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Functions1,683 in github.com/HailToDodongo/pyrite64

↓ 7 callersFunctioncollisionSceneGetInstance
n64/engine/src/collision/collisionScene.cpp:146
↓ 7 callersFunctionconstrainLinearWorld
n64/engine/src/collision/collisionScene.cpp:32
↓ 7 callersMethodgetId
src/editor/imgui/helper.h:191
↓ 7 callersMethodgetParent
n64/engine/include/scene/object.h:203
↓ 7 callersMethodgetPlaceholder
* Returns a placeholder for a given slot (0-7). * This must be set up in the editor to be available at runtime, otherwise this will return a nu
n64/engine/include/renderer/material.h:256
↓ 7 callersFunctionloadFile
src/utils/json.h:12
↓ 7 callersFunctionmatrix3Mul
n64/engine/src/collision/rigidBody.cpp:94
↓ 7 callersFunctionquatToMatrix3
n64/engine/src/collision/rigidBody.cpp:116
↓ 7 callersMethodqueryBounds
n64/engine/src/collision/aabbTree.cpp:365
↓ 7 callersMethodrecreate
src/renderer/mesh.cpp:9
↓ 7 callersFunctionreload
n64/engine/src/scene/sceneManager.cpp:27
↓ 7 callersMethodrotateToLocal
n64/engine/src/collision/rigidBody.cpp:490
↓ 7 callersFunctionsatAxisTest
@brief SAT overlap test on a single axis. Returns false if a separating axis is found. Normalization for depth and axis is deferred to caller @param
n64/engine/src/collision/collide.cpp:438
↓ 7 callersMethodsetMesh
src/renderer/object.h:32
↓ 7 callersFunctionupdate
n64/engine/src/audio/audioManager.cpp:91
↓ 7 callersFunctionvec3Max
@brief Returns a vector containing the component-wise maximum of two vectors. @param a @param b @return
n64/engine/include/collision/vecMath.h:84
↓ 7 callersFunctionvec3Min
@brief Returns a vector containing the component-wise minimum of two vectors. @param a @param b @return
n64/engine/include/collision/vecMath.h:76
↓ 6 callersFunctionaabbArea
@brief Calculates the Area of an AABB Used for efficient Leaf insertion in AABB Tree @param box @return
n64/engine/include/collision/aabb.h:63
↓ 6 callersFunctionapplyConstrainedImpulseAtContact
n64/engine/src/collision/collisionScene.cpp:41
↓ 6 callersMethodbind
src/renderer/texture.cpp:113
↓ 6 callersFunctioncontactLocalPointFromWorldPoint
n64/engine/include/collision/contactUtils.h:28
↓ 6 callersMethoddeserialize
src/editor/keymap.cpp:80
↓ 6 callersFunctiondraw
src/editor/imgui/notification.cpp:42
↓ 6 callersMethodglobalVar
src/project/graph/nodes/baseNode.h:67
↓ 6 callersMethodisLoaded
src/renderer/n64Mesh.h:65
↓ 6 callersMethodisOnFloor
* Check the current grounded state. * @return true if standing on a floor or steep surface */
n64/engine/include/collision/characterBody.h:83
↓ 6 callersMethodmoveNode
n64/engine/src/collision/aabbTree.cpp:116
↓ 6 callersFunctionsetColor
n64/examples/jam25/src/user/Credits.cpp:39
↓ 6 callersMethodsetFlag
n64/engine/include/scene/object.h:52
↓ 6 callersMethodsetObjectSelection
src/context.h:85
↓ 6 callersFunctionsplitString
src/utils/string.h:53
↓ 5 callersFunctionConnectedToggleButton
A toggleable "connected" button (like in toolbars)
src/editor/pages/parts/viewport3D.cpp:39
↓ 5 callersFunctionVectorComboBox
src/editor/imgui/helper.h:93
↓ 5 callersMethod_directive
(self, kind, identifier, members=False)
docs/_apigen.py:57
↓ 5 callersFunction_heading
(title, char)
docs/_apigen.py:38
↓ 5 callersMethodaddPoint
src/utils/aabb.h:36
↓ 5 callersFunctionalignUp
n64/engine/include/lib/math.h:23
↓ 5 callersFunctioncollideCacheContactConstraint
@brief Cache or update a ContactConstraint for a newly detected contact pair, using the provided EPA result and contact parameters. @param rigidBodyA
n64/engine/src/collision/collide.cpp:850
↓ 5 callersMethoddraw
src/editor/pages/parts/viewport3D.cpp:404
↓ 5 callersFunctiondrawRingXZ
n64/engine/src/debug/debugDraw.cpp:21
↓ 5 callersMethodgetCenter
src/utils/aabb.h:28
↓ 5 callersMethodgetCompRefs
* Returns pointer to the component reference table. * This is beyond the Object struct, but still in valid allocated memory. * @return p
n64/engine/include/scene/object.h:65
↓ 5 callersMethodgetHalfExtend
src/utils/aabb.h:32
↓ 5 callersMethodgetMenu
n64/engine/include/debug/menu.h:41
↓ 5 callersMethodgetSize
src/renderer/texture.h:32
↓ 5 callersFunctiongetTriDistance
n64/engine/src/collision/epa.cpp:63
↓ 5 callersFunctioninit
n64/examples/jam25/src/user/HUD.cpp:33
↓ 5 callersMethodinit
n64/engine/src/vi/swapChain.cpp:73
↓ 5 callersMethodisSleeping
n64/engine/include/collision/rigidBody.h:107
↓ 5 callersFunctioniterateObjects
src/editor/pages/parts/viewport3D.cpp:114
↓ 5 callersFunctionmatrix3Transpose
n64/engine/src/collision/rigidBody.cpp:106
↓ 5 callersFunctionparseU64
src/utils/string.h:66
↓ 5 callersMethodreset
src/utils/aabb.h:22
↓ 5 callersMethodrotateToWorld
n64/engine/src/collision/rigidBody.cpp:486
↓ 5 callersMethodsave
src/editor/pages/parts/nodeEditor.cpp:143
↓ 5 callersMethodsetOffset
n64/engine/include/renderer/material.h:65
↓ 5 callersMethodsetSpeed
n64/engine/src/audio/audioManager.cpp:213
↓ 5 callersMethodsetVelocity
n64/engine/src/collision/rigidBody.cpp:396
↓ 5 callersFunctionsplitTextBlock
n64/examples/jam25/src/user/Credits.cpp:52
↓ 5 callersMethodtoString
src/utils/jsonBuilder.h:72
↓ 5 callersFunctiontrim
src/utils/codeParser.cpp:53
↓ 5 callersMethodupdate
src/editor/imgui/theme.cpp:97
↓ 5 callersFunctionuse3D
n64/engine/include/renderer/drawLayer.h:52
↓ 5 callersFunctionvec3AssumeNormalized
Use when the vector is already known to be unit-length (e.g. hit normals from capsule sweeps / raycasts). Only falls back for degenerate (zero) vector
n64/engine/include/collision/vecMath.h:36
↓ 4 callersFunctionCollapsingSubHeader
src/editor/imgui/helper.h:54
↓ 4 callersFunctionIconToggle
src/editor/imgui/helper.h:78
↓ 4 callersMethodaddLight
src/renderer/scene.h:57
↓ 4 callersMethodapplyCompoundProperties
n64/engine/src/collision/rigidBody.cpp:195
↓ 4 callersFunctionapplyDeltaToChildren
src/editor/pages/parts/viewport3D.cpp:138
↓ 4 callersMethodbounce
n64/engine/include/collision/colliderShape.h:62
↓ 4 callersFunctionbyteSize
src/utils/string.h:85
↓ 4 callersFunctionclearSurface
n64/engine/include/lib/memory.h:44
↓ 4 callersFunctioncontactTriangleArea2
@brief Computes the squared area of a triangle formed by three points. @param p0 First point of the triangle. @param p1 Second point of the triangle.
n64/engine/src/collision/collide.cpp:759
↓ 4 callersFunctiondestroy
n64/examples/jam25/src/user/HUD.cpp:28
↓ 4 callersFunctionfatal
src/main.cpp:132
↓ 4 callersMethodfill
n64/engine/include/lib/fifo.h:17
↓ 4 callersFunctionfreeDepthBuffer
n64/engine/src/lib/memory.cpp:39
↓ 4 callersMethodfriction
n64/engine/include/collision/colliderShape.h:64
↓ 4 callersMethodgetPrefabByUUID
src/project/assetManager.h:163
↓ 4 callersFunctiongetScenePath
src/project/scene/sceneManager.cpp:15
↓ 4 callersMethodgetWidth
src/renderer/texture.h:28
↓ 4 callersFunctionintegerToPow2
src/renderer/n64/n64Material.cpp:17
↓ 4 callersMethodisDirty
src/editor/undoRedo.cpp:135
↓ 4 callersMethodisOnSteepSurface
* True when the body is on an upward-facing surface steeper than the limit. * If this is the case, isOnFloor() will also return true. * This
n64/engine/include/collision/characterBody.h:120
↓ 4 callersMethodisReady
n64/examples/jam25/src/user/systems/dialog.cpp:44
↓ 4 callersMethodlocalNormalToWorld
n64/engine/src/collision/meshCollider.cpp:83
↓ 4 callersFunctionmakeSafeContactNormal
n64/engine/src/collision/collide.cpp:27
↓ 4 callersMethodmarkAssetMetaDirty
src/project/assetManager.cpp:711
↓ 4 callersFunctionquatDot
@brief Computes the dot product of two quaternions. @param a The first quaternion. @param b The second quaternion. @return The dot product of the two
n64/engine/include/collision/vecMath.h:260
↓ 4 callersMethodqueryRay
n64/engine/src/collision/aabbTree.cpp:419
↓ 4 callersMethodraycast
n64/engine/src/collision/collisionScene.cpp:1520
↓ 4 callersMethodreadsMeshCollider
n64/engine/src/collision/meshCollider.cpp:180
↓ 4 callersMethodsanitizeObjectSelection
Ensure that the selected object UUIDs are valid in the current scene, and update selObjectUUID accordingly
src/context.h:148
↓ 4 callersMethodsave
src/project/project.cpp:147
↓ 4 callersMethodserialize
src/project/assetManager.cpp:229
↓ 4 callersMethodserialize
src/project/project.cpp:60
↓ 4 callersMethodsetObjectID
src/renderer/object.h:28
↓ 4 callersFunctionsha256_64bit
src/utils/hash.h:10
↓ 4 callersMethodsyncFromRigidBody
n64/engine/src/collision/colliderShape.cpp:93
↓ 4 callersMethodsyncOwnerTransform
n64/engine/src/collision/meshCollider.cpp:196
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