| 1298 | } |
| 1299 | |
| 1300 | void GameMap::updateAnimations(Ogre::Real timeSinceLastFrame) |
| 1301 | { |
| 1302 | if(mIsPaused) |
| 1303 | return; |
| 1304 | |
| 1305 | if(getTurnNumber() <= 0) |
| 1306 | return; |
| 1307 | |
| 1308 | // Update the animations on all AnimatedObjects |
| 1309 | for(MovableGameEntity* mge : mAnimatedObjects) |
| 1310 | mge->update(timeSinceLastFrame); |
| 1311 | } |
| 1312 | |
| 1313 | void GameMap::playerIsFighting(Player* player, Tile* tile) |
| 1314 | { |