MCPcopy Create free account

hub / github.com/NBlood/NBlood / functions

Functions6,467 in github.com/NBlood/NBlood

↓ 16 callersFunctionC_GetNextLabelName
returns: 1 on EOF or (checkkeyw and keyword encountered), 0 else
source/duke3d/src/m32def.cpp:748
↓ 16 callersFunctionGetWaveValue
source/blood/src/triggers.cpp:57
↓ 16 callersFunctionOPL3_EnvelopeKeyOff
source/blood/src/opl3.cpp:520
↓ 16 callersFunctionPlaySpriteSound
///////////////////////////////////////////// Play a sound using special sprite setup /////////////////////////////////////////////
source/sw/src/sounds.cpp:2048
↓ 16 callersFunctionWallBounce
source/sw/src/weapon.cpp:8864
↓ 16 callersFunctionWeaponAutoAim
source/sw/src/weapon.cpp:14426
↓ 16 callersFunctionhas_ext
source/glad/src/glad.c:225
↓ 16 callersFunctionjumptohere
** Patch 'instruction' to jump to current position */
source/lpeg/src/lpcode.c:552
↓ 16 callersFunctionlibxmp_note_to_period
Get period from note */
source/libxmp-lite/src/period.c:170
↓ 15 callersFunctionAnimateSwitch
source/sw/src/sector.cpp:1028
↓ 15 callersFunctionCONTROL_MapAnalogAxis
source/mact/src/control.cpp:291
↓ 15 callersFunctionCheckAmmo
source/blood/src/weapon.cpp:176
↓ 15 callersFunctionDoActorBeginJump
source/sw/src/actor.cpp:652
↓ 15 callersFunctionDoActorDie
source/sw/src/actor.cpp:83
↓ 15 callersFunctionG_AddUserQuote
source/duke3d/src/screentext.cpp:981
↓ 15 callersFunctionG_SetInterpolation
source/duke3d/src/actors.cpp:37
↓ 15 callersMethodGetBit
source/libsmackerdec/src/BitReader.cpp:55
↓ 15 callersFunctionInitActorReposition
source/sw/src/ai.cpp:1910
↓ 15 callersMethodReadUint32LE
source/libsmackerdec/src/FileStream.cpp:60
↓ 15 callersFunctionactBurnSprite
source/blood/src/actor.h:209
↓ 15 callersFunctionenet_host_broadcast
Queues a packet to be sent to all peers associated with the host. @param host host on which to broadcast the packet @param channelID channel o
source/enet/src/host.c:260
↓ 15 callersFunctionenet_list_remove
source/enet/src/list.c:34
↓ 15 callersFunctionenet_packet_destroy
Destroys the packet and deallocates its data. @param packet packet to be destroyed */
source/enet/src/packet.c:56
↓ 15 callersFunctiongetnumberptr256
source/duke3d/src/astub.cpp:3793
↓ 15 callersFunctiongetspritefield
source/tools/src/wad2map.cpp:733
↓ 15 callersFunctionmove_actor
source/sw/src/sprite.cpp:5039
↓ 15 callersFunctionnewtree
** create a pattern. Set its uservalue (the 'ktable') equal to its ** metatable. (It could be any empty sequence; the metatable is at ** hand here, so
source/lpeg/src/lptree.c:358
↓ 15 callersFunctionpWeaponHideKeys
source/sw/src/panel.cpp:7121
↓ 15 callersFunctionsetinterpolation
source/kenbuild/src/game.cpp:6337
↓ 14 callersFunctionA_SpawnWallGlass
source/duke3d/src/game.cpp:7032
↓ 14 callersFunctionDisableInterrupts
source/audiolib/include/multivoc.h:73
↓ 14 callersFunctionDoPlayerDivePalette
source/sw/src/player.cpp:5055
↓ 14 callersFunctionDoPlayerNightVisionPalette
source/sw/src/inv.cpp:563
↓ 14 callersFunctionFindSector
source/blood/src/gameutil.cpp:73
↓ 14 callersMethodGetPosition
source/libsmackerdec/src/BitReader.cpp:50
↓ 14 callersFunctionHitscanSpriteAdjust
source/sw/src/weapon.cpp:17837
↓ 14 callersFunctionOPL3_EnvelopeKeyOn
source/blood/src/opl3.cpp:515
↓ 14 callersFunctionPlayerUpdateWeapon
source/sw/src/panel.cpp:553
↓ 14 callersFunctionVM_GetKeywordForID
source/duke3d/src/gamedef.cpp:820
↓ 14 callersFunctionenet_list_insert
source/enet/src/list.c:20
↓ 14 callersFunctiongetpatt
** Convert value at index 'idx' to a pattern */
source/lpeg/src/lptree.c:441
↓ 14 callersMethodisValid
source/duke3d/src/savegame.h:90
↓ 14 callersFunctionmap_virt_channel
source/libxmp-lite/src/virtual.c:273
↓ 14 callersFunctionmed_printcurline
source/duke3d/src/astub.cpp:11141
↓ 14 callersFunctionmove_sprite
source/sw/src/sprite.cpp:7023
↓ 14 callersFunctionnetDeinitialize
source/blood/src/network.cpp:1222
↓ 13 callersFunctionAnimSet
source/sw/src/sector.cpp:3093
↓ 13 callersFunctionCONFIG_FunctionNumToName
source/sw/src/config.cpp:134
↓ 13 callersFunctionDoBeginJump
source/sw/src/actor.cpp:866
↓ 13 callersFunctionDoFindGroundPoint
source/sw/src/weapon.cpp:12196
↓ 13 callersFunctionDoPickTarget
source/sw/src/player.cpp:1179
↓ 13 callersFunctionG_LastMapInfoIndex
source/duke3d/src/screens.h:27
↓ 13 callersFunctionMenu_AnimateChange
source/duke3d/src/menus.cpp:3866
↓ 13 callersFunctionMissileHitMatch
source/sw/src/weapon.cpp:2640
↓ 13 callersFunctionS_CheckSoundPlaying
source/duke3d/src/sounds.cpp:981
↓ 13 callersFunctionSectorLightShade
source/sw/src/light.cpp:50
↓ 13 callersFunctionTrackAddPoint
source/sw/src/track.cpp:302
↓ 13 callersMethodUnlock
source/blood/src/resource.cpp:668
↓ 13 callersFunctiondmulscale30r
source/blood/src/common_game.h:368
↓ 13 callersFunctionenet_malloc
source/enet/src/callbacks.c:37
↓ 13 callersFunctionnetResetToSinglePlayer
source/blood/src/network.cpp:174
↓ 13 callersFunctionplayerFireThing
source/blood/src/player.cpp:1720
↓ 13 callersFunctionwrand
source/blood/src/misc.cpp:114
↓ 12 callersFunctionCONTROL_GetInput
source/mact/src/control.cpp:780
↓ 12 callersFunctionCOVER_SetReverb
source/sw/src/sounds.cpp:1280
↓ 12 callersFunctionC_GetKeyword
returns: -1 on EOF or not a keyword, keyword index (==bytecode value) else
source/duke3d/src/m32def.cpp:814
↓ 12 callersFunctionChangeSpriteSect
source/blood/src/db.cpp:301
↓ 12 callersFunctionDiffuseLighting
source/sw/src/light.cpp:105
↓ 12 callersFunctionDoExpDamageTest
source/sw/src/weapon.cpp:7794
↓ 12 callersFunctionDoSoundSpotMatch
source/sw/src/sector.cpp:1300
↓ 12 callersFunctionExitMenus
source/sw/src/menus.cpp:1878
↓ 12 callersFunctionFX_Play
source/audiolib/src/fx_man.cpp:137
↓ 12 callersFunctionFX_SetVolume
source/audiolib/include/fx_man.h:93
↓ 12 callersFunctionG_GetStringTile
assign the character's tilenum
source/duke3d/src/screentext.cpp:78
↓ 12 callersFunctionG_HaveActor
source/duke3d/src/duke3d.h:157
↓ 12 callersMethodGetKeyString
source/blood/src/inifile.cpp:377
↓ 12 callersFunctionGetZRange
source/blood/src/gameutil.cpp:678
↓ 12 callersFunctionHitBreakSprite
source/sw/src/break.cpp:1051
↓ 12 callersFunctionPutPacketBuffer
source/blood/src/network.h:102
↓ 12 callersMethodRead
source/blood/src/iob.cpp:35
↓ 12 callersFunctionRetractCurWpn
source/sw/src/panel.cpp:1247
↓ 12 callersFunctionRotateVector
source/blood/src/trig.cpp:39
↓ 12 callersFunctionSW_SendMessage
source/sw/src/net.cpp:436
↓ 12 callersFunctionS_PauseSounds
source/duke3d/src/sounds.cpp:139
↓ 12 callersFunctionSetIfGreater
the point of this is to prevent re-running a function or calculation passed to potentialValue without making a new variable under each individual circ
source/duke3d/src/game.h:597
↓ 12 callersFunctionSpawnExpZadjust
source/sw/src/weapon.cpp:11719
↓ 12 callersFunctionVM_GetStruct
source/duke3d/src/gamevars.h:166
↓ 12 callersFunctionValidPtr
source/sw/src/game.cpp:410
↓ 12 callersFunctionadduserquote
source/sw/src/jplayer.cpp:218
↓ 12 callersFunctionenet_list_clear
@defgroup list ENet linked list utility functions @ingroup private @{ */
source/enet/src/list.c:13
↓ 12 callersFunctionenet_peer_reset
Forcefully disconnects a peer. @param peer peer to forcefully disconnect @remarks The foreign host represented by the peer is not notified of
source/enet/src/peer.c:373
↓ 12 callersFunctionnetWaitForEveryone
source/blood/src/network.cpp:625
↓ 12 callersFunctionpWeaponUnHideKeys
source/sw/src/panel.cpp:7073
↓ 12 callersFunctionsetsectorfield
source/tools/src/wad2map.cpp:871
↓ 12 callersFunctionwrite8
source/libxmp-lite/src/common.h:427
↓ 11 callersFunctionA_AddToDeleteQueue
source/duke3d/src/actors.cpp:637
↓ 11 callersFunctionA_MoveSector
source/duke3d/src/actors.cpp:771
↓ 11 callersFunctionA_RadiusDamage
source/duke3d/src/actors.cpp:102
↓ 11 callersFunctionAnim_Play
source/duke3d/src/anim.cpp:224
↓ 11 callersFunctionCONTROL_FreeKeyBind
source/mact/src/control.cpp:98
← previousnext →301–400 of 6,467, ranked by callers