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Functions5,105 in github.com/HarbourMasters/SpaghettiKart

↓ 25 callersFunctionmtxf_translate
create a translation matrix
src/racing/math_util.c:226
↓ 25 callersFunctionrender_screens
src/racing/skybox_and_splitscreen.c:615
↓ 24 callersFunctionSTBI__CASE
tools/stb/stb_image.h:4418
↓ 24 callersFunctiondebug_print_str2
src/render_objects.c:4366
↓ 24 callersFunctionfunc_80072E54
src/update_objects.c:570
↓ 24 callersFunctioninit_texture_object
src/update_objects.c:737
↓ 24 callersFunctionis_obj_index_flag_status_inactive
src/update_objects.c:239
↓ 24 callersFunctionload_menu_img_comp_type
src/menu_items.c:3827
↓ 24 callersFunctionset_obj_orientation
src/code_80086E70.c:1835
↓ 23 callersFunctioncheck_if_recording
src/port/interpolation/FrameInterpolation.cpp:615
↓ 23 callersFunctiondraw_box_wide
* Renders * * Menus: Menu transition swipes, track label highlight * * All game modes: Background cover at pause screen * * */
src/menu_items.c:3567
↓ 23 callersFunctionfunc_800431B0
src/render_objects.c:70
↓ 23 callersFunctionfunc_800939C8
src/menu_items.c:2340
↓ 23 callersFunctionosCreateMesgQueue
src/os/osCreateMesgQueue.c:3
↓ 22 callersFunctionOTRGetDimensionFromLeftEdge
src/port/Engine.cpp:766
↓ 22 callersFunctionResizeMinimap
src/engine/tracks/Track.cpp:37
↓ 22 callersFunctionconvert_number_to_ascii
Originally func_800A7894 Presumes that "number" is a 2 digit number. Convert it to a string
src/menu_items.c:9075
↓ 22 callersFunctionmtxf_rotate_x
create a rotation matrix around the x axis
src/racing/math_util.c:334
↓ 22 callersFunctionreset_cycle_flash_menu
* Resets when moving cursor option or after a fade */
src/menus.c:2064
↓ 22 callersFunctionspawn_actor_on_surface
* If unable to spawn actor on the surface set to -3000.0f or * if outside the collision grid, spawn in the air (3000.0f). */
src/racing/collision.c:1410
↓ 22 callersFunctionspawn_all_item_boxes
src/racing/actors.c:1034
↓ 21 callersFunctionadd_unused_obj_index
src/update_objects.c:167
↓ 21 callersFunctionchange_player_color_effect_cmy
src/render_player.c:971
↓ 21 callersFunctionchange_player_color_effect_rgb
* Sets player shading/colour. */
src/render_player.c:960
↓ 21 callersFunctionfunc_80072320
src/update_objects.c:259
↓ 21 callersFunctionfunc_80086E70
src/code_80086E70.c:20
↓ 21 callersFunctionis_path_point_in_range
* Checks if a path point is within a valid range of another path point, accounting for track wrapping * * @param pathPoint The path point to check
src/code_80005FD0.c:949
↓ 21 callersFunctionload_texture_block_rgba16_mirror
src/render_objects.c:213
↓ 21 callersFunctionm64_read_s16
src/audio/seqplayer.c:315
↓ 21 callersFunctionu32be
tools/extract_data_for_mio.c:140
↓ 20 callersFunctionclean_effect
src/effects.c:146
↓ 20 callersFunctiondraw_box_fill
* Draw a box filled with a solid color * * Renders * * Menus: Black box behind textures such as: "1P Game, 2P Game, Mario GP, 50CC, OK, etc." *
src/menu_items.c:3427
↓ 20 callersFunctiongenerate_collision_mesh_with_default_section_id
* Recursive search for vtx and set sectionId's to 0xFF */
src/racing/collision.c:1996
↓ 20 callersFunctionmove_s16_towards
src/render_player.c:759
↓ 20 callersFunctionset_transparency
src/render_objects.c:1496
↓ 20 callersFunctionstbi__malloc
tools/stb/stb_image.h:857
↓ 19 callersFunction__osContRamRead
src/os/contramread.c:8
↓ 19 callersFunctiondestroy_destructable_actor
src/racing/actors.c:1743
↓ 19 callersFunctionload_menu_img
src/menu_items.c:3746
↓ 19 callersFunctionparse_track_displaylists
src/racing/render_courses.c:56
↓ 19 callersFunctionrender_track_sections
src/racing/render_courses.c:91
↓ 19 callersFunctionstbi__get32be
tools/stb/stb_image.h:1476
↓ 18 callersFunction__osSiRawStartDma
src/os/__osSiRawStartDma.c:4
↓ 18 callersMethodfail
(self, message, line=None)
tools/asm_processor/asm_processor.py:486
↓ 18 callersFunctionfunc_80005AE8
sets player to AI? (unconfirmed)
src/replays.c:475
↓ 18 callersFunctionfunc_80072354
src/update_objects.c:267
↓ 18 callersFunctionfunc_800CBBE8
src/audio/port_eu.c:297
↓ 18 callersFunctiongSPInvalidateTexCache
src/port/GBIMiddleware.cpp:33
↓ 18 callersFunctionguMtxF2L
src/os/guMtxF2L.c:7
↓ 18 callersFunctioninit_rdp
* Sets the initial RDP (Reality Display Processor) rendering settings. **/
src/racing/skybox_and_splitscreen.c:223
↓ 18 callersFunctionset_obj_direction_angle
src/code_80086E70.c:1829
↓ 18 callersFunctionset_obj_origin_pos
src/code_80086E70.c:1809
↓ 18 callersFunctiontext_draw
src/menu_items.c:2344
↓ 17 callersFunctionGenerateCollisionMesh
src/engine/editor/Collision.cpp:18
↓ 17 callersFunctionWrappedText
Automatically adds newlines to break up text longer than a specified number of characters Manually included newlines will still be respected and reset
src/port/ui/UIWidgets.cpp:16
↓ 17 callersFunctioncalculate_orientation_matrix
Rotates the object around the Y axis. x,y,z is a direction (not a rotator).
src/racing/math_util.c:603
↓ 17 callersFunctiondelete_object_wrapper
src/update_objects.c:197
↓ 17 callersFunctionfunc_80073E18
src/update_objects.c:1012
↓ 17 callersFunctionfunc_8009A594
src/menu_items.c:4199
↓ 17 callersFunctionfunc_80290C20
src/racing/render_courses.c:43
↓ 16 callersFunctionAddHudMatrix
src/engine/Matrix.cpp:197
↓ 16 callersFunctionOTRGetGameRenderWidth
src/port/Engine.cpp:805
↓ 16 callersFunctionOTRGetRectDimensionFromLeftEdge
src/port/Engine.cpp:770
↓ 16 callersFunctioncenter_text
(text, total_width, fill_character=" ")
progress.py:356
↓ 16 callersFunctioncrash_screen_print
src/debug/crash_screen_enhancement.c:98
↓ 16 callersFunctioncrash_screen_print_float_reg
src/debug/crash_screen_enhancement.c:136
↓ 16 callersFunctionfunc_800A9208
src/menu_items.c:9847
↓ 16 callersFunctionis_screen_being_faded
* Checks is a fade render mode is active so menus can't be * interacted while a fade transition is active */
src/menus.c:2092
↓ 16 callersFunctionmtxf_scale
multiply a matrix with a number
src/racing/math_util.c:435
↓ 16 callersFunctionosPiStartDma
src/os/osPiStartDma.c:5
↓ 16 callersFunctionset_track_light_direction
src/racing/math_util.c:408
↓ 16 callersFunctionsinf
src/os/math/sinf.c:31
↓ 16 callersMethodunpack
(self, fmt, data)
tools/asm_processor/asm_processor.py:96
↓ 15 callersFunctionCM_FindActorIndex
src/port/Game.cpp:734
↓ 15 callersFunctionIsKalimariDesert
src/port/Game.cpp:833
↓ 15 callersMethodSet
src/engine/CoreMath.h:154
↓ 15 callersFunctionShip_IsCStringEmpty
src/port/ShipUtils.cpp:10
↓ 15 callersFunction__osContRamWrite
src/os/contramwrite.c:8
↓ 15 callersFunctionadjust_angle
src/render_player.c:697
↓ 15 callersFunctionaudio_dma_copy_immediate
* Performs an immediate DMA copy */
src/audio/load.c:112
↓ 15 callersFunctionfunc_8001A348
src/code_80005FD0.c:6862
↓ 15 callersFunctionfunc_8002A5F4
Near identical to adjust_pos_orthogonally in memory.c
src/player_controller.c:824
↓ 15 callersFunctionfunc_8004B414
src/render_objects.c:1517
↓ 15 callersFunctionfunc_8004B72C
src/render_objects.c:1558
↓ 15 callersFunctionfunc_8008701C
src/code_80086E70.c:61
↓ 15 callersFunctionfunc_8008A364
src/code_80086E70.c:1351
↓ 15 callersFunctionfunc_8029794C
src/racing/actors.c:470
↓ 15 callersFunctionmove_cinematic_camera_along_spline
src/ending/ceremony_and_credits.c:382
↓ 15 callersFunctionstbi__at_eof
tools/stb/stb_image.h:1417
↓ 15 callersFunctionvec3f_copy_return_dupe
src/ending/ceremony_and_credits.c:72
↓ 14 callersFunctionGetInterpreter
src/port/Engine.cpp:59
↓ 14 callersFunctionIsDkJungle
src/port/Game.cpp:840
↓ 14 callersFunctionactor_terrain_collision
src/racing/collision.c:1181
↓ 14 callersFunctioncosf
src/os/math/cosf.c:31
↓ 14 callersFunctiondebug_print_string
src/render_objects.c:4276
↓ 14 callersFunctiondraw_box_wide_pause_background
Renders pause background and lakitu tow transition black fade in/out
src/menu_items.c:3644
↓ 14 callersFunctionf32_step_up_towards
src/math_util_2.c:63
↓ 14 callersFunctionfind_and_set_tile_size
* Search for G_SETTILESIZE and set its args. */
src/racing/collision.c:2120
↓ 14 callersMethodfind_section
(self, name)
tools/asm_processor/asm_processor.py:355
↓ 14 callersFunctionfunc_8004B614
src/render_objects.c:1546
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