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Functions95,020 in github.com/MergHQ/CRYENGINE

↓ 78 callersFunctionAddPointer
Code/CryEngine/RenderDll/Common/RenderThread.h:443
↓ 78 callersMethodGetAIObject
Code/CryEngine/CryAISystem/TargetSelection/TargetTrack.h:30
↓ 78 callersMethodGetData
Code/CryEngine/RenderDll/XRenderD3D9/NullD3D11Device.h:459
↓ 78 callersMethodGetIAnimationSet
Code/CryEngine/CryAnimation/Model.h:542
↓ 78 callersMethodGetId
Code/CryEngine/CryAudioSystem/ATLEntities.h:126
↓ 78 callersMethodGetTeam
------------------------------------------------------------------------
Code/GameSDK/GameDll/GameRules.cpp:4847
↓ 78 callersMethodGetVehicle
---------------------------------------------------------------------
Code/GameSDK/GameDll/VehicleWeapon.cpp:384
↓ 78 callersMethodReset
Code/CryEngine/Cry3DEngine/Array2d.h:50
↓ 78 callersMethodStartWrite
Code/CryEngine/CryCommon/CryLobby/CryLobbyPacket.h:120
↓ 78 callersMethodT
Code/CryEngine/CryPhysics/matrixnm.h:149
↓ 78 callersMethodcompile
(self)
Code/Tools/waf-1.7.13/waflib/extras/fsb.py:29
↓ 78 callersMethodempty
Code/CryEngine/RenderDll/Common/CryNameR.h:174
↓ 77 callersMethodFindEntityByName
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CryEntitySystem/EntitySystem.cpp:1073
↓ 77 callersMethodFindFirst
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CrySystem/CryPak.cpp:2280
↓ 77 callersMethodGetElements
Code/CryEngine/Cry3DEngine/terrain_sector_render.cpp:38
↓ 77 callersMethodGetFlags
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CrySystem/XConsoleVariable.cpp:68
↓ 77 callersMethodGetSlotFlags
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CryEntitySystem/Entity.cpp:2154
↓ 77 callersMethodGetText
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CryCommon/CryString/HashedString.h:133
↓ 77 callersMethodGetValue
Code/CryEngine/CrySystem/CmdLineArg.cpp:31
↓ 77 callersMethodc_str
Code/CryEngine/CryCommon/CryString/CryName.h:189
↓ 77 callersFunctionfloor
Code/CryEngine/CryCommon/CryMath/SNoise.h:172
↓ 76 callersMethodGetShaderResourceView
Code/CryEngine/RenderDll/Common/Textures/Texture.cpp:1678
↓ 76 callersMethodSet
Code/CryEngine/Cry3DEngine/StatObj.h:235
↓ 76 callersMethodSetPlane
Code/CryEngine/CryCommon/CryMath/Cry_Vector3.h:1100
↓ 76 callersMethodSize
---------------------------------------
Code/GameSDK/GameDll/Network/Lobby/SessionNames.cpp:101
↓ 76 callersMethodreadline
(self)
Editor/Python/Lib/mimify.py:56
↓ 75 callersMethodGetEntityId
Code/GameSDK/GameDll/Environment/LedgeManager.h:178
↓ 75 callersMethodGetJointNameByID
Code/CryEngine/CryAnimation/Model.h:389
↓ 75 callersMethodGetTextureID
Code/CryEngine/RenderDll/Common/Textures/Texture.cpp:4198
↓ 75 callersMethodGetTransposed
Code/CryEngine/CryCommon/CryMath/Cry_Matrix33.h:840
↓ 75 callersMethodRun
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CrySystem/Sampler.cpp:87
↓ 75 callersMethodstat
Get mailbox status. Result is tuple of 2 ints (message count, mailbox size)
Editor/Python/Lib/poplib.py:192
↓ 74 callersMethodCreateSignalExtraData
==================================================================== CreateSignalExtraData ===========================================================
Code/CryEngine/CryAISystem/CAISystem.cpp:6492
↓ 74 callersMethodMemGetPtr
Code/CryEngine/CryNetwork/Lobby/CryLobby.cpp:2982
↓ 74 callersMethodValue
Code/CryEngine/CryNetwork/Context/RMILogger.h:59
↓ 74 callersMethodend
Code/CryEngine/CryCommon/CryCore/Containers/VectorMap.h:242
↓ 73 callersMethodGetRenderNodeType
//////////////////////////////////////////////////////////////////////////
Code/CryEngine/Cry3DEngine/ObjectsTree_Jobs.cpp:1466
↓ 73 callersMethodGetRoundsModule
Code/GameSDK/GameDll/GameRules.h:2479
↓ 73 callersFunctionPackColor
Code/CryEngine/RenderDll/Common/RenderAuxGeom.cpp:8
↓ 73 callersMethodThreadID
//////////////////////////////////////////////////////////////////////////
Code/CryEngine/CryCommon/Cry3DEngine/I3DEngine.h:2693
↓ 72 callersMethodAddObject
Code/CryEngine/CryCommon/CryMemory/CrySizer.h:159
↓ 72 callersFunctionGetExt
Extract extension from full specified file path. \return Pointer to the extension (without .) or pointer to an empty 0-terminated string.
Code/CryEngine/CryCommon/CryString/CryPath.h:132
↓ 72 callersMethodGetForwardDir
Code/CryEngine/CryAISystem/ScriptBind_AI.cpp:6735
↓ 72 callersMethodGetParams
Code/CryEngine/CryAction/FlowSystem/Inspectors/FlowFilters.cpp:76
↓ 72 callersMethodIsBusy
Code/GameSDK/GameDll/Item.h:581
↓ 72 callersMethodNext
------------------------------------------------------------------------------------
Code/CryEngine/CryAction/FlashUI/FlashUIElement.cpp:2414
↓ 72 callersMethodWaitForJob
Code/CryEngine/CryAnimation/AttachmentVCloth.cpp:2336
↓ 71 callersMethodFRead
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CrySystem/CryPak.cpp:2895
↓ 71 callersMethodGetBool
Code/CryEngine/CryAISystem/GoalOp.cpp:262
↓ 71 callersMethodGetJointsAbsolute
Code/CryEngine/CryAnimation/Skeleton.h:141
↓ 71 callersMethodGetModelAnimationHeader
Code/CryEngine/CryAnimation/ModelAnimationSet.cpp:405
↓ 71 callersMethodGetPhysGeom
Code/CryEngine/CryAnimation/CharacterInstance.cpp:390
↓ 71 callersMethodGetSlotInfo
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CryEntitySystem/Entity.cpp:2060
↓ 71 callersFunctionIF_UNLIKELY
Code/GameSDK/GameDll/Turret/Turret/Turret.cpp:564
↓ 71 callersMethodLoadXmlFromFile
Code/GameSDK/GameDll/RichPresence.cpp:51
↓ 71 callersMethodReset
------------------------------------------------------------------------
Code/GameSDK/GameDll/Item.cpp:364
↓ 71 callersMethodSendEvent
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CryEntitySystem/Area.cpp:2804
↓ 71 callersFunctionclosesocket
Code/CryEngine/CryCommon/CryNetwork/CrySocks_win32.h:80
↓ 71 callersMethodisfile
(self)
Editor/Python/Lib/tarfile.py:1453
↓ 70 callersFunctionAIError
==================================================================== AIError ====================================================================
Code/CryEngine/CryAISystem/AILog.cpp:185
↓ 70 callersFunctionCastToCAIActorSafe
Code/CryEngine/CryAISystem/AIActor.h:460
↓ 70 callersFunctionDecodeOperand
Code/Tools/HLSLCrossCompiler/src/decode.c:141
↓ 70 callersMethodGetChannelId
------------------------------------------------------------------------
Code/GameSDK/GameDll/GameRules.cpp:1915
↓ 70 callersMethodGetContextObject
Code/CryEngine/CryNetwork/Context/NetContextState.h:92
↓ 70 callersMethodGetMainFrameID
//////////////////////////////////////////////////////////////////////////
Code/CryEngine/CryCommon/Cry3DEngine/I3DEngine.h:2705
↓ 70 callersMethodGetRenderNode
Code/CryEngine/CryEntitySystem/RenderProxy.h:138
↓ 70 callersMethodGetToken
Code/CryEngine/RenderDll/Common/Shaders/ParserBin.h:856
↓ 70 callersFunctionGetWeapon
Code/GameSDK/GameDll/Nodes/WeaponNodes.cpp:13
↓ 70 callersMethodRayWorldIntersection
Code/CryEngine/CryPhysics/rwi.cpp:456
↓ 70 callersFunctionSub
Code/CryEngine/Cry3DEngine/VMath_C.hpp:193
↓ 70 callersFunctionWarning
Code/CryEngine/CryAnimation/ParamLoader.cpp:15
↓ 70 callersFunctionacos_tpl
Code/CryEngine/CryCommon/CryMath/Cry_Math.h:161
↓ 70 callersFunctionstrcpy
Code/Tools/HLSLCrossCompiler/src/cbstring/bsafe.c:28
↓ 69 callersFunctionAABB_AABB
! * * conventional method to check if two AABB's overlap. * both AABBs are assumed to be in the same space * * Example: * bool result=Overlap::
Code/CryEngine/CryCommon/CryMath/Cry_GeoOverlap.h:1055
↓ 69 callersMethodAddTask
---------------------------------------------------------------------------
Code/GameSDK/GameDll/Network/LobbyTaskQueue.h:126
↓ 69 callersMethodGetActionController
Code/GameSDK/GameDll/Item.h:738
↓ 69 callersMethodGetIViewSystem
Code/CryEngine/CryAction/CryAction.cpp:4164
↓ 69 callersMethodGetLocalBounds
Code/CryEngine/CryAISystem/AIActor.cpp:1794
↓ 69 callersFunctionGetType
Code/CryEngine/CryPhysics/physicalworld.h:837
↓ 69 callersMethodGetType
Code/CryEngine/CryPhysics/raybv.h:10
↓ 69 callersMethodIsOpen
Code/CryEngine/CrySystem/MemReplay.h:884
↓ 69 callersMethodIsSerializingFile
Code/CryEngine/CrySystem/System.h:305
↓ 69 callersMethodRelease
Code/CryEngine/RenderDll/XRenderD3D9/D3D_SVO.cpp:56
↓ 69 callersMethodSetAlphaBlendMode
Code/CryEngine/CryCommon/CryRenderer/IRenderAuxGeom.h:494
↓ 69 callersMethodSetObjectUpdate
------------------------------------------------------------------------
Code/CryEngine/CryAction/VehicleSystem/Vehicle.cpp:4403
↓ 69 callersFunction_dec_from_triple
Create a decimal instance directly, without any validation, normalization (e.g. removal of leading zeros) or argument conversion. This fu
Editor/Python/Lib/decimal.py:3696
↓ 69 callersFunctionbdestroy
int bdestroy (bstring b) * * Free up the bstring. Note that if b is detectably invalid or not writable * then no action is performed and BSTR_ER
Code/Tools/HLSLCrossCompiler/src/cbstring/bstrlib.c:992
↓ 69 callersMethodbegin
Code/CryEngine/CryCommon/CryRenderer/Tarray.h:437
↓ 69 callersFunctionfloor_tpl
Code/CryEngine/CryCommon/CryMath/Cry_Math.h:141
↓ 69 callersFunctionset
Code/CryEngine/CryPhysics/trimesh.cpp:3714
↓ 69 callersMethodtime
< Return n key.
Code/CryEngine/CryCommon/CryMath/ISplines.h:402
↓ 68 callersMethodAddEntityEventListener
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CryEntitySystem/EntitySystem.cpp:2410
↓ 68 callersFunctionCastToIAIActorSafe
Code/CryEngine/CryCommon/CryAISystem/IAIObject.h:221
↓ 68 callersFunctionCryModuleMemalignFree
Code/CryEngine/CryCommon/CryMemory/CryMemoryManager.h:328
↓ 68 callersFunctionEntityWarning
Code/CryEngine/CryEntitySystem/stdafx.h:74
↓ 68 callersMethodFindClose
Code/CryEngine/CrySystem/CryPak.cpp:2363
↓ 68 callersMethodGet
Code/CryEngine/CryNetwork/Protocol/ExponentialKeyExchange.cpp:32
↓ 68 callersMethodGetEventId
Code/GameSDK/GameDll/State.h:136
↓ 68 callersMethodGetMovement
Code/CryEngine/CryAction/VehicleSystem/Vehicle.h:241
↓ 68 callersMethodGetType
Code/CryEngine/CryAnimation/AttachmentBone.h:34
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