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hub / github.com/NVIDIAGameWorks/Falcor / getCurrentTransientResourceHeap

Method getCurrentTransientResourceHeap

Source/Falcor/Core/API/Device.cpp:1151–1154  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1149}
1150
1151gfx::ITransientResourceHeap* Device::getCurrentTransientResourceHeap()
1152{
1153 return mpTransientResourceHeaps[mCurrentTransientResourceHeapIndex].get();
1154}
1155
1156void Device::endFrame()
1157{

Callers 2

openCommandBufferMethod · 0.80
copyDescriptorTableToGPUFunction · 0.80

Calls 1

getMethod · 0.45

Tested by

no test coverage detected