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github.com/NBlood/NBlood
/ functions
Functions
6,467 in github.com/NBlood/NBlood
⨍
Functions
6,467
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Types & classes
1,462
↓ 5 callers
Function
C_CheckMalformedBranch
source/duke3d/src/gamedef.cpp:1812
↓ 5 callers
Function
C_GetLabelNameID
source/duke3d/src/m32def.cpp:735
↓ 5 callers
Function
C_GetNextVarOrString
used in various quote commands: they either take a string enclosed in double quotes or a variable that contains a quote number returns: -1: error 0: v
source/duke3d/src/m32def.cpp:1359
↓ 5 callers
Function
ChangeExtension
source/blood/src/misc.cpp:125
↓ 5 callers
Function
CheckLink
source/blood/src/warp.cpp:138
↓ 5 callers
Function
DoBeginFall
source/sw/src/actor.cpp:923
↓ 5 callers
Function
DoBettyBeginDeath
source/sw/src/skull.cpp:699
↓ 5 callers
Function
DoFindGround
source/sw/src/weapon.cpp:12136
↓ 5 callers
Function
DoFlamesDamageTest
source/sw/src/weapon.cpp:7620
↓ 5 callers
Function
DoPlayerDeathFall
source/sw/src/player.cpp:6329
↓ 5 callers
Function
DoPlayerDeathMessage
source/sw/src/player.cpp:6461
↓ 5 callers
Function
DoPlayerHorizon
source/sw/src/player.cpp:1871
↓ 5 callers
Function
DoSectorObjectSetScale
source/sw/src/morph.cpp:39
↓ 5 callers
Function
DoShrapVelocity
source/sw/src/weapon.cpp:21314
↓ 5 callers
Function
DoSlidorMoveWalls
source/sw/src/slidor.cpp:379
↓ 5 callers
Function
DragPoint
source/blood/src/triggers.cpp:829
↓ 5 callers
Function
FX_PlayLoopedRaw
source/audiolib/src/fx_man.cpp:195
↓ 5 callers
Function
FX_SetCallBack
source/audiolib/include/fx_man.h:92
↓ 5 callers
Function
FX_SetReverseStereo
source/audiolib/include/fx_man.h:95
↓ 5 callers
Function
FX_Shutdown
source/audiolib/src/fx_man.cpp:81
↓ 5 callers
Function
FontSet
source/blood/src/view.cpp:175
↓ 5 callers
Function
G_AddCon
source/duke3d/src/common.cpp:964
↓ 5 callers
Function
G_CheckForSpaceCeiling
source/duke3d/src/actors.h:516
↓ 5 callers
Function
G_CheckForSpaceFloor
source/duke3d/src/actors.h:522
↓ 5 callers
Function
G_ClearCameraView
source/duke3d/src/actors.cpp:82
↓ 5 callers
Function
G_GetAngleDelta
source/duke3d/src/gameexec.cpp:475
↓ 5 callers
Function
G_GetForcefieldPicnum
Returns W_FORCEFIELD if wall has a forcefield overpicnum, its overpicnum else.
source/duke3d/src/sector.h:154
↓ 5 callers
Function
G_GrpFile
source/sw/src/common.cpp:22
↓ 5 callers
Function
G_PlaySoundWhileNoInput
source/duke3d/src/screens.cpp:63
↓ 5 callers
Function
G_UpdateAppTitle
source/duke3d/src/game.cpp:5544
↓ 5 callers
Function
G_Util_PtrToIdx
For storing pointers in files. back_p==0: ptr -> "small int" back_p==1: "small int" -> ptr mode: see enum in savegame.h
source/duke3d/src/savegame.cpp:40
↓ 5 callers
Function
GetAutoAimAng
flags: 1: do sprite center adjustment (cen-=(8<<8)) for GREENSLIME or ROTATEGUN 2: do auto getangle only if not RECON (if clear, do unconditionally)
source/duke3d/src/player.cpp:345
↓ 5 callers
Function
GetBucketChannel
source/blood/src/eventq.cpp:96
↓ 5 callers
Function
GetClosestSpriteSectors
source/blood/src/gameutil.cpp:855
↓ 5 callers
Function
GetGamearrayID
source/duke3d/src/m32def.cpp:943
↓ 5 callers
Function
GetToken
source/sw/src/scrip2.cpp:141
↓ 5 callers
Function
GetZadjustment
source/sw/src/rooms.cpp:350
↓ 5 callers
Function
Gv_NewArray
source/duke3d/src/gamevars.cpp:369
↓ 5 callers
Function
I_MenuLeft
source/duke3d/src/input.cpp:179
↓ 5 callers
Function
I_MenuLeftClear
source/duke3d/src/input.cpp:191
↓ 5 callers
Function
I_MenuRight
source/duke3d/src/input.cpp:202
↓ 5 callers
Function
I_MenuRightClear
source/duke3d/src/input.cpp:215
↓ 5 callers
Function
InitActorPause
source/sw/src/ai.cpp:2048
↓ 5 callers
Function
InsertSpriteStat
source/blood/src/db.cpp:188
↓ 5 callers
Function
IsValidTile
source/duke3d/src/astub.cpp:2455
↓ 5 callers
Function
JOYSTICK_GetHat
source/mact/src/joystick.cpp:67
↓ 5 callers
Function
MIDI_StopSong
source/blood/src/midi.cpp:615
↓ 5 callers
Function
MUSIC_SetVolume
source/blood/src/music.cpp:74
↓ 5 callers
Function
MUSIC_Update
source/duke3d/src/music.cpp:125
↓ 5 callers
Function
MV_SetVoicePitch
source/audiolib/src/multivoc.cpp:550
↓ 5 callers
Function
Menu_BlackRectangle
source/duke3d/src/menus.cpp:4371
↓ 5 callers
Function
Menu_Close
source/duke3d/src/menus.cpp:4327
↓ 5 callers
Function
Menu_Run
source/duke3d/src/menus.cpp:5448
↓ 5 callers
Function
Menu_RunInput_FileSelect_Movement
source/duke3d/src/menus.cpp:6142
↓ 5 callers
Function
Menu_RunInput_Menu_Movement
source/duke3d/src/menus.cpp:5728
↓ 5 callers
Function
Net_InitMapState
set all actors, walls, and sectors in a snapshot to their Null states.
source/duke3d/src/net.cpp:2596
↓ 5 callers
Function
OperateDoor
source/blood/src/triggers.cpp:1399
↓ 5 callers
Function
P_ResetInventory
source/duke3d/src/premap.cpp:862
↓ 5 callers
Function
PlayerFlyKey
source/sw/src/player.cpp:4128
↓ 5 callers
Method
Preload
source/blood/src/seq.cpp:51
↓ 5 callers
Function
PutStringInfoLine
source/sw/src/text.cpp:468
↓ 5 callers
Function
QueueHole
source/sw/src/weapon.cpp:20708
↓ 5 callers
Function
ReadSaveGameHeaders
source/duke3d/src/savegame.cpp:258
↓ 5 callers
Function
SCRIPT_Free
source/mact/src/scriplib.cpp:441
↓ 5 callers
Function
SCRIPT_Load
source/mact/src/scriplib.cpp:446
↓ 5 callers
Function
SCRIPT_Save
source/mact/src/scriplib.cpp:472
↓ 5 callers
Function
S_IsAmbientSFX
source/duke3d/src/sounds.h:99
↓ 5 callers
Function
S_PauseMusic
source/duke3d/src/sounds.cpp:120
↓ 5 callers
Function
S_SoundShutdown
source/duke3d/src/sounds.cpp:87
↓ 5 callers
Function
SectorStartSound
source/blood/src/triggers.cpp:771
↓ 5 callers
Function
SetAmmo
source/blood/src/messages.cpp:99
↓ 5 callers
Function
SetBorder
source/sw/src/border.cpp:518
↓ 5 callers
Function
SetExpQuake
source/sw/src/quake.cpp:285
↓ 5 callers
Function
SetGamePalette
source/duke3d/src/astub.cpp:11023
↓ 5 callers
Method
SetTextIndex
source/blood/src/gamemenu.cpp:2636
↓ 5 callers
Function
SetToys
source/blood/src/messages.cpp:128
↓ 5 callers
Function
SoundAngle
source/sw/src/sounds.cpp:646
↓ 5 callers
Function
SoundDist
source/sw/src/sounds.cpp:592
↓ 5 callers
Function
SpawnGrenadeSecondaryExp
source/sw/src/weapon.cpp:11578
↓ 5 callers
Function
SpawnLittleExp
source/sw/src/weapon.cpp:12015
↓ 5 callers
Function
SpawnMidSplash
source/sw/src/jweapon.cpp:300
↓ 5 callers
Function
SpawnShell
source/sw/src/weapon.cpp:21299
↓ 5 callers
Function
SpawnSplashXY
source/sw/src/weapon.cpp:20232
↓ 5 callers
Function
SpriteOverlapZ
source/sw/src/sprite.cpp:4694
↓ 5 callers
Function
SpriteQueueDelete
this needs to be called before killsprite whenever killing a sprite that you aren't completely sure what it is, like with the drivables, copy sectors,
source/sw/src/weapon.cpp:20573
↓ 5 callers
Function
StateControl
source/sw/src/sprite.cpp:6664
↓ 5 callers
Function
TerminateLevel
source/sw/src/game.cpp:1468
↓ 5 callers
Function
TestRotatorMatchActive
source/sw/src/rotator.cpp:236
↓ 5 callers
Function
TestSlidorMatchActive
source/sw/src/slidor.cpp:232
↓ 5 callers
Function
TestSpikeMatchActive
source/sw/src/spike.cpp:216
↓ 5 callers
Function
TestVatorMatchActive
source/sw/src/vator.cpp:290
↓ 5 callers
Function
UnlockKeyLock
source/sw/src/jsector.cpp:1407
↓ 5 callers
Function
VM_Execute
source/duke3d/src/m32exec.cpp:311
↓ 5 callers
Function
VM_OnEventWithDist__
source/duke3d/src/gameexec.cpp:219
↓ 5 callers
Function
_MIDI_ResetTracks
source/duke3d/src/midi.cpp:130
↓ 5 callers
Function
_MIDI_ResetTracks
source/blood/src/oplmidi.cpp:136
↓ 5 callers
Function
_MIDI_ResetTracks
source/blood/src/midi.cpp:138
↓ 5 callers
Function
__qdivrem
* __qdivrem(u, v, rem) returns u/v and, optionally, sets *rem to u%v. * * We do this in base 2-sup-HALF_BITS, so that all intermediate products
platform/Windows/src/compat-to-msvc/dll_math.c:315
↓ 5 callers
Function
actAirDrag
source/blood/src/actor.cpp:3869
↓ 5 callers
Function
activatehitag
source/kenbuild/src/game.cpp:3125
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