| 18635 | } |
| 18636 | |
| 18637 | void cFodder::Game_Setup() { |
| 18638 | |
| 18639 | if (mParams->mMissionNumber < 1) |
| 18640 | mParams->mMissionNumber = 1; |
| 18641 | |
| 18642 | GameData_Reset(); |
| 18643 | |
| 18644 | mIntroDone = false; |
| 18645 | mPhase_Complete = false; |
| 18646 | |
| 18647 | mGame_Data.mMission_Phases_Remaining = 1; |
| 18648 | mGame_Data.mMission_Number = (uint16) (mParams->mMissionNumber); |
| 18649 | mGame_Data.mMission_Phase = (uint16) (mParams->mPhaseNumber ? (mParams->mPhaseNumber) : 1); |
| 18650 | |
| 18651 | mGame_Data.Phase_Start(); |
| 18652 | |
| 18653 | mPhase_TryAgain = true; |
| 18654 | mGraphics->Load_pStuff(); |
| 18655 | } |
| 18656 | |
| 18657 | // This function is for viewing/iterating sprites |
| 18658 | void cFodder::Playground() { |