Debug stuff
| 64 | |
| 65 | // Debug stuff |
| 66 | void quickServiceScreen() { |
| 67 | g_Fodder->VersionSwitch(g_Fodder->mVersions->GetRetail(g_Fodder->mParams->mDefaultPlatform, g_Fodder->mParams->mDefaultGame)); |
| 68 | g_Fodder->mGame_Data.mCampaign.Clear(); |
| 69 | g_Fodder->mGame_Data.mCampaign.LoadCampaign("Cannon Fodder", false); |
| 70 | |
| 71 | g_Fodder->Game_Setup(); |
| 72 | g_Fodder->Map_Load(); |
| 73 | g_Fodder->Map_Load_Sprites(); |
| 74 | |
| 75 | //g_Fodder->Phase_Prepare(); |
| 76 | g_Fodder->Phase_Soldiers_Count(); |
| 77 | g_Fodder->mGame_Data.Soldier_Sort(); |
| 78 | g_Fodder->Phase_Soldiers_Prepare(false); |
| 79 | g_Fodder->Phase_Soldiers_AttachToSprites(); |
| 80 | g_Fodder->Service_Show(); |
| 81 | } |
| 82 | |
| 83 | |
| 84 | #endif |
nothing calls this directly
no test coverage detected