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Functions6,467 in github.com/NBlood/NBlood

↓ 11 callersFunctionCON_GetHelp
Get help on a console command
source/sw/src/console.cpp:428
↓ 11 callersFunctionC_GetLabelNameOffset
source/duke3d/src/gamedef.cpp:1166
↓ 11 callersFunctionDoActorJump
source/sw/src/actor.cpp:683
↓ 11 callersFunctionDoPlayerMove
source/sw/src/player.cpp:2570
↓ 11 callersFunctionDoPlayerZrange
source/sw/src/player.cpp:2253
↓ 11 callersFunctionDrawStatMaskedSprite
source/blood/src/view.cpp:1032
↓ 11 callersFunctionDrawStatSprite
source/blood/src/view.cpp:1028
↓ 11 callersMethodGetKeyInt
source/blood/src/inifile.cpp:394
↓ 11 callersFunctionMenu_Text
source/duke3d/src/menus.cpp:4403
↓ 11 callersFunctionMessage
source/sw/src/jnstub.cpp:3670
↓ 11 callersFunctionP_UpdateScreenPal
source/duke3d/src/player.cpp:55
↓ 11 callersFunctionResetKeys
source/sw/src/game.cpp:1648
↓ 11 callersFunctionS_StopMusic
source/duke3d/src/sounds.cpp:362
↓ 11 callersFunctionSetSectorState
source/blood/src/triggers.cpp:117
↓ 11 callersFunctionactExplodeSprite
source/blood/src/actor.cpp:4736
↓ 11 callersFunctioncreatecat
source/lpeg/src/lptree.c:1218
↓ 11 callersFunctiondrawgradient
source/duke3d/src/m32common.cpp:65
↓ 11 callersMethodgetMarginBottom
source/duke3d/src/menus.h:338
↓ 11 callersFunctionhio_read32l
source/libxmp-lite/src/hio.c:196
↓ 11 callersFunctionpowerupActivate
source/blood/src/player.cpp:327
↓ 11 callersFunctionprintext
source/kenbuild/src/game.cpp:6391
↓ 10 callersFunctionA_DoGuts
source/duke3d/src/actors.cpp:666
↓ 10 callersFunctionC_GetManyVarsType
source/duke3d/src/m32def.cpp:1340
↓ 10 callersFunctionC_GetStructureIndexes
source/duke3d/src/gamedef.cpp:1737
↓ 10 callersFunctionCheckProximity
source/blood/src/gameutil.cpp:154
↓ 10 callersFunctionDebugWriteString
source/sw/src/game.cpp:295
↓ 10 callersFunctionDeleteSprite
source/blood/src/db.cpp:281
↓ 10 callersFunctionDemo_IsProfiling
source/duke3d/src/demo.cpp:388
↓ 10 callersFunctionDoActorFall
source/sw/src/actor.cpp:761
↓ 10 callersMethodDraw
source/blood/src/qav.cpp:64
↓ 10 callersFunctionFX_CheckMVErr
source/audiolib/include/fx_man.h:81
↓ 10 callersFunctionFX_SetReverb
source/audiolib/include/fx_man.h:97
↓ 10 callersFunctionG_FadePalette
source/duke3d/src/screens.cpp:1391
↓ 10 callersMethodGetBits
source/libsmackerdec/src/BitReader.cpp:62
↓ 10 callersFunctionGv_GetArrayAllocSize
source/duke3d/src/gamevars.cpp:571
↓ 10 callersFunctionI_AdvanceTriggerClear
source/duke3d/src/input.cpp:77
↓ 10 callersFunctionMV_SetVoiceMixMode
source/audiolib/src/multivoc.cpp:609
↓ 10 callersFunctionPanelNdxToSprite
source/sw/src/save.cpp:130
↓ 10 callersFunctionPanelSpriteToNdx
source/sw/src/save.cpp:108
↓ 10 callersFunctionPickJumpMaxSpeed
source/sw/src/ripper.cpp:905
↓ 10 callersFunctionPutPacketDWord
source/blood/src/network.h:95
↓ 10 callersFunctionRectOverlap
source/sw/src/border.cpp:224
↓ 10 callersFunctionShootableSwitch
source/sw/src/sector.cpp:1544
↓ 10 callersFunctionSopCheckKill
source/sw/src/weapon.cpp:5445
↓ 10 callersFunctionSopDamage
source/sw/src/weapon.cpp:5426
↓ 10 callersFunctionTeardownDSound
source/audiolib/src/driver_directsound.cpp:281
↓ 10 callersFunctionTileHGauge
source/blood/src/view.cpp:1050
↓ 10 callersFunctionactDropObject
source/blood/src/actor.cpp:2682
↓ 10 callersFunctionactFireThing
source/blood/src/actor.cpp:5573
↓ 10 callersFunctionchar_alnumtok
source/duke3d/src/m32def.cpp:678
↓ 10 callersFunctiongametext
source/sw/src/jplayer.cpp:77
↓ 10 callersFunctiongetsectorfield
source/tools/src/wad2map.cpp:841
↓ 10 callersFunctiongetwadindex
source/tools/src/wad2map.cpp:900
↓ 10 callersFunctionisaltok
source/duke3d/src/gamedef.cpp:1146
↓ 10 callersFunctionlevelSetupOptions
source/blood/src/levels.cpp:193
↓ 10 callersFunctionlibxmp_load_sample
source/libxmp-lite/src/sample.c:198
↓ 10 callersFunctionlibxmp_process_fx
source/libxmp-lite/src/effects.c:93
↓ 10 callersFunctionloadtile
source/sw/src/game.cpp:5817
↓ 10 callersFunctionnetSendPacketAll
source/blood/src/network.cpp:230
↓ 10 callersFunctionnetbroadcastpacket
source/sw/src/net.cpp:165
↓ 10 callersFunctionpSpawnFullScreenSpriteBox
source/sw/src/border.cpp:76
↓ 10 callersFunctionseqKill
source/blood/src/seq.cpp:362
↓ 10 callersFunctionstopinterpolation
source/sw/src/interp.cpp:56
↓ 10 callersFunctionviewLoadingScreen
source/blood/src/view.cpp:3484
↓ 9 callersFunctionActorLeaveTrack
source/sw/src/track.cpp:3126
↓ 9 callersFunctionCanGetWeapon
source/sw/src/sprite.cpp:5519
↓ 9 callersFunctionDeathString
Select death text based on ID
source/sw/src/weapon.cpp:7447
↓ 9 callersFunctionDisplayMiniBarSmString
source/sw/src/text.cpp:301
↓ 9 callersFunctionDoPlayerBeginFall
source/sw/src/player.cpp:3632
↓ 9 callersFunctionDoPlayerFall
source/sw/src/player.cpp:3668
↓ 9 callersFunctionDoPlayerResetMovement
source/sw/src/player.cpp:1302
↓ 9 callersFunctionDoPlayerSpriteThrow
source/sw/src/player.cpp:1086
↓ 9 callersMethodFocusNextItem
source/blood/src/gamemenu.cpp:410
↓ 9 callersFunctionG_FPSLimit
source/duke3d/src/game.cpp:6134
↓ 9 callersFunctionG_HandleAsync
source/blood/src/common_game.h:112
↓ 9 callersFunctionGetPacketWord
source/blood/src/network.h:114
↓ 9 callersFunctionGv_GetArrayValue
source/duke3d/src/gamevars.cpp:589
↓ 9 callersFunctionGv_SetVar
source/duke3d/src/gamevars.cpp:840
↓ 9 callersFunctionI_ReturnTriggerClear
source/duke3d/src/input.cpp:103
↓ 9 callersFunctionKillGetWeapon
source/sw/src/sprite.cpp:5403
↓ 9 callersFunctionLogError
source/libsmackerdec/src/LogError.cpp:26
↓ 9 callersFunctionMenu_RunInput_MouseReturn
source/duke3d/src/menus.cpp:5381
↓ 9 callersFunctionNet_GetPackets
source/duke3d/src/net.cpp:83
↓ 9 callersFunctionOPL3_ChannelSetupAlg
source/blood/src/opl3.cpp:829
↓ 9 callersFunctionOPL3_EnvelopeUpdateKSL
source/blood/src/opl3.cpp:357
↓ 9 callersFunctionP_QuickKill
source/duke3d/src/player.cpp:109
↓ 9 callersFunctionP_SelectNextInvItem
source/duke3d/src/player.cpp:3415
↓ 9 callersMethodPostPop
source/blood/src/gamemenu.cpp:141
↓ 9 callersFunctionPutPacketWord
source/blood/src/network.h:88
↓ 9 callersFunctionRotatePoint
source/blood/src/trig.cpp:47
↓ 9 callersFunctionSpawnBulletEject
source/blood/src/weapon.cpp:198
↓ 9 callersFunctionSpawnSwordSparks
source/sw/src/weapon.cpp:18909
↓ 9 callersFunctionTranslateSector
source/blood/src/triggers.cpp:868
↓ 9 callersFunctionWeaponLower
source/blood/src/weapon.cpp:606
↓ 9 callersFunctioncapture_aux
** Create a tree for a non-empty capture, with a body and ** optionally with an associated Lua value (at index 'labelidx' in the ** stack) */
source/lpeg/src/lptree.c:709
↓ 9 callersFunctioncreditsminitext
source/duke3d/src/menus.cpp:99
↓ 9 callersFunctionfxSpawnBlood
source/blood/src/fx.cpp:270
↓ 9 callersFunctionhio_close
source/libxmp-lite/src/hio.c:404
↓ 9 callersFunctionis_first_frame
source/libxmp-lite/src/player.c:339
↓ 9 callersFunctionlibxmp_virt_resetchannel
source/libxmp-lite/src/virtual.c:293
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