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Functions6,467 in github.com/NBlood/NBlood

↓ 7 callersFunctionG_DrawWeapNum
source/duke3d/src/sbar.cpp:135
↓ 7 callersFunctionG_InitTimer
source/duke3d/src/game.cpp:4448
↓ 7 callersFunctionG_NewGame_EnterLevel
source/duke3d/src/game.h:528
↓ 7 callersFunctionGetInstance
source/blood/src/seq.cpp:285
↓ 7 callersMethodGetSize
(self)
source/tools/src/md3_export.py:429
↓ 7 callersFunctionI_EscapeTriggerClear
source/duke3d/src/input.cpp:126
↓ 7 callersMethodInit
source/blood/src/resource.cpp:82
↓ 7 callersFunctionInitTimingVars
source/sw/src/net.cpp:892
↓ 7 callersFunctionKB_ScanCodeToString
this is horrible!
source/mact/src/keyboard.cpp:43
↓ 7 callersFunctionKeyPressed
source/sw/src/game.cpp:1659
↓ 7 callersMethodLoad
(self, file)
source/tools/src/md3_export.py:432
↓ 7 callersFunctionMNU_MeasureSmallString
/////////////////////////////////////////// Measure the pixel width of a small font string ///////////////////////////////////////////
source/sw/src/menus.cpp:2459
↓ 7 callersFunctionMNU_MeasureStringLarge
source/sw/src/menus.cpp:2272
↓ 7 callersFunctionMPU_SendMidi
source/duke3d/src/mpu401.cpp:156
↓ 7 callersFunctionMPU_SendMidi
source/blood/src/mpu401.cpp:157
↓ 7 callersFunctionMV_AllocVoice
source/audiolib/src/multivoc.cpp:478
↓ 7 callersFunctionMV_PlayVoice
source/audiolib/src/multivoc.cpp:198
↓ 7 callersFunctionMenu_PreDrawBackground
source/duke3d/src/menus.cpp:2126
↓ 7 callersFunctionNet_WaitForServer
source/duke3d/src/net.cpp:4688
↓ 7 callersFunctionP_AddKills
source/duke3d/src/player.cpp:50
↓ 7 callersFunctionPlayerCeilingHit
source/sw/src/player.cpp:4428
↓ 7 callersFunctionProj_DoHitscan
source/duke3d/src/player.cpp:544
↓ 7 callersFunctionProj_GetProjectile
source/duke3d/src/player.cpp:146
↓ 7 callersFunctionPutStringTimer
source/sw/src/text.cpp:165
↓ 7 callersMethodReadByte
source/libsmackerdec/src/FileStream.cpp:88
↓ 7 callersFunctionSCRIPT_AddEntry
source/mact/src/scriplib.cpp:189
↓ 7 callersFunctionS_PlaySound3D
source/duke3d/src/sounds.cpp:609
↓ 7 callersFunctionSectorEndSound
source/blood/src/triggers.cpp:795
↓ 7 callersFunctionSelectAllTiles
source/duke3d/src/astub.cpp:2461
↓ 7 callersFunctionSetAttach
source/sw/src/sprite.cpp:572
↓ 7 callersFunctionSetFragBar
source/sw/src/border.cpp:179
↓ 7 callersFunctionSetSectorWallBits
source/sw/src/sector.cpp:92
↓ 7 callersFunctionSetWallState
source/blood/src/triggers.cpp:98
↓ 7 callersFunctionSlopeBounce
source/sw/src/weapon.cpp:8907
↓ 7 callersFunctionSpawnBoltExp
source/sw/src/weapon.cpp:11126
↓ 7 callersFunctionSpawnFloorSplash
source/sw/src/jweapon.cpp:336
↓ 7 callersFunctionSpawnItemsMatch
source/sw/src/sprite.cpp:4146
↓ 7 callersFunctionSpawnMineExp
source/sw/src/weapon.cpp:11765
↓ 7 callersFunctionSpawnQuake
source/sw/src/quake.cpp:247
↓ 7 callersFunctionSpawnShrapX
source/sw/src/weapon.cpp:2746
↓ 7 callersFunctionSpawnSplash
source/sw/src/weapon.cpp:20194
↓ 7 callersFunctionStartLevel
source/blood/src/blood.cpp:530
↓ 7 callersFunctionTestDontStickSector
source/sw/src/weapon.cpp:20659
↓ 7 callersFunctionUpdateDacs
source/blood/src/view.cpp:2620
↓ 7 callersFunctionUpdatePlayerSprite
source/sw/src/player.cpp:2161
↓ 7 callersFunctionWeaponAutoAimHitscan
source/sw/src/weapon.cpp:14624
↓ 7 callersFunctionZTranslateSector
source/blood/src/triggers.cpp:976
↓ 7 callersFunctionactOwnerIdToSpriteId
source/blood/src/actor.cpp:2273
↓ 7 callersFunctionactSpriteIdToOwnerId
source/blood/src/actor.cpp:2262
↓ 7 callersFunctionanalyzesprites
source/sw/src/draw.cpp:669
↓ 7 callersMethodgetNumTiles
* Returns the number of tiles in the loaded file * @return 0 means no file loaded */
source/tools/src/arttool.cpp:308
↓ 7 callersMethodh
source/audiolib/src/_multivc.h:85
↓ 7 callersFunctionjumptothere
** Patch 'instruction' to jump to 'target' */
source/lpeg/src/lpcode.c:543
↓ 7 callersMethodl
source/audiolib/src/_multivc.h:81
↓ 7 callersFunctionlibxmp_copy_adjust
source/libxmp-lite/src/common.c:175
↓ 7 callersFunctionlibxmp_get_instrument
source/libxmp-lite/src/smix.c:30
↓ 7 callersFunctionlibxmp_virt_resetvoice
source/libxmp-lite/src/virtual.c:58
↓ 7 callersFunctionnetUpdate
source/blood/src/network.cpp:1256
↓ 7 callersFunctionpackUseItem
source/blood/src/player.cpp:529
↓ 7 callersFunctionpushnestedvalues
** Push on the Lua stack all values generated by nested captures inside ** the current capture. Returns number of values pushed. 'addextra' ** makes i
source/lpeg/src/lpcap.c:86
↓ 7 callersFunctionreadmem32b
source/libxmp-lite/src/dataio.c:215
↓ 7 callersFunctionscriptWritePointer
source/duke3d/src/gamedef.cpp:1207
↓ 7 callersFunctionsetinterpolation
source/sw/src/interp.cpp:38
↓ 7 callersMethodskipBits
source/blood/src/common_game.h:437
↓ 7 callersFunctiontileLoadTile
source/blood/src/tile.cpp:148
↓ 7 callersFunctiontilePrecacheTile
source/blood/src/tile.cpp:213
↓ 7 callersFunctiontileinfo_doprint
source/duke3d/src/astub.cpp:3696
↓ 7 callersFunctiontocharset
** If 'tree' is a 'char' pattern (TSet, TChar, TAny), convert it into a ** charset and return 1; else return 0. */
source/lpeg/src/lpcode.c:107
↓ 6 callersFunctionA_Execute
NORECURSE
source/duke3d/src/gameexec.cpp:6465
↓ 6 callersFunctionA_MoveSprite
source/duke3d/src/actors.h:507
↓ 6 callersFunctionA_SetHitData
source/duke3d/src/player.cpp:321
↓ 6 callersFunctionA_SpawnMultiple
source/duke3d/src/actors.cpp:652
↓ 6 callersFunctionActorCoughItem
source/sw/src/sprite.cpp:3854
↓ 6 callersFunctionAddBusy
source/blood/src/triggers.cpp:173
↓ 6 callersFunctionAllocMem
source/sw/src/game.cpp:451
↓ 6 callersFunctionAnimateCacheCursor
source/sw/src/game.cpp:866
↓ 6 callersFunctionCAN_READ
source/libxmp-lite/src/mdataio.h:7
↓ 6 callersFunctionCONFIG_AnalogNameToNum
source/duke3d/src/config.cpp:75
↓ 6 callersFunctionCONFIG_AnalogNameToNum
source/blood/src/config.cpp:155
↓ 6 callersFunctionCOVERsetgamemode
source/sw/src/draw.cpp:1542
↓ 6 callersFunctionC_AllocQuote
source/duke3d/src/gamedef.cpp:2243
↓ 6 callersFunctionC_FinishBitOr
source/duke3d/src/gamedef.cpp:2434
↓ 6 callersFunctionCheckArray
source/duke3d/src/m32exec.cpp:303
↓ 6 callersFunctionCheckValidSprite
source/sw/src/console.cpp:417
↓ 6 callersFunctionClipRangeF
source/blood/src/common_game.h:280
↓ 6 callersMethodClose
source/blood/src/demo.cpp:188
↓ 6 callersFunctionDEG2RAD
(a)
source/tools/src/md3_export.py:728
↓ 6 callersFunctionDemoSyncFileName
source/sw/src/demo.cpp:95
↓ 6 callersFunctionDoBlurExtend
source/sw/src/weapon.cpp:8631
↓ 6 callersFunctionDoPlayerBeginDiveNoWarp
source/sw/src/player.cpp:5133
↓ 6 callersFunctionDoSkullBeginDeath
source/sw/src/skull.cpp:279
↓ 6 callersFunctionDoSpawnSpotsForDamage
spawns shrap when damaging an object
source/sw/src/sector.cpp:1272
↓ 6 callersFunctionFAF_ConnectCeiling
source/sw/src/rooms.cpp:638
↓ 6 callersFunctionFAF_ConnectFloor
source/sw/src/rooms.cpp:644
↓ 6 callersFunctionFAFgetzrangepoint
source/sw/src/rooms.cpp:575
↓ 6 callersFunctionFXD_FixMul
source/audiolib/src/xa.cpp:87
↓ 6 callersFunctionFX_EndLooping
source/audiolib/include/fx_man.h:105
↓ 6 callersFunctionFX_SetPan
source/audiolib/include/fx_man.h:106
↓ 6 callersFunctionFX_VoiceAvailable
source/audiolib/include/fx_man.h:101
↓ 6 callersFunctionG_AddGroup
source/duke3d/src/common.cpp:926
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