MCPcopy Create free account

hub / github.com/NVIDIAGameWorks/Falcor / functions

Functions8,129 in github.com/NVIDIAGameWorks/Falcor

↓ 2 callersMethodgetArrayIndex
* Get the underlying array index into the resource/descriptor range. * * Note: most user code should *not* need to work with explicit range/
Source/Falcor/Core/Program/ProgramReflection.h:321
↓ 2 callersMethodgetAttributeIndices
Source/Falcor/Scene/SceneBuilder.h:244
↓ 2 callersMethodgetAvailableOutputs
Source/Falcor/RenderGraph/RenderGraph.cpp:390
↓ 2 callersFunctiongetBinary
()
tests/testing/viewer/static/exr-wrap.js:8
↓ 2 callersFunctiongetBufferCount
Get the total number of managed buffers. */
Source/Falcor/Scene/Material/MaterialSystem.h:168
↓ 2 callersMethodgetBufferCount
* Get how many buffer descriptions there are. */
Source/Falcor/Core/API/VertexLayout.h:187
↓ 2 callersMethodgetBufferDataAlignment
Source/Falcor/Core/API/Device.cpp:929
↓ 2 callersMethodgetBufferIndex
Source/Falcor/Utils/SplitBuffer.h:216
↓ 2 callersMethodgetCSO
Source/Falcor/Core/State/ComputeState.cpp:46
↓ 2 callersMethodgetCapacity
Source/Falcor/Utils/AlignedAllocator.h:126
↓ 2 callersFunctiongetChanges
Returns the changes from the previous frame */
Source/Falcor/Scene/Lights/Light.h:115
↓ 2 callersMethodgetComputeCommandEncoder
Source/Falcor/Core/API/LowLevelContextData.cpp:138
↓ 2 callersFunctiongetConductorSpecularAlbedo
Source/plugins/importers/PBRTImporter/PBRTImporter.cpp:575
↓ 2 callersFunctiongetCpuResult
Source/Tools/FalcorTest/Tests/Slang/InheritanceTests.cpp:39
↓ 2 callersMethodgetCpuTimeAverage
Source/Falcor/Utils/Timing/Profiler.h:80
↓ 2 callersMethodgetCurrentTimePoint
* Returns the current time. */
Source/Falcor/Utils/Timing/CpuTimer.h:44
↓ 2 callersMethodgetCurrentTransientResourceHeap
Source/Falcor/Core/API/Device.cpp:1151
↓ 2 callersFunctiongetDefaultDeviceType
Source/Falcor/Core/API/Device.cpp:309
↓ 2 callersFunctiongetDepth
* Get a mip-level depth */
Source/Falcor/Core/API/Texture.h:119
↓ 2 callersMethodgetDepthStencilView
Source/Falcor/Core/API/FBO.cpp:331
↓ 2 callersMethodgetDevice
Source/Falcor/Core/API/CopyContext.cpp:60
↓ 2 callersFunctiongetDiffuseTransmission
Get the diffuse transmission. */
Source/Falcor/Scene/Material/BasicMaterial.h:204
↓ 2 callersFunctiongetDisplacementMap
Get the displacement map. */
Source/Falcor/Scene/Material/BasicMaterial.h:154
↓ 2 callersFunctiongetDisplayScaleFactor
Source/Falcor/Core/Platform/Linux/Linux.cpp:353
↓ 2 callersMethodgetEdge
* Get an edge */
Source/Falcor/Utils/Algorithm/DirectedGraph.h:183
↓ 2 callersMethodgetElement
Source/Falcor/Core/API/RtAccelerationStructurePostBuildInfoPool.cpp:51
↓ 2 callersMethodgetElementIndex
Source/Falcor/Utils/SplitBuffer.h:218
↓ 2 callersFunctiongetFileModifiedTime
Source/Falcor/Core/Platform/Linux/Linux.cpp:525
↓ 2 callersFunctiongetFirstOfPair
Source/Mogwai/Extensions/Capture/FrameCapture.cpp:46
↓ 2 callersFunctiongetFloat2Value
Source/Modules/USDUtils/ConvertedInput.cpp:60
↓ 2 callersFunctiongetFloat4Value
Source/Modules/USDUtils/ConvertedInput.cpp:80
↓ 2 callersFunctiongetFloatTexture
Source/plugins/importers/PBRTImporter/PBRTImporter.cpp:401
↓ 2 callersMethodgetFormatBindFlags
Source/Falcor/Core/API/Device.cpp:998
↓ 2 callersFunctiongetFormatHeightCompressionRatio
* Get the format compression ration along the y-axis */
Source/Falcor/Core/API/Formats.h:266
↓ 2 callersFunctiongetFormatPixelsPerBlock
Source/Falcor/Core/API/Formats.h:213
↓ 2 callersFunctiongetFrame
* Get the current frame ID. * When running in real-time mode, this is the number of frames since the last time the time was set. * When simu
Source/Falcor/Utils/Timing/Clock.h:79
↓ 2 callersMethodgetFrameCount
Source/Falcor/Utils/Timing/Profiler.h:138
↓ 2 callersFunctiongetGFXAccelerationStructurePostBuildQueryType
Source/Falcor/Core/API/RtAccelerationStructure.cpp:175
↓ 2 callersFunctiongetGFXBlendOp
Source/Falcor/Core/API/GraphicsStateObject.cpp:79
↓ 2 callersFunctiongetGFXStencilDesc
Source/Falcor/Core/API/GraphicsStateObject.cpp:153
↓ 2 callersMethodgetGeometryInstanceIDsByType
Source/Falcor/Scene/Scene.cpp:2537
↓ 2 callersFunctiongetGfxDeviceType
Source/Falcor/Core/API/Device.cpp:320
↓ 2 callersMethodgetGpuTimeAverage
Source/Falcor/Utils/Timing/Profiler.h:81
↓ 2 callersFunctiongetHandleCommon
Source/Falcor/Core/API/Shared/D3D12DescriptorHeap.cpp:82
↓ 2 callersMethodgetHasEntryPointVolumeProperties
Source/Falcor/Scene/Material/StandardMaterial.cpp:213
↓ 2 callersMethodgetHeap
Index is relative to the allocation
Source/Falcor/Core/API/Shared/D3D12DescriptorHeap.h:89
↓ 2 callersFunctiongetHitGroupOffset
Source/Falcor/Core/Program/RtBindingTable.h:136
↓ 2 callersMethodgetIndices
Source/Modules/USDUtils/Tessellator/Tessellation.cpp:135
↓ 2 callersFunctiongetInfiniteLightCount
Source/Falcor/Rendering/RTXDI/RTXDI.h:323
↓ 2 callersMethodgetIntArray
Source/plugins/importers/PBRTImporter/Parameters.cpp:371
↓ 2 callersMethodgetInterface
external/include/sigs/sigs.h:435
↓ 2 callersMethodgetLettersSpacing
* Get the spacing in pixels between 2 characters. This is measured as (start-of-char-2) - (start-of-char-1). */
Source/Falcor/Utils/UI/Font.h:90
↓ 2 callersFunctiongetLightCollection
Returns the LightCollection the LightBVH is built on. */
Source/Falcor/Rendering/Lights/LightBVH.h:83
↓ 2 callersFunctiongetLocalTransform
Source/Modules/USDUtils/USDUtils.h:120
↓ 2 callersFunctiongetMaterial
Get a material by name. Note: This returns the first material found with a matching name. \param name Material name.
Source/Falcor/Scene/SceneBuilder.h:509
↓ 2 callersMethodgetMaterialByName
Source/Falcor/Scene/Material/MaterialSystem.cpp:339
↓ 2 callersMethodgetMaterialCountByType
Source/Falcor/Scene/Material/MaterialSystem.cpp:308
↓ 2 callersFunctiongetMaxValue
* Get the maximum value in the spectrum. * @return The maximum value. */
Source/Falcor/Utils/Color/Spectrum.h:114
↓ 2 callersFunctiongetMaxViewportCount
Source/Falcor/Core/API/Device.h:730
↓ 2 callersFunctiongetMemory
(size)
tests/testing/viewer/static/exr-wrap.js:8
↓ 2 callersFunctiongetMissOffset
Source/Falcor/Core/Program/RtBindingTable.h:129
↓ 2 callersMethodgetNodeInstanceCount
Source/plugins/importers/AssimpImporter/AssimpImporter.cpp:171
↓ 2 callersMethodgetNodeStackDepth
Source/plugins/importers/USDImporter/ImporterContext.h:313
↓ 2 callersMethodgetNormal
Source/Falcor/Scene/SceneBuilder.cpp:142
↓ 2 callersFunctiongetNumAvailableNodeTypes
external/imgui_addons/imguinodegrapheditor/imguinodegrapheditor.h:613
↓ 2 callersFunctiongetParameterCategory
Source/Falcor/Core/Program/ProgramReflection.cpp:1053
↓ 2 callersMethodgetPoint3
Source/plugins/importers/PBRTImporter/Parameters.cpp:315
↓ 2 callersMethodgetPopupNode
Source/Falcor/RenderGraph/RenderGraphUI.cpp:78
↓ 2 callersMethodgetProgramDescString
Source/Falcor/Core/Program/Program.cpp:112
↓ 2 callersFunctiongetProperties
* Get the render pass properties. */
Source/Falcor/RenderGraph/RenderPass.h:189
↓ 2 callersMethodgetRangeIndex
* Get the underlying resource/descriptor range index. * * Note: most user code should *not* need to work with explicit range/array indices.
Source/Falcor/Core/Program/ProgramReflection.h:314
↓ 2 callersFunctiongetRenderContext
* Get the render-context for the current frame. This might change each frame. */
Source/Falcor/Core/SampleApp.h:188
↓ 2 callersFunctiongetResource
* Get the resource referenced by the view. */
Source/Falcor/Core/API/ResourceViews.h:125
↓ 2 callersMethodgetResourceBinding
Source/Falcor/Core/Program/ProgramReflection.cpp:2260
↓ 2 callersFunctiongetResourceFormat
Source/Falcor/Core/API/Formats.cpp:241
↓ 2 callersMethodgetResourceRangeIndex
* Get the underlying resource range index. * * Note: most user code should *not* need to work with explicit range/array indices. */
Source/Falcor/Core/Program/ProgramReflection.h:492
↓ 2 callersFunctiongetRoughness
Get the roughness. */
Source/Falcor/Scene/Material/ClothMaterial.h:67
↓ 2 callersMethodgetRowCount
Source/Falcor/Utils/Math/MatrixTypes.h:71
↓ 2 callersFunctiongetSDFGridCount
Get the number of SDF grids. */
Source/Falcor/Scene/Scene.h:703
↓ 2 callersMethodgetScene
Source/Falcor/Core/Testbed.cpp:173
↓ 2 callersMethodgetScriptVar
Source/Mogwai/Mogwai.h:64
↓ 2 callersMethodgetShaderVisible
Source/Falcor/Core/API/Shared/D3D12DescriptorHeap.h:64
↓ 2 callersFunctiongetSharedDevicePtr
Source/Falcor/Utils/CudaUtils.cpp:197
↓ 2 callersMethodgetSize
Source/Falcor/Scene/SDFs/SparseVoxelOctree/SDFSVO.cpp:83
↓ 2 callersFunctiongetSpectrumAsRGB
Source/plugins/importers/PBRTImporter/PBRTImporter.cpp:302
↓ 2 callersFunctiongetSpecularTransmission
Get the specular transmission. */
Source/Falcor/Scene/Material/BasicMaterial.h:212
↓ 2 callersFunctiongetStarAmount
Source/RenderPasses/SimplePostFX/SimplePostFX.h:54
↓ 2 callersFunctiongetStarAngle
Source/RenderPasses/SimplePostFX/SimplePostFX.h:55
↓ 2 callersMethodgetStats
Source/Falcor/Scene/Material/MaterialSystem.cpp:650
↓ 2 callersFunctiongetSubresourceIndex
* Get the subresource index */
Source/Falcor/Core/API/Texture.h:152
↓ 2 callersMethodgetSubresourceLayout
Source/Falcor/Core/API/Texture.cpp:544
↓ 2 callersMethodgetSubresourceState
Source/Falcor/Core/API/Resource.cpp:157
↓ 2 callersFunctiongetTempFilePath
Source/Falcor/Core/Platform/OS.cpp:261
↓ 2 callersFunctiongetTexCoordPrimvar
Query the given UsdGeomPrim's primvars to find that holds texture coordinates. The output primvar is only written to if a match is found.
Source/plugins/importers/USDImporter/ImporterContext.cpp:200
↓ 2 callersMethodgetTexture
Source/plugins/importers/PBRTImporter/Parameters.cpp:348
↓ 2 callersMethodgetTextureRowAlignment
Source/Falcor/Core/API/Device.cpp:1048
↓ 2 callersFunctiongetTime
* Get the time of the last `tick()` call */
Source/Falcor/Utils/Timing/Clock.h:56
↓ 2 callersMethodgetTotalMemory
Get the total memory usage in bytes. */
Source/Falcor/Scene/Scene.h:380
↓ 2 callersFunctiongetType
Source/Falcor/Scene/SDFs/SparseVoxelSet/SDFSVS.h:49
↓ 2 callersFunctiongetUniformParameterCount
Source/Falcor/Core/Program/ProgramReflection.cpp:1285
← previousnext →1,501–1,600 of 8,129, ranked by callers