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hub / github.com/NVIDIAGameWorks/Falcor / getFloat2Value

Function getFloat2Value

Source/Modules/USDUtils/ConvertedInput.cpp:60–78  ·  view source on GitHub ↗

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58static const TfToken gInputsFileToken("inputs:file");
59
60bool getFloat2Value(const UsdShadeInput& input, float2& val)
61{
62 SdfValueTypeName typeName(input.GetTypeName());
63 if (typeName == SdfValueTypeNames->Float2)
64 {
65 GfVec2f value;
66 input.Get<GfVec2f>(&value, UsdTimeCode::EarliestTime());
67 val = float2(value[0], value[1]);
68 return true;
69 }
70 else if (typeName == SdfValueTypeNames->Float)
71 {
72 float value;
73 input.Get<float>(&value, UsdTimeCode::EarliestTime());
74 val = float2(value, value);
75 return true;
76 }
77 return false;
78}
79
80bool getFloat4Value(const UsdShadeInput& input, float4& val)
81{

Callers 1

convertTextureCoordsMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected