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Functions6,467 in github.com/NBlood/NBlood

↓ 5 callersFunctionC_CheckMalformedBranch
source/duke3d/src/gamedef.cpp:1812
↓ 5 callersFunctionC_GetLabelNameID
source/duke3d/src/m32def.cpp:735
↓ 5 callersFunctionC_GetNextVarOrString
used in various quote commands: they either take a string enclosed in double quotes or a variable that contains a quote number returns: -1: error 0: v
source/duke3d/src/m32def.cpp:1359
↓ 5 callersFunctionChangeExtension
source/blood/src/misc.cpp:125
↓ 5 callersFunctionCheckLink
source/blood/src/warp.cpp:138
↓ 5 callersFunctionDoBeginFall
source/sw/src/actor.cpp:923
↓ 5 callersFunctionDoBettyBeginDeath
source/sw/src/skull.cpp:699
↓ 5 callersFunctionDoFindGround
source/sw/src/weapon.cpp:12136
↓ 5 callersFunctionDoFlamesDamageTest
source/sw/src/weapon.cpp:7620
↓ 5 callersFunctionDoPlayerDeathFall
source/sw/src/player.cpp:6329
↓ 5 callersFunctionDoPlayerDeathMessage
source/sw/src/player.cpp:6461
↓ 5 callersFunctionDoPlayerHorizon
source/sw/src/player.cpp:1871
↓ 5 callersFunctionDoSectorObjectSetScale
source/sw/src/morph.cpp:39
↓ 5 callersFunctionDoShrapVelocity
source/sw/src/weapon.cpp:21314
↓ 5 callersFunctionDoSlidorMoveWalls
source/sw/src/slidor.cpp:379
↓ 5 callersFunctionDragPoint
source/blood/src/triggers.cpp:829
↓ 5 callersFunctionFX_PlayLoopedRaw
source/audiolib/src/fx_man.cpp:195
↓ 5 callersFunctionFX_SetCallBack
source/audiolib/include/fx_man.h:92
↓ 5 callersFunctionFX_SetReverseStereo
source/audiolib/include/fx_man.h:95
↓ 5 callersFunctionFX_Shutdown
source/audiolib/src/fx_man.cpp:81
↓ 5 callersFunctionFontSet
source/blood/src/view.cpp:175
↓ 5 callersFunctionG_AddCon
source/duke3d/src/common.cpp:964
↓ 5 callersFunctionG_CheckForSpaceCeiling
source/duke3d/src/actors.h:516
↓ 5 callersFunctionG_CheckForSpaceFloor
source/duke3d/src/actors.h:522
↓ 5 callersFunctionG_ClearCameraView
source/duke3d/src/actors.cpp:82
↓ 5 callersFunctionG_GetAngleDelta
source/duke3d/src/gameexec.cpp:475
↓ 5 callersFunctionG_GetForcefieldPicnum
Returns W_FORCEFIELD if wall has a forcefield overpicnum, its overpicnum else.
source/duke3d/src/sector.h:154
↓ 5 callersFunctionG_GrpFile
source/sw/src/common.cpp:22
↓ 5 callersFunctionG_PlaySoundWhileNoInput
source/duke3d/src/screens.cpp:63
↓ 5 callersFunctionG_UpdateAppTitle
source/duke3d/src/game.cpp:5544
↓ 5 callersFunctionG_Util_PtrToIdx
For storing pointers in files. back_p==0: ptr -> "small int" back_p==1: "small int" -> ptr mode: see enum in savegame.h
source/duke3d/src/savegame.cpp:40
↓ 5 callersFunctionGetAutoAimAng
flags: 1: do sprite center adjustment (cen-=(8<<8)) for GREENSLIME or ROTATEGUN 2: do auto getangle only if not RECON (if clear, do unconditionally)
source/duke3d/src/player.cpp:345
↓ 5 callersFunctionGetBucketChannel
source/blood/src/eventq.cpp:96
↓ 5 callersFunctionGetClosestSpriteSectors
source/blood/src/gameutil.cpp:855
↓ 5 callersFunctionGetGamearrayID
source/duke3d/src/m32def.cpp:943
↓ 5 callersFunctionGetToken
source/sw/src/scrip2.cpp:141
↓ 5 callersFunctionGetZadjustment
source/sw/src/rooms.cpp:350
↓ 5 callersFunctionGv_NewArray
source/duke3d/src/gamevars.cpp:369
↓ 5 callersFunctionI_MenuLeft
source/duke3d/src/input.cpp:179
↓ 5 callersFunctionI_MenuLeftClear
source/duke3d/src/input.cpp:191
↓ 5 callersFunctionI_MenuRight
source/duke3d/src/input.cpp:202
↓ 5 callersFunctionI_MenuRightClear
source/duke3d/src/input.cpp:215
↓ 5 callersFunctionInitActorPause
source/sw/src/ai.cpp:2048
↓ 5 callersFunctionInsertSpriteStat
source/blood/src/db.cpp:188
↓ 5 callersFunctionIsValidTile
source/duke3d/src/astub.cpp:2455
↓ 5 callersFunctionJOYSTICK_GetHat
source/mact/src/joystick.cpp:67
↓ 5 callersFunctionMIDI_StopSong
source/blood/src/midi.cpp:615
↓ 5 callersFunctionMUSIC_SetVolume
source/blood/src/music.cpp:74
↓ 5 callersFunctionMUSIC_Update
source/duke3d/src/music.cpp:125
↓ 5 callersFunctionMV_SetVoicePitch
source/audiolib/src/multivoc.cpp:550
↓ 5 callersFunctionMenu_BlackRectangle
source/duke3d/src/menus.cpp:4371
↓ 5 callersFunctionMenu_Close
source/duke3d/src/menus.cpp:4327
↓ 5 callersFunctionMenu_Run
source/duke3d/src/menus.cpp:5448
↓ 5 callersFunctionMenu_RunInput_FileSelect_Movement
source/duke3d/src/menus.cpp:6142
↓ 5 callersFunctionMenu_RunInput_Menu_Movement
source/duke3d/src/menus.cpp:5728
↓ 5 callersFunctionNet_InitMapState
set all actors, walls, and sectors in a snapshot to their Null states.
source/duke3d/src/net.cpp:2596
↓ 5 callersFunctionOperateDoor
source/blood/src/triggers.cpp:1399
↓ 5 callersFunctionP_ResetInventory
source/duke3d/src/premap.cpp:862
↓ 5 callersFunctionPlayerFlyKey
source/sw/src/player.cpp:4128
↓ 5 callersMethodPreload
source/blood/src/seq.cpp:51
↓ 5 callersFunctionPutStringInfoLine
source/sw/src/text.cpp:468
↓ 5 callersFunctionQueueHole
source/sw/src/weapon.cpp:20708
↓ 5 callersFunctionReadSaveGameHeaders
source/duke3d/src/savegame.cpp:258
↓ 5 callersFunctionSCRIPT_Free
source/mact/src/scriplib.cpp:441
↓ 5 callersFunctionSCRIPT_Load
source/mact/src/scriplib.cpp:446
↓ 5 callersFunctionSCRIPT_Save
source/mact/src/scriplib.cpp:472
↓ 5 callersFunctionS_IsAmbientSFX
source/duke3d/src/sounds.h:99
↓ 5 callersFunctionS_PauseMusic
source/duke3d/src/sounds.cpp:120
↓ 5 callersFunctionS_SoundShutdown
source/duke3d/src/sounds.cpp:87
↓ 5 callersFunctionSectorStartSound
source/blood/src/triggers.cpp:771
↓ 5 callersFunctionSetAmmo
source/blood/src/messages.cpp:99
↓ 5 callersFunctionSetBorder
source/sw/src/border.cpp:518
↓ 5 callersFunctionSetExpQuake
source/sw/src/quake.cpp:285
↓ 5 callersFunctionSetGamePalette
source/duke3d/src/astub.cpp:11023
↓ 5 callersMethodSetTextIndex
source/blood/src/gamemenu.cpp:2636
↓ 5 callersFunctionSetToys
source/blood/src/messages.cpp:128
↓ 5 callersFunctionSoundAngle
source/sw/src/sounds.cpp:646
↓ 5 callersFunctionSoundDist
source/sw/src/sounds.cpp:592
↓ 5 callersFunctionSpawnGrenadeSecondaryExp
source/sw/src/weapon.cpp:11578
↓ 5 callersFunctionSpawnLittleExp
source/sw/src/weapon.cpp:12015
↓ 5 callersFunctionSpawnMidSplash
source/sw/src/jweapon.cpp:300
↓ 5 callersFunctionSpawnShell
source/sw/src/weapon.cpp:21299
↓ 5 callersFunctionSpawnSplashXY
source/sw/src/weapon.cpp:20232
↓ 5 callersFunctionSpriteOverlapZ
source/sw/src/sprite.cpp:4694
↓ 5 callersFunctionSpriteQueueDelete
this needs to be called before killsprite whenever killing a sprite that you aren't completely sure what it is, like with the drivables, copy sectors,
source/sw/src/weapon.cpp:20573
↓ 5 callersFunctionStateControl
source/sw/src/sprite.cpp:6664
↓ 5 callersFunctionTerminateLevel
source/sw/src/game.cpp:1468
↓ 5 callersFunctionTestRotatorMatchActive
source/sw/src/rotator.cpp:236
↓ 5 callersFunctionTestSlidorMatchActive
source/sw/src/slidor.cpp:232
↓ 5 callersFunctionTestSpikeMatchActive
source/sw/src/spike.cpp:216
↓ 5 callersFunctionTestVatorMatchActive
source/sw/src/vator.cpp:290
↓ 5 callersFunctionUnlockKeyLock
source/sw/src/jsector.cpp:1407
↓ 5 callersFunctionVM_Execute
source/duke3d/src/m32exec.cpp:311
↓ 5 callersFunctionVM_OnEventWithDist__
source/duke3d/src/gameexec.cpp:219
↓ 5 callersFunction_MIDI_ResetTracks
source/duke3d/src/midi.cpp:130
↓ 5 callersFunction_MIDI_ResetTracks
source/blood/src/oplmidi.cpp:136
↓ 5 callersFunction_MIDI_ResetTracks
source/blood/src/midi.cpp:138
↓ 5 callersFunction__qdivrem
* __qdivrem(u, v, rem) returns u/v and, optionally, sets *rem to u%v. * * We do this in base 2-sup-HALF_BITS, so that all intermediate products
platform/Windows/src/compat-to-msvc/dll_math.c:315
↓ 5 callersFunctionactAirDrag
source/blood/src/actor.cpp:3869
↓ 5 callersFunctionactivatehitag
source/kenbuild/src/game.cpp:3125
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