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Functions9,999 in github.com/MKXJun/DirectX11-With-Windows-SDK

↓ 4 callersMethodGetViewXM
Project 17-25/20 Instancing and Frustum Culling/Camera.cpp:59
↓ 4 callersMethodGetViewXM
Project 17-25/24 Render To Texture/Camera.cpp:59
↓ 4 callersFunctionImAcos01
ImGui/imgui_draw.cpp:3834
↓ 4 callersFunctionImParseFormatFindStart
We don't use strchr() because our strings are usually very short and often start with '%'
ImGui/imgui_widgets.cpp:3238
↓ 4 callersFunctionImParseFormatPrecision
Parse display precision back from the display format string FIXME: This is still used by some navigation code path to infer a minimum tweak step, but
ImGui/imgui_widgets.cpp:3287
↓ 4 callersFunctionImStrncpy
ImGui/imgui.cpp:1526
↓ 4 callersFunctionImTextCountCharsFromUtf8
ImGui/imgui.cpp:1901
↓ 4 callersFunctionImTextStrFromUtf8
ImGui/imgui.cpp:1883
↓ 4 callersMethodInitAll
Project 31-35/31 Shadow Mapping/SkyEffect.cpp:70
↓ 4 callersMethodInitAll
Project 36-/40 FXAA/FXAAEffect.cpp:80
↓ 4 callersFunctionInputTextCalcTextSizeW
ImGui/imgui_widgets.cpp:3569
↓ 4 callersFunctionInputTextFilterCharacter
Return false to discard a character.
ImGui/imgui_widgets.cpp:3805
↓ 4 callersFunctionIsActiveIdUsingNavDir
ImGui/imgui_internal.h:2657
↓ 4 callersMethodIsKeyPressed
Project 10-16/13 Living Without FX11/Keyboard.h:434
↓ 4 callersMethodIsKeyPressed
Project 26-30/29 OIT/Keyboard.h:434
↓ 4 callersMethodIsKeyPressed
Project 17-25/22 Static Cube Mapping/Keyboard.h:434
↓ 4 callersMethodIsKeyPressed
Project 17-25/17 Tree Billboard/Keyboard.h:434
↓ 4 callersMethodIsKeyPressed
Project 17-25/25 Normal Mapping/Keyboard.h:434
↓ 4 callersMethodLookTo
Project 10-16/10 Camera/Camera.cpp:127
↓ 4 callersFunctionMetricsHelpMarker
Avoid naming collision with imgui_demo.cpp's HelpMarker() for unity builds.
ImGui/imgui.cpp:12070
↓ 4 callersMethodPassFilter
ImGui/imgui.cpp:2305
↓ 4 callersMethodPathStroke
Note: Anti-aliased filling requires points to be in clockwise order.
ImGui/imgui.h:2570
↓ 4 callersMethodProcessMessage
Project 01-09/09 Texture Mapping/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 01-09/07 Lighting/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 01-09/06 Mouse and Keyboard/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 01-09/08 Direct2D and Direct3D Interoperability/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 10-16/10 Camera/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 10-16/15 Geometry Shader Beginning/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 10-16/13 Living Without FX11/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 10-16/14 Depth Test/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 10-16/11 Blending/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 10-16/12 Depth and Stenciling/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 10-16/16 Stream Output/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 31-35/33 Tessellation/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 31-35/34 Displacement Mapping/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 31-35/32 SSAO/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 31-35/35 Particle System/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 31-35/31 Shadow Mapping/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 26-30/28 Waves/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 26-30/30 Blur and Sobel/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 26-30/29 OIT/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 17-25/19 Meshes/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 17-25/22 Static Cube Mapping/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 17-25/23 Dynamic Cube Mapping/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 17-25/17 Tree Billboard/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 17-25/20 Instancing and Frustum Culling/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 17-25/24 Render To Texture/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 17-25/21 Picking/Mouse.cpp:277
↓ 4 callersMethodProcessMessage
Project 17-25/25 Normal Mapping/Mouse.cpp:277
↓ 4 callersMethodPushTextureID
ImGui/imgui_draw.cpp:614
↓ 4 callersMethodRotateY
Project 10-16/10 Camera/Camera.cpp:165
↓ 4 callersFunctionSTB_TEXTEDIT_GETWIDTH
ImGui/imgui_widgets.cpp:3620
↓ 4 callersMethodSet16BitFormatShadow
Project 36-/39 VSM and ESM/ShadowEffect.cpp:357
↓ 4 callersMethodSetBlendState
Project 31-35/32 SSAO/EffectHelper.cpp:931
↓ 4 callersMethodSetBuffer
Project 10-16/11 Blending/GameApp.cpp:406
↓ 4 callersMethodSetCameraNearFar
Project 36-/37 Tile-Based Deferred Rendering/ForwardEffect.cpp:194
↓ 4 callersMethodSetDebugObjectName
Project 26-30/28 Waves/Model.cpp:146
↓ 4 callersMethodSetFloatVector
Project 31-35/35 Particle System/EffectHelper.cpp:259
↓ 4 callersMethodSetFrustum
Project 10-16/14 Depth Test/Camera.cpp:79
↓ 4 callersMethodSetFrustum
Project 10-16/12 Depth and Stenciling/Camera.cpp:79
↓ 4 callersMethodSetInt
FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (m
ImGui/imgui.cpp:2193
↓ 4 callersMethodSetMaterial
Project 10-16/11 Blending/GameApp.cpp:448
↓ 4 callersMethodSetMsaaSamples
Project 36-/36 Deferred Rendering/DeferredEffect.cpp:209
↓ 4 callersMethodSetProjMatrix
Project 17-25/23 Dynamic Cube Mapping/BasicEffect.cpp:247
↓ 4 callersMethodSetProjMatrix
Project 17-25/25 Normal Mapping/BasicEffect.cpp:312
↓ 4 callersMethodSetReflectionEnabled
Project 17-25/23 Dynamic Cube Mapping/BasicEffect.cpp:299
↓ 4 callersMethodSetRefractionEnabled
Project 17-25/23 Dynamic Cube Mapping/BasicEffect.cpp:306
↓ 4 callersMethodSetRenderDefault
Project 31-35/35 Particle System/SkyEffect.cpp:118
↓ 4 callersMethodSetRenderNormalDepth
Project 31-35/34 Displacement Mapping/SSAOEffect.cpp:230
↓ 4 callersMethodSetRenderNormalDepth
Project 31-35/32 SSAO/SSAOEffect.cpp:198
↓ 4 callersMethodSetRenderWithDisplacementMap
Project 31-35/34 Displacement Mapping/BasicEffect.cpp:257
↓ 4 callersMethodSetSamplerStateByName
Project 31-35/35 Particle System/EffectHelper.cpp:850
↓ 4 callersMethodSetShadowState
Project 10-16/13 Living Without FX11/BasicEffect.cpp:378
↓ 4 callersMethodSetShadowState
Project 10-16/14 Depth Test/BasicEffect.cpp:423
↓ 4 callersMethodSetTarget
Project 10-16/10 Camera/Camera.cpp:254
↓ 4 callersMethodSetTexture
Project 10-16/11 Blending/GameApp.cpp:443
↓ 4 callersMethodSetTextureCube
Project 31-35/34 Displacement Mapping/SkyEffect.cpp:139
↓ 4 callersMethodSetTextureCube
Project 31-35/32 SSAO/SkyEffect.cpp:139
↓ 4 callersMethodSetTextureCube
Project 31-35/35 Particle System/SkyEffect.cpp:139
↓ 4 callersMethodSetTextureCube
Project 31-35/31 Shadow Mapping/SkyEffect.cpp:139
↓ 4 callersMethodSetTextureCube
Project 17-25/25 Normal Mapping/SkyEffect.cpp:164
↓ 4 callersMethodSetTextureDiffuse
Project 31-35/34 Displacement Mapping/SSAOEffect.cpp:296
↓ 4 callersMethodSetTextureDiffuse
Project 31-35/32 SSAO/SSAOEffect.cpp:247
↓ 4 callersMethodSetTextureDiffuse
Project 31-35/31 Shadow Mapping/DebugEffect.cpp:166
↓ 4 callersMethodSetTextureDiffuse
Project 26-30/28 Waves/BasicEffect.cpp:298
↓ 4 callersMethodSetTextureDiffuse
Project 26-30/29 OIT/BasicEffect.cpp:296
↓ 4 callersMethodSetViewMatrix
Project 17-25/25 Normal Mapping/BasicEffect.cpp:305
↓ 4 callersMethodSetWorldMatrix
Project 31-35/34 Displacement Mapping/SkyEffect.cpp:124
↓ 4 callersFunctionTableSettingsCalcChunkSize
ImGui/imgui_tables.cpp:3155
↓ 4 callersMethodTestBit
ImGui/imgui_internal.h:550
↓ 4 callersMethodTransform
Project 17-25/20 Instancing and Frustum Culling/Transform.cpp:5
↓ 4 callersMethodUpdate
Project 31-35/35 Particle System/Mouse.cpp:571
↓ 4 callersMethodUpdate
Project 26-30/28 Waves/Mouse.cpp:571
↓ 4 callersFunction_grow_capacity
ImGui/imgui.h:1807
↓ 4 callersFunctionend
ImGui/imgui.h:1799
↓ 4 callersFunctionis_separator
When ImGuiInputTextFlags_Password is set, we don't want actions such as CTRL+Arrow to leak the fact that underlying data are blanks or separators.
ImGui/imgui_widgets.cpp:3637
↓ 4 callersMethodoffset_from_ptr
ImGui/imgui_internal.h:674
↓ 4 callersFunctionreserve
Resize a vector to a smaller size, guaranteed not to cause a reallocation
ImGui/imgui.h:1811
↓ 4 callersFunctionstb_textedit_delete
delete characters while updating undo
ImGui/imstb_textedit.h:591
↓ 4 callersFunctionstbi__bitcount
Common/stb_image.h:5318
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