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Functions6,467 in github.com/NBlood/NBlood

↓ 26 callersFunctionsilentmessage
source/duke3d/src/m32common.cpp:99
↓ 25 callersFunctionGv_NewArray
source/duke3d/src/m32vars.cpp:74
↓ 25 callersFunctionSetAnimation
source/duke3d/src/sector.cpp:348
↓ 24 callersFunctionA_Shoot
source/duke3d/src/player.h:324
↓ 24 callersFunctionDrawStatNumber
source/blood/src/view.cpp:1037
↓ 24 callersMethodDrawText
source/blood/src/gamemenu.cpp:51
↓ 24 callersFunctionG_HandleAsync
source/duke3d/src/game.h:433
↓ 24 callersFunctionMOUSE_ClearButton
source/mact/include/mouse.h:58
↓ 24 callersFunctionQRandom2
source/blood/src/common_game.h:329
↓ 24 callersFunctionSpawnVis
source/sw/src/vis.cpp:126
↓ 24 callersFunctionenet_free
source/enet/src/callbacks.c:48
↓ 23 callersFunctionActorTestSpawn
source/sw/src/sprite.cpp:1000
↓ 23 callersFunctionCOVERinsertsprite
source/sw/src/rooms.cpp:63
↓ 23 callersFunctionDoJump
source/sw/src/actor.cpp:883
↓ 23 callersFunctionGetPacketByte
source/blood/src/network.h:109
↓ 23 callersFunctionInitActorDecide
source/sw/src/ai.cpp:807
↓ 23 callersFunctionSpawnBubble
source/sw/src/weapon.cpp:20372
↓ 23 callersFunctionaiActivateDude
source/blood/src/ai.cpp:305
↓ 23 callersFunctionenet_peer_send
Queues a packet to be sent. @param peer destination for the packet @param channelID channel on which to send @param packet packet to send
source/enet/src/peer.c:99
↓ 23 callersFunctionfadepal
START and END limits are always inclusive! STEP must evenly divide END-START, i.e. abs(end-start)%step == 0
source/duke3d/src/screens.cpp:1405
↓ 23 callersFunctionsfxKill3DSound
source/blood/src/sfx.cpp:282
↓ 22 callersFunctionDoActorZrange
source/sw/src/sprite.cpp:4852
↓ 22 callersFunctionGetDeltaAngle
source/sw/src/player.cpp:1146
↓ 22 callersFunctionSpawnBlood
source/sw/src/weapon.cpp:4109
↓ 22 callersFunctionUpdateSinglePlayKills
source/sw/src/weapon.cpp:4989
↓ 22 callersFunctionend_cheat
source/duke3d/src/cheats.cpp:216
↓ 22 callersFunctioninside
source/sw/src/sector.cpp:3495
↓ 22 callersFunctionsbary
source/duke3d/src/sbar.cpp:49
↓ 21 callersFunctionG_AddGameLight
source/duke3d/src/actors.cpp:810
↓ 21 callersFunctionPreCacheSoundList
source/sw/src/cache.cpp:403
↓ 21 callersFunctionSetBitString
source/blood/src/common_game.h:334
↓ 21 callersFunctionactFireMissile
source/blood/src/actor.cpp:5598
↓ 21 callersFunctionviewAddEffect
source/blood/src/view.cpp:1653
↓ 20 callersFunctionAL_SendOutput
source/blood/src/al_midi.cpp:242
↓ 20 callersFunctionA_Fall
source/duke3d/src/gameexec.cpp:426
↓ 20 callersFunctionMapColors
source/sw/src/colormap.cpp:36
↓ 20 callersFunctionPlaySong
source/sw/src/sounds.cpp:414
↓ 20 callersFunctionSet3DSoundOwner
///////////////////////////////////////////// Set owner to check when to kill looping sounds Must be called immediately after PlaySound call since thi
source/sw/src/sounds.cpp:2023
↓ 20 callersFunctionactHealDude
source/blood/src/actor.cpp:2705
↓ 20 callersFunctionpStatePlusOne
source/sw/src/panel.cpp:7704
↓ 20 callersFunctionscriptWriteAtOffset
addresses passed to these functions must be within the block of memory pointed to by apScript
source/duke3d/src/gamedef.cpp:1201
↓ 20 callersFunctionviewResizeView
source/blood/src/view.cpp:1539
↓ 19 callersFunctionActorDamageSlide
source/sw/src/weapon.cpp:5569
↓ 19 callersFunctionCOVERsetbrightness
source/sw/src/game.cpp:890
↓ 19 callersFunctionC_GetNextValue
source/duke3d/src/m32def.cpp:1416
↓ 19 callersFunctionGv_GetVarDataPtr
source/duke3d/src/gamevars.cpp:851
↓ 19 callersMethodPush
source/blood/src/gamemenu.cpp:101
↓ 19 callersFunctionQueueGeneric
This is the FAST queue, it doesn't call any animator functions or states
source/sw/src/weapon.cpp:21183
↓ 19 callersFunctionS_StopEnvSound
source/duke3d/src/sounds.cpp:809
↓ 19 callersFunctionget_subinstrument
source/libxmp-lite/src/read_event.c:41
↓ 19 callersFunctionpSpawnFullScreenSprite
source/sw/src/panel.cpp:201
↓ 19 callersFunctionquit
source/tools/src/md2tool.cpp:11
↓ 18 callersFunctionCONFIG_FunctionNameToNum
source/sw/src/config.cpp:111
↓ 18 callersFunctionCONFIG_FunctionNumToName
source/blood/src/config.cpp:147
↓ 18 callersFunctionC_SkipComments
source/duke3d/src/m32def.cpp:684
↓ 18 callersFunctionDbg_PacketSent
this is mostly just here to put a breakpoint on, use conditional breakpoints to stop only on particular types of packets
source/duke3d/src/net.cpp:4445
↓ 18 callersMethodDeactivate
source/blood/src/gamemenu.cpp:284
↓ 18 callersFunctionDoFall
source/sw/src/actor.cpp:939
↓ 18 callersFunctionFAFhitscan
source/sw/src/rooms.cpp:149
↓ 18 callersFunctionGv_GetVar
source/duke3d/src/gamevars.cpp:796
↓ 18 callersFunctionHitBreakWall
If the tough parameter is not set, then it can't break tough walls and sprites
source/sw/src/break.cpp:822
↓ 18 callersFunctionPlaySOsound
source/sw/src/player.cpp:2797
↓ 18 callersFunctionRestoreInterrupts
source/audiolib/include/multivoc.h:79
↓ 18 callersFunctionaddinstruction
source/lpeg/src/lpcode.c:494
↓ 18 callersFunctionaddoffsetinst
** Add an instruction followed by space for an offset (to be set later) */
source/lpeg/src/lpcode.c:505
↓ 18 callersFunctionchangehealth
source/kenbuild/src/game.cpp:1014
↓ 18 callersFunctioncodegen
** Main code-generation function: dispatch to auxiliar functions ** according to kind of tree. ('needfollow' should return true ** only for consructio
source/lpeg/src/lpcode.c:919
↓ 18 callersFunctionsetspritefield
source/tools/src/wad2map.cpp:763
↓ 18 callersFunctiontrTriggerSprite
source/blood/src/triggers.cpp:1792
↓ 18 callersFunctionviewBackupSpriteLoc
source/blood/src/view.h:183
↓ 18 callersFunctionviewInsertTSprite
source/blood/src/view.cpp:1618
↓ 17 callersFunctionA_CheckSoundPlaying
source/duke3d/src/sounds.cpp:952
↓ 17 callersFunctionActorStdMissile
source/sw/src/weapon.cpp:5535
↓ 17 callersMethodAdd
source/blood/src/gamemenu.cpp:362
↓ 17 callersFunctionCONFIG_FunctionNumToName
source/duke3d/src/config.cpp:67
↓ 17 callersFunctionCONTROL_SetAnalogAxisScale
source/mact/src/control.cpp:334
↓ 17 callersFunctionC_GetNextLabelName
source/duke3d/src/gamedef.cpp:1174
↓ 17 callersFunctionChooseAction
source/sw/src/ai.cpp:194
↓ 17 callersFunctionDoPlayerBeginRun
source/sw/src/player.cpp:7351
↓ 17 callersFunctionDoPlayerChooseYell
Player has a chance of yelling out during combat, when firing a weapon.
source/sw/src/panel.cpp:240
↓ 17 callersFunctionG_DrawTileScaled
source/duke3d/src/player.cpp:1733
↓ 17 callersFunctionG_GetAngleDelta
source/duke3d/src/m32exec.cpp:188
↓ 17 callersFunctionG_PatchStatusBar
source/duke3d/src/sbar.cpp:74
↓ 17 callersFunctionG_ScreenText
screentext
source/duke3d/src/screentext.cpp:461
↓ 17 callersMethodIsFocusItem
source/blood/src/gamemenu.cpp:424
↓ 17 callersFunctionKillGet
source/sw/src/sprite.cpp:5307
↓ 17 callersFunctionMNU_DrawSmallString
/////////////////////////////////////////// Draw a string using a small graphic font ///////////////////////////////////////////
source/sw/src/menus.cpp:2492
↓ 17 callersFunctionMenu_Open
source/duke3d/src/menus.cpp:4313
↓ 17 callersFunctionMenu_RunInput_Menu_MovementVerify
Note: When menus are exposed to scripting, care will need to be taken so that a user cannot define an empty MenuEntryList, or one containing only spac
source/duke3d/src/menus.cpp:5723
↓ 17 callersFunctionP_GetP
Get the player index given an APLAYER sprite pointer.
source/duke3d/src/player.h:386
↓ 17 callersFunctionP_PalFrom
source/duke3d/src/player.h:329
↓ 17 callersMethodSetFocusItem
source/blood/src/gamemenu.cpp:373
↓ 17 callersFunctionTRAVERSE
source/sw/src/save.cpp:620
↓ 17 callersFunctionVM_HaveEvent
source/duke3d/src/gameexec.h:83
↓ 17 callersFunctionevKill
source/blood/src/eventq.cpp:545
↓ 17 callersFunctionreadmem32l
source/libxmp-lite/src/dataio.c:203
↓ 17 callersMethodwrite
* Writes a PCX file from data in BUILD's column-major pixel order * @param ofs the output file stream * @param imgdata a pointer to the imag
source/tools/src/arttool.cpp:729
↓ 16 callersFunctionA_IncurDamage
source/duke3d/src/actors.cpp:1045
↓ 16 callersFunctionActorFollowTrack
source/sw/src/track.cpp:3704
↓ 16 callersFunctionCOVERupdatesector
source/sw/src/rooms.cpp:57
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