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github.com/HarbourMasters/SpaghettiKart @1.0.0

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repository ↗ · DeepWiki ↗ · release 1.0.0 ↗ · + Follow
5,972 symbols 16,326 edges 877 files 673 documented · 11% updated 11d ago1.0.0 · 2026-02-25★ 2,23193 open issues

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README

Spaghetti Kart Spaghetti Kart

Discord

Official Discord: https://discord.com/invite/shipofharkinian

If you're having any trouble after reading through this README, feel free ask for help in the SpaghettiKart Support text channels. Please keep in mind that we do not condone piracy.

Quick Start

SpaghettiKart does not include any copyrighted assets. You are required to provide a supported copy of the game.

1. Verify your ROM dump

The US ROM is the only supported version. You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/. The hash for a US ROM is SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E.

2. Verify your ROM is in .z64 format

Your ROM needs to be in .z64 format. If it's in .n64 format, use the following to convert it to a .z64: https://hack64.net/tools/swapper.php

2. Download SpaghettiKart from Releases

3. Generating the O2R from the ROM

Windows

  • Extract every file from the zip into a folder of your choosing.
  • Run "Spaghettify.exe" and select your US ROM.

Linux

  • Extract every file from the zip into a folder of your choosing.
  • Ensure zenity or kdialog package is installed.
  • Run "spaghetti.appimage" and select your US ROM. You may have to chmod +x the appimage via terminal.

Nintendo Switch

  • Run one of the PC releases to generate an mk64.o2r file. After launching the game on PC, you will be able to find these files in the same directory as Spaghettify.exe or spaghetti.appimage.
  • Copy the files to your sd card

4. Play!

  • Launch Spaghettify.exe Congratulations, you are now sailing with SpaghettiKart! Have fun!

Configuration

Default controls configuration

N64 A B L R Z Start Analogue stick C buttons D-Pad
Keyboard Shift Ctrl Q Space Z Enter Arrow keys TGFH (↑ ↓ ← →) Num 8 2 4 6
SDL Gamepad A X LB RB LT Start L-Stick R-Stick Up, B, Y, R-Stick Right (↑ ↓ ← →) D-Pad

Other shortcuts

Keys Action
F11 Fullscreen
Tab Toggle Alternate assets
Ctrl+R Reset
Esc Settings

Graphics Backends

Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the Settings menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the spaghettify.cfg.json file by finding the line "Backend":{... and changing the id value to 3 and set the Name to OpenGL. DirectX 11 with id 2 is the default on Windows. Metal with id 4 is the default on macOS.

Custom Assets

Custom assets are packed in .o2r or stored .zip files. To use custom assets, place them in the mods folder.

If you're interested in creating and/or packing your own custom asset .o2r files, check out the following tools: * retro - O2R generator * fast64 - Blender plugin

Note that .otr archives are not supported in SpaghettiKart!

Development

Building

If you want to manually compile SpaghettiKart, please consult the building instructions.

Playtesting

If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.

Maintainers: MegaMech, Coco, Kirito

<img alt="Powered by libultraship" src="https://github.com/HarbourMasters/SpaghettiKart/raw/1.0.0/docs/poweredbylus.lightmode.png">

Core symbols most depended-on inside this repo

Shape

Function 3,771
Method 1,334
Class 770
Enum 97

Languages

C54%
C++44%
Python2%

Modules by API surface

src/render_objects.c384 symbols
src/menu_items.c332 symbols
tools/stb/stb_image.h207 symbols
src/update_objects.c193 symbols
src/code_80057C60.c193 symbols
src/code_80005FD0.c179 symbols
src/code_80086E70.c157 symbols
src/port/Game.cpp139 symbols
src/effects.c110 symbols
src/ending/ceremony_and_credits.c99 symbols
src/player_controller.c86 symbols
src/audio/internal.h83 symbols

For agents

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