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Functions1,545 in github.com/OneLoneCoder/Javidx9

↓ 3 callersFunctionConvertS2W
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:578
↓ 3 callersMethodDrawRect
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1373
↓ 3 callersMethodDrawSprite
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1557
↓ 3 callersMethodGetAutoNodeBase
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCityMap.cpp:125
↓ 3 callersMethodGetData
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:917
↓ 3 callersMethodGetData
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:917
↓ 3 callersMethodGetData
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:833
↓ 3 callersMethodGetPixelMode
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1644
↓ 3 callersMethodHasChildren
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RetroMenu.cpp:95
↓ 3 callersMethodInitialise
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:212
↓ 3 callersMethodIsConnected
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:401
↓ 3 callersMethodIsConnected
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_connection.h:136
↓ 3 callersMethodOnInteract
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Items.cpp:88
↓ 3 callersMethodTranslate
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_SpriteTransforms.cpp:96
↓ 3 callersMethodUpdate
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Commands.cpp:143
↓ 3 callersMethodUpdate
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_ShootEmUp.cpp:120
↓ 3 callersMethodUpdateAuto
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cAutomata.cpp:39
↓ 3 callersFunctioncirc_add
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_PeriodicNumbers.cpp:60
↓ 3 callersMethodoverlaps
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp:87
↓ 2 callersMethodAddCommand
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Commands.cpp:83
↓ 2 callersMethodAddProjectile
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Engine.cpp:651
↓ 2 callersMethodCompleteCommand
Marks currently active command as complete, from external source
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Commands.cpp:117
↓ 2 callersMethodDraw
Overriden to handle toroidal drawing routines
ConsoleGameEngine/SmallerProjects/OneLoneCoder_Asteroids.cpp:153
↓ 2 callersMethodDraw
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms3.cpp:198
↓ 2 callersMethodDraw
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:338
↓ 2 callersMethodDrawCircle
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1325
↓ 2 callersMethodDrawNodes
Draw all of the nodes that define this shape so far
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Polymorphism.cpp:141
↓ 2 callersMethodDrawRect
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:378
↓ 2 callersMethodDrawSelf
ConsoleGameEngine/SmallerProjects/OneLoneCoder_RacingLines.cpp:195
↓ 2 callersMethodDrawString
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1599
↓ 2 callersMethodDrawYourself
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Polymorphism.cpp:192
↓ 2 callersFunctionDynamicRectVsRect
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Rectangles.cpp:140
↓ 2 callersMethodEnabled
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RetroMenu.cpp:92
↓ 2 callersMethodEndPan
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:286
↓ 2 callersMethodFillRect
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1392
↓ 2 callersMethodGetBottomRightTile
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:635
↓ 2 callersMethodGetColour
ConsoleGameEngine/olcConsoleGameEngine.h:249
↓ 2 callersMethodGetColour
ConsoleGameEngine/archive/olcConsoleGameEngineSDL.h:348
↓ 2 callersMethodGetIndex
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Maps.cpp:96
↓ 2 callersMethodGetSelectedItem
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RetroMenu.cpp:300
↓ 2 callersMethodGetSize
For now, cells are simply one line strings
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RetroMenu.cpp:99
↓ 2 callersMethodGetSplinePoint
ConsoleGameEngine/BiggerProjects/Splines/OneLoneCoder_Splines2.cpp:70
↓ 2 callersMethodGetSplinePoint
ConsoleGameEngine/BiggerProjects/Splines/OneLoneCoder_Splines1.cpp:67
↓ 2 callersMethodGetStreamBuffer
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1040
↓ 2 callersMethodGetTopLeftTile
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:630
↓ 2 callersMethodGetWorldTL
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:240
↓ 2 callersMethodIsTeamAlive
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms3.cpp:254
↓ 2 callersMethodLoadOBJFile
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPGEX_Graphics3D.h:861
↓ 2 callersMethodLoadSprites
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Assets.cpp:85
↓ 2 callersMethodOnConfirm
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RetroMenu.cpp:289
↓ 2 callersMethodOnDown
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RetroMenu.cpp:260
↓ 2 callersMethodOnLeft
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RetroMenu.cpp:275
↓ 2 callersMethodOnRight
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RetroMenu.cpp:282
↓ 2 callersMethodOnUp
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RetroMenu.cpp:246
↓ 2 callersMethodOpen
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RetroMenu.cpp:330
↓ 2 callersMethodPerformAttack
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Dynamics.cpp:215
↓ 2 callersMethodPopulateDynamics
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Maps.cpp:145
↓ 2 callersMethodProcessCommands
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Commands.cpp:88
↓ 2 callersMethodRenderCircleXZ
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPGEX_Graphics3D.h:1067
↓ 2 callersMethodRotate
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_SpriteTransforms.cpp:103
↓ 2 callersMethodSample
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:888
↓ 2 callersMethodSampleColour
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngine.h:234
↓ 2 callersMethodSampleColour
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:480
↓ 2 callersMethodSampleGlyph
ConsoleGameEngine/BiggerProjects/RolePlayingGame/olcConsoleGameEngine.h:224
↓ 2 callersMethodSampleGlyph
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:470
↓ 2 callersMethodScreenHeight
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:1194
↓ 2 callersMethodScreenHeight
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:1104
↓ 2 callersMethodScreenToWorld
Convert coordinates from Screen Space --> World Space
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Polymorphism.cpp:300
↓ 2 callersMethodSetCamera
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPGEX_Graphics3D.h:987
↓ 2 callersMethodSetColour
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:446
↓ 2 callersMethodSetGlyph
ConsoleGameEngine/archive/olcConsoleGameEngineGL.h:438
↓ 2 callersMethodSetLightSource
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPGEX_Graphics3D.h:1010
↓ 2 callersMethodSetPixelMode
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:1639
↓ 2 callersMethodStart
Starts the server!
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:817
↓ 2 callersMethodStartPan
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:271
↓ 2 callersMethodTranslate
PixelGameEngine/BiggerProjects/SavingSedit/olcPGEX_Graphics2D.h:247
↓ 2 callersMethodUpdatePan
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_TransformedView.h:277
↓ 2 callersMethodmag
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:286
↓ 2 callersMethodsearch
Returns a list of objects in the given search area
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp:191
↓ 2 callersMethodstr
SimplyCode/OneLoneCoder_DIYLanguage_Tokenizer.cpp:122
↓ 1 callersMethodAddQuest
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Engine.cpp:534
↓ 1 callersMethodAudioThread
Audio thread. This loop responds to requests from the soundcard to fill 'blocks' with audio data. If no requests are available it goes dormant until t
ConsoleGameEngine/archive/olcConsoleGameEngineSDL.h:1473
↓ 1 callersMethodBackward
PixelGameEngine/BiggerProjects/SavingSedit/olcPGEX_Graphics2D.h:277
↓ 1 callersMethodBounceDeathAction
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms1.cpp:216
↓ 1 callersMethodBounceDeathAction
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms3.cpp:217
↓ 1 callersMethodBounceDeathAction
ConsoleGameEngine/BiggerProjects/Worms/OneLoneCoder_Worms2.cpp:217
↓ 1 callersMethodBuild
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RetroMenu.cpp:116
↓ 1 callersMethodCalculateAdjacency
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/cCell.cpp:118
↓ 1 callersMethodCalculateSegmentLength
ConsoleGameEngine/BiggerProjects/Splines/OneLoneCoder_Splines2.cpp:138
↓ 1 callersMethodChangeMap
ConsoleGameEngine/BiggerProjects/RolePlayingGame/RPG_Engine.cpp:513
↓ 1 callersMethodClearPack
PixelGameEngine/BiggerProjects/SavingSedit/olcPixelGameEngine.h:1045
↓ 1 callersMethodClose
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RetroMenu.cpp:331
↓ 1 callersMethodConnect
Connect to server with hostname/ip-address and port
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_client.h:79
↓ 1 callersMethodConnectToClient
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:351
↓ 1 callersMethodConnectToClient
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_connection.h:100
↓ 1 callersMethodConnectToServer
PixelGameEngine/BiggerProjects/Networking/Parts3&4/olcPGEX_Network.h:373
↓ 1 callersMethodConnectToServer
PixelGameEngine/BiggerProjects/Networking/Parts1&2/net_connection.h:112
↓ 1 callersMethodConstruct
PixelGameEngine/BiggerProjects/CarCrimeCity/Part2/olcPixelGameEngine.h:1065
↓ 1 callersMethodConstruct
PixelGameEngine/BiggerProjects/CarCrimeCity/Part1/olcPixelGameEngine.h:981
↓ 1 callersMethodCreate
PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_DungeonWarping.cpp:122
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