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Functions6,467 in github.com/NBlood/NBlood

↓ 6 callersFunctionG_AddPath
source/duke3d/src/common.cpp:949
↓ 6 callersFunctionG_CheckPlayerInSector
source/duke3d/src/sector.h:184
↓ 6 callersFunctionG_DoSpriteAnimations
source/duke3d/src/game.cpp:3547
↓ 6 callersFunctionG_DrawBackground
source/duke3d/src/sbar.cpp:1029
↓ 6 callersFunctionG_DrawDigiNum
source/duke3d/src/sbar.cpp:316
↓ 6 callersFunctionG_HandleEventsWhileNoInput
source/duke3d/src/screens.cpp:53
↓ 6 callersFunctionG_ScreenTextSize
qstrdim
source/duke3d/src/screentext.cpp:146
↓ 6 callersFunctionGetLeastError
source/etcpak/src/ProcessCommon.hpp:10
↓ 6 callersFunctionGetMaybeInlineQuote
source/duke3d/src/m32exec.cpp:283
↓ 6 callersFunctionGetOctant
source/blood/src/trig.cpp:33
↓ 6 callersFunctionGetOverlapSector
source/sw/src/player.cpp:4737
↓ 6 callersFunctionGetWallAngle
source/blood/src/gameutil.cpp:330
↓ 6 callersFunctionGv_GetArrayAllocSizeForCount
source/duke3d/src/gamevars.cpp:563
↓ 6 callersFunctionI_EscapeTrigger
source/duke3d/src/input.cpp:116
↓ 6 callersFunctionInitPhosphorus
source/sw/src/jweapon.cpp:1953
↓ 6 callersFunctionInitPlasmaFountain
source/sw/src/weapon.cpp:8653
↓ 6 callersFunctionInsertFree
source/blood/src/db.cpp:345
↓ 6 callersFunctionJOYSTICK_GetButtons
source/mact/src/joystick.cpp:43
↓ 6 callersFunctionKB_Shutdown
source/mact/include/keyboard.h:103
↓ 6 callersFunctionKeyValues_SkipWhitespace
A bare-bones "parser" for Valve's KeyValues VDF format. There is no guarantee this will function properly with ill-formed files.
source/duke3d/src/common.cpp:595
↓ 6 callersFunctionKeyValues_SkipWhitespace
A bare-bones "parser" for Valve's KeyValues VDF format. There is no guarantee this will function properly with ill-formed files.
source/blood/src/common.cpp:308
↓ 6 callersFunctionMNU_DrawStringLarge
/////////////////////////////////////////// Draw a string using a graphic font ///////////////////////////////////////////
source/sw/src/menus.cpp:2315
↓ 6 callersFunctionMNU_ItemPreProcess
source/sw/src/menus.cpp:4157
↓ 6 callersFunctionMNU_SelectItem
/////////////////////////////////////////// Select a menu item ///////////////////////////////////////////
source/sw/src/menus.cpp:4447
↓ 6 callersFunctionMenu_DrawCursorLeft
source/duke3d/src/menus.cpp:145
↓ 6 callersFunctionMenu_HaveUserMap
source/duke3d/src/game.h:301
↓ 6 callersFunctionMenu_Pre
source/duke3d/src/menus.cpp:1894
↓ 6 callersFunctionMenu_PreDraw
source/duke3d/src/menus.cpp:2160
↓ 6 callersFunctionMenu_RunInput_FileSelect_MovementVerify
source/duke3d/src/menus.cpp:6129
↓ 6 callersFunctionMoveSpritesWithSector
source/sw/src/vator.cpp:344
↓ 6 callersFunctionNet_SendClientInfo
source/duke3d/src/net.cpp:4802
↓ 6 callersFunctionOperateSectorObject
source/sw/src/track.cpp:2772
↓ 6 callersFunctionOperateSprite
NOTE: switches are always wall sprites
source/sw/src/sector.cpp:1764
↓ 6 callersFunctionPITCH_GetScale
source/audiolib/src/pitch.cpp:60
↓ 6 callersFunctionP_AddAmmo
source/duke3d/src/player.cpp:3324
↓ 6 callersFunctionP_FireWeapon
source/duke3d/src/player.cpp:1921
↓ 6 callersFunctionP_SetWeaponGamevars
Set C-CON's WEAPON and WORKSLIKE gamevars.
source/duke3d/src/player.cpp:1912
↓ 6 callersFunctionPlayerFloorHit
source/sw/src/player.cpp:4438
↓ 6 callersFunctionPlayerUpdateArmor
source/sw/src/panel.cpp:620
↓ 6 callersFunctionPlayerUpdateKills
source/sw/src/panel.cpp:571
↓ 6 callersFunctionPlayerUpdatePanelInfo
source/sw/src/panel.cpp:766
↓ 6 callersFunctionProj_BounceOffWall
source/duke3d/src/actors.cpp:2731
↓ 6 callersFunctionProj_MaybeSpawn
source/duke3d/src/player.cpp:391
↓ 6 callersFunctionQuickJumpSetup
source/sw/src/track.cpp:346
↓ 6 callersFunctionSCRIPT_EntryExists
source/mact/src/scriplib.cpp:175
↓ 6 callersFunctionSCRIPT_Init
source/mact/src/scriplib.cpp:432
↓ 6 callersFunctionS_StopSound
source/duke3d/src/sounds_mapster32.cpp:347
↓ 6 callersMethodSet
source/blood/src/messages.cpp:439
↓ 6 callersMethodSetTextArray
source/blood/src/gamemenu.cpp:2627
↓ 6 callersFunctionSortSwap
source/blood/src/eventq.cpp:164
↓ 6 callersFunctionSpawnFireballFlames
source/sw/src/weapon.cpp:10818
↓ 6 callersFunctionSpawnGrenadeExp
source/sw/src/weapon.cpp:11639
↓ 6 callersFunctionSpriteOverlap
source/sw/src/sprite.cpp:4653
↓ 6 callersFunctionTerminate3DSounds
///////////////////////////////////////////// Terminate the sounds list /////////////////////////////////////////////
source/sw/src/sounds.cpp:1974
↓ 6 callersFunctionVM_SetStruct
source/duke3d/src/gamevars.h:187
↓ 6 callersFunctionWarp
source/sw/src/warp.cpp:241
↓ 6 callersFunctionWarpPlane
source/sw/src/warp.cpp:81
↓ 6 callersFunctionWaterAdjust
source/sw/src/rooms.cpp:486
↓ 6 callersFunctionWeaponRaise
source/blood/src/weapon.cpp:456
↓ 6 callersFunctionYax_SetBunchZs
source/duke3d/src/game.cpp:1344
↓ 6 callersFunction_MIDI_ReadDelta
source/duke3d/src/midi.cpp:108
↓ 6 callersFunction_MIDI_ReadDelta
source/blood/src/oplmidi.cpp:114
↓ 6 callersFunction_MIDI_ReadDelta
source/blood/src/midi.cpp:116
↓ 6 callersFunction_MIDI_ReadNumber
source/duke3d/src/midi.cpp:91
↓ 6 callersFunction_MIDI_ReadNumber
source/blood/src/oplmidi.cpp:97
↓ 6 callersFunction_MIDI_ReadNumber
source/blood/src/midi.cpp:99
↓ 6 callersFunctionaddtobyte
source/duke3d/src/astub.cpp:4261
↓ 6 callersMethodclear
source/duke3d/src/savegame.h:102
↓ 6 callersFunctioncm_transtok
source/sw/src/scrip2.cpp:483
↓ 6 callersFunctionconvert6
source/etcpak/src/ProcessRGB.cpp:253
↓ 6 callersFunctiondbCrypt
source/blood/src/db.cpp:136
↓ 6 callersFunctiondbInsertXSprite
source/blood/src/db.cpp:351
↓ 6 callersFunctiondrawstatusbar
source/kenbuild/src/game.cpp:1115
↓ 6 callersFunctiondrawtilebackground
source/kenbuild/src/game.cpp:6405
↓ 6 callersFunctionenet_address_get_host_ip
source/enet/src/unix.c:136
↓ 6 callersFunctionenet_host_check_events
Checks for any queued events on the host and dispatches one if available. @param host host to check for events @param event an event str
source/enet/src/protocol.c:1771
↓ 6 callersFunctionenet_protocol_dispatch_state
source/enet/src/protocol.c:48
↓ 6 callersMethodgetLastTile
source/tools/src/arttool.cpp:318
↓ 6 callersFunctiongtextsc
source/duke3d/src/screens.cpp:266
↓ 6 callersFunctionhas_ext
source/glad/src/glad_wgl.c:170
↓ 6 callersFunctioninitplayersprite
source/kenbuild/src/game.cpp:4744
↓ 6 callersFunctionlibxmp_instrument_name
source/libxmp-lite/src/common.c:168
↓ 6 callersFunctionmulscale30r
source/blood/src/common_game.h:361
↓ 6 callersFunctionnewleaf
source/lpeg/src/lptree.c:370
↓ 6 callersFunctionnewroot1sib
** create a new tree, whith a new root and one sibling. ** Sibling must be on the Lua stack, at index 1. */
source/lpeg/src/lptree.c:490
↓ 6 callersFunctionpUziOverlays
source/sw/src/panel.cpp:2101
↓ 6 callersFunctionpackItemActive
source/blood/src/player.cpp:524
↓ 6 callersFunctionpow
source/etcpak/src/Vector.hpp:196
↓ 6 callersFunctionpushcapture
** Push all values of the current capture into the stack; returns ** number of values pushed */
source/lpeg/src/lpcap.c:448
↓ 6 callersFunctionrotatesprite_ybounds
source/duke3d/src/menus.cpp:70
↓ 6 callersFunctionsafeldist
source/duke3d/src/player.cpp:336
↓ 6 callersFunctionset_effect_defaults
source/libxmp-lite/src/read_event.c:109
↓ 6 callersFunctionsetwallfield
source/tools/src/wad2map.cpp:817
↓ 6 callersFunctionshootgun
source/kenbuild/src/game.cpp:1841
↓ 6 callersFunctionsndGetRate
source/blood/src/sound.cpp:54
↓ 6 callersFunctiontextsc
source/duke3d/src/screentext.cpp:997
↓ 6 callersFunctiontrTriggerSector
source/blood/src/triggers.cpp:1720
↓ 5 callersFunctionA_DeleteLight
source/duke3d/src/actors.cpp:586
↓ 5 callersFunctionAnimSetVelAdj
source/sw/src/sector.cpp:3139
↓ 5 callersFunctionC_CheckEmptyBranch
source/duke3d/src/gamedef.cpp:1832
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