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Functions1,545 in github.com/OneLoneCoder/Javidx9

↓ 413 callersMethodpush_back
Adds an item to back of Queue
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_tsqueue.h:107
↓ 155 callersMethodsize
returns size of entire message packet in bytes
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_message.h:86
↓ 79 callersMethodGetTile
PixelGameEngine/BiggerProjects/SavingSedit/olcPGEX_TileMaps_new.h:139
↓ 77 callersMethodget
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_8BitsImProc.cpp:85
↓ 50 callersMethodend
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp:327
↓ 45 callersMethodsize
Returns a count of how many items are stored in this layer, and all children of this layer
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp:152
↓ 43 callersMethodbegin
Convenience functions for ranged for loop
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp:322
↓ 43 callersMethodempty
Returns true if Queue has no items
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_tsqueue.h:127
↓ 32 callersMethodclear
Clears Queue
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_tsqueue.h:141
↓ 30 callersMethodConstruct
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1065
↓ 29 callersMethodStart
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Mandelbrot.cpp:341
↓ 26 callersMethodGetWidth
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCityMap.cpp:17
↓ 23 callersMethodpop_front
Removes and returns item from front of Queue
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_tsqueue.h:89
↓ 21 callersMethodresize
Force area change on Tree, invalidates this and all child layers
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp:112
↓ 19 callersMethodStart
ConsoleGameEngine/archive/olcConsoleGameEngineOOP.cpp:368
↓ 19 callersMethodset
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_8BitsImProc.cpp:95
↓ 18 callersMethodConstructConsole
ConsoleGameEngine/archive/olcConsoleGameEngineOOP.cpp:52
↓ 16 callersMethodGetPixel
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:857
↓ 16 callersMethodGetSolid
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Maps.cpp:104
↓ 16 callersMethodGetSprite
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Assets.h:93
↓ 16 callersMethodcount
Returns number of items in Queue
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_tsqueue.h:134
↓ 15 callersMethodGetGlyph
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:454
↓ 15 callersMethodpush_front
Adds an item to front of Queue
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_tsqueue.h:117
↓ 14 callersMethodCell
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCityMap.cpp:27
↓ 14 callersMethodGetButton
PixelGameEngine/BiggerProjects/SavingSedit/Zix_PGE_Controller.h:135
↓ 14 callersMethodinsert
Inserts an object into this layer (or appropriate child layer), given the area the item occupies
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp:161
↓ 12 callersMethodRender
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPGEX_Graphics3D.h:1022
↓ 12 callersMethodempty
Returns true if tree is empty
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp:308
↓ 11 callersMethodDrawPartialSprite
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1578
↓ 11 callersMethodStart
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Commands.cpp:137
↓ 11 callersMethodnorm
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:287
↓ 11 callersMethodsize
returns size of entire message packet in bytes
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:109
↓ 11 callersMethodwait
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_tsqueue.h:147
↓ 10 callersMethodConstructConsole
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngineOOP.cpp:97
↓ 10 callersMethodGetFacingDirection
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Dynamics.h:128
↓ 10 callersMethodGetPixel
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:857
↓ 10 callersMethodScreenWidth
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:1189
↓ 10 callersMethodScreenWidth
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:1099
↓ 10 callersFunctioncirc_sub
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_PeriodicNumbers.cpp:74
↓ 10 callersMethodclear
Clears the contents of this layer, and all child layers
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp:137
↓ 9 callersMethodDrawLine
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1240
↓ 9 callersMethodGetNextNode
Shapes are defined by nodes, the shape is responsible for issuing nodes that get placed by the user. The shape may change depending on how many nodes
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Polymorphism.cpp:111
↓ 9 callersMethodGetPixel
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:800
↓ 9 callersMethodSetPixel
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:872
↓ 8 callersMethodDrawWireFrameModel
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngineOOP.cpp:369
↓ 8 callersMethodGetColour
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:462
↓ 8 callersMethodGetGlyph
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngine.h:208
↓ 8 callersMethodGetHeight
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCityMap.cpp:22
↓ 8 callersMethodcontains
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp:76
↓ 7 callersMethodCreate
PixelGameEngine/BiggerProjects/SavingSedit/olcPGEX_TileMaps_new.h:112
↓ 7 callersMethodDrawPartialSprite
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngineOOP.cpp:354
↓ 7 callersFunctionMakeLUT
SimplyCode/OneLoneCoder_DIYLanguage_Tokenizer.cpp:74
↓ 7 callersMethodSetTexture
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPGEX_Graphics3D.h:998
↓ 7 callersMethodSetTransform
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPGEX_Graphics3D.h:993
↓ 7 callersMethodwhat
SimplyCode/OneLoneCoder_DIYLanguage_Tokenizer.cpp:176
↓ 6 callersMethodChangeState
PixelGameEngine/BiggerProjects/SavingSedit/OneLoneCoder_PGE_SavingSedit.cpp:94
↓ 6 callersFunctionDoesPieceFit
SimplyCode/OneLoneCoder_Tetris.cpp:98
↓ 6 callersMethodDraw
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:1199
↓ 6 callersMethodGetID
This ID is used system wide - its how clients will understand other clients exist across the whole system.
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:345
↓ 6 callersMethodGetItem
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Assets.h:103
↓ 6 callersMethodGetSplinePoint
ConsoleGameEngine/SmallerProjects/OneLoneCoder_RacingLines.cpp:68
↓ 6 callersMethodLinkAssets
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCell.cpp:91
↓ 6 callersMethodRender
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPGEX_Graphics3D.h:994
↓ 6 callersMethodSetTexture
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPGEX_Graphics3D.h:984
↓ 6 callersMethodSetTransform
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPGEX_Graphics3D.h:979
↓ 6 callersMethodUpdate
PixelGameEngine/BiggerProjects/SavingSedit/OneLoneCoder_PGE_SavingSedit.cpp:104
↓ 6 callersMethodempty
Returns true if Queue has no items
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:261
↓ 5 callersMethodGetID
This ID is used system wide - its how clients will understand other clients exist across the whole system.
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_connection.h:94
↓ 5 callersMethodReplace
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCityMap.cpp:35
↓ 5 callersMethodSetPixel
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:872
↓ 5 callersMethodSetPixel
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:815
↓ 5 callersMethodSetPixelMode
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1639
↓ 5 callersMethodSprite
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:654
↓ 5 callersMethodmag
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:286
↓ 5 callersMethodpush_back
Adds an item to back of Queue
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:241
↓ 4 callersMethodDraw
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:1109
↓ 4 callersMethodDrawSelf
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Dynamics.cpp:168
↓ 4 callersMethodFillRectDecal
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:589
↓ 4 callersMethodForward
PixelGameEngine/BiggerProjects/SavingSedit/olcPGEX_Graphics2D.h:265
↓ 4 callersMethodGetColour
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngine.h:216
↓ 4 callersMethodGetGlyph
ConsoleGameEngine/olcConsoleGameEngine.h:241
↓ 4 callersMethodGetGlyph
ConsoleGameEngine/archive/olcConsoleGameEngineSDL.h:340
↓ 4 callersMethodGetSplineGradient
ConsoleGameEngine/SmallerProjects/OneLoneCoder_RacingLines.cpp:102
↓ 4 callersMethodLoad
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_DungeonWarping.cpp:81
↓ 4 callersMethodOnInteraction
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Maps.cpp:166
↓ 4 callersMethodOnUse
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Items.cpp:95
↓ 4 callersFunctionRotate
SimplyCode/OneLoneCoder_Tetris.cpp:70
↓ 4 callersMethodSample
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:888
↓ 4 callersMethodSample
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:826
↓ 4 callersMethodSend
ASYNC - Send a message, connections are one-to-one so no need to specifiy the target, for a client, the target is the server and vice versa
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:415
↓ 4 callersMethodSend
ASYNC - Send a message, connections are one-to-one so no need to specifiy the target, for a client, the target is the server and vice versa
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_connection.h:150
↓ 4 callersMethodUpdateSplineProperties
ConsoleGameEngine/SmallerProjects/OneLoneCoder_RacingLines.cpp:171
↓ 4 callersMethodZoomAtScreenPos
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:255
↓ 4 callersMethodclicked
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RobotCar1.cpp:83
↓ 4 callersMethoddraw
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RobotCar1.cpp:91
↓ 4 callersMethodpop_back
Removes and returns item from back of Queue
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_tsqueue.h:98
↓ 4 callersMethodpop_front
Removes and returns item from front of Queue
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:223
↓ 3 callersFunctionCheckLua
Little error checking utility function
SimplyCode/OneLoneCoder_EmbeddingLua_Part1.cpp:74
↓ 3 callersFunctionConvertS2W
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:640
↓ 3 callersFunctionConvertS2W
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:640
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