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Functions5,105 in github.com/HarbourMasters/SpaghettiKart

↓ 1 callersFunctionconvert
(file)
python_convert.py:4
↓ 1 callersFunctioncopy_courses_cpu_behaviour
src/code_80005FD0.c:4214
↓ 1 callersFunctioncorrupted
src/os/osPfsChecker.c:160
↓ 1 callersFunctioncorrupted_init
src/os/osPfsChecker.c:125
↓ 1 callersMethodcount_quoted_size
(self, line, z, real_line, output_enc)
tools/asm_processor/asm_processor.py:492
↓ 1 callersFunctioncourse_data_menu_act
* Navigation of the track records data menu */
src/menus.c:695
↓ 1 callersFunctioncourse_select_menu_act
* Navigation of the map select track menu screen */
src/menus.c:1758
↓ 1 callersFunctioncpu_behaviour
src/code_80005FD0.c:4340
↓ 1 callersFunctioncpu_behaviour_end
src/code_80005FD0.c:4301
↓ 1 callersFunctioncpu_behaviour_start
src/code_80005FD0.c:4233
↓ 1 callersFunctioncpu_use_item_strategy
src/code_80005FD0.c:7146
↓ 1 callersFunctioncrash_screen_draw
src/debug/crash_screen_enhancement.c:164
↓ 1 callersFunctioncrash_screen_draw_glyph_enhancement
src/debug/crash_screen_enhancement.c:57
↓ 1 callersFunctioncrash_screen_draw_info
src/crash_screen.c:111
↓ 1 callersFunctioncrash_screen_draw_square
* The big mismatch is the handling of the '6' used in the if statement * In the target assembly that 6 is saved to 5 different temp registers, * whi
src/crash_screen.c:75
↓ 1 callersFunctioncrash_screen_print_fpcsr
src/debug/crash_screen_enhancement.c:149
↓ 1 callersFunctioncrash_screen_sleep
src/debug/crash_screen_enhancement.c:130
↓ 1 callersFunctioncreate_debug_thread
src/crash_screen.c:249
↓ 1 callersFunctioncreate_gfx_task_structure
* Initializes the Fast3D OSTask structure. * Loads F3DEX or F3DLX based on the number of players **/
src/main.c:269
↓ 1 callersFunctioncreate_next_audio_buffer
src/audio/port_eu.c:49
↓ 1 callersFunctioncreate_next_audio_frame_task
src/audio/port_eu.c:83
↓ 1 callersFunctioncredits_loop
src/ending/code_80280000.c:99
↓ 1 callersFunctioncredits_spawn_actors
* Also spawns water features */
src/code_800029B0.c:338
↓ 1 callersFunctiondata_menu_act
* Navigation of the data menu */
src/menus.c:632
↓ 1 callersFunctiondebug_switch_character_ceremony_cutscene
src/ending/code_80281780.c:34
↓ 1 callersFunctiondecrease_sample_dma_ttls
src/audio/load.c:142
↓ 1 callersFunctiondestroy_banana_in_banana_bunch
Handle a banana being ran over while it is still part of a banana bunch
src/racing/actors_extended.c:99
↓ 1 callersFunctiondetect_triple_b_combo_b_pressed
src/player_controller.c:3204
↓ 1 callersFunctiondetect_triple_b_combo_b_released
src/player_controller.c:3143
↓ 1 callersFunctiondetect_wrong_player_direction
src/code_80005FD0.c:689
↓ 1 callersFunctiondispatch_audio_sptask
src/main.c:423
↓ 1 callersFunctiondisplay_and_vsync
* Send current master display list for rendering. * Tell the VI which colour framebuffer to display. * Yields to the VI framerate twice, locking the
src/main.c:499
↓ 1 callersFunctiondisplay_debug_info
src/main.c:619
↓ 1 callersFunctiondraw_black_fade_in
src/menu_items.c:5100
↓ 1 callersFunctiondraw_debug
src/menu_items.c:6355
↓ 1 callersFunctiondraw_flash_select_case_fast
src/menu_items.c:2915
↓ 1 callersFunctiondraw_hud_2d_texture_8x8
src/render_objects.c:2123
↓ 1 callersFunctiondraw_profiler_mode_0
Draw Profiler Mode 0. This mode renders bars over each other to make it easier to see which processes take the longest. This function differs fro
src/profiler.c:131
↓ 1 callersFunctiondraw_reference_profiler_bars
Also the same function as SM64
src/profiler.c:86
↓ 1 callersFunctiondraw_transparent_geography
src/racing/render_courses.c:202
↓ 1 callersFunctiondraw_version
src/menu_items.c:6362
↓ 1 callersMethoddrop_mdebug_gptab
(self)
tools/asm_processor/asm_processor.py:373
↓ 1 callersFunctionencoding2str
tools/n64graphics.c:761
↓ 1 callersFunctionenumerate_yaml_files
Recursively enumerate all YAML files in the given directory.
script/check_type_yamls.py:4
↓ 1 callersFunctionevaluate_collision_between_player_actor
src/racing/actors.c:1957
↓ 1 callersFunctionevaluate_collision_for_destructible_actors
It's look like to check collision between item and other different item
src/racing/actors.c:2197
↓ 1 callersFunctionevaluate_collision_for_players_and_actors
src/racing/actors.c:2172
↓ 1 callersFunctionevaluate_collision_player_palm_trees
src/racing/actors.c:600
↓ 1 callersFunctionevaluate_collision_players_palm_trees
src/racing/actors.c:624
↓ 1 callersFunctionexponent_by_squaring
src/menu_items.c:1234
↓ 1 callersFunctionexport_bin
(baserom, asset)
tools/new_extract_assets.py:237
↓ 1 callersFunctionexport_image
(baserom, asset, asset_list)
tools/new_extract_assets.py:197
↓ 1 callersFunctionexport_stitched_palette
(baserom:BufferedReader, asset, asset_list)
tools/new_extract_assets.py:152
↓ 1 callersFunctionexport_wheel_mask
(asset_file, asset)
tools/new_extract_assets.py:183
↓ 1 callersFunctionextract_asset
(baserom:BufferedReader, asset)
tools/new_extract_assets.py:46
↓ 1 callersFunctionextract_mio0_block
(baserom, asset)
tools/new_extract_assets.py:101
↓ 1 callersFunctionextract_tkmk00
tools/libtkmk00.c:545
↓ 1 callersFunctionextract_tkmk_block
(baserom, asset)
tools/new_extract_assets.py:133
↓ 1 callersFunctionfinal_resample
src/audio/synthesis.c:651
↓ 1 callersFunctionfind_available_entry
src/ending/podium_ceremony_actors.c:99
↓ 1 callersFunctionfind_closest_divisible
(number, divisor)
progress.py:346
↓ 1 callersFunctionfind_closest_vehicles_path_point
src/code_80005FD0.c:2633
↓ 1 callersFunctionfixup_objfile
(objfile_name, functions, asm_prelude, assembler, output_enc, drop_mdebug_gptab)
tools/asm_processor/asm_processor.py:931
↓ 1 callersFunctionformat_files
(src_files: List[str], extra_files: List[str], nb_jobs: int)
tools/format.py:112
↓ 1 callersFunctionfprint_hex
tools/utils.c:101
↓ 1 callersFunctionfreecam_calculate_forward_vector_allow_rotation
src/enhancements/freecam/freecam_engine.c:50
↓ 1 callersFunctionfreecam_keyboard_manager
src/enhancements/freecam/freecam.cpp:213
↓ 1 callersFunctionfreecam_mouse_manager
src/enhancements/freecam/freecam.cpp:141
↓ 1 callersFunctionfreecam_target_player
src/enhancements/freecam/freecam_engine.c:67
↓ 1 callersFunctionfreecam_tick
Update FreeCam state
src/enhancements/freecam/freecam_engine.c:22
↓ 1 callersFunctionfreecam_update_controller
src/enhancements/freecam/freecam.cpp:392
↓ 1 callersFunctionfunc_80000BEC
src/main.c:419
↓ 1 callersFunctionfunc_800025D4
src/main.c:1057
↓ 1 callersFunctionfunc_80002600
src/main.c:1063
↓ 1 callersFunctionfunc_8000262C
src/main.c:1069
↓ 1 callersFunctionfunc_80002658
src/main.c:1075
↓ 1 callersFunctionfunc_80002DAC
src/code_800029B0.c:320
↓ 1 callersFunctionfunc_8000522C
src/replays.c:140
↓ 1 callersFunctionfunc_80005B18
src/replays.c:481
↓ 1 callersFunctionfunc_80005E6C
src/replays.c:546
↓ 1 callersFunctionfunc_80007D04
src/code_80005FD0.c:967
↓ 1 callersFunctionfunc_80007FA4
src/code_80005FD0.c:1050
↓ 1 callersFunctionfunc_80009258
* Helps calculate time since player last touched finishline. **/
src/code_80005FD0.c:1444
↓ 1 callersFunctionfunc_8000F0E0
src/code_80005FD0.c:3415
↓ 1 callersFunctionfunc_80010F40
src/code_80005FD0.c:3976
↓ 1 callersFunctionfunc_80011014
* @return's the number of items processed. */
src/code_80005FD0.c:3991
↓ 1 callersFunctionfunc_80011EC0
src/code_80005FD0.c:4355
↓ 1 callersFunctionfunc_8001577C
src/code_80005FD0.c:5614
↓ 1 callersFunctionfunc_80015C94
src/code_80005FD0.c:5694
↓ 1 callersFunctionfunc_80016494
src/code_80005FD0.c:5801
↓ 1 callersFunctionfunc_80016C3C
src/code_80005FD0.c:5908
↓ 1 callersFunctionfunc_80017054
src/code_80005FD0.c:5962
↓ 1 callersFunctionfunc_80017720
src/code_80005FD0.c:6068
↓ 1 callersFunctionfunc_800178F4
src/code_80005FD0.c:6090
↓ 1 callersFunctionfunc_80017F10
src/code_80005FD0.c:6183
↓ 1 callersFunctionfunc_800180F0
src/code_80005FD0.c:6205
↓ 1 callersFunctionfunc_80018718
src/code_80005FD0.c:6298
↓ 1 callersFunctionfunc_800188F4
src/code_80005FD0.c:6320
↓ 1 callersFunctionfunc_8001933C
src/code_80005FD0.c:6462
↓ 1 callersFunctionfunc_8001968C
src/code_80005FD0.c:6511
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