Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/NBlood/NBlood
/ functions
Functions
6,467 in github.com/NBlood/NBlood
⨍
Functions
6,467
◇
Types & classes
1,462
↓ 6 callers
Function
G_AddPath
source/duke3d/src/common.cpp:949
↓ 6 callers
Function
G_CheckPlayerInSector
source/duke3d/src/sector.h:184
↓ 6 callers
Function
G_DoSpriteAnimations
source/duke3d/src/game.cpp:3547
↓ 6 callers
Function
G_DrawBackground
source/duke3d/src/sbar.cpp:1029
↓ 6 callers
Function
G_DrawDigiNum
source/duke3d/src/sbar.cpp:316
↓ 6 callers
Function
G_HandleEventsWhileNoInput
source/duke3d/src/screens.cpp:53
↓ 6 callers
Function
G_ScreenTextSize
qstrdim
source/duke3d/src/screentext.cpp:146
↓ 6 callers
Function
GetLeastError
source/etcpak/src/ProcessCommon.hpp:10
↓ 6 callers
Function
GetMaybeInlineQuote
source/duke3d/src/m32exec.cpp:283
↓ 6 callers
Function
GetOctant
source/blood/src/trig.cpp:33
↓ 6 callers
Function
GetOverlapSector
source/sw/src/player.cpp:4737
↓ 6 callers
Function
GetWallAngle
source/blood/src/gameutil.cpp:330
↓ 6 callers
Function
Gv_GetArrayAllocSizeForCount
source/duke3d/src/gamevars.cpp:563
↓ 6 callers
Function
I_EscapeTrigger
source/duke3d/src/input.cpp:116
↓ 6 callers
Function
InitPhosphorus
source/sw/src/jweapon.cpp:1953
↓ 6 callers
Function
InitPlasmaFountain
source/sw/src/weapon.cpp:8653
↓ 6 callers
Function
InsertFree
source/blood/src/db.cpp:345
↓ 6 callers
Function
JOYSTICK_GetButtons
source/mact/src/joystick.cpp:43
↓ 6 callers
Function
KB_Shutdown
source/mact/include/keyboard.h:103
↓ 6 callers
Function
KeyValues_SkipWhitespace
A bare-bones "parser" for Valve's KeyValues VDF format. There is no guarantee this will function properly with ill-formed files.
source/duke3d/src/common.cpp:595
↓ 6 callers
Function
KeyValues_SkipWhitespace
A bare-bones "parser" for Valve's KeyValues VDF format. There is no guarantee this will function properly with ill-formed files.
source/blood/src/common.cpp:308
↓ 6 callers
Function
MNU_DrawStringLarge
/////////////////////////////////////////// Draw a string using a graphic font ///////////////////////////////////////////
source/sw/src/menus.cpp:2315
↓ 6 callers
Function
MNU_ItemPreProcess
source/sw/src/menus.cpp:4157
↓ 6 callers
Function
MNU_SelectItem
/////////////////////////////////////////// Select a menu item ///////////////////////////////////////////
source/sw/src/menus.cpp:4447
↓ 6 callers
Function
Menu_DrawCursorLeft
source/duke3d/src/menus.cpp:145
↓ 6 callers
Function
Menu_HaveUserMap
source/duke3d/src/game.h:301
↓ 6 callers
Function
Menu_Pre
source/duke3d/src/menus.cpp:1894
↓ 6 callers
Function
Menu_PreDraw
source/duke3d/src/menus.cpp:2160
↓ 6 callers
Function
Menu_RunInput_FileSelect_MovementVerify
source/duke3d/src/menus.cpp:6129
↓ 6 callers
Function
MoveSpritesWithSector
source/sw/src/vator.cpp:344
↓ 6 callers
Function
Net_SendClientInfo
source/duke3d/src/net.cpp:4802
↓ 6 callers
Function
OperateSectorObject
source/sw/src/track.cpp:2772
↓ 6 callers
Function
OperateSprite
NOTE: switches are always wall sprites
source/sw/src/sector.cpp:1764
↓ 6 callers
Function
PITCH_GetScale
source/audiolib/src/pitch.cpp:60
↓ 6 callers
Function
P_AddAmmo
source/duke3d/src/player.cpp:3324
↓ 6 callers
Function
P_FireWeapon
source/duke3d/src/player.cpp:1921
↓ 6 callers
Function
P_SetWeaponGamevars
Set C-CON's WEAPON and WORKSLIKE gamevars.
source/duke3d/src/player.cpp:1912
↓ 6 callers
Function
PlayerFloorHit
source/sw/src/player.cpp:4438
↓ 6 callers
Function
PlayerUpdateArmor
source/sw/src/panel.cpp:620
↓ 6 callers
Function
PlayerUpdateKills
source/sw/src/panel.cpp:571
↓ 6 callers
Function
PlayerUpdatePanelInfo
source/sw/src/panel.cpp:766
↓ 6 callers
Function
Proj_BounceOffWall
source/duke3d/src/actors.cpp:2731
↓ 6 callers
Function
Proj_MaybeSpawn
source/duke3d/src/player.cpp:391
↓ 6 callers
Function
QuickJumpSetup
source/sw/src/track.cpp:346
↓ 6 callers
Function
SCRIPT_EntryExists
source/mact/src/scriplib.cpp:175
↓ 6 callers
Function
SCRIPT_Init
source/mact/src/scriplib.cpp:432
↓ 6 callers
Function
S_StopSound
source/duke3d/src/sounds_mapster32.cpp:347
↓ 6 callers
Method
Set
source/blood/src/messages.cpp:439
↓ 6 callers
Method
SetTextArray
source/blood/src/gamemenu.cpp:2627
↓ 6 callers
Function
SortSwap
source/blood/src/eventq.cpp:164
↓ 6 callers
Function
SpawnFireballFlames
source/sw/src/weapon.cpp:10818
↓ 6 callers
Function
SpawnGrenadeExp
source/sw/src/weapon.cpp:11639
↓ 6 callers
Function
SpriteOverlap
source/sw/src/sprite.cpp:4653
↓ 6 callers
Function
Terminate3DSounds
///////////////////////////////////////////// Terminate the sounds list /////////////////////////////////////////////
source/sw/src/sounds.cpp:1974
↓ 6 callers
Function
VM_SetStruct
source/duke3d/src/gamevars.h:187
↓ 6 callers
Function
Warp
source/sw/src/warp.cpp:241
↓ 6 callers
Function
WarpPlane
source/sw/src/warp.cpp:81
↓ 6 callers
Function
WaterAdjust
source/sw/src/rooms.cpp:486
↓ 6 callers
Function
WeaponRaise
source/blood/src/weapon.cpp:456
↓ 6 callers
Function
Yax_SetBunchZs
source/duke3d/src/game.cpp:1344
↓ 6 callers
Function
_MIDI_ReadDelta
source/duke3d/src/midi.cpp:108
↓ 6 callers
Function
_MIDI_ReadDelta
source/blood/src/oplmidi.cpp:114
↓ 6 callers
Function
_MIDI_ReadDelta
source/blood/src/midi.cpp:116
↓ 6 callers
Function
_MIDI_ReadNumber
source/duke3d/src/midi.cpp:91
↓ 6 callers
Function
_MIDI_ReadNumber
source/blood/src/oplmidi.cpp:97
↓ 6 callers
Function
_MIDI_ReadNumber
source/blood/src/midi.cpp:99
↓ 6 callers
Function
addtobyte
source/duke3d/src/astub.cpp:4261
↓ 6 callers
Method
clear
source/duke3d/src/savegame.h:102
↓ 6 callers
Function
cm_transtok
source/sw/src/scrip2.cpp:483
↓ 6 callers
Function
convert6
source/etcpak/src/ProcessRGB.cpp:253
↓ 6 callers
Function
dbCrypt
source/blood/src/db.cpp:136
↓ 6 callers
Function
dbInsertXSprite
source/blood/src/db.cpp:351
↓ 6 callers
Function
drawstatusbar
source/kenbuild/src/game.cpp:1115
↓ 6 callers
Function
drawtilebackground
source/kenbuild/src/game.cpp:6405
↓ 6 callers
Function
enet_address_get_host_ip
source/enet/src/unix.c:136
↓ 6 callers
Function
enet_host_check_events
Checks for any queued events on the host and dispatches one if available. @param host host to check for events @param event an event str
source/enet/src/protocol.c:1771
↓ 6 callers
Function
enet_protocol_dispatch_state
source/enet/src/protocol.c:48
↓ 6 callers
Method
getLastTile
source/tools/src/arttool.cpp:318
↓ 6 callers
Function
gtextsc
source/duke3d/src/screens.cpp:266
↓ 6 callers
Function
has_ext
source/glad/src/glad_wgl.c:170
↓ 6 callers
Function
initplayersprite
source/kenbuild/src/game.cpp:4744
↓ 6 callers
Function
libxmp_instrument_name
source/libxmp-lite/src/common.c:168
↓ 6 callers
Function
mulscale30r
source/blood/src/common_game.h:361
↓ 6 callers
Function
newleaf
source/lpeg/src/lptree.c:370
↓ 6 callers
Function
newroot1sib
** create a new tree, whith a new root and one sibling. ** Sibling must be on the Lua stack, at index 1. */
source/lpeg/src/lptree.c:490
↓ 6 callers
Function
pUziOverlays
source/sw/src/panel.cpp:2101
↓ 6 callers
Function
packItemActive
source/blood/src/player.cpp:524
↓ 6 callers
Function
pow
source/etcpak/src/Vector.hpp:196
↓ 6 callers
Function
pushcapture
** Push all values of the current capture into the stack; returns ** number of values pushed */
source/lpeg/src/lpcap.c:448
↓ 6 callers
Function
rotatesprite_ybounds
source/duke3d/src/menus.cpp:70
↓ 6 callers
Function
safeldist
source/duke3d/src/player.cpp:336
↓ 6 callers
Function
set_effect_defaults
source/libxmp-lite/src/read_event.c:109
↓ 6 callers
Function
setwallfield
source/tools/src/wad2map.cpp:817
↓ 6 callers
Function
shootgun
source/kenbuild/src/game.cpp:1841
↓ 6 callers
Function
sndGetRate
source/blood/src/sound.cpp:54
↓ 6 callers
Function
textsc
source/duke3d/src/screentext.cpp:997
↓ 6 callers
Function
trTriggerSector
source/blood/src/triggers.cpp:1720
↓ 5 callers
Function
A_DeleteLight
source/duke3d/src/actors.cpp:586
↓ 5 callers
Function
AnimSetVelAdj
source/sw/src/sector.cpp:3139
↓ 5 callers
Function
C_CheckEmptyBranch
source/duke3d/src/gamedef.cpp:1832
← previous
next →
701–800 of 6,467, ranked by callers