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Functions3,921 in github.com/MrAntares/roBrowserLegacy

↓ 6 callersFunctionhb
(a, b, c, mustReturnUint8Array)
src/Vendors/wasmoon-lua5.1.js:1470
↓ 6 callersMethodisFriend
* Check if a player is already a friend * * @param {string} player name * @return {boolean} is friend
src/Engine/MapEngine/Friends.js:103
↓ 6 callersFunctionisUndefined
(arg)
src/Vendors/wasmoon-lua5.1.js:706
↓ 6 callersMethodload
* Load and parse a TGA file * * @param {Uint8Array} data - TGA file buffer array
src/Loaders/Targa.js:70
↓ 6 callersMethodload
* Load a file * * @param {string} filename * @param {function} callback * @return {string|object}
src/Core/FileManager.js:382
↓ 6 callersFunctionloadLuaTable
(file_list, table_name, callback, onEnd, contextFunc)
src/DB/DBManager.js:6923
↓ 6 callersFunctionmapToScreenBound
(x, y)
src/UI/Components/Navigation/Navigation.js:795
↓ 6 callersFunctionmoveCursorTo
* Move cursor, update window value * * @param {number} index
src/UI/Components/CharSelect/CharSelectV4/CharSelectV4.js:577
↓ 6 callersFunctiononRemoveItem
* Handles clearance of variables and UI components when changing Item
src/UI/Components/EnchantGrade/EnchantGrade.js:781
↓ 6 callersMethodonRequestLeave
* Ask to leave a party (/leave)
src/Engine/MapEngine/Group.js:141
↓ 6 callersMethodparseItemLink
(itemLink)
src/DB/DBManager.js:3634
↓ 6 callersFunctionprettyZeny
* Prettify zeny : 1000000 -> 1,000,000 * * @param {number} zeny * @param {boolean} use color * @return {string}
src/UI/Components/NpcStore/NpcStore.js:632
↓ 6 callersMethodreadAsArrayBuffer
(blob)
tests/loaders/GameFile.test.js:4
↓ 6 callersFunctionreadLuaTable
src/DB/DBManager.js:7231
↓ 6 callersMethodreload
* Reload the game
src/Engine/GameEngine.js:168
↓ 6 callersMethodresize
* Resizing window
src/Renderer/Renderer.js:275
↓ 6 callersMethodsetImage
* Set an image as background * * @param {string|Array<string>} filename * @param {function} callback once the image is loaded (optional)
src/UI/Background.js:119
↓ 6 callersFunctionstart
()
src/Vendors/html2canvas.js:2231
↓ 6 callersMethodstop
* Stop rendering
src/Renderer/Renderer.js:449
↓ 6 callersFunctionuint32ToRGB
(color)
src/Utils/colors.js:7
↓ 6 callersMethodunbind
* Unbind 3D Context * * @param {object} gl context
src/Renderer/SpriteRenderer.js:510
↓ 6 callersFunctionvalidateNumber
(value, name)
applications/tools/encode/text-encoding-simple.js:1700
↓ 6 callersFunctionvalidateNumber
(value, name)
src/Vendors/iconv-lite.js:1638
↓ 5 callersFunctionAa
src/Vendors/wasmoon-lua5.1.js:1463
↓ 5 callersFunctionN
src/Vendors/wasmoon-lua5.1.js:1463
↓ 5 callersFunctionQb
(a, b)
src/Vendors/wasmoon-lua5.1.js:1655
↓ 5 callersFunction_escapeHTML
* Helper: escape HTML entities
src/UI/Components/PartyFriends/PartyFriendsV1/PartyFriendsV1.js:102
↓ 5 callersFunctionaddItem
(content, item, isinput)
src/UI/Components/Vending/Vending.js:395
↓ 5 callersMethodassertOk
(result)
src/Vendors/wasmoon-lua5.1.js:1243
↓ 5 callersFunctionboundsError
(value, length, type)
applications/tools/encode/text-encoding-simple.js:1705
↓ 5 callersFunctionboundsError
(value, length, type)
src/Vendors/iconv-lite.js:1643
↓ 5 callersFunctioncacheEffectDuration
(effectId)
src/UI/Components/Enchant/Enchant.js:644
↓ 5 callersFunctioncreate
* Jumping to Character creation window
src/UI/Components/CharSelect/CharSelectV3/CharSelectV3.js:442
↓ 5 callersFunctioncreateGrid
(width, height, fillType)
tests/util/PathFinding.test.js:11
↓ 5 callersFunctionextractChatMessage
* Extract plain chat text from the contenteditable input while preserving item links.
src/UI/Components/ChatBox/ChatBox.js:1203
↓ 5 callersFunctionfilterByGroup
* Filters the reputation entries based on the given group ID * @param {string} groupId
src/UI/Components/Reputation/Reputation.js:384
↓ 5 callersMethodfree
* Hide aura
src/Renderer/Entity/EntityAura.js:113
↓ 5 callersMethodfree
* Delete events from memory
src/Core/Events.js:100
↓ 5 callersFunctiongetBaseSlotCount
(item)
src/UI/Components/Enchant/Enchant.js:160
↓ 5 callersMethodgetDataURL
* Return a dataURI of the TGA file * * @param {string} type - Optional image content-type to output (default: image/png) * @returns {string}
src/Loaders/Targa.js:290
↓ 5 callersMethodgetFiles
* Get files from Game Data files * * @param {string[]} filenames * @param {function} callback once loaded
src/Core/Client.js:84
↓ 5 callersFunctiongetItemIndexById
* Get item index in list base on it's ID * * @param {number} item id
src/UI/Components/MakeItemSelection/ItemListWindowSelection.js:449
↓ 5 callersFunctiongetItemIndexById
* Get item index in list base on it's ID * * @param {number} item id
src/UI/Components/MakeItemSelection/ItemConvertSelection/ConvertItems.js:433
↓ 5 callersFunctiongetItemIndexById
(index)
src/UI/Components/Storage/StorageV0/Storage.js:420
↓ 5 callersFunctiongetItemIndexById
(index)
src/UI/Components/Storage/StorageV3/Storage.js:529
↓ 5 callersMethodgetQuestInfo
* Get Quest Info by ID * * @param {integer} questID (quest id) * * @author alisonrag
src/DB/DBManager.js:3146
↓ 5 callersMethodgetRef
(index)
src/Vendors/wasmoon-lua5.1.js:2034
↓ 5 callersFunctiongetSkillById
(id)
src/UI/Components/SkillList/SkillListV0/SkillListV0.js:791
↓ 5 callersFunctiongetSlotValue
(item, slotNum)
src/UI/Components/Enchant/Enchant.js:143
↓ 5 callersFunctionheuristic
(x1, y1, x2, y2)
src/UI/Components/Navigation/PathFindingWorker.js:35
↓ 5 callersFunctionhex
(x)
src/Vendors/spark-md5.min.js:1
↓ 5 callersFunctionhideClass
src/UI/Components/PartyFriends/PartyFriendsV1/PartyFriendsV1.js:1308
↓ 5 callersMethodindex
(funcPointer)
src/Vendors/wasmoon-lua5.1.js:145
↓ 5 callersMethodisShield
* is shield checking * * @param {integer} id * @return {boolean} is shield? * * @author MrUnzO
src/DB/DBManager.js:1457
↓ 5 callersFunctionjb
src/Vendors/wasmoon-lua5.1.js:1482
↓ 5 callersFunctionloadItemIcon
(target, itemId, isIdentified)
src/UI/Components/Enchant/Enchant.js:738
↓ 5 callersMethodlua_pop
(L, n)
src/Vendors/wasmoon-lua5.1.js:1952
↓ 5 callersFunctionm
(t, B, k, w, v)
src/Vendors/wasmoon-lua5.1.js:1634
↓ 5 callersFunctionoa
src/Vendors/wasmoon-lua5.1.js:1456
↓ 5 callersMethodonFocusEnd
* Lost focus on entity
src/Controls/EntityControl.js:365
↓ 5 callersFunctiononHideContRefineButtons
* Handles hiding all buttons used in Continous Refine
src/UI/Components/Refine/Refine.js:1389
↓ 5 callersFunctiononRemoveItem
* Handles clearance of variables and UI components when changing Item
src/UI/Components/Refine/Refine.js:934
↓ 5 callersFunctiononResize
* Resizing window * * @param {Element} ui element
src/UI/Components/NpcStore/NpcStore.js:853
↓ 5 callersMethodplay
* Play a sound attached to an entity * * @param {string} sound name * @param {number} action id * @param {number} animation id
src/Renderer/Entity/EntitySound.js:33
↓ 5 callersMethodposition
()
src/UI/GUIComponent.js:1175
↓ 5 callersFunctionqa
src/UI/Components/Intro/Preferences.js:37
↓ 5 callersFunctionreadSubBlocks
()
src/Vendors/libgif.js:209
↓ 5 callersMethodremove
* Remove an effect * * @param {effect} * @param {mixed} effect owner ID
src/Renderer/EffectManager.js:1185
↓ 5 callersMethodrenderAll
(gl, modelView, projection, fog, tick)
src/Renderer/Effects/SnowWeather.js:166
↓ 5 callersFunctionresize
* Resize the content * * @param {Element} content * @param {number} height
src/UI/Components/NpcStore/NpcStore.js:843
↓ 5 callersFunctionresolve
()
src/Vendors/jquery-1.9.1.js:2012
↓ 5 callersFunctionsetClickLock
()
src/UI/Components/JoystickUI/JoystickButtonInput.js:21
↓ 5 callersMethodsetPercent
* Adding progress bar to background * * @param {number} percent
src/UI/Background.js:280
↓ 5 callersMethodsetmsg
(homId, str)
src/Core/AIDriver.js:27
↓ 5 callersFunctionthreadRedirect
(type)
src/UI/Components/GrfViewer/GrfViewer.js:999
↓ 5 callersFunctiontoPX
( attribute, val )
src/Vendors/html2canvas.js:78
↓ 5 callersFunctiontrigger
* Trigger an event * * @param {string} eventname * @param {mixed...}
src/Core/FileSystem.js:235
↓ 5 callersFunctiontryLoadLuaAliases
* Attempt to load files sequentially (Recursive - Fallback). * Stop immediately on the first success. * * @param {Function} loaderFunc * @para
src/DB/DBManager.js:5000
↓ 5 callersFunctionupdateCharacter
* Update character hairstyle and haircolor * * @param {string} type (head or headpalette) * @param {number} increment (-1 or +1)
src/UI/Components/CharCreate/CharCreatev4/CharCreatev4.js:458
↓ 5 callersFunctionupdateSelection
()
src/UI/Components/JoystickUI/JoystickSelectionUI.js:116
↓ 5 callersFunctionupdateWarlockSpheres
(entity)
src/Engine/MapEngine/Entity.js:2324
↓ 5 callersFunctionwithProgress
(fn, draw)
src/Vendors/libgif.js:829
↓ 4 callersFunctionEb
(a)
src/Vendors/wasmoon-lua5.1.js:1565
↓ 4 callersFunctionHb
(a, b, c)
src/Vendors/wasmoon-lua5.1.js:1566
↓ 4 callersFunctionLb
(a, b, c)
src/Vendors/wasmoon-lua5.1.js:1568
↓ 4 callersFunctionMa
(a)
src/Vendors/wasmoon-lua5.1.js:1455
↓ 4 callersFunctionSizzle
( selector, context, results, seed )
src/Vendors/jquery-1.9.1.js:3891
↓ 4 callersFunctionTriple
()
src/Loaders/GrannyModel.js:574
↓ 4 callersFunction_createButton
* Create a button with data-attributes for parseHTML to process * @param {string} name - button name (ex: 'ok', 'cancel') * @param {function} onCl
src/UI/UIManager.js:36
↓ 4 callersFunction_escapeHTML
(text)
src/UI/Components/SkillList/SkillList/SkillList.js:27
↓ 4 callersFunction_makeDraggable
* Make a sub-window element draggable by its handle
src/UI/Components/NpcStore/NpcStore.js:103
↓ 4 callersFunction_root
* Helper: query inside shadow root
src/UI/Components/Rodex/ReadRodex.js:42
↓ 4 callersFunctionadd
( key, value )
src/Vendors/jquery-1.9.1.js:7338
↓ 4 callersMethodadd
* Add Damage to the scene * * @param {number} damage * @param {Entity} entity to receive the damage * @param {number} tick * @param {nu
src/Renderer/Effects/Damage.js:265
↓ 4 callersFunctionadd32
(a,b)
src/Vendors/spark-md5.min.js:1
↓ 4 callersFunctionaddFiles
* Add files to the list and update UI
src/UI/Components/Intro/Intro.js:408
↓ 4 callersMethodafterRender
(gl)
src/Renderer/Effects/Tiles.js:116
↓ 4 callersFunctionanswer
(result)
src/Engine/MapEngine/Guild.js:787
↓ 4 callersFunctionbitsToNum
(ba)
src/Vendors/libgif.js:71
↓ 4 callersFunctionblitBuffer
(src, dst, offset, length)
applications/tools/encode/text-encoding-simple.js:1801
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