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github.com/OpenDungeons/OpenDungeons
/ types & classes
Types & classes
966 in github.com/OpenDungeons/OpenDungeons
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Functions
3,422
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Types & classes
966
↓ 27 callers
Class
Vector3
source/utils/Helper.h:34
↓ 8 callers
Class
ColourValue
source/utils/Helper.h:33
↓ 8 callers
Class
TileDistanceProcess
source/gamemap/TileContainer.cpp:265
↓ 3 callers
Class
Quaternion
source/sound/SoundEffectsManager.h:32
↓ 3 callers
Class
RoomSelector
\brief Functors for binding gui actions to spells/room/trap selection.
source/modes/GameEditorModeBase.h:51
↓ 3 callers
Class
SettingsWindow
\brief This class is creating a setting window gui child to the current gui context and populates its widgets with the current game, video, audio valu
source/modes/SettingsWindow.h:29
↓ 3 callers
Class
VectorInt64
\brief A custom vector used commonly between the CameraManager and the CullingManager classes
source/utils/VectorInt64.h:29
↓ 2 callers
Class
Color
source/gamemap/MiniMapDrawn.h:44
↓ 2 callers
Class
PlayerSpellData
source/game/Player.h:90
↓ 2 callers
Class
String
source/modes/GameEditorModeConsole.h:31
↓ 1 callers
Class
BedCreatureLoad
! Class used at room loading to save the data needed to recreate the beds after map loading when * restoreInitialEntityState is called */
source/rooms/RoomDormitory.h:109
↓ 1 callers
Class
BfdSet
source/utils/StackTraceWinMinGW.cpp:48
↓ 1 callers
Class
CreatureRoomAffinity
source/entities/CreatureDefinition.h:37
↓ 1 callers
Class
GameMap
source/tests/test_Goal.cpp:25
↓ 1 callers
Class
MouseEvent
source/render/ODFrameListener.h:52
↓ 1 callers
Class
RoomCasinoGame
source/rooms/RoomCasino.h:39
↓ 1 callers
Class
RoomTortureCreatureInfo
source/rooms/RoomTorture.h:27
↓ 1 callers
Class
Seat
source/tests/test_Goal.cpp:28
↓ 1 callers
Class
SkillSelector
\brief Functor to select skills from gui
source/game/SkillManager.cpp:39
↓ 1 callers
Class
SpellSelector
\brief Functor to select spell from gui
source/modes/GameEditorModeBase.h:82
↓ 1 callers
Class
TileDistance
source/gamemap/TileContainer.cpp:28
↓ 1 callers
Class
TileSetValue
source/utils/ConfigManager.h:31
↓ 1 callers
Class
TrapSelector
source/modes/GameEditorModeBase.h:66
↓ 1 callers
Class
sigaction
source/utils/StackTraceUnix.cpp:54
Class
AIManager
source/ai/AIManager.h:30
Class
AbstractApplicationMode
source/modes/AbstractApplicationMode.h:35
Class
AbstractApplicationMode
source/modes/ModeManager.h:29
Class
AbstractModeManager
source/modes/AbstractModeManager.h:21
Class
ActionSelector
source/modes/GameEditorModeBase.cpp:42
Enum
ActiveSpotPlace
source/rooms/Room.h:146
Class
AnimationState
source/render/RenderManager.h:45
Class
AstarEntry
! \brief A helper class for the A* search in the GameMap::path function. * * This class stores the requisite information about a tile which is placed
source/gamemap/GameMap.cpp:87
Class
BaseAI
source/ai/AIManager.h:24
Class
BaseAI
source/ai/BaseAI.h:33
Class
BaseAI
source/ai/AIFactory.h:21
Class
BedRoomObjectInfo
\brief A class containing info on the bed room objects.
source/rooms/RoomDormitory.h:49
Class
BfdCtx
source/utils/StackTraceWinMinGW.cpp:42
Class
BfdCtx
source/utils/StackTraceWinMinGW.cpp:51
Class
BfdCtx
source/utils/StackTraceWinMinGW.cpp:85
Class
BfdSearchData
source/utils/StackTraceWinMinGW.cpp:54
Class
BridgeRoomFactory
source/rooms/RoomBridge.h:28
Class
Building
source/game/Seat.h:30
Class
Building
source/creatureaction/CreatureActionCarryEntity.h:24
Class
Building
source/gamemap/GameMap.h:38
Class
Building
source/render/RenderManager.h:32
Class
Building
source/entities/MissileObject.h:26
Class
Building
source/entities/Creature.h:33
Class
Building
source/entities/PersistentObject.h:26
Class
Building
source/entities/BuildingObject.h:26
Class
Building
source/entities/Tile.h:30
Class
Building
! \class Building * \brief This class holds elements that are common to Building like Rooms or Traps * * Functions and properties that are common
source/entities/Building.h:65
Class
Building
source/entities/DoorEntity.h:25
Class
BuildingObject
source/traps/Trap.h:27
Class
BuildingObject
source/rooms/Room.h:26
Class
BuildingObject
source/entities/BuildingObject.h:33
Class
BuildingObject
source/entities/Tile.h:42
Class
BuildingObject
source/entities/Building.h:28
Class
Camera
source/camera/CullingManager.h:34
Class
Camera
source/render/CreatureOverlayStatus.h:32
Class
CameraManager
source/renderscene/RenderSceneGroup.h:28
Class
CameraManager
source/renderscene/RenderScene.h:28
Class
CameraManager
source/renderscene/RenderSceneMenu.h:21
Class
CameraManager
source/camera/CameraManager.h:51
Class
CameraManager
source/gamemap/MiniMapCamera.h:35
Class
CameraManager
source/gamemap/MiniMapDrawn.h:41
Class
CameraManager
source/gamemap/MiniMapDrawnFull.h:36
Class
CameraManager
source/modes/ModeManager.h:30
Class
ChatMessage
source/network/ODClient.h:28
Class
ChatMessage
! \brief A data structure to store a chat message and its relevant time stamps. * * The chat message data structure is filled up and placed in a que
source/network/ChatEventMessage.h:36
Class
ChatMessage
source/render/ODFrameListener.h:38
Class
ChatMessage
source/modes/AbstractApplicationMode.h:32
Class
ChatMessage
source/modes/MenuModeConfigureSeats.h:25
Class
ChatMessage
source/modes/GameEditorModeBase.h:43
Enum
ChatMessageBoxDisplay
\brief Enum to check if the chat message box should be displayed or not It is used as a bit array
source/modes/GameEditorModeBase.h:27
Class
ChickenEntity
source/creatureaction/CreatureActionEatChicken.h:24
Class
ChickenEntity
source/entities/ChickenEntity.h:32
Class
ChickenEntity
source/entities/Tile.h:40
Enum
ChickenState
source/entities/ChickenEntity.h:72
Class
ChildOverlay
source/render/MovableTextOverlay.h:33
Class
ClientNotification
source/spells/SpellManager.h:25
Class
ClientNotification
! \brief A data structure used to pass messages to the clientNotificationProcessor thread. * */
source/network/ClientNotification.h:76
Class
ClientNotification
source/traps/TrapManager.h:25
Class
ClientNotification
source/rooms/RoomManager.h:25
Enum
ClientNotificationType
source/network/ClientNotification.h:25
Class
ColourValue
source/modes/InputCommand.h:26
Class
Command
\class Command \brief A class containing a console command, and information about it.
source/modes/Command.h:34
Class
ConfigManager
source/game/Seat.h:31
Class
ConfigManager
\brief This class is used to manage global configuration such as network configuration, global creature stats, ... It should NOT be used to load level
source/utils/ConfigManager.h:68
Class
ConsoleInterface
source/modes/ConsoleCommands.h:4
Class
ConsoleInterface
\class ConsoleInterface \brief A class that implements a console
source/modes/ConsoleInterface.h:37
Class
ConsoleInterface
source/modes/Command.h:29
Class
CraftedTrap
source/traps/Trap.h:28
Class
CraftedTrap
source/entities/Tile.h:41
Class
CraftedTrap
source/entities/CraftedTrap.h:34
Class
Creature
source/game/Player.h:27
Class
Creature
source/creaturemood/CreatureMoodManager.h:25
Class
Creature
source/creaturemood/CreatureMood.h:25
Class
Creature
source/network/ServerNotification.h:28
Class
Creature
source/creatureaction/CreatureAction.h:25
Class
Creature
source/traps/Trap.h:29
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