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Functions3,921 in github.com/MrAntares/roBrowserLegacy

↓ 1,293 callersMethodaddEventListener
* Once the item in cache is load, execute all callback * * @param mixed data
src/Core/MemoryItem.js:73
↓ 780 callersMethodgetRoot
* Get the root element of the component.
src/UI/GUIComponent.js:134
↓ 673 callersMethodpush
(pushMethod)
src/Vendors/wasmoon-lua5.1.js:117
↓ 657 callersMethodremove
* Remove background * * @param {function} callback once the overlay hide the window (optional)
src/UI/Background.js:252
↓ 591 callersMethodgetMessage
* Get a message from msgstringtable * * @param {number} message id * @param {string} optional string to show if the text isn't defined * @
src/DB/DBManager.js:2517
↓ 466 callersMethodloadFile
* Get and load a file from Game Data files * * @param {string} filename * @param {function} onload * @param {function} onerror * @param
src/Core/Client.js:115
↓ 371 callersMethodadd
* Find an Entity and return its index * * @param {number} gid * @param {number} itemid * @param {boolean} identify * @param {number} co
src/Renderer/ItemObject.js:35
↓ 329 callersMethodcall
(funcPointer)
src/Vendors/wasmoon-lua5.1.js:133
↓ 326 callersMethodappend
* Add the component to the DOM. * Equivalent to UIComponent.prototype.append(). * * @param {HTMLElement|string} [target] - Target element. De
src/UI/GUIComponent.js:206
↓ 298 callersMethodget
* Get a file * * @param {string} filename * @param {function} callback
src/Core/FileManager.js:199
↓ 181 callersFunctionDJP
( isHuman, isDoram, isNoviceClass, isFirstClass, isSecondClass, isThirdClass, isFourthClass, i
src/DB/Jobs/JobPropertyTable.js:22
↓ 178 callersMethodset
* Initialized Entity data
src/Renderer/Entity/Entity.js:159
↓ 173 callersMethodsave
* Save the camera settings
src/Renderer/Camera.js:172
↓ 153 callersMethodupdate
* Update the camera * * @param {number} tick
src/Renderer/Camera.js:485
↓ 136 callersMethodaddComponent
* Store a component in the manager * * @param {UIComponent} component object
src/UI/UIManager.js:112
↓ 130 callersFunctionJ
(a)
src/Vendors/wasmoon-lua5.1.js:1456
↓ 128 callersMethodgetContext
* Get back WebGL Context
src/Renderer/Renderer.js:260
↓ 128 callersMethodtoggle
()
src/UI/Components/Achievement/Achievement.js:154
↓ 122 callersMethodmatch
(keyId)
src/Controls/BattleMode.js:45
↓ 119 callersMethodcwrap
(name, returnType, argTypes)
src/Vendors/wasmoon-lua5.1.js:2045
↓ 117 callersFunctionjQuery
( selector, context )
src/Vendors/jquery-1.9.1.js:60
↓ 112 callersMethoddraggable
* Make the component draggable. * Equivalent to UIComponent.prototype.draggable(). * * @param {string|HTMLElement} [handle] - CSS selector or
src/UI/GUIComponent.js:508
↓ 106 callersFunctionduplicateEntry
(origin)
src/DB/Skills/SkillTreeView.js:1652
↓ 103 callersMethodfocus
* Focus the UI (bring to top of other components). * Equivalent to UIComponent.prototype.focus().
src/UI/GUIComponent.js:316
↓ 92 callersMethodcss
(prop, value)
src/UI/GUIComponent.js:1138
↓ 90 callersFunctionduplicateEntry
(origin)
src/DB/Jobs/JobHitSoundTable.js:185
↓ 90 callersMethodgetItemInfo
* Get back informations from id * * @param {number} item id * @return {object} item
src/DB/DBManager.js:2284
↓ 89 callersMethodgetItemName
* Get full item name * * @param {object} item - The item object containing details about the item. * @param {object} [options] - Optional par
src/DB/DBManager.js:2334
↓ 89 callersMethodprepare
* Build the Shadow DOM, inject CSS, call init(), set up * mouse intersection and touch handling. * Equivalent to UIComponent.prototype.prepare()
src/UI/GUIComponent.js:143
↓ 86 callersFunctionduplicateEntry
(origin)
src/DB/Jobs/PalNameTable.js:208
↓ 86 callersFunctionduplicateEntry
(origin)
src/DB/Jobs/JobNameTable.js:222
↓ 85 callersMethodtoString
()
src/Vendors/iconv-lite.js:1565
↓ 81 callersMethodsetType
* Change cursor action * * @param {number} type - Cursor.ACTION.* * @param {boolean} norepeat - repeat animation ? * @param {number} anima
src/UI/CursorManager.js:161
↓ 80 callersMethodhide
()
src/UI/GUIComponent.js:1201
↓ 73 callersMethodfind
(selector)
src/UI/GUIComponent.js:1240
↓ 72 callersMethodcreate
(options = {})
src/Vendors/wasmoon-lua5.1.js:2313
↓ 68 callersMethodshowMessageBox
* Show a message box to the user * * @param {string} message to show * @param {string} button name * @param {function} callback once the b
src/UI/UIManager.js:224
↓ 67 callersFunctionu
(a, b)
src/Vendors/wasmoon-lua5.1.js:1450
↓ 65 callersMethodeach
(fn)
src/UI/GUIComponent.js:1246
↓ 64 callersMethodon
* Enable event type. Only 'keydown' is supported (same as UIComponent). * @param {string} type
src/UI/GUIComponent.js:417
↓ 63 callersMethodbind
* Bind an event * * @param {string} eventname * @param {function} callback
src/Core/FileSystem.js:247
↓ 63 callersMethodcreate
* Create a room * * @param {string} room title * @param {id} target id * @param {const} Room.Type constant * @param {bool} is clickable
src/Renderer/Entity/EntityRoom.js:57
↓ 63 callersMethodstop
* Stop particles
src/UI/Components/Intro/Particle.js:75
↓ 59 callersMethodspam
* Spam an effect to the scene * * @param {object} Effect initial parameters { * @param effectId {number} effect id * @param ownerA
src/Renderer/EffectManager.js:528
↓ 58 callersMethodshow
()
src/UI/GUIComponent.js:1196
↓ 53 callersMethodrender
* Render particles
src/UI/Components/Intro/Particle.js:82
↓ 52 callersFunctionC
(a)
src/Vendors/wasmoon-lua5.1.js:1460
↓ 50 callersMethodis
(selector)
src/UI/GUIComponent.js:1189
↓ 35 callersMethodcreateShaderProgram
(gl)
src/Renderer/Effects/Tiles.js:43
↓ 35 callersMethodget
(name)
src/Vendors/wasmoon-lua5.1.js:1392
↓ 35 callersFunctiongetRandomIntInclusive
(min, max)
src/Renderer/Effects/TwoDEffect.js:6
↓ 35 callersMethodset
(name, value, options)
src/Vendors/wasmoon-lua5.1.js:1398
↓ 34 callersMethodrunWithDepth
* Executes a render block with an isolated depth state. * * Temporarily overrides depth test, depth write mask, and depth correction * flags,
src/Renderer/SpriteRenderer.js:548
↓ 33 callersFunctionrandBetween
(minimum, maximum)
src/Renderer/Effects/ThreeDEffect.js:9
↓ 33 callersMethodstop
* Stop the BGM
src/Audio/BGM.js:160
↓ 32 callersMethodsend
* @param {ArrayBuffer} buffer
src/Network/SocketHelpers/NodeSocket.js:59
↓ 32 callersMethodsetTimeout
* Alias for setTimeout using the rendering loop getting * bad performances. * * @param {function} callback * @param {number} delay * @r
src/Core/Events.js:39
↓ 32 callersMethodshowPromptBox
* Prompt a message to the user * * @param {string} message to show * @param {string} button ok * @param {string} button cancel * @param
src/UI/UIManager.js:271
↓ 31 callersMethodbind2DContext
* Prepare to render on 2D context. * * @param {object} ctx canvas context * @param {number} x position * @param {number} y position
src/Renderer/SpriteRenderer.js:524
↓ 31 callersMethodmountFile
(path, content)
src/Vendors/wasmoon-lua5.1.js:2343
↓ 31 callersMethodunmountFile
(path)
src/Vendors/wasmoon-lua5.1.js:2366
↓ 30 callersMethodclose
()
src/Vendors/wasmoon-lua5.1.js:1202
↓ 30 callersMethodgetCartPath
* @param {number} cart id
src/DB/DBManager.js:2119
↓ 29 callersFunction__commonJS
(cb, mod)
applications/tools/encode/text-encoding-simple.js:3
↓ 29 callersFunction__commonJS
(cb, mod)
src/Vendors/iconv-lite.js:4
↓ 29 callersMethoddoFile
(filename)
src/Vendors/wasmoon-lua5.1.js:2373
↓ 29 callersMethodinit
* Initialize player * Fixed a known bug
src/Audio/BGM.js:38
↓ 29 callersMethodsort
()
src/UI/Components/Navigation/PathFindingWorker.js:24
↓ 29 callersMethodtext
(val)
src/UI/GUIComponent.js:1254
↓ 28 callersMethodget
* Get an attachment * * @param {mixed} unique id
src/Renderer/Entity/EntityAttachments.js:125
↓ 28 callersMethodgetCellHeight
* Return cell height * * @param {number} x * @param {number} y * @return {number} height
src/Renderer/Map/Altitude.js:109
↓ 28 callersMethodopen
* Open a targa file using XHR, be aware with Cross Domain files... * * @param {string} path - Path of the filename to load * @param {function
src/Loaders/Targa.js:49
↓ 27 callersMethodload
* Load the audio file * * @param {string} url (HTTP / DATA URI or BLOB)
src/Audio/BGM.js:126
↓ 26 callersFunction_root
* Helper: query inside shadow root
src/UI/Components/Guild/Guild.js:72
↓ 26 callersMethoddoStringSync
(script)
src/Vendors/wasmoon-lua5.1.js:2376
↓ 26 callersFunctionduplicateEntry
(origin)
src/DB/Jobs/AllMountTable.js:170
↓ 26 callersFunctionduplicateEntry
(origin)
src/DB/Jobs/WeaponAction.js:320
↓ 26 callersMethodpop
(count = 1)
src/Vendors/wasmoon-lua5.1.js:1117
↓ 26 callersMethodstartOrRestart
* Start snow for an owner, or reuse/restart an existing one. * * Matches the official client behavior: don't restart while the previous * sno
src/Renderer/Effects/SnowWeather.js:142
↓ 25 callersMethodgetEquipmentVersion
()
src/UI/UIVersionManager.js:83
↓ 25 callersMethodrotate
* Rotate the camera * * @param {boolean} active - is mouse down ?
src/Renderer/Camera.js:308
↓ 25 callersMethodtoString
()
applications/tools/encode/text-encoding-simple.js:1627
↓ 24 callersFunctionbindChange
(selector, handler)
src/UI/Components/GraphicsOption/GraphicsOption.js:80
↓ 24 callersFunctiong
(a)
src/Vendors/wasmoon-lua5.1.js:1456
↓ 24 callersFunctionh2clog
(a)
src/Vendors/html2canvas.js:26
↓ 24 callersFunctionpad
(n, w)
src/Engine/MapEngine/Main.js:893
↓ 23 callersFunction_root
* Helper: query inside shadow root
src/UI/Components/CashShop/CashShop.js:119
↓ 23 callersFunction_root
()
src/UI/Components/Enchant/Enchant.js:34
↓ 23 callersFunctiondone
( status, nativeStatusText, responses, headers )
src/Vendors/jquery-1.9.1.js:7991
↓ 23 callersFunctionget_canvas_scale
()
src/Vendors/libgif.js:892
↓ 22 callersFunctionduplicateEntry
(origin)
src/DB/Jobs/WeaponJobTable.js:22
↓ 22 callersMethodgetValue
(index, options = {})
src/Vendors/wasmoon-lua5.1.js:1031
↓ 22 callersFunctionloadTable
* Load TXT table * * @param {string} filename to load * @param {string} item separator character * @param {number} size of each group * @par
src/DB/DBManager.js:4071
↓ 22 callersMethodoff
* Disable event type. * @param {string} type
src/UI/GUIComponent.js:427
↓ 22 callersMethodpushValue
(target, options = {})
src/Vendors/wasmoon-lua5.1.js:933
↓ 22 callersMethodrender
(gl, tick)
src/Renderer/Effects/Tiles.js:133
↓ 22 callersMethodresize
* Resize the background
src/UI/Background.js:102
↓ 22 callersFunctionsp
(n)
src/Engine/MapEngine/Main.js:890
↓ 21 callersFunction_root
* Helper: query inside shadow root
src/UI/Components/Mail/Mail.js:74
↓ 21 callersFunctiondecodeLuaString
src/DB/DBManager.js:5609
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