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Functions6,467 in github.com/NBlood/NBlood

↓ 551 callersFunctionGv_GetVarX
source/duke3d/src/m32vars.cpp:252
↓ 550 callersFunctionaiNewState
source/blood/src/ai.cpp:99
↓ 498 callersFunctioninitprintf
initprintf() -- prints a string
source/tools/src/compat_tools.cpp:12
↓ 447 callersFunctionPlaySound
NOTE: If v3df_follow == 1, x,y,z are considered literal coordinates
source/sw/src/sounds.cpp:810
↓ 295 callersFunctionKillSprite
source/sw/src/sprite.cpp:586
↓ 256 callersMethodAdd
source/blood/src/messages.cpp:307
↓ 232 callersFunctionsfxPlay3DSound
source/blood/src/sfx.cpp:116
↓ 231 callersFunctionGv_SetVarX
source/duke3d/src/m32vars.cpp:383
↓ 190 callersFunctionSpawnSprite
source/sw/src/sprite.cpp:912
↓ 180 callersFunctionA_PlaySound
source/duke3d/src/sounds.cpp:801
↓ 180 callersFunctionSin
source/blood/src/trig.h:34
↓ 165 callersFunctionNewStateGroup
CTW MODIFICATION void
source/sw/src/sprite.cpp:4620
↓ 164 callersFunctionCos
source/blood/src/trig.h:39
↓ 152 callersMethodreadUnsigned
source/blood/src/common_game.h:446
↓ 150 callersFunctionCONTROL_DefineFlag
source/mact/src/control.cpp:182
↓ 139 callersFunctionRandom
source/blood/src/common_game.h:309
↓ 134 callersFunctionC_AddDefinition
source/duke3d/src/m32def.cpp:3468
↓ 123 callersFunctionStartQAV
source/blood/src/weapon.cpp:261
↓ 123 callersFunctionapproxDist
source/blood/src/common_game.h:376
↓ 117 callersFunctionChangeState
source/sw/src/sprite.cpp:773
↓ 116 callersFunctionS_PlaySound
source/duke3d/src/sounds.cpp:748
↓ 115 callersFunctionSetOwner
source/sw/src/sprite.cpp:545
↓ 113 callersFunctionscale
source/blood/src/common_game.h:349
↓ 109 callersFunctionChance
source/blood/src/common_game.h:304
↓ 109 callersFunctionchange_sprite_stat
source/sw/src/sprite.cpp:783
↓ 109 callersFunctionmessage
source/duke3d/src/m32common.cpp:84
↓ 108 callersFunctionC_ReportError
source/duke3d/src/gamedef.cpp:6337
↓ 107 callersFunctionRandom2
source/blood/src/common_game.h:314
↓ 107 callersFunctionseqSpawn
source/blood/src/seq.cpp:319
↓ 103 callersFunctionClipRange
source/blood/src/common_game.h:271
↓ 102 callersFunctionSCRIPT_GetNumber
source/mact/src/scriplib.cpp:714
↓ 100 callersFunctionSCRIPT_PutNumber
source/mact/src/scriplib.cpp:860
↓ 98 callersFunctionevPost
source/blood/src/eventq.cpp:479
↓ 91 callersFunctionSpawnUser
source/sw/src/sprite.cpp:830
↓ 90 callersFunctionif
source/duke3d/src/game.cpp:7018
↓ 89 callersFunctionpowerupCheck
source/blood/src/player.cpp:317
↓ 88 callersFunctionCON_ConMessage
source/sw/src/console.cpp:254
↓ 88 callersFunctionGv_NewVar
source/duke3d/src/gamevars.cpp:444
↓ 85 callersFunctionGv_NewVar
source/duke3d/src/m32vars.cpp:133
↓ 84 callersFunctionaiPlay3DSound
source/blood/src/ai.cpp:85
↓ 81 callersFunctionpSetState
source/sw/src/panel.cpp:7680
↓ 78 callersFunctionGetSpriteExtents
source/blood/src/actor.h:182
↓ 78 callersFunctionVM_OnEvent
source/duke3d/src/gameexec.h:92
↓ 77 callersFunctionPreCacheRange
source/sw/src/cache.cpp:425
↓ 76 callersFunctionClipLow
source/blood/src/common_game.h:257
↓ 74 callersFunctionC_GetNextValue
returns: -1 on EOF or wrong type or error 0 if literal value LABEL_* (>0) if that type and matched g_scriptPtr will contain the value OR 0 if wrong t
source/duke3d/src/gamedef.cpp:1639
↓ 74 callersMethodreadBit
source/blood/src/common_game.h:424
↓ 73 callersFunctionwsayfollow
source/kenbuild/src/sound_stub.cpp:27
↓ 71 callersFunctionC_GetNextVar
source/duke3d/src/m32def.cpp:1335
↓ 70 callersFunctionCONTROL_ClearButton
source/mact/src/control.cpp:726
↓ 70 callersFunctionP_DoQuote
source/duke3d/src/screentext.cpp:1129
↓ 69 callersFunctionIconDefault
source/sw/src/sprite.cpp:1553
↓ 69 callersFunctionPutStringInfo
source/sw/src/text.cpp:456
↓ 68 callersFunctionD_
source/libxmp-lite/src/common.h:89
↓ 68 callersFunctionactDamageSprite
source/blood/src/actor.cpp:3163
↓ 68 callersFunctionaiChooseDirection
source/blood/src/ai.cpp:213
↓ 66 callersFunctionClipHigh
source/blood/src/common_game.h:264
↓ 65 callersFunctionG_DrawWeaponTileWithID
source/duke3d/src/player.cpp:1830
↓ 65 callersFunctionIsPlayerSprite
source/blood/src/actor.h:195
↓ 65 callersMethodinfo
(self, msg, *args, **kwargs)
source/tools/src/md3_export.py:852
↓ 65 callersFunctionscriptWriteValue
source/duke3d/src/gamedef.cpp:1194
↓ 64 callersFunctionScaleSpriteVector
source/sw/src/weapon.cpp:8854
↓ 64 callersFunctiontloadtile
source/duke3d/src/premap.cpp:49
↓ 64 callersFunctionviewSetMessage
source/blood/src/view.cpp:2583
↓ 63 callersFunctionGv_GetVarIndex
source/duke3d/src/gamevars.cpp:537
↓ 63 callersFunctionPlayerUpdateHealth
source/sw/src/panel.cpp:279
↓ 63 callersFunctionVM_OnEventWithReturn
source/duke3d/src/gameexec.h:107
↓ 63 callersFunctionseqPrecacheId
source/blood/src/seq.cpp:71
↓ 62 callersFunctionMNU_DrawString
/////////////////////////////////////////// Draw a string using a graphic font MenuTextShade and MenuDrawFlags //////////////////////////////////////
source/sw/src/menus.cpp:2396
↓ 60 callersFunctionDistance
source/sw/src/game.cpp:605
↓ 60 callersFunctionshadowminitext
source/duke3d/src/menus.cpp:89
↓ 59 callersFunctionC_GetManyVars
source/duke3d/src/m32def.cpp:1347
↓ 59 callersFunctionVM_DoConditional
source/duke3d/src/m32exec.cpp:206
↓ 55 callersFunctionPlayerCheckDeath
source/sw/src/weapon.cpp:5744
↓ 55 callersFunctionaiSetTarget
source/blood/src/ai.cpp:844
↓ 54 callersFunctionFAFcansee
source/sw/src/rooms.cpp:268
↓ 54 callersFunctionseqRegisterClient
source/blood/src/seq.cpp:44
↓ 52 callersFunctionRandom3
source/blood/src/common_game.h:319
↓ 52 callersFunctionmove_missile
source/sw/src/sprite.cpp:7274
↓ 50 callersFunctionMNU_MeasureString
/////////////////////////////////////////// Measure the pixel width of a graphic string ///////////////////////////////////////////
source/sw/src/menus.cpp:2355
↓ 50 callersFunctionPrintStatus
Used to help print out the item status list
source/sw/src/jnstub.cpp:1362
↓ 50 callersFunctionSetSuicide
source/sw/src/weapon.cpp:4931
↓ 50 callersFunctionviewDrawText
source/blood/src/view.cpp:966
↓ 49 callersFunctionC_ReportError
source/duke3d/src/m32def.cpp:3838
↓ 49 callersFunctionhio_read8
source/libxmp-lite/src/hio.c:76
↓ 49 callersFunctioninterpolate
source/blood/src/common_game.h:289
↓ 48 callersFunctionFX_SoundActive
source/audiolib/include/fx_man.h:116
↓ 48 callersFunctionInitBloodSpray
source/sw/src/jweapon.cpp:2013
↓ 46 callersFunctionDoActorSetSpeed
source/sw/src/ai.cpp:169
↓ 46 callersFunctionFX_StopAllSounds
source/audiolib/include/fx_man.h:119
↓ 46 callersFunctionKeepActorOnFloor
source/sw/src/actor.cpp:518
↓ 45 callersFunctionLoadSymDataInfo
source/sw/src/save.cpp:196
↓ 45 callersFunctionPlayerTakeDamage
source/sw/src/weapon.cpp:5815
↓ 45 callersFunctionSaveSymDataInfo
source/sw/src/save.cpp:153
↓ 45 callersFunctionactFireVector
source/blood/src/actor.cpp:5830
↓ 45 callersFunctionsbarx
source/duke3d/src/sbar.cpp:37
↓ 43 callersFunctionActorHealth
source/sw/src/weapon.cpp:5326
↓ 43 callersFunctionDoMatchEverything
source/sw/src/sector.cpp:1687
↓ 43 callersFunctionI_ClearAllInput
source/duke3d/src/input.cpp:44
↓ 43 callersFunctionNet_Error_Disconnect
source/duke3d/src/net.cpp:593
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