| 33 | class GameEntity; |
| 34 | |
| 35 | class AbstractApplicationMode : |
| 36 | public OIS::MouseListener, |
| 37 | public OIS::KeyListener |
| 38 | { |
| 39 | public: |
| 40 | AbstractApplicationMode(ModeManager* modeManager, ModeManager::ModeType modeType): |
| 41 | mModeManager(modeManager), |
| 42 | mModeType(modeType) |
| 43 | {} |
| 44 | |
| 45 | virtual ~AbstractApplicationMode() override; |
| 46 | |
| 47 | //! \brief Input methods |
| 48 | enum DragType |
| 49 | { |
| 50 | tileSelection, |
| 51 | addNewRoom, |
| 52 | addNewTrap, |
| 53 | changeTile, |
| 54 | nullDragType |
| 55 | }; |
| 56 | |
| 57 | enum GuiAction |
| 58 | { |
| 59 | ButtonPressedCreatureWorker, |
| 60 | ButtonPressedCreatureFighter, |
| 61 | ButtonPressedMapLight |
| 62 | }; |
| 63 | |
| 64 | virtual void notifyGuiAction(GuiAction guiAction) |
| 65 | { } |
| 66 | |
| 67 | virtual bool mouseMoved (const OIS::MouseEvent &arg) override; |
| 68 | virtual bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id) override; |
| 69 | virtual bool mouseReleased (const OIS::MouseEvent &arg, OIS::MouseButtonID id) override; |
| 70 | virtual bool keyPressed (const OIS::KeyEvent &arg) override; |
| 71 | virtual bool keyReleased (const OIS::KeyEvent &arg) override; |
| 72 | virtual void handleHotkeys (OIS::KeyCode keycode) {}; |
| 73 | |
| 74 | virtual OIS::Mouse* getMouse() |
| 75 | { |
| 76 | return mModeManager->getInputManager().mMouse; |
| 77 | } |
| 78 | |
| 79 | virtual OIS::Keyboard* getKeyboard() |
| 80 | { |
| 81 | return mModeManager->getInputManager().mKeyboard; |
| 82 | } |
| 83 | |
| 84 | //! \brief Called when activating a new mode |
| 85 | //! Used for example, to load the corresponding Gui Sheet |
| 86 | virtual void activate() = 0; |
| 87 | |
| 88 | //! \brief Called when the mode is being deactivated. |
| 89 | virtual void deactivate() |
| 90 | {} |
| 91 | |
| 92 | //! \brief Makes the handling of louse and keyboard interact with this mode. |
nothing calls this directly
no outgoing calls
no test coverage detected