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Types & classes867 in github.com/HarbourMasters/SpaghettiKart

↓ 273 callersClassFVector
* * Applies pos, rot, and scale * */
src/engine/CoreMath.h:30
↓ 43 callersClassCheckboxOptions
src/port/ui/UIWidgets.h:150
↓ 41 callersClassFVector2D
* For providing X and Z when you do not need Y * Some actors set themselves on the surface automatically * which means it does not use a Y coordinat
src/engine/CoreMath.h:102
↓ 41 callersClassIRotator
* This struct immediately converts float pitch/yaw/roll in degrees to n64 int16_t binary angles 0-0xFFFF == 0-360 degrees * ToDegrees() Receive an FR
src/engine/CoreMath.h:141
↓ 17 callersClassFloatSliderOptions
src/port/ui/UIWidgets.h:266
↓ 15 callersClassIPathSpan
* For selecting a section of a track path * Usage: IPathSpan(point1, point2) --> IPathSpan(40, 65) */
src/engine/CoreMath.h:218
↓ 14 callersClassButtonOptions
src/port/ui/UIWidgets.h:132
↓ 12 callersClassFailure
tools/asm_processor/asm_processor.py:431
↓ 10 callersClassIntSliderOptions
src/port/ui/UIWidgets.h:212
↓ 7 callersClassComboboxOptions
src/port/ui/UIWidgets.h:178
↓ 5 callersClassPath
src/port/interpolation/FrameInterpolation.cpp:242
↓ 4 callersClassWidgetOptions
src/port/ui/UIWidgets.h:112
↓ 3 callersClassSection
typedef struct { Elf32_Word sh_name; Elf32_Word sh_type; Elf32_Word sh_flags; Elf32_Addr sh_addr;
tools/asm_processor/asm_processor.py:188
↓ 3 callersClasspath
include/portable-file-dialogs.h:313
↓ 2 callersClassElfFile
tools/asm_processor/asm_processor.py:325
↓ 2 callersClassGlobalAsmBlock
tools/asm_processor/asm_processor.py:466
↓ 2 callersClassSymbol
typedef struct { Elf32_Word st_name; Elf32_Addr st_value; Elf32_Word st_size; unsigned char st_i
tools/asm_processor/asm_processor.py:138
↓ 2 callersClassole32_dll
include/portable-file-dialogs.h:236
↓ 2 callersClasssettings
The settings class, only exposing to the user a way to set verbose mode and to force a rescan of installed desktop helpers (zenity, kdialog…).
include/portable-file-dialogs.h:120
↓ 2 callersClassstat
tools/utils.c:152
↓ 1 callersClassElfFormat
tools/asm_processor/asm_processor.py:88
↓ 1 callersClassElfHeader
typedef struct { unsigned char e_ident[EI_NIDENT]; Elf32_Half e_type; Elf32_Half e_machine; Elf32_Wor
tools/asm_processor/asm_processor.py:100
↓ 1 callersClassFakeOperator
tools/blender/blender_export.py:26
↓ 1 callersClassGlobalState
tools/asm_processor/asm_processor.py:439
↓ 1 callersClassRelocation
tools/asm_processor/asm_processor.py:169
↓ 1 callersClassopen_file
include/portable-file-dialogs.h:348
↓ 1 callersEnumopt
Additional option flags for various dialog constructors
include/portable-file-dialogs.h:99
↓ 1 callersClassstat
src/port/GameExtractor.cpp:146
↓ 1 callersClassstat
include/portable-file-dialogs.h:452
↓ 1 callersEnumtype
include/portable-file-dialogs.h:281
ClassAActor
src/engine/Actor.h:14
ClassABanana
src/engine/actors/Banana.h:6
ClassABoat
src/engine/vehicles/Boat.h:16
ClassABowserStatue
The data for this actor is generated and cut out from the actual track geography That generator is currently commented out. So this actor is not usabl
src/engine/actors/BowserStatue.h:18
ClassABus
src/engine/vehicles/Bus.h:13
ClassACar
src/engine/vehicles/Car.h:13
ClassACloud
src/engine/actors/Cloud.h:13
ClassAFallingRock
Falls from the sky bouncing off of geography until it goes through water. Then after a brief period of time, respawns.
src/engine/actors/FallingRock.h:12
ClassAFinishline
src/engine/actors/Finishline.h:13
ClassALBank_s
src/os/libaudio_internal.h:95
ClassALSound_s
src/os/libaudio_internal.h:68
ClassALWaveTable_s
src/os/libaudio_internal.h:57
ClassAMarioSign
src/engine/actors/MarioSign.h:13
ClassAShip
src/engine/actors/Ship.h:9
ClassASpaghettiShip
src/engine/actors/SpaghettiShip.h:15
ClassAStarship
src/engine/actors/Starship.h:15
ClassATankerTruck
src/engine/vehicles/TankerTruck.h:13
ClassAText
src/engine/actors/Text.h:9
ClassATrain
* Note that you can only remove the tender if there are no carriages * @arg waypoint initial waypoint to spawn at. */
src/engine/vehicles/Train.h:21
ClassATree
Note that this doesn't seem to work right Use add_actor_to_empty_slot(test, rot, vel, ACTOR_TREE_MARIO_RACEWAY); to spawn stock actors
src/engine/actors/Tree.h:14
ClassATruck
src/engine/vehicles/Truck.h:13
ClassAWarioSign
src/engine/actors/WarioSign.h:8
ClassActor
src/code_80005FD0.c:3324
ClassActor
src/code_800029B0.c:158
ClassActor
src/racing/actors.h:13
ClassActor
src/racing/actors_extended.h:40
ClassActor
src/racing/actors_extended.c:296
ClassActor
src/racing/actors.c:58
ClassActor
src/engine/World.h:70
ClassActor
src/engine/World.cpp:123
ClassActor
src/engine/tracks/MarioRaceway.cpp:158
ClassActor
src/engine/vehicles/Truck.cpp:165
ClassActor
src/engine/vehicles/Boat.cpp:92
ClassActor
src/engine/vehicles/Bus.cpp:165
ClassActor
src/engine/vehicles/Car.cpp:147
ClassActor
src/engine/vehicles/TankerTruck.cpp:165
ClassActor
src/port/Game.h:159
ClassActor
src/port/Game.cpp:724
ClassActor
src/actors/cow/render.inc.c:15
ClassActor
src/actors/wario_sign/render.inc.c:13
ClassActor
src/actors/wario_sign/update.inc.c:9
ClassActor
src/actors/banana/render.inc.c:24
ClassActor
src/actors/banana/update.inc.c:52
ClassActor
src/actors/car/render.inc.c:14
ClassActor
src/actors/school_bus/render.inc.c:14
ClassActor
src/actors/fake_item_box/render.inc.c:34
ClassActor
src/actors/fake_item_box/update.inc.c:46
ClassActor
src/actors/kiwano_fruit/render.inc.c:15
ClassActor
src/actors/mario_sign/render.inc.c:14
ClassActor
src/actors/mario_sign/update.inc.c:8
ClassActor
src/actors/trees/render.inc.c:17
ClassActor
src/actors/tanker_truck/render.inc.c:13
ClassActor
src/actors/green_shell/update.inc.c:37
ClassActor
src/actors/blue_and_red_shells/update.inc.c:91
ClassActor
src/actors/box_truck/render.inc.c:16
ClassActor
include/actor_types.h:124
ClassActorInfo
src/engine/registry/Registry.h:20
ClassActorSpawn
src/port/resource/type/SpawnData.h:17
ClassActorSpawnData
src/code_80091440.c:20
ClassActorSpawnData
src/racing/actors.h:70
ClassActorSpawnData
src/racing/actors.c:520
ClassActorSpawnData
src/engine/tracks/MooMooFarm.cpp:134
ClassActorSpawnData
src/engine/tracks/TestTrack.cpp:149
ClassActorSpawnData
src/engine/tracks/KoopaTroopaBeach.cpp:144
ClassActorSpawnData
src/engine/tracks/ChocoMountain.cpp:162
ClassActorSpawnData
src/engine/tracks/KalimariDesert.cpp:139
ClassActorSpawnData
src/engine/tracks/BowsersCastle.cpp:134
ClassActorSpawnData
src/engine/tracks/RoyalRaceway.cpp:129
ClassActorSpawnData
src/engine/tracks/BansheeBoardwalk.cpp:155
ClassActorSpawnData
src/engine/tracks/Harbour.cpp:630
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