Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/NBlood/NBlood
/ functions
Functions
6,467 in github.com/NBlood/NBlood
⨍
Functions
6,467
◇
Types & classes
1,462
↓ 7 callers
Function
G_DrawWeapNum
source/duke3d/src/sbar.cpp:135
↓ 7 callers
Function
G_InitTimer
source/duke3d/src/game.cpp:4448
↓ 7 callers
Function
G_NewGame_EnterLevel
source/duke3d/src/game.h:528
↓ 7 callers
Function
GetInstance
source/blood/src/seq.cpp:285
↓ 7 callers
Method
GetSize
(self)
source/tools/src/md3_export.py:429
↓ 7 callers
Function
I_EscapeTriggerClear
source/duke3d/src/input.cpp:126
↓ 7 callers
Method
Init
source/blood/src/resource.cpp:82
↓ 7 callers
Function
InitTimingVars
source/sw/src/net.cpp:892
↓ 7 callers
Function
KB_ScanCodeToString
this is horrible!
source/mact/src/keyboard.cpp:43
↓ 7 callers
Function
KeyPressed
source/sw/src/game.cpp:1659
↓ 7 callers
Method
Load
(self, file)
source/tools/src/md3_export.py:432
↓ 7 callers
Function
MNU_MeasureSmallString
/////////////////////////////////////////// Measure the pixel width of a small font string ///////////////////////////////////////////
source/sw/src/menus.cpp:2459
↓ 7 callers
Function
MNU_MeasureStringLarge
source/sw/src/menus.cpp:2272
↓ 7 callers
Function
MPU_SendMidi
source/duke3d/src/mpu401.cpp:156
↓ 7 callers
Function
MPU_SendMidi
source/blood/src/mpu401.cpp:157
↓ 7 callers
Function
MV_AllocVoice
source/audiolib/src/multivoc.cpp:478
↓ 7 callers
Function
MV_PlayVoice
source/audiolib/src/multivoc.cpp:198
↓ 7 callers
Function
Menu_PreDrawBackground
source/duke3d/src/menus.cpp:2126
↓ 7 callers
Function
Net_WaitForServer
source/duke3d/src/net.cpp:4688
↓ 7 callers
Function
P_AddKills
source/duke3d/src/player.cpp:50
↓ 7 callers
Function
PlayerCeilingHit
source/sw/src/player.cpp:4428
↓ 7 callers
Function
Proj_DoHitscan
source/duke3d/src/player.cpp:544
↓ 7 callers
Function
Proj_GetProjectile
source/duke3d/src/player.cpp:146
↓ 7 callers
Function
PutStringTimer
source/sw/src/text.cpp:165
↓ 7 callers
Method
ReadByte
source/libsmackerdec/src/FileStream.cpp:88
↓ 7 callers
Function
SCRIPT_AddEntry
source/mact/src/scriplib.cpp:189
↓ 7 callers
Function
S_PlaySound3D
source/duke3d/src/sounds.cpp:609
↓ 7 callers
Function
SectorEndSound
source/blood/src/triggers.cpp:795
↓ 7 callers
Function
SelectAllTiles
source/duke3d/src/astub.cpp:2461
↓ 7 callers
Function
SetAttach
source/sw/src/sprite.cpp:572
↓ 7 callers
Function
SetFragBar
source/sw/src/border.cpp:179
↓ 7 callers
Function
SetSectorWallBits
source/sw/src/sector.cpp:92
↓ 7 callers
Function
SetWallState
source/blood/src/triggers.cpp:98
↓ 7 callers
Function
SlopeBounce
source/sw/src/weapon.cpp:8907
↓ 7 callers
Function
SpawnBoltExp
source/sw/src/weapon.cpp:11126
↓ 7 callers
Function
SpawnFloorSplash
source/sw/src/jweapon.cpp:336
↓ 7 callers
Function
SpawnItemsMatch
source/sw/src/sprite.cpp:4146
↓ 7 callers
Function
SpawnMineExp
source/sw/src/weapon.cpp:11765
↓ 7 callers
Function
SpawnQuake
source/sw/src/quake.cpp:247
↓ 7 callers
Function
SpawnShrapX
source/sw/src/weapon.cpp:2746
↓ 7 callers
Function
SpawnSplash
source/sw/src/weapon.cpp:20194
↓ 7 callers
Function
StartLevel
source/blood/src/blood.cpp:530
↓ 7 callers
Function
TestDontStickSector
source/sw/src/weapon.cpp:20659
↓ 7 callers
Function
UpdateDacs
source/blood/src/view.cpp:2620
↓ 7 callers
Function
UpdatePlayerSprite
source/sw/src/player.cpp:2161
↓ 7 callers
Function
WeaponAutoAimHitscan
source/sw/src/weapon.cpp:14624
↓ 7 callers
Function
ZTranslateSector
source/blood/src/triggers.cpp:976
↓ 7 callers
Function
actOwnerIdToSpriteId
source/blood/src/actor.cpp:2273
↓ 7 callers
Function
actSpriteIdToOwnerId
source/blood/src/actor.cpp:2262
↓ 7 callers
Function
analyzesprites
source/sw/src/draw.cpp:669
↓ 7 callers
Method
getNumTiles
* Returns the number of tiles in the loaded file * @return 0 means no file loaded */
source/tools/src/arttool.cpp:308
↓ 7 callers
Method
h
source/audiolib/src/_multivc.h:85
↓ 7 callers
Function
jumptothere
** Patch 'instruction' to jump to 'target' */
source/lpeg/src/lpcode.c:543
↓ 7 callers
Method
l
source/audiolib/src/_multivc.h:81
↓ 7 callers
Function
libxmp_copy_adjust
source/libxmp-lite/src/common.c:175
↓ 7 callers
Function
libxmp_get_instrument
source/libxmp-lite/src/smix.c:30
↓ 7 callers
Function
libxmp_virt_resetvoice
source/libxmp-lite/src/virtual.c:58
↓ 7 callers
Function
netUpdate
source/blood/src/network.cpp:1256
↓ 7 callers
Function
packUseItem
source/blood/src/player.cpp:529
↓ 7 callers
Function
pushnestedvalues
** Push on the Lua stack all values generated by nested captures inside ** the current capture. Returns number of values pushed. 'addextra' ** makes i
source/lpeg/src/lpcap.c:86
↓ 7 callers
Function
readmem32b
source/libxmp-lite/src/dataio.c:215
↓ 7 callers
Function
scriptWritePointer
source/duke3d/src/gamedef.cpp:1207
↓ 7 callers
Function
setinterpolation
source/sw/src/interp.cpp:38
↓ 7 callers
Method
skipBits
source/blood/src/common_game.h:437
↓ 7 callers
Function
tileLoadTile
source/blood/src/tile.cpp:148
↓ 7 callers
Function
tilePrecacheTile
source/blood/src/tile.cpp:213
↓ 7 callers
Function
tileinfo_doprint
source/duke3d/src/astub.cpp:3696
↓ 7 callers
Function
tocharset
** If 'tree' is a 'char' pattern (TSet, TChar, TAny), convert it into a ** charset and return 1; else return 0. */
source/lpeg/src/lpcode.c:107
↓ 6 callers
Function
A_Execute
NORECURSE
source/duke3d/src/gameexec.cpp:6465
↓ 6 callers
Function
A_MoveSprite
source/duke3d/src/actors.h:507
↓ 6 callers
Function
A_SetHitData
source/duke3d/src/player.cpp:321
↓ 6 callers
Function
A_SpawnMultiple
source/duke3d/src/actors.cpp:652
↓ 6 callers
Function
ActorCoughItem
source/sw/src/sprite.cpp:3854
↓ 6 callers
Function
AddBusy
source/blood/src/triggers.cpp:173
↓ 6 callers
Function
AllocMem
source/sw/src/game.cpp:451
↓ 6 callers
Function
AnimateCacheCursor
source/sw/src/game.cpp:866
↓ 6 callers
Function
CAN_READ
source/libxmp-lite/src/mdataio.h:7
↓ 6 callers
Function
CONFIG_AnalogNameToNum
source/duke3d/src/config.cpp:75
↓ 6 callers
Function
CONFIG_AnalogNameToNum
source/blood/src/config.cpp:155
↓ 6 callers
Function
COVERsetgamemode
source/sw/src/draw.cpp:1542
↓ 6 callers
Function
C_AllocQuote
source/duke3d/src/gamedef.cpp:2243
↓ 6 callers
Function
C_FinishBitOr
source/duke3d/src/gamedef.cpp:2434
↓ 6 callers
Function
CheckArray
source/duke3d/src/m32exec.cpp:303
↓ 6 callers
Function
CheckValidSprite
source/sw/src/console.cpp:417
↓ 6 callers
Function
ClipRangeF
source/blood/src/common_game.h:280
↓ 6 callers
Method
Close
source/blood/src/demo.cpp:188
↓ 6 callers
Function
DEG2RAD
(a)
source/tools/src/md3_export.py:728
↓ 6 callers
Function
DemoSyncFileName
source/sw/src/demo.cpp:95
↓ 6 callers
Function
DoBlurExtend
source/sw/src/weapon.cpp:8631
↓ 6 callers
Function
DoPlayerBeginDiveNoWarp
source/sw/src/player.cpp:5133
↓ 6 callers
Function
DoSkullBeginDeath
source/sw/src/skull.cpp:279
↓ 6 callers
Function
DoSpawnSpotsForDamage
spawns shrap when damaging an object
source/sw/src/sector.cpp:1272
↓ 6 callers
Function
FAF_ConnectCeiling
source/sw/src/rooms.cpp:638
↓ 6 callers
Function
FAF_ConnectFloor
source/sw/src/rooms.cpp:644
↓ 6 callers
Function
FAFgetzrangepoint
source/sw/src/rooms.cpp:575
↓ 6 callers
Function
FXD_FixMul
source/audiolib/src/xa.cpp:87
↓ 6 callers
Function
FX_EndLooping
source/audiolib/include/fx_man.h:105
↓ 6 callers
Function
FX_SetPan
source/audiolib/include/fx_man.h:106
↓ 6 callers
Function
FX_VoiceAvailable
source/audiolib/include/fx_man.h:101
↓ 6 callers
Function
G_AddGroup
source/duke3d/src/common.cpp:926
← previous
next →
601–700 of 6,467, ranked by callers