| 501 | } |
| 502 | |
| 503 | bool sGameData::Phase_Start() { |
| 504 | mMission_Current = mCampaign.getMission(mMission_Number); |
| 505 | if (!mMission_Current) |
| 506 | return false; |
| 507 | |
| 508 | mPhase_Current = mMission_Current->PhaseGet(mMission_Phase); |
| 509 | if (!mPhase_Current) |
| 510 | return false; |
| 511 | |
| 512 | mMission_Phases_Remaining = (int16)mMission_Current->NumberOfPhases() - (mMission_Phase-1); |
| 513 | |
| 514 | // Mission Complete |
| 515 | for (auto& Troop : mSoldiers_Allocated) { |
| 516 | Troop.mPhaseCount = 0; |
| 517 | } |
| 518 | |
| 519 | mRecruits_Available_Count += 0x0F; |
| 520 | mMission_Recruits_AliveCount = mRecruits_Available_Count; |
| 521 | mMission_Recruits_AliveCount -= 0x0F; |
| 522 | mMission_Recruitment = -1; |
| 523 | |
| 524 | mGamePhase_Data.mSoldiers_Prepare_SetFromSpritePtrs = false; |
| 525 | mGamePhase_Data.mHeroesCount = mHeroes.size(); |
| 526 | return true; |
| 527 | } |
| 528 | |
| 529 | /** |
| 530 | * Proceed to next phase/mission |
no test coverage detected