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github.com/OneLoneCoder/Javidx9
/ functions
Functions
1,545 in github.com/OneLoneCoder/Javidx9
⨍
Functions
1,545
◇
Types & classes
380
↓ 413 callers
Method
push_back
Adds an item to back of Queue
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_tsqueue.h:107
↓ 155 callers
Method
size
returns size of entire message packet in bytes
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_message.h:86
↓ 79 callers
Method
GetTile
PixelGameEngine/BiggerProjects/SavingSedit/olcPGEX_TileMaps_new.h:139
↓ 77 callers
Method
get
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_8BitsImProc.cpp:85
↓ 50 callers
Method
end
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp:327
↓ 45 callers
Method
size
Returns a count of how many items are stored in this layer, and all children of this layer
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp:152
↓ 43 callers
Method
begin
Convenience functions for ranged for loop
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp:322
↓ 43 callers
Method
empty
Returns true if Queue has no items
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_tsqueue.h:127
↓ 32 callers
Method
clear
Clears Queue
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_tsqueue.h:141
↓ 30 callers
Method
Construct
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1065
↓ 29 callers
Method
Start
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Mandelbrot.cpp:341
↓ 26 callers
Method
GetWidth
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCityMap.cpp:17
↓ 23 callers
Method
pop_front
Removes and returns item from front of Queue
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_tsqueue.h:89
↓ 21 callers
Method
resize
Force area change on Tree, invalidates this and all child layers
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp:112
↓ 19 callers
Method
Start
ConsoleGameEngine/archive/olcConsoleGameEngineOOP.cpp:368
↓ 19 callers
Method
set
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_8BitsImProc.cpp:95
↓ 18 callers
Method
ConstructConsole
ConsoleGameEngine/archive/olcConsoleGameEngineOOP.cpp:52
↓ 16 callers
Method
GetPixel
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:857
↓ 16 callers
Method
GetSolid
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Maps.cpp:104
↓ 16 callers
Method
GetSprite
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Assets.h:93
↓ 16 callers
Method
count
Returns number of items in Queue
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_tsqueue.h:134
↓ 15 callers
Method
GetGlyph
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:454
↓ 15 callers
Method
push_front
Adds an item to front of Queue
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_tsqueue.h:117
↓ 14 callers
Method
Cell
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCityMap.cpp:27
↓ 14 callers
Method
GetButton
PixelGameEngine/BiggerProjects/SavingSedit/Zix_PGE_Controller.h:135
↓ 14 callers
Method
insert
Inserts an object into this layer (or appropriate child layer), given the area the item occupies
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp:161
↓ 12 callers
Method
Render
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPGEX_Graphics3D.h:1022
↓ 12 callers
Method
empty
Returns true if tree is empty
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp:308
↓ 11 callers
Method
DrawPartialSprite
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1578
↓ 11 callers
Method
Start
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Commands.cpp:137
↓ 11 callers
Method
norm
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:287
↓ 11 callers
Method
size
returns size of entire message packet in bytes
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:109
↓ 11 callers
Method
wait
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_tsqueue.h:147
↓ 10 callers
Method
ConstructConsole
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngineOOP.cpp:97
↓ 10 callers
Method
GetFacingDirection
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Dynamics.h:128
↓ 10 callers
Method
GetPixel
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:857
↓ 10 callers
Method
ScreenWidth
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:1189
↓ 10 callers
Method
ScreenWidth
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:1099
↓ 10 callers
Function
circ_sub
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_PeriodicNumbers.cpp:74
↓ 10 callers
Method
clear
Clears the contents of this layer, and all child layers
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp:137
↓ 9 callers
Method
DrawLine
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1240
↓ 9 callers
Method
GetNextNode
Shapes are defined by nodes, the shape is responsible for issuing nodes that get placed by the user. The shape may change depending on how many nodes
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Polymorphism.cpp:111
↓ 9 callers
Method
GetPixel
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:800
↓ 9 callers
Method
SetPixel
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:872
↓ 8 callers
Method
DrawWireFrameModel
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngineOOP.cpp:369
↓ 8 callers
Method
GetColour
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:462
↓ 8 callers
Method
GetGlyph
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngine.h:208
↓ 8 callers
Method
GetHeight
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCityMap.cpp:22
↓ 8 callers
Method
contains
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp:76
↓ 7 callers
Method
Create
PixelGameEngine/BiggerProjects/SavingSedit/olcPGEX_TileMaps_new.h:112
↓ 7 callers
Method
DrawPartialSprite
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngineOOP.cpp:354
↓ 7 callers
Function
MakeLUT
SimplyCode/OneLoneCoder_DIYLanguage_Tokenizer.cpp:74
↓ 7 callers
Method
SetTexture
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPGEX_Graphics3D.h:998
↓ 7 callers
Method
SetTransform
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPGEX_Graphics3D.h:993
↓ 7 callers
Method
what
SimplyCode/OneLoneCoder_DIYLanguage_Tokenizer.cpp:176
↓ 6 callers
Method
ChangeState
PixelGameEngine/BiggerProjects/SavingSedit/OneLoneCoder_PGE_SavingSedit.cpp:94
↓ 6 callers
Function
DoesPieceFit
SimplyCode/OneLoneCoder_Tetris.cpp:98
↓ 6 callers
Method
Draw
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:1199
↓ 6 callers
Method
GetID
This ID is used system wide - its how clients will understand other clients exist across the whole system.
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:345
↓ 6 callers
Method
GetItem
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Assets.h:103
↓ 6 callers
Method
GetSplinePoint
ConsoleGameEngine/SmallerProjects/OneLoneCoder_RacingLines.cpp:68
↓ 6 callers
Method
LinkAssets
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCell.cpp:91
↓ 6 callers
Method
Render
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPGEX_Graphics3D.h:994
↓ 6 callers
Method
SetTexture
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPGEX_Graphics3D.h:984
↓ 6 callers
Method
SetTransform
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPGEX_Graphics3D.h:979
↓ 6 callers
Method
Update
PixelGameEngine/BiggerProjects/SavingSedit/OneLoneCoder_PGE_SavingSedit.cpp:104
↓ 6 callers
Method
empty
Returns true if Queue has no items
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:261
↓ 5 callers
Method
GetID
This ID is used system wide - its how clients will understand other clients exist across the whole system.
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_connection.h:94
↓ 5 callers
Method
Replace
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCityMap.cpp:35
↓ 5 callers
Method
SetPixel
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:872
↓ 5 callers
Method
SetPixel
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:815
↓ 5 callers
Method
SetPixelMode
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1639
↓ 5 callers
Method
Sprite
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:654
↓ 5 callers
Method
mag
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:286
↓ 5 callers
Method
push_back
Adds an item to back of Queue
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:241
↓ 4 callers
Method
Draw
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:1109
↓ 4 callers
Method
DrawSelf
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Dynamics.cpp:168
↓ 4 callers
Method
FillRectDecal
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:589
↓ 4 callers
Method
Forward
PixelGameEngine/BiggerProjects/SavingSedit/olcPGEX_Graphics2D.h:265
↓ 4 callers
Method
GetColour
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngine.h:216
↓ 4 callers
Method
GetGlyph
ConsoleGameEngine/olcConsoleGameEngine.h:241
↓ 4 callers
Method
GetGlyph
ConsoleGameEngine/archive/olcConsoleGameEngineSDL.h:340
↓ 4 callers
Method
GetSplineGradient
ConsoleGameEngine/SmallerProjects/OneLoneCoder_RacingLines.cpp:102
↓ 4 callers
Method
Load
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_DungeonWarping.cpp:81
↓ 4 callers
Method
OnInteraction
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Maps.cpp:166
↓ 4 callers
Method
OnUse
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Items.cpp:95
↓ 4 callers
Function
Rotate
SimplyCode/OneLoneCoder_Tetris.cpp:70
↓ 4 callers
Method
Sample
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:888
↓ 4 callers
Method
Sample
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:826
↓ 4 callers
Method
Send
ASYNC - Send a message, connections are one-to-one so no need to specifiy the target, for a client, the target is the server and vice versa
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:415
↓ 4 callers
Method
Send
ASYNC - Send a message, connections are one-to-one so no need to specifiy the target, for a client, the target is the server and vice versa
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_connection.h:150
↓ 4 callers
Method
UpdateSplineProperties
ConsoleGameEngine/SmallerProjects/OneLoneCoder_RacingLines.cpp:171
↓ 4 callers
Method
ZoomAtScreenPos
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:255
↓ 4 callers
Method
clicked
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RobotCar1.cpp:83
↓ 4 callers
Method
draw
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RobotCar1.cpp:91
↓ 4 callers
Method
pop_back
Removes and returns item from back of Queue
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_tsqueue.h:98
↓ 4 callers
Method
pop_front
Removes and returns item from front of Queue
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:223
↓ 3 callers
Function
CheckLua
Little error checking utility function
SimplyCode/OneLoneCoder_EmbeddingLua_Part1.cpp:74
↓ 3 callers
Function
ConvertS2W
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:640
↓ 3 callers
Function
ConvertS2W
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:640
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