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hub / github.com/OpenDungeons/OpenDungeons / queueServerNotification

Method queueServerNotification

source/network/ODServer.cpp:235–243  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

233}
234
235void ODServer::queueServerNotification(ServerNotification* n)
236{
237 if ((n == nullptr) || (!isConnected()))
238 {
239 delete n;
240 return;
241 }
242 mServerNotificationQueue.push_back(n);
243}
244
245void ODServer::sendAsyncMsg(ServerNotification& notif)
246{

Callers 15

fireSpellSoundMethod · 0.80
initSeatMethod · 0.80
checkAllGoalsMethod · 0.80
sendVisibleTilesMethod · 0.80
addSkillMethod · 0.80
setSkillsDoneMethod · 0.80
setSkillTreeMethod · 0.80
setPlayerSettingsMethod · 0.80
notifyTeamFightingMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected