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Types & classes966 in github.com/OpenDungeons/OpenDungeons

↓ 27 callersClassVector3
source/utils/Helper.h:34
↓ 8 callersClassColourValue
source/utils/Helper.h:33
↓ 8 callersClassTileDistanceProcess
source/gamemap/TileContainer.cpp:265
↓ 3 callersClassQuaternion
source/sound/SoundEffectsManager.h:32
↓ 3 callersClassRoomSelector
\brief Functors for binding gui actions to spells/room/trap selection.
source/modes/GameEditorModeBase.h:51
↓ 3 callersClassSettingsWindow
\brief This class is creating a setting window gui child to the current gui context and populates its widgets with the current game, video, audio valu
source/modes/SettingsWindow.h:29
↓ 3 callersClassVectorInt64
\brief A custom vector used commonly between the CameraManager and the CullingManager classes
source/utils/VectorInt64.h:29
↓ 2 callersClassColor
source/gamemap/MiniMapDrawn.h:44
↓ 2 callersClassPlayerSpellData
source/game/Player.h:90
↓ 2 callersClassString
source/modes/GameEditorModeConsole.h:31
↓ 1 callersClassBedCreatureLoad
! Class used at room loading to save the data needed to recreate the beds after map loading when * restoreInitialEntityState is called */
source/rooms/RoomDormitory.h:109
↓ 1 callersClassBfdSet
source/utils/StackTraceWinMinGW.cpp:48
↓ 1 callersClassCreatureRoomAffinity
source/entities/CreatureDefinition.h:37
↓ 1 callersClassGameMap
source/tests/test_Goal.cpp:25
↓ 1 callersClassMouseEvent
source/render/ODFrameListener.h:52
↓ 1 callersClassRoomCasinoGame
source/rooms/RoomCasino.h:39
↓ 1 callersClassRoomTortureCreatureInfo
source/rooms/RoomTorture.h:27
↓ 1 callersClassSeat
source/tests/test_Goal.cpp:28
↓ 1 callersClassSkillSelector
\brief Functor to select skills from gui
source/game/SkillManager.cpp:39
↓ 1 callersClassSpellSelector
\brief Functor to select spell from gui
source/modes/GameEditorModeBase.h:82
↓ 1 callersClassTileDistance
source/gamemap/TileContainer.cpp:28
↓ 1 callersClassTileSetValue
source/utils/ConfigManager.h:31
↓ 1 callersClassTrapSelector
source/modes/GameEditorModeBase.h:66
↓ 1 callersClasssigaction
source/utils/StackTraceUnix.cpp:54
ClassAIManager
source/ai/AIManager.h:30
ClassAbstractApplicationMode
source/modes/AbstractApplicationMode.h:35
ClassAbstractApplicationMode
source/modes/ModeManager.h:29
ClassAbstractModeManager
source/modes/AbstractModeManager.h:21
ClassActionSelector
source/modes/GameEditorModeBase.cpp:42
EnumActiveSpotPlace
source/rooms/Room.h:146
ClassAnimationState
source/render/RenderManager.h:45
ClassAstarEntry
! \brief A helper class for the A* search in the GameMap::path function. * * This class stores the requisite information about a tile which is placed
source/gamemap/GameMap.cpp:87
ClassBaseAI
source/ai/AIManager.h:24
ClassBaseAI
source/ai/BaseAI.h:33
ClassBaseAI
source/ai/AIFactory.h:21
ClassBedRoomObjectInfo
\brief A class containing info on the bed room objects.
source/rooms/RoomDormitory.h:49
ClassBfdCtx
source/utils/StackTraceWinMinGW.cpp:42
ClassBfdCtx
source/utils/StackTraceWinMinGW.cpp:51
ClassBfdCtx
source/utils/StackTraceWinMinGW.cpp:85
ClassBfdSearchData
source/utils/StackTraceWinMinGW.cpp:54
ClassBridgeRoomFactory
source/rooms/RoomBridge.h:28
ClassBuilding
source/game/Seat.h:30
ClassBuilding
source/creatureaction/CreatureActionCarryEntity.h:24
ClassBuilding
source/gamemap/GameMap.h:38
ClassBuilding
source/render/RenderManager.h:32
ClassBuilding
source/entities/MissileObject.h:26
ClassBuilding
source/entities/Creature.h:33
ClassBuilding
source/entities/PersistentObject.h:26
ClassBuilding
source/entities/BuildingObject.h:26
ClassBuilding
source/entities/Tile.h:30
ClassBuilding
! \class Building * \brief This class holds elements that are common to Building like Rooms or Traps * * Functions and properties that are common
source/entities/Building.h:65
ClassBuilding
source/entities/DoorEntity.h:25
ClassBuildingObject
source/traps/Trap.h:27
ClassBuildingObject
source/rooms/Room.h:26
ClassBuildingObject
source/entities/BuildingObject.h:33
ClassBuildingObject
source/entities/Tile.h:42
ClassBuildingObject
source/entities/Building.h:28
ClassCamera
source/camera/CullingManager.h:34
ClassCamera
source/render/CreatureOverlayStatus.h:32
ClassCameraManager
source/renderscene/RenderSceneGroup.h:28
ClassCameraManager
source/renderscene/RenderScene.h:28
ClassCameraManager
source/renderscene/RenderSceneMenu.h:21
ClassCameraManager
source/camera/CameraManager.h:51
ClassCameraManager
source/gamemap/MiniMapCamera.h:35
ClassCameraManager
source/gamemap/MiniMapDrawn.h:41
ClassCameraManager
source/gamemap/MiniMapDrawnFull.h:36
ClassCameraManager
source/modes/ModeManager.h:30
ClassChatMessage
source/network/ODClient.h:28
ClassChatMessage
! \brief A data structure to store a chat message and its relevant time stamps. * * The chat message data structure is filled up and placed in a que
source/network/ChatEventMessage.h:36
ClassChatMessage
source/render/ODFrameListener.h:38
ClassChatMessage
source/modes/AbstractApplicationMode.h:32
ClassChatMessage
source/modes/MenuModeConfigureSeats.h:25
ClassChatMessage
source/modes/GameEditorModeBase.h:43
EnumChatMessageBoxDisplay
\brief Enum to check if the chat message box should be displayed or not It is used as a bit array
source/modes/GameEditorModeBase.h:27
ClassChickenEntity
source/creatureaction/CreatureActionEatChicken.h:24
ClassChickenEntity
source/entities/ChickenEntity.h:32
ClassChickenEntity
source/entities/Tile.h:40
EnumChickenState
source/entities/ChickenEntity.h:72
ClassChildOverlay
source/render/MovableTextOverlay.h:33
ClassClientNotification
source/spells/SpellManager.h:25
ClassClientNotification
! \brief A data structure used to pass messages to the clientNotificationProcessor thread. * */
source/network/ClientNotification.h:76
ClassClientNotification
source/traps/TrapManager.h:25
ClassClientNotification
source/rooms/RoomManager.h:25
EnumClientNotificationType
source/network/ClientNotification.h:25
ClassColourValue
source/modes/InputCommand.h:26
ClassCommand
\class Command \brief A class containing a console command, and information about it.
source/modes/Command.h:34
ClassConfigManager
source/game/Seat.h:31
ClassConfigManager
\brief This class is used to manage global configuration such as network configuration, global creature stats, ... It should NOT be used to load level
source/utils/ConfigManager.h:68
ClassConsoleInterface
source/modes/ConsoleCommands.h:4
ClassConsoleInterface
\class ConsoleInterface \brief A class that implements a console
source/modes/ConsoleInterface.h:37
ClassConsoleInterface
source/modes/Command.h:29
ClassCraftedTrap
source/traps/Trap.h:28
ClassCraftedTrap
source/entities/Tile.h:41
ClassCraftedTrap
source/entities/CraftedTrap.h:34
ClassCreature
source/game/Player.h:27
ClassCreature
source/creaturemood/CreatureMoodManager.h:25
ClassCreature
source/creaturemood/CreatureMood.h:25
ClassCreature
source/network/ServerNotification.h:28
ClassCreature
source/creatureaction/CreatureAction.h:25
ClassCreature
source/traps/Trap.h:29
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