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Functions3,921 in github.com/MrAntares/roBrowserLegacy

↓ 21 callersMethodinit
* Initialize Metaling
src/UI/Components/Error/Error.js:22
↓ 21 callersMethodread
()
src/Vendors/wasmoon-lua5.1.js:255
↓ 21 callersFunctionrenderElement
(el, parentStack)
src/Vendors/html2canvas.js:1846
↓ 21 callersMethodsearch
* Apply a regex on fileList to search a file * * @param regex * @param callback
src/Core/Client.js:158
↓ 21 callersMethodtrigger
(eventName)
src/UI/GUIComponent.js:1235
↓ 20 callersFunctionV
(a, b, c, d)
src/Vendors/wasmoon-lua5.1.js:1544
↓ 20 callersFunction_root
* Helper: query inside shadow root
src/UI/Components/ChatBox/ChatBox.js:98
↓ 20 callersMethodgetComponent
* Get component stored in manager * * @param {string} component name * @return {UIComponent} object
src/UI/UIManager.js:128
↓ 20 callersMethodplay
* Play the audio file specify * * @param {string} filename
src/Audio/BGM.js:93
↓ 20 callersMethodprocessDataAttrs
* Process legacy data-* attributes on a single DOM element. * Handles: data-background, data-hover, data-down, data-active, data-text, data-preload
src/UI/GUIComponent.js:942
↓ 20 callersFunctionq
src/UI/Components/Intro/Preferences.js:36
↓ 19 callersMethodclearTimeout
* Alias for clearTimeout * Remove an event pre-registered * * @param {?} event unique id
src/Core/Events.js:63
↓ 19 callersMethodsave
* Save value in storage * * @param {string} key * @param {object} value to store
src/Core/Preferences.js:74
↓ 19 callersMethodsetQuake
* Set screen quake * * @param {number} Start tick * @param {number} Duration * @param {number} X axis amount * @param {number} Y axis a
src/Renderer/Camera.js:207
↓ 18 callersFunctioncheckOffset
(offset, ext, length)
applications/tools/encode/text-encoding-simple.js:1050
↓ 18 callersFunctioncheckOffset
(offset, ext, length)
src/Vendors/iconv-lite.js:1031
↓ 18 callersFunctionensureGroup
src/DB/DBManager.js:5630
↓ 18 callersFunctionhide
src/UI/Components/PartyFriends/PartyHelper/PartyHelper.js:279
↓ 18 callersMethodremoveComponents
* Remove all components in screen
src/UI/UIManager.js:144
↓ 17 callersFunction_root
* Helper: query inside shadow root
src/UI/Components/LaphineSys/LaphineSys.js:48
↓ 17 callersFunction_root
* Helper: query inside shadow root
src/UI/Components/PartyFriends/PartyFriendsV1/PartyFriendsV1.js:95
↓ 17 callersFunction_root
* Helper: query inside shadow root
src/UI/Components/Refine/Refine.js:167
↓ 17 callersFunction_root
* Helper: query inside shadow root
src/UI/Components/LaphineUpg/LaphineUpg.js:49
↓ 17 callersMethodisEditableFocused
* Check if an editable element is focused. * @returns {boolean}
src/UI/GUIComponent.js:460
↓ 17 callersMethodloadFiles
* Get and load files from Game Data files * * @param {string[]} filenames * @param {function} callback once loaded
src/Core/Client.js:129
↓ 16 callersMethodclone
* Clone a component. * Equivalent to UIComponent.prototype.clone(). * * @param {string} name - New component name * @param {boolean} [full
src/UI/GUIComponent.js:382
↓ 16 callersMethodtoString
()
src/Vendors/wasmoon-lua5.1.js:790
↓ 15 callersFunctionT
(a, b, c)
src/Vendors/wasmoon-lua5.1.js:1541
↓ 15 callersFunction_root
* Helper: query inside shadow root
src/UI/Components/PartyFriends/PartyFriendsV0/PartyFriendsV0.js:80
↓ 15 callersFunction_root
* Helper: query inside shadow root
src/UI/Components/Reputation/Reputation.js:76
↓ 15 callersMethodclean
* Clean up Game files
src/Core/FileManager.js:169
↓ 15 callersMethodselectUIVersion
(publicName, versionInfo)
src/UI/UIVersionManager.js:20
↓ 14 callersFunctioncheckInt
(buf, value, offset, ext, max, min)
applications/tools/encode/text-encoding-simple.js:1248
↓ 14 callersFunctioncheckInt
(buf, value, offset, ext, max, min)
src/Vendors/iconv-lite.js:1208
↓ 14 callersFunctiongetAll
( context, tag )
src/Vendors/jquery-1.9.1.js:6352
↓ 14 callersMethodgetTop
()
src/Vendors/wasmoon-lua5.1.js:891
↓ 14 callersMethodgetWeaponType
(itemID, realType = false, considerDualHandIds = false)
src/DB/DBManager.js:1928
↓ 14 callersMethodisActive
()
src/Renderer/Effects/Shaders/CAS.js:63
↓ 14 callersMethodplayPosition
* Play a wav sound with calculated position for volume * * @param {string} filename * @param {optional|number} vol (volume)
src/Audio/SoundManager.js:134
↓ 14 callersMethodsetEntityGuildEmblem
* Set guild emblem and refresh entity * @param {Image} image
src/Renderer/Entity/Entity.js:502
↓ 13 callersFunction_root
* Helper: query inside shadow root
src/UI/Components/ItemReform/ItemReform.js:57
↓ 13 callersFunctionbindButton
* Helper to bind click+touchstart on an element
src/UI/Components/MobileUI/MobileUI.js:80
↓ 13 callersMethodcompile
* Compile Model
src/Loaders/Model.js:935
↓ 13 callersFunctioncontrolPhase
* Function to control phases and image looping * @param {string} phase - The phase to control * @param {boolean} shouldLoop - Whether the phase sh
src/UI/Components/Refine/Refine.js:412
↓ 13 callersMethodgetUIController
(publicName, versionInfo)
src/UI/UIVersionManager.js:53
↓ 13 callersFunctionstopPropagation
* Stop event propagation
src/UI/Components/MobileUI/MobileUI.js:579
↓ 12 callersFunctionW
(a)
src/Vendors/wasmoon-lua5.1.js:1567
↓ 12 callersFunction_root
* Helper: query inside shadow root
src/UI/Components/Rodex/WriteRodex.js:48
↓ 12 callersMethodbeforeRenderPass
* Set up the FBO and viewport for the next render pass * @param {WebGLRenderingContext} gl - The WebGL context. * @param {Object} outputFbo - Th
src/Renderer/Effects/PostProcess.js:89
↓ 12 callersMethoddata
* Get data from Item * * @return mixed
src/Core/MemoryItem.js:63
↓ 12 callersFunctionh
()
src/Vendors/wasmoon-lua5.1.js:1634
↓ 12 callersFunctionmultiShadow
(ctx, text, x, y, offsetX, offsetY, blur)
src/Renderer/Entity/EntityDisplay.js:37
↓ 12 callersMethodonload
(data)
src/Core/Client.js:89
↓ 12 callersFunctionresolveItem
src/DB/DBManager.js:5625
↓ 12 callersMethodrun
(argCount = 0, options)
src/Vendors/wasmoon-lua5.1.js:1155
↓ 11 callersMethod_fixPositionOverflow
* Fix component position after append or screen resize. * Ensures the component stays within the visible viewport * and respects magnet constrai
src/UI/GUIComponent.js:260
↓ 11 callersMethodadd
* Add effect to the render list * * @param {function} effect renderer function * @param {object} effect parameter object
src/Renderer/EffectManager.js:333
↓ 11 callersFunctionaddItem
* Add item to the list * * @param {Element} content element * @param {Item} item info
src/UI/Components/NpcStore/NpcStore.js:667
↓ 11 callersMethodgetCanvasFromFrame
* Get back a canvas from a frame * * @param {number} index frame * @return {HTMLElement} canvas
src/Loaders/Sprite.js:262
↓ 11 callersFunctiongetCurrentMap
* Get the current map name
src/UI/Components/Navigation/Navigation.js:223
↓ 11 callersMethodgetFile
* Get a file from Game Data files * * @param {string} filename * @param {function} onload * @param {function} onerror * @param {Array}
src/Core/Client.js:70
↓ 11 callersMethodinit
* Initialize Camera
src/Renderer/Camera.js:263
↓ 11 callersFunctionrandRange
(min, max)
src/Renderer/Effects/RainWeather.js:289
↓ 11 callersFunctionrenderCosts
(rate, zeny, materials)
src/UI/Components/Enchant/Enchant.js:1131
↓ 11 callersMethodreset
* Reset particles informations * * @param {number} width * @param {number} height
src/UI/Components/Intro/Particle.js:120
↓ 11 callersMethodsetActive
(bool)
src/Renderer/Effects/Shaders/Blind.js:80
↓ 11 callersFunctionsetStatus
(message, isError)
src/UI/Components/Enchant/Enchant.js:246
↓ 11 callersMethodshowErrorBox
* Display an error box component * Will reload the game once selected * * @param {string} error message
src/UI/UIManager.js:179
↓ 11 callersMethodstart
* Start to load the list
src/Loaders/MapLoader.js:42
↓ 11 callersFunctionupdateCharacter
* Update character hairstyle and haircolor * * @param {string} type (head or headpalette) * @param {number} value
src/UI/Components/CharCreate/CharCreatev3/CharCreatev3.js:315
↓ 10 callersFunctionX
(a, b, mustReturnUint8Array)
src/Vendors/wasmoon-lua5.1.js:1652
↓ 10 callersFunction_root
* Helper: query inside shadow root
src/UI/Components/EnchantGrade/EnchantGrade.js:36
↓ 10 callersFunction_root
* Helper: query inside shadow root
src/UI/Components/Mail/ReadMail.js:63
↓ 10 callersMethodbind
(thread)
src/Vendors/wasmoon-lua5.1.js:109
↓ 10 callersFunctioncb
src/Vendors/wasmoon-lua5.1.js:1467
↓ 10 callersFunctioncheckScrollbars
(root)
src/UI/UIComponent.js:312
↓ 10 callersFunctioncompile
(appName, isMinify)
applications/tools/builder-web.mjs:103
↓ 10 callersFunctionensureSlot
(group, slotNum)
src/DB/DBManager.js:5647
↓ 10 callersFunctionexecuteCmd
(value)
src/UI/Components/ShortCuts/ShortCuts.js:374
↓ 10 callersMethodgetImageData
* Return a ImageData object from a TGA file * * @param {object} imageData - Optional ImageData to work with * @returns {object} imageData
src/Loaders/Targa.js:141
↓ 10 callersMethodgetMapName
* Get a message from msgstringtable * * @param {string} mapname * @param {string} default name if not found * @return {string} map locatio
src/DB/DBManager.js:2568
↓ 10 callersMethodheight
()
src/UI/GUIComponent.js:1185
↓ 10 callersFunctionisInstance
(obj, type)
applications/tools/encode/text-encoding-simple.js:1809
↓ 10 callersFunctionisInstance
(obj, type)
src/Vendors/iconv-lite.js:1758
↓ 10 callersMethodlookTo
* Look at a cell * * @param {number} to_x * @param {number} to_y
src/Renderer/Entity/Entity.js:429
↓ 10 callersFunctionmarkFunction
* Mark a function for special use by Sizzle * @param {Function} fn The function to mark
src/Vendors/jquery-1.9.1.js:3869
↓ 10 callersFunctionmd5cycle
(x,k)
src/Vendors/spark-md5.min.js:1
↓ 10 callersFunctionprojectX
(x)
src/UI/Components/MiniMap/MiniMap/MiniMap.js:385
↓ 10 callersFunctionprojectX
(x)
src/UI/Components/MiniMap/MiniMapV2/MiniMapV2.js:414
↓ 10 callersFunctionprojectY
(y)
src/UI/Components/MiniMap/MiniMap/MiniMap.js:392
↓ 10 callersFunctionprojectY
(y)
src/UI/Components/MiniMap/MiniMapV2/MiniMapV2.js:421
↓ 10 callersMethodremove
(index)
src/Vendors/wasmoon-lua5.1.js:897
↓ 10 callersFunctionsetText
(selector, value)
src/UI/Components/WinStats/WinStatsCommon.js:38
↓ 10 callersMethodshow
* Show renderer
src/Renderer/Renderer.js:242
↓ 10 callersFunctionshowMessage
* Show a message in .info_msg * @param {number} messageID - The message ID to retrieve from DB * @param {number} timeout - The duration to show th
src/UI/Components/Refine/Refine.js:1053
↓ 9 callersFunctionD
(a, b)
src/Vendors/wasmoon-lua5.1.js:1460
↓ 9 callersFunctionQ
src/Vendors/wasmoon-lua5.1.js:1463
↓ 9 callersFunctionU
(a, b)
src/Vendors/wasmoon-lua5.1.js:1563
↓ 9 callersFunctionY
()
src/Vendors/wasmoon-lua5.1.js:1655
↓ 9 callersMethod_next
* Next file to load * * @param {number} index in list
src/Loaders/MapLoader.js:62
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