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github.com/HarbourMasters/SpaghettiKart
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Types & classes
867 in github.com/HarbourMasters/SpaghettiKart
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Functions
5,105
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Types & classes
867
↓ 273 callers
Class
FVector
* * Applies pos, rot, and scale * */
src/engine/CoreMath.h:30
↓ 43 callers
Class
CheckboxOptions
src/port/ui/UIWidgets.h:150
↓ 41 callers
Class
FVector2D
* For providing X and Z when you do not need Y * Some actors set themselves on the surface automatically * which means it does not use a Y coordinat
src/engine/CoreMath.h:102
↓ 41 callers
Class
IRotator
* This struct immediately converts float pitch/yaw/roll in degrees to n64 int16_t binary angles 0-0xFFFF == 0-360 degrees * ToDegrees() Receive an FR
src/engine/CoreMath.h:141
↓ 17 callers
Class
FloatSliderOptions
src/port/ui/UIWidgets.h:266
↓ 15 callers
Class
IPathSpan
* For selecting a section of a track path * Usage: IPathSpan(point1, point2) --> IPathSpan(40, 65) */
src/engine/CoreMath.h:218
↓ 14 callers
Class
ButtonOptions
src/port/ui/UIWidgets.h:132
↓ 12 callers
Class
Failure
tools/asm_processor/asm_processor.py:431
↓ 10 callers
Class
IntSliderOptions
src/port/ui/UIWidgets.h:212
↓ 7 callers
Class
ComboboxOptions
src/port/ui/UIWidgets.h:178
↓ 5 callers
Class
Path
src/port/interpolation/FrameInterpolation.cpp:242
↓ 4 callers
Class
WidgetOptions
src/port/ui/UIWidgets.h:112
↓ 3 callers
Class
Section
typedef struct { Elf32_Word sh_name; Elf32_Word sh_type; Elf32_Word sh_flags; Elf32_Addr sh_addr;
tools/asm_processor/asm_processor.py:188
↓ 3 callers
Class
path
include/portable-file-dialogs.h:313
↓ 2 callers
Class
ElfFile
tools/asm_processor/asm_processor.py:325
↓ 2 callers
Class
GlobalAsmBlock
tools/asm_processor/asm_processor.py:466
↓ 2 callers
Class
Symbol
typedef struct { Elf32_Word st_name; Elf32_Addr st_value; Elf32_Word st_size; unsigned char st_i
tools/asm_processor/asm_processor.py:138
↓ 2 callers
Class
ole32_dll
include/portable-file-dialogs.h:236
↓ 2 callers
Class
settings
The settings class, only exposing to the user a way to set verbose mode and to force a rescan of installed desktop helpers (zenity, kdialog…).
include/portable-file-dialogs.h:120
↓ 2 callers
Class
stat
tools/utils.c:152
↓ 1 callers
Class
ElfFormat
tools/asm_processor/asm_processor.py:88
↓ 1 callers
Class
ElfHeader
typedef struct { unsigned char e_ident[EI_NIDENT]; Elf32_Half e_type; Elf32_Half e_machine; Elf32_Wor
tools/asm_processor/asm_processor.py:100
↓ 1 callers
Class
FakeOperator
tools/blender/blender_export.py:26
↓ 1 callers
Class
GlobalState
tools/asm_processor/asm_processor.py:439
↓ 1 callers
Class
Relocation
tools/asm_processor/asm_processor.py:169
↓ 1 callers
Class
open_file
include/portable-file-dialogs.h:348
↓ 1 callers
Enum
opt
Additional option flags for various dialog constructors
include/portable-file-dialogs.h:99
↓ 1 callers
Class
stat
src/port/GameExtractor.cpp:146
↓ 1 callers
Class
stat
include/portable-file-dialogs.h:452
↓ 1 callers
Enum
type
include/portable-file-dialogs.h:281
Class
AActor
src/engine/Actor.h:14
Class
ABanana
src/engine/actors/Banana.h:6
Class
ABoat
src/engine/vehicles/Boat.h:16
Class
ABowserStatue
The data for this actor is generated and cut out from the actual track geography That generator is currently commented out. So this actor is not usabl
src/engine/actors/BowserStatue.h:18
Class
ABus
src/engine/vehicles/Bus.h:13
Class
ACar
src/engine/vehicles/Car.h:13
Class
ACloud
src/engine/actors/Cloud.h:13
Class
AFallingRock
Falls from the sky bouncing off of geography until it goes through water. Then after a brief period of time, respawns.
src/engine/actors/FallingRock.h:12
Class
AFinishline
src/engine/actors/Finishline.h:13
Class
ALBank_s
src/os/libaudio_internal.h:95
Class
ALSound_s
src/os/libaudio_internal.h:68
Class
ALWaveTable_s
src/os/libaudio_internal.h:57
Class
AMarioSign
src/engine/actors/MarioSign.h:13
Class
AShip
src/engine/actors/Ship.h:9
Class
ASpaghettiShip
src/engine/actors/SpaghettiShip.h:15
Class
AStarship
src/engine/actors/Starship.h:15
Class
ATankerTruck
src/engine/vehicles/TankerTruck.h:13
Class
AText
src/engine/actors/Text.h:9
Class
ATrain
* Note that you can only remove the tender if there are no carriages * @arg waypoint initial waypoint to spawn at. */
src/engine/vehicles/Train.h:21
Class
ATree
Note that this doesn't seem to work right Use add_actor_to_empty_slot(test, rot, vel, ACTOR_TREE_MARIO_RACEWAY); to spawn stock actors
src/engine/actors/Tree.h:14
Class
ATruck
src/engine/vehicles/Truck.h:13
Class
AWarioSign
src/engine/actors/WarioSign.h:8
Class
Actor
src/code_80005FD0.c:3324
Class
Actor
src/code_800029B0.c:158
Class
Actor
src/racing/actors.h:13
Class
Actor
src/racing/actors_extended.h:40
Class
Actor
src/racing/actors_extended.c:296
Class
Actor
src/racing/actors.c:58
Class
Actor
src/engine/World.h:70
Class
Actor
src/engine/World.cpp:123
Class
Actor
src/engine/tracks/MarioRaceway.cpp:158
Class
Actor
src/engine/vehicles/Truck.cpp:165
Class
Actor
src/engine/vehicles/Boat.cpp:92
Class
Actor
src/engine/vehicles/Bus.cpp:165
Class
Actor
src/engine/vehicles/Car.cpp:147
Class
Actor
src/engine/vehicles/TankerTruck.cpp:165
Class
Actor
src/port/Game.h:159
Class
Actor
src/port/Game.cpp:724
Class
Actor
src/actors/cow/render.inc.c:15
Class
Actor
src/actors/wario_sign/render.inc.c:13
Class
Actor
src/actors/wario_sign/update.inc.c:9
Class
Actor
src/actors/banana/render.inc.c:24
Class
Actor
src/actors/banana/update.inc.c:52
Class
Actor
src/actors/car/render.inc.c:14
Class
Actor
src/actors/school_bus/render.inc.c:14
Class
Actor
src/actors/fake_item_box/render.inc.c:34
Class
Actor
src/actors/fake_item_box/update.inc.c:46
Class
Actor
src/actors/kiwano_fruit/render.inc.c:15
Class
Actor
src/actors/mario_sign/render.inc.c:14
Class
Actor
src/actors/mario_sign/update.inc.c:8
Class
Actor
src/actors/trees/render.inc.c:17
Class
Actor
src/actors/tanker_truck/render.inc.c:13
Class
Actor
src/actors/green_shell/update.inc.c:37
Class
Actor
src/actors/blue_and_red_shells/update.inc.c:91
Class
Actor
src/actors/box_truck/render.inc.c:16
Class
Actor
include/actor_types.h:124
Class
ActorInfo
src/engine/registry/Registry.h:20
Class
ActorSpawn
src/port/resource/type/SpawnData.h:17
Class
ActorSpawnData
src/code_80091440.c:20
Class
ActorSpawnData
src/racing/actors.h:70
Class
ActorSpawnData
src/racing/actors.c:520
Class
ActorSpawnData
src/engine/tracks/MooMooFarm.cpp:134
Class
ActorSpawnData
src/engine/tracks/TestTrack.cpp:149
Class
ActorSpawnData
src/engine/tracks/KoopaTroopaBeach.cpp:144
Class
ActorSpawnData
src/engine/tracks/ChocoMountain.cpp:162
Class
ActorSpawnData
src/engine/tracks/KalimariDesert.cpp:139
Class
ActorSpawnData
src/engine/tracks/BowsersCastle.cpp:134
Class
ActorSpawnData
src/engine/tracks/RoyalRaceway.cpp:129
Class
ActorSpawnData
src/engine/tracks/BansheeBoardwalk.cpp:155
Class
ActorSpawnData
src/engine/tracks/Harbour.cpp:630
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