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github.com/HarbourMasters/SpaghettiKart
/ functions
Functions
5,105 in github.com/HarbourMasters/SpaghettiKart
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Functions
5,105
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Types & classes
867
↓ 1 callers
Function
osCreateViManager
src/os/osCreateViManager.c:22
↓ 1 callers
Function
osEepromLongRead
src/os/osEepromLongRead.c:10
↓ 1 callers
Function
osEepromProbe
src/os/osEepromProbe.c:6
↓ 1 callers
Function
osEepromRead
src/os/osEepromRead.c:12
↓ 1 callers
Function
osEepromWrite
src/os/osEepromWrite.c:12
↓ 1 callers
Function
osInitialize
src/stubs.c:49
↓ 1 callers
Function
osPfsAllocateFile
src/port/pak.cpp:163
↓ 1 callers
Function
osPfsChecker
src/os/osPfsChecker.c:6
↓ 1 callers
Function
osPfsDeleteFile
src/port/pak.cpp:340
↓ 1 callers
Function
osPfsFileState
src/port/pak.cpp:224
↓ 1 callers
Function
osPfsFreeBlocks
src/os/osPfsFreeBlocks.c:4
↓ 1 callers
Function
osSetThreadPri
src/stubs.c:52
↓ 1 callers
Function
osSpTaskLoad
src/stubs.c:55
↓ 1 callers
Function
osSpTaskStartGo
src/stubs.c:58
↓ 1 callers
Function
osSpTaskYield
src/stubs.c:61
↓ 1 callers
Function
osSpTaskYielded
src/stubs.c:64
↓ 1 callers
Function
osViSetEvent
src/os/osViSetEvent.c:5
↓ 1 callers
Function
osViSetMode
src/os/osViSetMode.c:5
↓ 1 callers
Function
osYieldThread
src/os/osYieldThread.c:4
↓ 1 callers
Function
pack
tools/displaylist_packer.c:183
↓ 1 callers
Function
pal_find_color
find index of palette color return -1 if not found
tools/n64graphics.c:581
↓ 1 callers
Function
parse_arguments
parse command line arguments
tools/n64graphics.c:822
↓ 1 callers
Function
parse_arguments
parse command line arguments
tools/libmio0.c:489
↓ 1 callers
Function
parse_arguments
parse command line arguments
tools/libtkmk00.c:480
↓ 1 callers
Function
parse_encoding
tools/n64graphics.c:771
↓ 1 callers
Function
patch_audio_bank
src/audio/load.c:429
↓ 1 callers
Function
persistent_pools_init
src/audio/heap.c:216
↓ 1 callers
Function
play_cutscene
* Play the current cutscene until either gCutsceneShotTimer reaches the max time, or c->cutscene is set to 0 */
src/ending/ceremony_and_credits.c:1509
↓ 1 callers
Function
play_sound_on_destructible_actor_collision
src/racing/actors.c:1863
↓ 1 callers
Function
player_accelerate
src/player_controller.c:3410
↓ 1 callers
Function
player_accelerate_during_start_sequence
src/player_controller.c:3335
↓ 1 callers
Function
player_accelerate_global
src/player_controller.c:3461
↓ 1 callers
Function
player_decelerate
src/player_controller.c:3450
↓ 1 callers
Function
player_decelerate_during_start_sequence
src/player_controller.c:3391
↓ 1 callers
Function
player_decelerate_global
src/player_controller.c:3499
↓ 1 callers
Function
player_select_menu_act
* Navigation of the player select screen * Grid positions are from right to left, then top to bottom */
src/menus.c:1564
↓ 1 callers
Function
player_use_item
Handles item use
src/racing/actors_extended.c:899
↓ 1 callers
Function
podium_ceremony_loop
src/ending/podium_ceremony_actors.c:464
↓ 1 callers
Function
pop_node_with_lower_prio
src/audio/playback.c:602
↓ 1 callers
Function
port_eu_init
src/audio/port_eu.c:405
↓ 1 callers
Function
port_eu_init_queues
src/audio/port_eu.c:273
↓ 1 callers
Function
preload_sequence
src/audio/load.c:620
↓ 1 callers
Function
prepare_reverb_ring_buffer
Equivalent functionality as the US/JP version, just that the reverb structure is chosen from an array with index
src/audio/synthesis.c:63
↓ 1 callers
Function
prevent_item_use
src/effects.c:1896
↓ 1 callers
Function
print_str_num
src/render_objects.c:4370
↓ 1 callers
Function
print_text2_wide
src/menu_items.c:2291
↓ 1 callers
Function
print_text_mode_1_wide_right
src/menu_items.c:2135
↓ 1 callers
Function
print_text_mode_2_wide_right
src/menu_items.c:2143
↓ 1 callers
Function
print_usage
tools/n64cksum.c:93
↓ 1 callers
Function
print_usage
tools/n64graphics.c:782
↓ 1 callers
Function
print_version
tools/n64graphics.c:813
↓ 1 callers
Function
proc_80040BC0
inputs: s3, s4 outputs: v0, v1, s0, s1, s3, s4
tools/libtkmk00.c:354
↓ 1 callers
Function
process_game_tick
src/main.c:664
↓ 1 callers
Function
process_map_file
(map_file_path)
tools/doxygen_symbol_gen.py:3
↓ 1 callers
Function
process_notes
src/audio/playback.c:216
↓ 1 callers
Function
process_path_data
Returns number of waypoints processed.
src/code_80005FD0.c:4108
↓ 1 callers
Function
process_post_time_trial_replay
Inputs for replays (including player and track ghosts) are saved in a s32[] where each entry is a combination of the inputs and how long those inp
src/replays.c:228
↓ 1 callers
Function
process_sequences
src/audio/seqplayer.c:1542
↓ 1 callers
Function
purge_orphans
()
tools/blender/clean_scene.py:3
↓ 1 callers
Function
push_frame
src/port/Game.cpp:906
↓ 1 callers
Function
query_collision_actor_vs_actor
src/racing/actors.c:1704
↓ 1 callers
Function
race_begin_viewport_4p
src/racing/skybox_and_splitscreen.c:605
↓ 1 callers
Function
race_blank_viewport
* Creates the blank screen for player four in * three player mode */
src/racing/skybox_and_splitscreen.c:584
↓ 1 callers
Function
race_logic_loop
src/main.c:694
↓ 1 callers
Function
raw2ci
convert from raw (RGBA16 or IA16) format to CI + palette returns 1 on success
tools/n64graphics.c:611
↓ 1 callers
Function
raw2i
tools/n64graphics.c:130
↓ 1 callers
Function
receive_new_tasks
src/main.c:871
↓ 1 callers
Method
relocate_mdebug
(self, original_offset)
tools/asm_processor/asm_processor.py:287
↓ 1 callers
Function
remove_boost_ramp_asphalt_effect
src/effects.c:1191
↓ 1 callers
Function
remove_boost_ramp_wood_effect
src/effects.c:1233
↓ 1 callers
Function
remove_hit_by_item_effect
src/effects.c:1137
↓ 1 callers
Function
render_actor_blue_shell
* @brief Render the blue shell actor * * @param camera * @param matrix * @param shell */
src/actors/blue_and_red_shells/render.inc.c:24
↓ 1 callers
Function
render_actor_box_truck
* @brief Renders the box truck actor. * Actor used in Toad's Turnpike. * His update are made in vehicle. * * @param camera * @param arg1 */
src/actors/box_truck/render.inc.c:16
↓ 1 callers
Function
render_actor_bush_bowser_castle
* @brief Renders the bush actor in Bowser's Castle. * * @param camera * @param arg1 * @param arg2 */
src/actors/trees/render.inc.c:248
↓ 1 callers
Function
render_actor_car
* @brief Renders the car actor. * Actor used in Toad's Turnpike. * His update are made in vehicle. * * @param camera * @param arg1 */
src/actors/car/render.inc.c:14
↓ 1 callers
Function
render_actor_cow
* @brief Renders the cow actor. * Actor used in Moo Moo Farm. * * @param camera * @param arg1 * @param arg2 */
src/actors/cow/render.inc.c:15
↓ 1 callers
Function
render_actor_fake_item_box
* @brief Renders the fake item box actor. * * @param camera * @param fakeItemBox */
src/actors/fake_item_box/render.inc.c:13
↓ 1 callers
Function
render_actor_green_shell
* @brief Renders the green shell actor. * * @param camera * @param matrix * @param shell */
src/actors/green_shell/render.inc.c:13
↓ 1 callers
Function
render_actor_kiwano_fruit
* @brief Renders the kiwano fruit actor. * Actor used in DK's Jungle Parkway. * * @param camera * @param arg1 * @param actor */
src/actors/kiwano_fruit/render.inc.c:15
↓ 1 callers
Function
render_actor_mario_sign
* @brief Renders the Mario sign actor. * Actor used in Mario Raceway. * * @param camera * @param arg1 * @param arg2 */
src/actors/mario_sign/render.inc.c:14
↓ 1 callers
Function
render_actor_paddle_boat
* @brief Renders the paddle boat actor. * Actor used in DK's Jungle Parkway. * * @param camera * @param boat * @param arg2 * @param pathCounter
src/actors/paddle_boat/render.inc.c:20
↓ 1 callers
Function
render_actor_palm_tree
* @brief Renders the palm tree actor. * Actor used in Koopa Troopa Beach. * * @param camera * @param arg1 * @param arg2 */
src/actors/palm_tree/render.inc.c:14
↓ 1 callers
Function
render_actor_piranha_plant
* @brief Renders the piranha plant actor. * Actor used in Mario Raceway and Royal Raceway. * * @param camera * @param arg1 * @param arg2 */
src/actors/piranha_plant/render.inc.c:27
↓ 1 callers
Function
render_actor_railroad_crossing
* @brief Renders the railroad crossing actor. * Actor used in Kalimari Desert. * * @param camera * @param rr_crossing */
src/actors/railroad_crossing/render.inc.c:13
↓ 1 callers
Function
render_actor_red_shell
* @brief Render the red shell actor * * @param camera * @param matrix * @param shell */
src/actors/blue_and_red_shells/render.inc.c:11
↓ 1 callers
Function
render_actor_school_bus
* @brief Renders the school bus actor. * Actor used in Toad's Turnpike. * His update are made in vehicle. * * @param camera * @param arg1 */
src/actors/school_bus/render.inc.c:14
↓ 1 callers
Function
render_actor_tanker_truck
* @brief Renders the tanker truck actor. * Actor used in Toad's Turnpike. * His update are made in vehicle. * * @param camera * @param arg1 */
src/actors/tanker_truck/render.inc.c:13
↓ 1 callers
Function
render_actor_train_engine
* @brief Renders the train engine actor. * Actor used in Kalimari Desert. * His update position are made in vehicle. * * @param camera * @param a
src/actors/train/render.inc.c:14
↓ 1 callers
Function
render_actor_train_passenger_car
src/actors/train/render.inc.c:264
↓ 1 callers
Function
render_actor_train_tender
src/actors/train/render.inc.c:171
↓ 1 callers
Function
render_actor_tree_cactus1_kalimari_desert
* @brief Renders the a first variant of cactus in Kalimari Desert. * * @param camera * @param arg1 * @param arg2 */
src/actors/trees/render.inc.c:325
↓ 1 callers
Function
render_actor_tree_cactus2_kalimari_desert
* @brief Renders the a second variant of cactus in Kalimari Desert. * * @param camera * @param arg1 * @param arg2 */
src/actors/trees/render.inc.c:363
↓ 1 callers
Function
render_actor_tree_cactus3_kalimari_desert
* @brief Renders the a third variant of cactus in Kalimari Desert. * * @param camera * @param arg1 * @param arg2 */
src/actors/trees/render.inc.c:401
↓ 1 callers
Function
render_actor_tree_frappe_snowland
* @brief Renders the tree actor in Frappe Snowland. * * @param camera * @param arg1 * @param arg2 */
src/actors/trees/render.inc.c:287
↓ 1 callers
Function
render_actor_tree_luigi_raceway
src/actors/trees/render.inc.c:166
↓ 1 callers
Function
render_actor_tree_mario_raceway
* @brief Renders the tree actor in Mario rawceay. * * @param camera * @param arg1 * @param arg2 */
src/actors/trees/render.inc.c:17
↓ 1 callers
Function
render_actor_tree_moo_moo_farm
* @brief Renders the tree actor in Moo Moo Farm. * * @param camera * @param arg1 * @param arg2 */
src/actors/trees/render.inc.c:134
↓ 1 callers
Function
render_actor_tree_peach_castle
* @brief Renders Peach's Castle trees in Royal Raceway. * * @param camera * @param arg1 * @param arg2 */
src/actors/trees/render.inc.c:209
↓ 1 callers
Function
render_actor_tree_royal_raceway
* @brief Renders the tree actor in Royal Raceway. * * @param camera * @param arg1 * @param arg2 */
src/actors/trees/render.inc.c:95
↓ 1 callers
Function
render_actor_tree_yoshi_valley
* @brief Renders the tree actor in Yoshi Valley. * * @param camera * @param arg1 * @param arg2 */
src/actors/trees/render.inc.c:56
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