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hub / github.com/OpenDungeons/OpenDungeons / processDeletionQueues

Method processDeletionQueues

source/gamemap/GameMap.cpp:2469–2475  ·  view source on GitHub ↗

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2467}
2468
2469void GameMap::processDeletionQueues()
2470{
2471 for(GameEntity* entity : mEntitiesToDelete)
2472 delete entity;
2473
2474 mEntitiesToDelete.clear();
2475}
2476
2477void GameMap::refreshBorderingTilesOf(const std::vector<Tile*>& affectedTiles)
2478{

Callers 3

startNewTurnMethod · 0.80
updateAnimationsMethod · 0.80
frameRenderingQueuedMethod · 0.80

Calls 1

clearMethod · 0.80

Tested by

no test coverage detected