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Functions1,545 in github.com/OneLoneCoder/Javidx9

↓ 1 callersFunctionCreateFractalIntrinsics
Method 4) - Use AVX2 Vector co-processor to handle 4 fractal locations at once
PixelGameEngine/SmallerProjects/OneLoneCoder_VIDEO_IntrinsicFunctions.cpp:63
↓ 1 callersMethodDamage
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms3.cpp:222
↓ 1 callersFunctionDefineDebris
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms1.cpp:129
↓ 1 callersFunctionDefineDebris
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms3.cpp:109
↓ 1 callersFunctionDefineDebris
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms2.cpp:130
↓ 1 callersFunctionDefineDummy
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms1.cpp:90
↓ 1 callersFunctionDefineDummy
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms2.cpp:91
↓ 1 callersFunctionDefineMissile
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms1.cpp:169
↓ 1 callersFunctionDefineMissile
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms3.cpp:155
↓ 1 callersFunctionDefineMissile
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms2.cpp:170
↓ 1 callersMethodDisconnect
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:395
↓ 1 callersMethodDraw
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms1.cpp:211
↓ 1 callersMethodDraw
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms2.cpp:212
↓ 1 callersMethodDraw
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RetroMenu.cpp:358
↓ 1 callersMethodDraw
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1199
↓ 1 callersMethodDrawAlpha
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCell.cpp:106
↓ 1 callersMethodDrawBase
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCell.cpp:101
↓ 1 callersMethodDrawCircle
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngineOOP.cpp:291
↓ 1 callersMethodDrawCircle
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:358
↓ 1 callersMethodDrawDebug
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCell.cpp:111
↓ 1 callersMethodDrawLine
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:348
↓ 1 callersMethodDrawLine
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:1240
↓ 1 callersMethodDrawSelf
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RetroMenu.cpp:141
↓ 1 callersMethodDrawSelf
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_SlidingBlockPuzzle.cpp:107
↓ 1 callersMethodDrawSelf
PixelGameEngine/BiggerProjects/SavingSedit/OneLoneCoder_PGE_SavingSedit.cpp:116
↓ 1 callersMethodDrawStringPropDecal
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:584
↓ 1 callersMethodDrawTriangle
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:1412
↓ 1 callersMethodDrawTriangle
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:1318
↓ 1 callersMethodFillCircle
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1347
↓ 1 callersMethodFillCircle
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:1347
↓ 1 callersMethodFillTriangle
https://www.avrfreaks.net/sites/default/files/triangles.c
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:1420
↓ 1 callersMethodFillTriangle
https://www.avrfreaks.net/sites/default/files/triangles.c
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:1326
↓ 1 callersMethodGetArea
This function gets the area. :-p
SimplyCode/OneLoneCoder_OverEngineered.cpp:396
↓ 1 callersFunctionGetFontCoords
ConsoleGameEngine/archive/olcConsoleGameEngineGLOOP.cpp:188
↓ 1 callersFunctionGetFontCoords
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:279
↓ 1 callersMethodGetID
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RetroMenu.cpp:83
↓ 1 callersMethodGetMap
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Assets.h:98
↓ 1 callersMethodGetNextMember
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms3.cpp:263
↓ 1 callersMethodGetNormalisedOffset
ConsoleGameEngine/BiggerProjects/Splines/OneLoneCoder_Splines2.cpp:158
↓ 1 callersMethodGetPerimeter
This function gets the perimeter
SimplyCode/OneLoneCoder_OverEngineered.cpp:390
↓ 1 callersMethodGetPostion
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cAutomata.cpp:14
↓ 1 callersMethodGetSplineGradient
ConsoleGameEngine/BiggerProjects/Splines/OneLoneCoder_Splines2.cpp:104
↓ 1 callersMethodGetSplineGradient
ConsoleGameEngine/BiggerProjects/Splines/OneLoneCoder_Splines1.cpp:101
↓ 1 callersMethodGetStreamBuffer
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:1040
↓ 1 callersMethodGetStreamBuffer
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:956
↓ 1 callersMethodGetWorldBR
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:245
↓ 1 callersMethodGiveItem
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Engine.cpp:539
↓ 1 callersMethodHasItem
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Engine.cpp:557
↓ 1 callersMethodHitNode
Test to see if supplied coordinate exists at same location as any of the nodes for this shape. Return a pointer to that node if it does
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Polymorphism.cpp:129
↓ 1 callersMethodInitialize
PixelGameEngine/BiggerProjects/SavingSedit/Zix_PGE_Controller.h:89
↓ 1 callersMethodInvert
PixelGameEngine/BiggerProjects/SavingSedit/olcPGEX_Graphics2D.h:289
↓ 1 callersMethodIsRectVisible
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:331
↓ 1 callersMethodKnockBack
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Dynamics.cpp:157
↓ 1 callersMethodLoad
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:507
↓ 1 callersMethodLoadCity
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCityMap.cpp:183
↓ 1 callersMethodLoadConfigFile
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cGameSettings.cpp:13
↓ 1 callersMethodLoadFromFile
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:740
↓ 1 callersMethodLoadItems
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Assets.cpp:126
↓ 1 callersMethodLoadMaps
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Assets.cpp:113
↓ 1 callersMethodLoadPack
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1002
↓ 1 callersMethodMessageAll
PixelGameEngine/BiggerProjects/Networking/Parts1&2/SimpleClient.cpp:86
↓ 1 callersMethodMove
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_SlidingBlockPuzzle.cpp:117
↓ 1 callersMethodOnBack
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RetroMenu.cpp:337
↓ 1 callersMethodOnClientValidated
Called when a client is validated
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:1012
↓ 1 callersMethodParse
Take text input, and form a vector of classified tokens
SimplyCode/OneLoneCoder_DIYLanguage_Tokenizer.cpp:214
↓ 1 callersMethodParseFile
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_MIDI.cpp:151
↓ 1 callersMethodPingServer
PixelGameEngine/BiggerProjects/Networking/Parts1&2/SimpleClient.cpp:74
↓ 1 callersMethodPropagateBackwards
SimplyCode/OneLoneCoder_NeuralNetwork.cpp:156
↓ 1 callersMethodPropagateForward
SimplyCode/OneLoneCoder_NeuralNetwork.cpp:125
↓ 1 callersMethodPush
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_SlidingBlockPuzzle.cpp:112
↓ 1 callersFunctionRayVsRect
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Rectangles.cpp:88
↓ 1 callersMethodRemoveAllTracks
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCityMap.cpp:130
↓ 1 callersMethodRenderLine
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPGEX_Graphics3D.h:1027
↓ 1 callersFunctionResolveDynamicRectVsRect
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Rectangles.cpp:160
↓ 1 callersMethodSave
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:490
↓ 1 callersMethodScale
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_SpriteTransforms.cpp:110
↓ 1 callersMethodScale
PixelGameEngine/BiggerProjects/SavingSedit/olcPGEX_Graphics2D.h:229
↓ 1 callersMethodScaleToWorld
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:314
↓ 1 callersMethodSetCamera
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPGEX_Graphics3D.h:973
↓ 1 callersMethodSetPixelFormatGL
ConsoleGameEngine/archive/olcConsoleGameEngineGLOOP.cpp:405
↓ 1 callersMethodSetPixelFormatGL
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:653
↓ 1 callersMethodSetProjection
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPGEX_Graphics3D.h:978
↓ 1 callersMethodSetProjection
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPGEX_Graphics3D.h:964
↓ 1 callersMethodSetWorldOffset
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:220
↓ 1 callersMethodShowDialog
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Engine.cpp:476
↓ 1 callersMethodSolve
Solve like a calculator the stream of parsed tokens, using the Shunting Yard Algorithm
SimplyCode/OneLoneCoder_DIYLanguage_Tokenizer.cpp:700
↓ 1 callersMethodStart
Starts the server!
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_server.h:86
↓ 1 callersMethodStart
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1095
↓ 1 callersMethodStart
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:1095
↓ 1 callersMethodStart
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:1010
↓ 1 callersMethodStop
Stops the server!
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_server.h:112
↓ 1 callersFunctionStopSample
ConsoleGameEngine/archive/olcConsoleGameEngineOOP.cpp:607
↓ 1 callersMethodToggleFullscreen
ConsoleGameEngine/archive/olcConsoleGameEngineGLOOP.cpp:319
↓ 1 callersMethodToggleFullscreen
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:567
↓ 1 callersMethodUpdate
Force server to respond to incoming messages
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:969
↓ 1 callersMethodUpdate
Force server to respond to incoming messages
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_server.h:238
↓ 1 callersMethodUpdate
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCell.cpp:96
↓ 1 callersMethodUpdateMousePosition
ConsoleGameEngine/archive/olcConsoleGameEngineGLOOP.cpp:307
↓ 1 callersMethodUpdateMousePosition
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:555
↓ 1 callersMethodWindowResize
ConsoleGameEngine/archive/olcConsoleGameEngineGLOOP.cpp:344
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