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Functions95,020 in github.com/MergHQ/CRYENGINE

↓ 68 callersMethodIsHidden
Code/GameSDK/GameDll/PlaylistManager.h:98
↓ 68 callersMethodLoadMaterial
/////////////////////////////////////////////////////////////////////
Code/CryEngine/Cry3DEngine/MatMan.cpp:279
↓ 68 callersMethodQueue
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
Code/GameSDK/GameDll/HitDeathReactions.cpp:2773
↓ 68 callersMethodSetGlobalParameter
/////////////////////////////////////////////////////////////////////
Code/CryEngine/Cry3DEngine/3dEngine.cpp:3963
↓ 68 callersMethodfind_or_declare
if 'self' is in build directory, try to return an existing node if no node is found, go to the source directory try to find an existing node in
Code/Tools/waf-1.7.13/waflib/Node.py:692
↓ 67 callersMethodActivatePort
Code/CryEngine/CryAction/FlowSystem/Nodes/FlowScriptedNode.cpp:193
↓ 67 callersMethodGetProxy
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CryEntitySystem/Entity.cpp:1491
↓ 67 callersMethodGetVec3
Code/CryEngine/CryAISystem/Navigation/MNM/FixedVec3.h:251
↓ 67 callersMethodPushRequest
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CryAudioSystem/AudioSystem.cpp:87
↓ 67 callersMethodSet
Code/CryEngine/CrySystem/XConsoleVariable.cpp:372
↓ 67 callersMethodSetSlotLocalTM
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CryEntitySystem/Entity.cpp:2087
↓ 67 callersMethodcreateNode
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CrySystem/XML/xml.cpp:158
↓ 67 callersMethodpop_front
Removes an item from the front of the collection. If the collection is empty, the behavior is undefined.
Code/CryEngine/CryCommon/CryCore/RingBuffer.h:131
↓ 67 callersMethodpush
Code/CryEngine/CryAction/FlashUI/FlashUIBaseNode.h:284
↓ 66 callersMethodAdd
------------------------------------------------------------------------------
Code/CryEngine/CryAction/AIHandler.cpp:2807
↓ 66 callersMethodFXEnd
Code/CryEngine/RenderDll/XRenderD3D9/D3DShaders.cpp:206
↓ 66 callersMethodGetBBox
Code/CryEngine/CryPhysics/voxelbv.cpp:23
↓ 66 callersMethodGetName
Code/CryEngine/RenderDll/Common/Shaders/Shader.h:1261
↓ 66 callersFunctionMake
Makes a fully specified file path from path and file name.
Code/CryEngine/CryCommon/CryString/CryPath.h:362
↓ 66 callersMethodpop
Remove and return an arbitrary set element.
Editor/Python/Lib/sets.py:535
↓ 66 callersMethodto_list
(xx)
Code/Tools/waf-1.7.13/waflib/Tools/javaw.py:272
↓ 65 callersMethodAddContainer
Code/CryEngine/CryAction/MaterialEffects/MFXLibrary.cpp:49
↓ 65 callersMethodAddParticleData
Code/CryEngine/Cry3DEngine/ParticleSystem/ParticleContainer.cpp:98
↓ 65 callersFunctionCryPrefetch
Empty implementations for durango, as prefetching is not good for performance there.
Code/CryEngine/CryCommon/CryMemory/MemoryAccess.h:458
↓ 65 callersMethodDrawLine
Code/CryEngine/Cry3DEngine/Cry3DEngine.cpp:301
↓ 65 callersMethodGetHealth
Code/GameSDK/GameDll/Actor.h:755
↓ 65 callersMethodGetName
Code/CryEngine/CrySystem/CmdLineArg.cpp:27
↓ 65 callersMethodGetPhysics
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CryEntitySystem/Entity.cpp:1908
↓ 65 callersMethodGetPtr
Code/CryEngine/CryAISystem/AICollision.h:41
↓ 65 callersMethodInvokeRMIWithDependentObject
Code/CryEngine/CryAction/IGameObject.h:320
↓ 65 callersMethodSetParams
Code/CryEngine/CryAction/AnimationGraph/AnimatedCharacter.cpp:1278
↓ 65 callersMethodTokenize
Code/CryEngine/CryCommon/CryString/CryString.h:2341
↓ 65 callersMethodkeys
(self)
Editor/Python/Lib/shelve.py:100
↓ 64 callersFunctionAdd
Code/CryEngine/Cry3DEngine/VMath_C.hpp:186
↓ 64 callersMethodCount
Code/CryEngine/RenderDll/XRenderD3D9/DevBuffer.cpp:333
↓ 64 callersMethodGetEntity
/////////////////////////////////////////////////////////////////
Code/CryEngine/CryEntitySystem/EntitySystem.cpp:1030
↓ 64 callersMethodGetRotation
------------------------------------------------------------------------
Code/CryEngine/CryAction/FlashUI/ScriptBind_UIAction.cpp:722
↓ 64 callersFunctionScriptHandle
Code/CryEngine/CryCommon/CryScriptSystem/IScriptSystem.h:26
↓ 64 callersFunctionatan2_tpl
Code/CryEngine/CryCommon/CryMath/Cry_Math.h:170
↓ 64 callersMethodlength
Code/GameSDK/GameDll/ItemString.h:179
↓ 63 callersMethodCreateProxy
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CryEntitySystem/Entity.cpp:1512
↓ 63 callersFunctionCryInterlockedCompareExchange
Returns initial address prior exchange
Code/CryEngine/CryCommon/CryThreading/CryAtomics_win32.h:110
↓ 63 callersMethodFSeek
Code/CryEngine/CrySystem/CryPak.cpp:2023
↓ 63 callersMethodGetFrameTime
////////////////////////////////////////////////
Code/CryEngine/CrySystem/Timer.cpp:109
↓ 63 callersMethodGetMatrix
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CryEntitySystem/Area.cpp:2361
↓ 63 callersMethodGetValueWithConversion
Code/CryEngine/CryCommon/CrySystem/Scaleform/IFlashUI.h:367
↓ 63 callersMethodIsEditing
Code/CryEngine/CryAction/CryAction.h:233
↓ 63 callersMethodIsFileExist
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CrySystem/CryPak.cpp:1384
↓ 63 callersFunctionPostEffectMgr
Code/CryEngine/RenderDll/Common/PostProcess/PostProcess.h:632
↓ 63 callersMethodSetSignal
Code/GameSDK/GameDll/AI/Agent.h:220
↓ 63 callersMethodSetValue
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CryAction/GameTokens/GameToken.cpp:59
↓ 63 callersMethodreset
Code/CryEngine/CryCommon/CryMath/SimpleHashLookUp.h:104
↓ 62 callersMethodDrawLine
Code/CryEngine/CrySystem/PhysRenderer.cpp:248
↓ 62 callersMethodFX_SetActiveRenderTargets
Code/CryEngine/RenderDll/XRenderD3D9/D3DFXPipeline.cpp:351
↓ 62 callersFunctionGetEntityProperty
Code/GameSDK/GameDll/Turret/Turret/TurretHelpers.h:134
↓ 62 callersMethodGetGameState
-------------------------------------------------------------------------
Code/GameSDK/GameDll/GameRulesModules/GameRulesStandardState.cpp:131
↓ 62 callersMethodGetOwnerId
------------------------------------------------------------------------
Code/GameSDK/GameDll/Item.cpp:1267
↓ 62 callersMethodGetTerrainElevation
Code/CryEngine/Cry3DEngine/3dEngine.cpp:1512
↓ 62 callersMethodGetValueChain
Code/CryEngine/CryCommon/CryScriptSystem/IScriptSystem.h:662
↓ 62 callersFunctionInterpolate
Interpolate angle.
Code/CryEngine/CryCommon/CryGame/GameUtils.h:61
↓ 62 callersMethodIsThirdPerson
Code/GameSDK/GameDll/Player.cpp:3339
↓ 62 callersMethodMemSize
Code/CryEngine/CryCommon/CryMemory/CryPool/Container.h:215
↓ 62 callersMethodUnlockStream
Code/CryEngine/RenderDll/Common/RenderMesh.cpp:999
↓ 61 callersMethodBeginOptionalGroup
Code/CryEngine/CryAction/Serialization/SerializeWriterXMLCPBin.cpp:191
↓ 61 callersFunctionDXBCReadUint32
Code/Tools/HLSLCrossCompiler/include/hlslcc_bin.hpp:137
↓ 61 callersMethodEF_LoadTexture
Code/CryEngine/RenderDll/Common/Renderer.cpp:1663
↓ 61 callersMethodFReadRaw
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CrySystem/CryPak.cpp:2056
↓ 61 callersMethodFind
Code/CryEngine/CryAction/Network/ObjectSelector.cpp:32
↓ 61 callersMethodGetIPersistantDebug
Code/CryEngine/CryAction/CryAction.cpp:4354
↓ 61 callersFunctionGetItem
Code/CryEngine/CryAction/FlowSystem/Nodes/FlowWeaponNodes.cpp:24
↓ 61 callersMethodGetJointsRelative
Code/CryEngine/CryAnimation/Skeleton.h:129
↓ 61 callersMethodGetLength2
Code/CryEngine/CryCommon/CryMath/Cry_Vector2.h:131
↓ 61 callersMethodGetRenderFlags
Code/CryEngine/CrySystem/NullImplementation/NULLRenderAuxGeom.h:26
↓ 61 callersMethodGetType
Code/CryEngine/CryMovie/AnimPostFXNode.cpp:226
↓ 61 callersMethodGetWorldRotation
Code/GameSDK/GameDll/Testing/MockEntitySystem.cpp:41
↓ 61 callersMethodIsValid
Code/CryEngine/CryAction/FlowSystem/FlowData.h:72
↓ 61 callersMethodRelease
Code/CryEngine/CryPhysics/geoman.cpp:142
↓ 61 callersMethodStartRead
Code/CryEngine/Cry3DEngine/SVO/VoxelSegment.cpp:259
↓ 61 callersMethodend
(self, tag, join=string.join)
Editor/Python/Lib/xmlrpclib.py:816
↓ 61 callersMethodlock
Code/CryEngine/CryAnimation/Memory/MultiBuffer.h:189
↓ 60 callersFunctionAILogComment
==================================================================== AILogComment ====================================================================
Code/CryEngine/CryAISystem/AILog.cpp:329
↓ 60 callersMethodGetChildCount
------------------------------------------------------------------------
Code/CryEngine/CryAction/ItemParams.cpp:183
↓ 60 callersMethodGetFrameTime
Code/GameSDK/GameDll/PlayerStateEvents.h:235
↓ 60 callersFunctionGetNameSafe
Code/CryEngine/CryAISystem/GoalOp.h:129
↓ 60 callersMethodGetRndFlags
Code/CryEngine/CryCommon/CryEntitySystem/IEntityRenderState.h:364
↓ 60 callersFunctionGetVehicle
Code/GameSDK/GameDll/Nodes/FlowActorSensor.cpp:29
↓ 60 callersMethodGetVertexCount
Code/CryEngine/Cry3DEngine/IndexedMesh.h:75
↓ 60 callersFunctionSerialize
Code/CryEngine/Cry3DEngine/ParticleSystem/Features/ParamModImpl.h:38
↓ 60 callersMethodcapacity
Code/CryEngine/CryCommon/CryString/CryString.h:919
↓ 60 callersMethoddata
Code/Sandbox/Plugins/EditorAudioControlsEditor/AudioSystemModel.cpp:59
↓ 60 callersMethodfind_resource
Try to find a declared build node or a source file :param lst: path :type lst: string or list of string
Code/Tools/waf-1.7.13/waflib/Node.py:673
↓ 60 callersMethodseek
Seek to specified position into the chunk. Default position is 0 (start of chunk). If the file is not seekable, this will result in an
Editor/Python/Lib/chunk.py:96
↓ 59 callersMethodAddEventClient
Code/CryEngine/CryPhysics/physicalworld.cpp:4380
↓ 59 callersMethodGetAverage
Code/CryEngine/CryCommon/CryNetwork/INetwork.h:2170
↓ 59 callersMethodGetContext
Code/CryEngine/CrySystem/Scaleform/SharedStates.cpp:333
↓ 59 callersMethodGetCurrentFireMode
------------------------------------------------------------------------
Code/GameSDK/GameDll/Weapon.cpp:2487
↓ 59 callersMethodGetD3D12Resource
--------------------------------------------------------------------------------------------------------------------- template<class T = ID3D12Resourc
Code/CryEngine/RenderDll/XRenderD3D9/DX12/API/DX12View.cpp:104
↓ 59 callersMethodGetMaterial
Code/CryEngine/Cry3DEngine/GeomCache.cpp:78
↓ 59 callersMethodGetName
Code/CryEngine/CryAnimation/AttachmentProxy.h:27
↓ 59 callersMethodGetNumBits
Code/CryEngine/CryNetwork/Compression/Quantizer.h:86
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