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github.com/MrAntares/roBrowserLegacy
/ functions
Functions
3,921 in github.com/MrAntares/roBrowserLegacy
⨍
Functions
3,921
◇
Types & classes
288
↓ 9 callers
Function
_setElementClass
* Set element class based on property value
src/UI/Components/Sense/Sense.js:100
↓ 9 callers
Method
afterRenderPass
* Cleans up bindings
src/Renderer/Effects/PostProcess.js:103
↓ 9 callers
Function
c
(m)
src/Vendors/wasmoon-lua5.1.js:1468
↓ 9 callers
Method
clean
* Remove Entity's attached GUI
src/Renderer/Entity/Entity.js:353
↓ 9 callers
Method
click
(fn)
src/UI/GUIComponent.js:1250
↓ 9 callers
Function
createAsyncImage
* Async image create helper
src/UI/Components/MiniMap/MiniMap/MiniMap.js:81
↓ 9 callers
Function
createAsyncImage
* Async image create helper
src/UI/Components/MiniMap/MiniMapV2/MiniMapV2.js:83
↓ 9 callers
Function
createAsyncImage
* Async image create helper
src/UI/Components/Navigation/Navigation.js:35
↓ 9 callers
Function
createBuffer
(length)
applications/tools/encode/text-encoding-simple.js:241
↓ 9 callers
Function
createBuffer
(length)
src/Vendors/iconv-lite.js:237
↓ 9 callers
Method
decodeHeader
* Decode only the header * * @param {Uint8Array} buf * @param {number} len
src/Loaders/GameFileDecrypt.js:244
↓ 9 callers
Function
executeFlag
(value)
src/UI/Components/ShortCuts/ShortCuts.js:391
↓ 9 callers
Method
getActualType
* Simple method to get the current cursor type * * @return {number} Cursor.ACTION.*
src/UI/CursorManager.js:184
↓ 9 callers
Method
getBodyPath
* @return {string} path to body sprite/action * @param {number} id entity * @param {boolean} sex * @param {number} alternative sprite * @r
src/DB/DBManager.js:1182
↓ 9 callers
Function
getCSSInt
(element, attribute)
src/Vendors/html2canvas.js:870
↓ 9 callers
Method
getItemIdfromBase
* Returns the item ID associated with a given base item. * * @param {string} baseItem - The base item to get the ID for. * @return {number} T
src/DB/DBManager.js:2692
↓ 9 callers
Method
getType
(index)
src/Vendors/wasmoon-lua5.1.js:900
↓ 9 callers
Function
randRange
(min, max)
src/Renderer/Effects/Level99Bubble.js:85
↓ 9 callers
Method
register
* Register module in pass priority order and init * @param {ShaderModule} module - Post Process Modular effect. * @param {WebGLRenderingContext}
src/Renderer/Effects/PostProcess.js:27
↓ 9 callers
Method
setProgress
* MapLoader update progress * * @param {number} percent
src/Loaders/MapLoader.js:132
↓ 9 callers
Method
width
()
src/UI/GUIComponent.js:1182
↓ 8 callers
Function
_hideAll
* Helper to show/hide elements by selector
src/UI/Components/NpcStore/NpcStore.js:310
↓ 8 callers
Function
_root
* Helper: query inside shadow root
src/UI/Components/PartyFriends/PartyHelper/PartyHelper.js:43
↓ 8 callers
Function
add_path
* calculate cost for the specified position * * @param {Uint32Array} heap * @param {number} x * @param {number} y * @param {number} dist *
src/Utils/PathFinding.js:149
↓ 8 callers
Function
assert
* Support testing using an element * @param {Function} fn Passed the created div and expects a boolean result
src/Vendors/jquery-1.9.1.js:3878
↓ 8 callers
Function
checkX
(val)
src/UI/UIComponent.js:623
↓ 8 callers
Function
checkY
(val)
src/UI/UIComponent.js:630
↓ 8 callers
Method
decodeFull
* Decode the whole file * * @param {Uint8Array} buf * @param {number} len * @param {number} entry_len
src/Loaders/GameFileDecrypt.js:203
↓ 8 callers
Function
defineBigIntMethod
(fn)
applications/tools/encode/text-encoding-simple.js:1832
↓ 8 callers
Function
defineBigIntMethod
(fn)
src/Vendors/iconv-lite.js:1775
↓ 8 callers
Method
init
* Initialize Game
src/Engine/GameEngine.js:122
↓ 8 callers
Method
isIndoor
* Indoor checking * * @param {string} map name * @return {boolean} is indoor? * * @author MrUnzO
src/DB/DBManager.js:3123
↓ 8 callers
Function
loadLuaValue
* Extracts a variable from a Lua file and converts it to a JavaScript value * @param {String} file_path - Path to the Lua file * @param {String} v
src/DB/DBManager.js:7030
↓ 8 callers
Function
moveCursorTo
* Move cursor, update window value * * @param {number} index
src/UI/Components/CharSelect/CharSelectV2/CharSelectV2.js:626
↓ 8 callers
Function
moveCursorTo
* Move cursor, update window value * * @param {number} index
src/UI/Components/CharSelect/CharSelectV3/CharSelectV3.js:624
↓ 8 callers
Method
offset
()
src/UI/GUIComponent.js:1158
↓ 8 callers
Method
onRemove
()
src/UI/Components/Achievement/Achievement.js:148
↓ 8 callers
Function
rand
(min, max)
src/Renderer/Effects/QuadHorn.js:40
↓ 8 callers
Function
refreshUI
()
src/UI/Components/Enchant/Enchant.js:1359
↓ 8 callers
Method
remove
* Remove Entity from screen (die, spam, etc.) * * @param {number} type * @return {boolean} removed immediatly ?
src/Renderer/Entity/Entity.js:382
↓ 8 callers
Method
render
* Rendering Room * * @param {mat4} matrix
src/Renderer/Entity/EntityRoom.js:126
↓ 8 callers
Function
setClickInterval
()
src/UI/Components/JoystickUI/JoystickSelectionUI.js:24
↓ 8 callers
Method
update
* Move particle in a rectangle * * @param {number} time elapsed * @param {number} x * @param {number} y * @param {number} width * @p
src/UI/Components/Intro/Particle.js:169
↓ 8 callers
Function
updateBackground
()
src/UI/UIComponent.js:807
↓ 7 callers
Function
$a
src/Vendors/wasmoon-lua5.1.js:1466
↓ 7 callers
Function
Ab
(a, b)
src/Vendors/wasmoon-lua5.1.js:1566
↓ 7 callers
Function
Cb
(a)
src/Vendors/wasmoon-lua5.1.js:1565
↓ 7 callers
Function
_root
* Helper: query inside shadow root
src/UI/Components/Rodex/Rodex.js:79
↓ 7 callers
Function
addSlider
(labelText, min, max, step, value, onChange)
src/Renderer/Effects/Level99Bubble.js:560
↓ 7 callers
Function
advanceVisualSeed
()
src/UI/Components/PincodeWindow/PincodeWindow.js:93
↓ 7 callers
Method
appendTo
(target)
src/UI/GUIComponent.js:1229
↓ 7 callers
Function
b
(c, d)
src/Vendors/wasmoon-lua5.1.js:1695
↓ 7 callers
Method
bind3DContext
* Initialize 3D Context * * @param {object} gl context * @param {mat4} modelView * @param {mat4} projection * @param {object} fog struc
src/Renderer/SpriteRenderer.js:462
↓ 7 callers
Function
bindChange
(selector, handler)
src/UI/Components/ShortCutOption/ShortCutOption.js:97
↓ 7 callers
Function
buildMinimalTGA
* Build a synthetic TGA binary. * Header: 18 bytes, then width*height*pixelSize pixel data.
tests/loaders/Targa.test.js:8
↓ 7 callers
Function
createPositionalPseudo
( fn )
src/Vendors/jquery-1.9.1.js:4487
↓ 7 callers
Function
db
(...a)
src/Vendors/wasmoon-lua5.1.js:1467
↓ 7 callers
Method
doString
(script)
src/Vendors/wasmoon-lua5.1.js:2369
↓ 7 callers
Function
getKey
(x, y)
src/UI/Components/Navigation/PathFindingWorker.js:30
↓ 7 callers
Method
isFullScreen
* Check if roBrowser is in FullScreen * @returns {boolean} is in fullscreen
src/Core/Context.js:24
↓ 7 callers
Method
load
* Show aura
src/Renderer/Entity/EntityAura.js:56
↓ 7 callers
Function
makeImageData
(width, height, pixels)
tests/util/Texture.test.js:53
↓ 7 callers
Function
mockCanvas
(w, h)
tests/util/Texture.test.js:65
↓ 7 callers
Function
moveCursorTo
* Move cursor, update window value * * @param {number} index
src/UI/Components/CharSelect/CharSelect/CharSelect.js:385
↓ 7 callers
Function
moveToDirectory
* Move to a path * * @param {string} path to move * @param {boolean} save in history
src/UI/Components/GrfViewer/GrfViewer.js:284
↓ 7 callers
Method
onFocus
* Focus the entity
src/Controls/EntityControl.js:262
↓ 7 callers
Method
setMap
* Load a map * * @param {string} mapname to load
src/Renderer/MapRenderer.js:115
↓ 7 callers
Method
setTimeout
(timeout)
src/Vendors/wasmoon-lua5.1.js:1221
↓ 7 callers
Function
show
src/UI/Components/PartyFriends/PartyHelper/PartyHelper.js:275
↓ 7 callers
Method
stateToThread
(L)
src/Vendors/wasmoon-lua5.1.js:1113
↓ 7 callers
Function
swap
(b, n, m)
applications/tools/encode/text-encoding-simple.js:588
↓ 7 callers
Function
swap
(b, n, m)
src/Vendors/iconv-lite.js:580
↓ 7 callers
Method
updateHeaderAndView
()
src/UI/Components/Achievement/Achievement.js:169
↓ 7 callers
Function
writeFixedStr
* Helper: write a null-terminated string of fixed length.
tests/loaders/World.test.js:7
↓ 6 callers
Function
Buffer2
(arg, encodingOrOffset, length)
applications/tools/encode/text-encoding-simple.js:249
↓ 6 callers
Function
Buffer2
(arg, encodingOrOffset, length)
src/Vendors/iconv-lite.js:245
↓ 6 callers
Function
Ub
src/Vendors/wasmoon-lua5.1.js:1656
↓ 6 callers
Function
UpdateGeneric
* Update Generic function to load hats, weapons and shields * * @param {string} type - weapon / shield / etc * @param {string} method from DB to
src/Renderer/Entity/EntityView.js:608
↓ 6 callers
Function
_escapeHTML
* Helper: escape HTML
src/UI/Components/NpcStore/NpcStore.js:134
↓ 6 callers
Function
_root
* Helper: query inside shadow root
src/UI/Components/VendingReport/VendingReport.js:61
↓ 6 callers
Function
_showAll
(root, selector)
src/UI/Components/NpcStore/NpcStore.js:316
↓ 6 callers
Method
add
* Add GUI to html
src/Renderer/Entity/EntityDisplay.js:147
↓ 6 callers
Function
buildMinimalACT
* Build a synthetic ACT v2.5 binary. * * Layout: * "AC"(2) + minor(1) + major(1) * actionCount(2) + 10 unknown bytes * Per action: ani
tests/loaders/Action.test.js:30
↓ 6 callers
Function
buildMinimalRSW
* Build a synthetic RSW v2.1 binary (based on ma_zif01 values). * * Layout: * "GRSW"(4) + major(1) + minor(1) * ini(40) + gnd(40) + gat(40
tests/loaders/World.test.js:26
↓ 6 callers
Function
buildMinimalSPR
* Build a synthetic SPR v2.1 binary. * Based on real SPR structure: "SP"(2) + minor(1) + major(1) + indexed_count(2) + rgba_count(2) * Per indexed
tests/loaders/Sprite.test.js:38
↓ 6 callers
Method
createFbo
* Creates or validates an existing FBO by comparing dimensions. * @param {WebGLRenderingContext} gl * @param {number} width - Desired width *
src/Renderer/Effects/PostProcess.js:238
↓ 6 callers
Function
d
(m)
src/Vendors/wasmoon-lua5.1.js:1575
↓ 6 callers
Method
dequeue
()
src/UI/Components/Navigation/PathFindingWorker.js:20
↓ 6 callers
Method
detach
()
src/UI/GUIComponent.js:1224
↓ 6 callers
Function
formatDatetime
* Format delay date time
src/UI/Components/CharSelect/CharSelectV2/CharSelectV2.js:466
↓ 6 callers
Function
formatDatetime
* Format delay date time
src/UI/Components/CharSelect/CharSelectV3/CharSelectV3.js:464
↓ 6 callers
Function
genericCanvasDown
* Generic method to handle mousedown on canvas * * @param {number} value to move
src/UI/Components/CharSelect/CharSelectV3/CharSelectV3.js:414
↓ 6 callers
Method
getAchievementTable
()
src/DB/DBManager.js:882
↓ 6 callers
Method
getCellType
* Return cell type * * @param {number} x * @param {number} y * @return {number} cell type
src/Renderer/Map/Altitude.js:98
↓ 6 callers
Function
getItemDisplayName
(itemId, fallback)
src/UI/Components/Enchant/Enchant.js:785
↓ 6 callers
Method
getPetHungryState
* Get Pet Hungry state * * @param {integer} hunger * @return {integer} hunger state * * @author MrUnzO
src/DB/DBManager.js:2978
↓ 6 callers
Method
getPetTalkNumber
* Get Pet talk number message (for send to server to distribute) * * @param {integer} job (mob id) * @param {integer} action * @param {int
src/DB/DBManager.js:3111
↓ 6 callers
Function
getPlayerPosition
* Get the current player position
src/UI/Components/Navigation/Navigation.js:232
↓ 6 callers
Function
getSkillById
(id)
src/UI/Components/SkillList/SkillList/SkillList.js:946
↓ 6 callers
Function
getText
(textbook)
src/UI/Components/MakeReadBook/MakeReadBook.js:311
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