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hub / github.com/NVIDIAGameWorks/Falcor / write

Method write

Source/Falcor/Scene/SceneCache.cpp:74–77  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

72 OutputStream(std::ostream& stream) : mStream(stream) {}
73
74 void write(const void* data, size_t len)
75 {
76 mStream.write(reinterpret_cast<const char*>(data), len);
77 }
78
79 template<typename T>
80 void write(const T& value)

Callers 15

writeCacheMethod · 0.45
writeSceneDataMethod · 0.45
writeMetadataMethod · 0.45
writeCameraMethod · 0.45
writeLightMethod · 0.45
writeMaterialsMethod · 0.45
writeMaterialMethod · 0.45
writeBasicMaterialMethod · 0.45
writeSamplerMethod · 0.45
writeGridVolumeMethod · 0.45
writeGridMethod · 0.45
writeEnvMapMethod · 0.45

Calls 5

writeFunction · 0.85
sizeMethod · 0.45
dataMethod · 0.45
stringMethod · 0.45
valueMethod · 0.45

Tested by

no test coverage detected