| 302 | } |
| 303 | |
| 304 | void ODServer::startNewTurn(double timeSinceLastTurn) |
| 305 | { |
| 306 | GameMap* gameMap = mGameMap; |
| 307 | int64_t turn = gameMap->getTurnNumber(); |
| 308 | |
| 309 | // We wait until every client acknowledge the turn to start the next one. This way, we ensure |
| 310 | // synchronisation is not too bad |
| 311 | for (ODSocketClient* client : mSockClients) |
| 312 | { |
| 313 | if(client->getLastTurnAck() != turn) |
| 314 | return; |
| 315 | } |
| 316 | |
| 317 | gameMap->setTurnNumber(++turn); |
| 318 | |
| 319 | ServerNotification* serverNotification = new ServerNotification( |
| 320 | ServerNotificationType::turnStarted, nullptr); |
| 321 | serverNotification->mPacket << turn; |
| 322 | queueServerNotification(serverNotification); |
| 323 | |
| 324 | if(mServerMode == ServerMode::ModeEditor) |
| 325 | gameMap->updateVisibleEntities(); |
| 326 | |
| 327 | gameMap->updateAnimations(timeSinceLastTurn); |
| 328 | |
| 329 | // We notify the clients about what they got |
| 330 | for (ODSocketClient* sock : mSockClients) |
| 331 | { |
| 332 | Player* player = sock->getPlayer(); |
| 333 | // For now, only the player whose seat changed is notified. If we need it, we could send the event to every player |
| 334 | // so that they can see how far from the goals the other players are |
| 335 | ServerNotification *serverNotification = new ServerNotification( |
| 336 | ServerNotificationType::refreshPlayerSeat, player); |
| 337 | std::string goals = gameMap->getGoalsStringForPlayer(player); |
| 338 | Seat* seat = player->getSeat(); |
| 339 | seat->exportToPacketForUpdate(serverNotification->mPacket); |
| 340 | serverNotification->mPacket << goals; |
| 341 | ODServer::getSingleton().queueServerNotification(serverNotification); |
| 342 | |
| 343 | // Here, the creature list is pulled. It could be possible that the creature dies before the stat window is |
| 344 | // closed. So, if we cannot find the creature, we just erase it. |
| 345 | std::vector<std::string>& creatures = mCreaturesInfoWanted[sock]; |
| 346 | std::vector<std::string>::iterator itCreatures = creatures.begin(); |
| 347 | while(itCreatures != creatures.end()) |
| 348 | { |
| 349 | std::string& name = *itCreatures; |
| 350 | Creature* creature = gameMap->getCreature(name); |
| 351 | if(creature == nullptr) |
| 352 | itCreatures = creatures.erase(itCreatures); |
| 353 | else |
| 354 | { |
| 355 | std::string creatureInfos = creature->getStatsText(); |
| 356 | |
| 357 | ServerNotification *serverNotification = new ServerNotification( |
| 358 | ServerNotificationType::notifyCreatureInfo, player); |
| 359 | serverNotification->mPacket << name << creatureInfos; |
| 360 | ODServer::getSingleton().queueServerNotification(serverNotification); |
| 361 |
nothing calls this directly
no test coverage detected