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github.com/NBlood/NBlood
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Functions
6,467 in github.com/NBlood/NBlood
⨍
Functions
6,467
◇
Types & classes
1,462
↓ 551 callers
Function
Gv_GetVarX
source/duke3d/src/m32vars.cpp:252
↓ 550 callers
Function
aiNewState
source/blood/src/ai.cpp:99
↓ 498 callers
Function
initprintf
initprintf() -- prints a string
source/tools/src/compat_tools.cpp:12
↓ 447 callers
Function
PlaySound
NOTE: If v3df_follow == 1, x,y,z are considered literal coordinates
source/sw/src/sounds.cpp:810
↓ 295 callers
Function
KillSprite
source/sw/src/sprite.cpp:586
↓ 256 callers
Method
Add
source/blood/src/messages.cpp:307
↓ 232 callers
Function
sfxPlay3DSound
source/blood/src/sfx.cpp:116
↓ 231 callers
Function
Gv_SetVarX
source/duke3d/src/m32vars.cpp:383
↓ 190 callers
Function
SpawnSprite
source/sw/src/sprite.cpp:912
↓ 180 callers
Function
A_PlaySound
source/duke3d/src/sounds.cpp:801
↓ 180 callers
Function
Sin
source/blood/src/trig.h:34
↓ 165 callers
Function
NewStateGroup
CTW MODIFICATION void
source/sw/src/sprite.cpp:4620
↓ 164 callers
Function
Cos
source/blood/src/trig.h:39
↓ 152 callers
Method
readUnsigned
source/blood/src/common_game.h:446
↓ 150 callers
Function
CONTROL_DefineFlag
source/mact/src/control.cpp:182
↓ 139 callers
Function
Random
source/blood/src/common_game.h:309
↓ 134 callers
Function
C_AddDefinition
source/duke3d/src/m32def.cpp:3468
↓ 123 callers
Function
StartQAV
source/blood/src/weapon.cpp:261
↓ 123 callers
Function
approxDist
source/blood/src/common_game.h:376
↓ 117 callers
Function
ChangeState
source/sw/src/sprite.cpp:773
↓ 116 callers
Function
S_PlaySound
source/duke3d/src/sounds.cpp:748
↓ 115 callers
Function
SetOwner
source/sw/src/sprite.cpp:545
↓ 113 callers
Function
scale
source/blood/src/common_game.h:349
↓ 109 callers
Function
Chance
source/blood/src/common_game.h:304
↓ 109 callers
Function
change_sprite_stat
source/sw/src/sprite.cpp:783
↓ 109 callers
Function
message
source/duke3d/src/m32common.cpp:84
↓ 108 callers
Function
C_ReportError
source/duke3d/src/gamedef.cpp:6337
↓ 107 callers
Function
Random2
source/blood/src/common_game.h:314
↓ 107 callers
Function
seqSpawn
source/blood/src/seq.cpp:319
↓ 103 callers
Function
ClipRange
source/blood/src/common_game.h:271
↓ 102 callers
Function
SCRIPT_GetNumber
source/mact/src/scriplib.cpp:714
↓ 100 callers
Function
SCRIPT_PutNumber
source/mact/src/scriplib.cpp:860
↓ 98 callers
Function
evPost
source/blood/src/eventq.cpp:479
↓ 91 callers
Function
SpawnUser
source/sw/src/sprite.cpp:830
↓ 90 callers
Function
if
source/duke3d/src/game.cpp:7018
↓ 89 callers
Function
powerupCheck
source/blood/src/player.cpp:317
↓ 88 callers
Function
CON_ConMessage
source/sw/src/console.cpp:254
↓ 88 callers
Function
Gv_NewVar
source/duke3d/src/gamevars.cpp:444
↓ 85 callers
Function
Gv_NewVar
source/duke3d/src/m32vars.cpp:133
↓ 84 callers
Function
aiPlay3DSound
source/blood/src/ai.cpp:85
↓ 81 callers
Function
pSetState
source/sw/src/panel.cpp:7680
↓ 78 callers
Function
GetSpriteExtents
source/blood/src/actor.h:182
↓ 78 callers
Function
VM_OnEvent
source/duke3d/src/gameexec.h:92
↓ 77 callers
Function
PreCacheRange
source/sw/src/cache.cpp:425
↓ 76 callers
Function
ClipLow
source/blood/src/common_game.h:257
↓ 74 callers
Function
C_GetNextValue
returns: -1 on EOF or wrong type or error 0 if literal value LABEL_* (>0) if that type and matched g_scriptPtr will contain the value OR 0 if wrong t
source/duke3d/src/gamedef.cpp:1639
↓ 74 callers
Method
readBit
source/blood/src/common_game.h:424
↓ 73 callers
Function
wsayfollow
source/kenbuild/src/sound_stub.cpp:27
↓ 71 callers
Function
C_GetNextVar
source/duke3d/src/m32def.cpp:1335
↓ 70 callers
Function
CONTROL_ClearButton
source/mact/src/control.cpp:726
↓ 70 callers
Function
P_DoQuote
source/duke3d/src/screentext.cpp:1129
↓ 69 callers
Function
IconDefault
source/sw/src/sprite.cpp:1553
↓ 69 callers
Function
PutStringInfo
source/sw/src/text.cpp:456
↓ 68 callers
Function
D_
source/libxmp-lite/src/common.h:89
↓ 68 callers
Function
actDamageSprite
source/blood/src/actor.cpp:3163
↓ 68 callers
Function
aiChooseDirection
source/blood/src/ai.cpp:213
↓ 66 callers
Function
ClipHigh
source/blood/src/common_game.h:264
↓ 65 callers
Function
G_DrawWeaponTileWithID
source/duke3d/src/player.cpp:1830
↓ 65 callers
Function
IsPlayerSprite
source/blood/src/actor.h:195
↓ 65 callers
Method
info
(self, msg, *args, **kwargs)
source/tools/src/md3_export.py:852
↓ 65 callers
Function
scriptWriteValue
source/duke3d/src/gamedef.cpp:1194
↓ 64 callers
Function
ScaleSpriteVector
source/sw/src/weapon.cpp:8854
↓ 64 callers
Function
tloadtile
source/duke3d/src/premap.cpp:49
↓ 64 callers
Function
viewSetMessage
source/blood/src/view.cpp:2583
↓ 63 callers
Function
Gv_GetVarIndex
source/duke3d/src/gamevars.cpp:537
↓ 63 callers
Function
PlayerUpdateHealth
source/sw/src/panel.cpp:279
↓ 63 callers
Function
VM_OnEventWithReturn
source/duke3d/src/gameexec.h:107
↓ 63 callers
Function
seqPrecacheId
source/blood/src/seq.cpp:71
↓ 62 callers
Function
MNU_DrawString
/////////////////////////////////////////// Draw a string using a graphic font MenuTextShade and MenuDrawFlags //////////////////////////////////////
source/sw/src/menus.cpp:2396
↓ 60 callers
Function
Distance
source/sw/src/game.cpp:605
↓ 60 callers
Function
shadowminitext
source/duke3d/src/menus.cpp:89
↓ 59 callers
Function
C_GetManyVars
source/duke3d/src/m32def.cpp:1347
↓ 59 callers
Function
VM_DoConditional
source/duke3d/src/m32exec.cpp:206
↓ 55 callers
Function
PlayerCheckDeath
source/sw/src/weapon.cpp:5744
↓ 55 callers
Function
aiSetTarget
source/blood/src/ai.cpp:844
↓ 54 callers
Function
FAFcansee
source/sw/src/rooms.cpp:268
↓ 54 callers
Function
seqRegisterClient
source/blood/src/seq.cpp:44
↓ 52 callers
Function
Random3
source/blood/src/common_game.h:319
↓ 52 callers
Function
move_missile
source/sw/src/sprite.cpp:7274
↓ 50 callers
Function
MNU_MeasureString
/////////////////////////////////////////// Measure the pixel width of a graphic string ///////////////////////////////////////////
source/sw/src/menus.cpp:2355
↓ 50 callers
Function
PrintStatus
Used to help print out the item status list
source/sw/src/jnstub.cpp:1362
↓ 50 callers
Function
SetSuicide
source/sw/src/weapon.cpp:4931
↓ 50 callers
Function
viewDrawText
source/blood/src/view.cpp:966
↓ 49 callers
Function
C_ReportError
source/duke3d/src/m32def.cpp:3838
↓ 49 callers
Function
hio_read8
source/libxmp-lite/src/hio.c:76
↓ 49 callers
Function
interpolate
source/blood/src/common_game.h:289
↓ 48 callers
Function
FX_SoundActive
source/audiolib/include/fx_man.h:116
↓ 48 callers
Function
InitBloodSpray
source/sw/src/jweapon.cpp:2013
↓ 46 callers
Function
DoActorSetSpeed
source/sw/src/ai.cpp:169
↓ 46 callers
Function
FX_StopAllSounds
source/audiolib/include/fx_man.h:119
↓ 46 callers
Function
KeepActorOnFloor
source/sw/src/actor.cpp:518
↓ 45 callers
Function
LoadSymDataInfo
source/sw/src/save.cpp:196
↓ 45 callers
Function
PlayerTakeDamage
source/sw/src/weapon.cpp:5815
↓ 45 callers
Function
SaveSymDataInfo
source/sw/src/save.cpp:153
↓ 45 callers
Function
actFireVector
source/blood/src/actor.cpp:5830
↓ 45 callers
Function
sbarx
source/duke3d/src/sbar.cpp:37
↓ 43 callers
Function
ActorHealth
source/sw/src/weapon.cpp:5326
↓ 43 callers
Function
DoMatchEverything
source/sw/src/sector.cpp:1687
↓ 43 callers
Function
I_ClearAllInput
source/duke3d/src/input.cpp:44
↓ 43 callers
Function
Net_Error_Disconnect
source/duke3d/src/net.cpp:593
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