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github.com/NVIDIAGameWorks/Falcor
/ getCurrentTransientResourceHeap
Method
getCurrentTransientResourceHeap
Source/Falcor/Core/API/Device.cpp:1151–1154 ·
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Source
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1149
}
1150
1151
gfx::ITransientResourceHeap* Device::getCurrentTransientResourceHeap()
1152
{
1153
return mpTransientResourceHeaps[mCurrentTransientResourceHeapIndex].get();
1154
}
1155
1156
void Device::endFrame()
1157
{
Callers
2
openCommandBuffer
Method · 0.80
copyDescriptorTableToGPU
Function · 0.80
Calls
1
get
Method · 0.45
Tested by
no test coverage detected