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Functions6,467 in github.com/NBlood/NBlood

↓ 43 callersFunctionSCRIPT_GetString
source/mact/src/scriplib.cpp:678
↓ 43 callersFunctionhio_read
source/libxmp-lite/src/hio.c:243
↓ 42 callersFunctionEnemyDefaults
source/sw/src/coolie.cpp:406
↓ 42 callersFunctionMenu_MouseOutsideBounds
source/duke3d/src/menus.cpp:4473
↓ 42 callersFunctionNetBuffer_WriteBits
source/duke3d/src/net.cpp:2840
↓ 42 callersFunctionupdatesectorz
source/sw/src/rooms.cpp:706
↓ 41 callersFunctionGetDamage
source/sw/src/weapon.cpp:5657
↓ 41 callersMethodLookup
source/blood/src/resource.cpp:466
↓ 41 callersFunctionSCRIPT_PutString
source/mact/src/scriplib.cpp:778
↓ 41 callersMethodfxSpawn
source/blood/src/fx.cpp:139
↓ 41 callersFunctionsub_4B2C8
source/blood/src/weapon.cpp:189
↓ 40 callersFunctionA_CheckEnemySprite
source/duke3d/src/actors.h:528
↓ 40 callersFunctionDoActorSectorDamage
source/sw/src/actor.cpp:315
↓ 40 callersFunctionKB_ClearKeysDown
source/mact/include/keyboard.h:90
↓ 40 callersFunctionP_Get
Get the player index given an APLAYER sprite index.
source/duke3d/src/player.h:408
↓ 40 callersFunctionSetFadeAmt
///////////////////////////////////// Set the amount of redness for damage the player just took /////////////////////////////////////
source/sw/src/menus.cpp:5042
↓ 39 callersFunctionC_SkipComments
source/duke3d/src/gamedef.cpp:1069
↓ 38 callersFunctionActorPain
source/sw/src/weapon.cpp:5474
↓ 38 callersFunctionPicAnimOff
source/sw/src/sprite.cpp:962
↓ 38 callersFunctionenet_packet_create
Creates a packet that may be sent to a peer. @param data initial contents of the packet's data; the packet's data will remain uninitialize
source/enet/src/packet.c:19
↓ 38 callersFunctionsbarsc
source/duke3d/src/sbar.h:30
↓ 37 callersFunctionActorChooseDeath
source/sw/src/weapon.cpp:5042
↓ 37 callersFunctionDoActorSlide
source/sw/src/actor.cpp:624
↓ 37 callersFunctionIconSpawn
source/sw/src/sprite.cpp:987
↓ 37 callersFunctionPutPacketByte
source/blood/src/network.h:82
↓ 37 callersFunctionminitext
source/sw/src/jplayer.cpp:178
↓ 36 callersFunctionA_SetSprite
source/duke3d/src/actors.h:500
↓ 36 callersFunctionFX_StopSound
source/audiolib/include/fx_man.h:118
↓ 36 callersFunctionG_GetLogoFlags
source/duke3d/src/game.h:121
↓ 36 callersFunctionmgametextcenter
source/duke3d/src/menus.cpp:80
↓ 36 callersFunctionsub_5BDA8
source/blood/src/ai.cpp:74
↓ 35 callersFunctionA_InsertSprite
source/duke3d/src/game.cpp:1272
↓ 35 callersMethodGetFontInfo
source/blood/src/gamemenu.cpp:56
↓ 35 callersFunctionGv_FillWithVars
source/duke3d/src/gamevars.h:129
↓ 35 callersFunctionMissileSetPos
source/sw/src/weapon.cpp:12806
↓ 35 callersFunctionPlayerDamageSlide
source/sw/src/weapon.cpp:5610
↓ 35 callersFunctionPlayerUpdateAmmo
source/sw/src/panel.cpp:406
↓ 35 callersFunctionUseAmmo
source/blood/src/player.cpp:2003
↓ 35 callersFunctionhio_seek
source/libxmp-lite/src/hio.c:271
↓ 34 callersFunctionG_GameExit
source/duke3d/src/game.cpp:272
↓ 34 callersFunctionGibSprite
source/blood/src/gib.cpp:429
↓ 34 callersFunctionMenu_Change
source/duke3d/src/menus.cpp:4131
↓ 34 callersFunctionaiThinkTarget
source/blood/src/ai.cpp:1205
↓ 34 callersFunctionhandlemed
source/duke3d/src/astub.cpp:11067
↓ 33 callersFunctionAL_SendOutputToPort
source/blood/src/al_midi.cpp:224
↓ 33 callersFunctionItemSpotClear
source/sw/src/sprite.cpp:3812
↓ 33 callersFunctionMissileHitDiveArea
source/sw/src/weapon.cpp:20305
↓ 33 callersFunctionSCALE_SAMPLE
source/audiolib/src/_multivc.h:67
↓ 33 callersFunctionSetSpriteState
source/blood/src/triggers.cpp:73
↓ 33 callersFunctionSetupItemForJump
source/sw/src/sprite.cpp:3832
↓ 33 callersFunctionactPostSprite
source/blood/src/actor.cpp:6138
↓ 33 callersFunctionpKillSprite
source/sw/src/panel.cpp:7249
↓ 33 callersFunctionreadconfig
source/kenbuild/src/config.cpp:18
↓ 32 callersMethodget_yline
source/duke3d/src/menus.h:138
↓ 32 callersFunctionqavRegisterClient
source/blood/src/qav.cpp:34
↓ 31 callersFunctionHitScan
source/blood/src/gameutil.cpp:384
↓ 31 callersFunctionMOUSE_GetButtons
source/mact/include/mouse.h:57
↓ 31 callersFunctionSpawnShrap
source/sw/src/weapon.cpp:2867
↓ 31 callersMethodreadSigned
source/blood/src/common_game.h:454
↓ 31 callersFunctionscriptSkipLine
source/duke3d/src/gamedef.cpp:1057
↓ 31 callersMethodwriteBit
source/blood/src/common_game.h:471
↓ 30 callersFunctionA_DeleteSprite
deletesprite() game wrapper
source/duke3d/src/actors.cpp:604
↓ 30 callersFunctionDoDamage
source/sw/src/weapon.cpp:5918
↓ 30 callersFunctionMenuEntry_DisableOnCondition
source/duke3d/src/menus.cpp:1548
↓ 30 callersFunctionSetRedrawScreen
source/sw/src/border.cpp:561
↓ 30 callersFunctionevSend
source/blood/src/eventq.cpp:369
↓ 30 callersFunctionpSpawnSprite
source/sw/src/panel.cpp:7200
↓ 30 callersFunctionreadmem16l
source/libxmp-lite/src/dataio.c:161
↓ 30 callersFunctionsetanimation
source/kenbuild/src/game.cpp:5198
↓ 29 callersFunctionCONFIG_FunctionNameToNum
source/duke3d/src/config.cpp:45
↓ 29 callersFunctionCONFIG_FunctionNameToNum
source/blood/src/config.cpp:125
↓ 29 callersFunctionCONTROL_MapButton
source/mact/src/control.cpp:252
↓ 29 callersFunctionC_GetNextVarType
source/duke3d/src/m32def.cpp:978
↓ 29 callersFunctionCallocMem
source/sw/src/game.cpp:514
↓ 29 callersFunctionFreeMem
source/sw/src/game.cpp:548
↓ 29 callersFunctionG_UpdateScreenArea
source/duke3d/src/premap.cpp:566
↓ 29 callersMethodMouseOutsideBounds
source/blood/src/gamemenu.cpp:295
↓ 29 callersFunctionTestBitString
source/blood/src/common_game.h:344
↓ 29 callersFunctionTileRangeMem
source/sw/src/console.cpp:677
↓ 29 callersFunctionWeaponOK
source/sw/src/panel.cpp:999
↓ 29 callersFunctionhio_read16l
source/libxmp-lite/src/hio.c:100
↓ 28 callersFunctionCONTROL_MapDigitalAxis
source/mact/src/control.cpp:370
↓ 28 callersMethodLock
source/blood/src/resource.cpp:648
↓ 28 callersFunctionS_ClearSoundLocks
source/duke3d/src/sounds.cpp:934
↓ 28 callersFunctionTerminateGame
source/sw/src/game.cpp:657
↓ 28 callersFunctionpWeaponBob
source/sw/src/panel.cpp:7271
↓ 27 callersFunctionC_GetKeyword
source/duke3d/src/gamedef.cpp:1228
↓ 27 callersFunctionC_GetNextVarType
source/duke3d/src/gamedef.cpp:1340
↓ 27 callersFunctionDoActorPickClosePlayer
source/sw/src/ai.cpp:377
↓ 27 callersFunctionGetSectUser
source/sw/src/sprite.cpp:896
↓ 27 callersFunctionHelpMissileLateral
source/sw/src/weapon.cpp:19675
↓ 27 callersFunctionP_SetGamePalette
source/duke3d/src/screens.cpp:82
↓ 27 callersFunctionsndStartSample
source/blood/src/sound.cpp:274
↓ 26 callersFunctionGv_GetVarByLabel
source/duke3d/src/gamevars.cpp:845
↓ 26 callersFunctionNetBuffer_ReadBits
source/duke3d/src/net.cpp:3000
↓ 26 callersFunctionPlayerUpdateInventory
source/sw/src/inv.cpp:1009
↓ 26 callersFunctionTRAVERSE_CONNECT
source/sw/src/ai.cpp:400
↓ 26 callersFunctionWeaponMoveHit
source/sw/src/weapon.cpp:4467
↓ 26 callersFunctionactSpriteOwnerToSpriteId
source/blood/src/actor.cpp:2242
↓ 26 callersFunctionenet_host_service
Waits for events on the host specified and shuttles packets between the host and its peers. @param host host to service @param event
source/enet/src/protocol.c:1796
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