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github.com/HailToDodongo/pyrite64
/ functions
Functions
1,683 in github.com/HailToDodongo/pyrite64
⨍
Functions
1,683
◇
Types & classes
362
↓ 7 callers
Function
collisionSceneGetInstance
n64/engine/src/collision/collisionScene.cpp:146
↓ 7 callers
Function
constrainLinearWorld
n64/engine/src/collision/collisionScene.cpp:32
↓ 7 callers
Method
getId
src/editor/imgui/helper.h:191
↓ 7 callers
Method
getParent
n64/engine/include/scene/object.h:203
↓ 7 callers
Method
getPlaceholder
* Returns a placeholder for a given slot (0-7). * This must be set up in the editor to be available at runtime, otherwise this will return a nu
n64/engine/include/renderer/material.h:256
↓ 7 callers
Function
loadFile
src/utils/json.h:12
↓ 7 callers
Function
matrix3Mul
n64/engine/src/collision/rigidBody.cpp:94
↓ 7 callers
Function
quatToMatrix3
n64/engine/src/collision/rigidBody.cpp:116
↓ 7 callers
Method
queryBounds
n64/engine/src/collision/aabbTree.cpp:365
↓ 7 callers
Method
recreate
src/renderer/mesh.cpp:9
↓ 7 callers
Function
reload
n64/engine/src/scene/sceneManager.cpp:27
↓ 7 callers
Method
rotateToLocal
n64/engine/src/collision/rigidBody.cpp:490
↓ 7 callers
Function
satAxisTest
@brief SAT overlap test on a single axis. Returns false if a separating axis is found. Normalization for depth and axis is deferred to caller @param
n64/engine/src/collision/collide.cpp:438
↓ 7 callers
Method
setMesh
src/renderer/object.h:32
↓ 7 callers
Function
update
n64/engine/src/audio/audioManager.cpp:91
↓ 7 callers
Function
vec3Max
@brief Returns a vector containing the component-wise maximum of two vectors. @param a @param b @return
n64/engine/include/collision/vecMath.h:84
↓ 7 callers
Function
vec3Min
@brief Returns a vector containing the component-wise minimum of two vectors. @param a @param b @return
n64/engine/include/collision/vecMath.h:76
↓ 6 callers
Function
aabbArea
@brief Calculates the Area of an AABB Used for efficient Leaf insertion in AABB Tree @param box @return
n64/engine/include/collision/aabb.h:63
↓ 6 callers
Function
applyConstrainedImpulseAtContact
n64/engine/src/collision/collisionScene.cpp:41
↓ 6 callers
Method
bind
src/renderer/texture.cpp:113
↓ 6 callers
Function
contactLocalPointFromWorldPoint
n64/engine/include/collision/contactUtils.h:28
↓ 6 callers
Method
deserialize
src/editor/keymap.cpp:80
↓ 6 callers
Function
draw
src/editor/imgui/notification.cpp:42
↓ 6 callers
Method
globalVar
src/project/graph/nodes/baseNode.h:67
↓ 6 callers
Method
isLoaded
src/renderer/n64Mesh.h:65
↓ 6 callers
Method
isOnFloor
* Check the current grounded state. * @return true if standing on a floor or steep surface */
n64/engine/include/collision/characterBody.h:83
↓ 6 callers
Method
moveNode
n64/engine/src/collision/aabbTree.cpp:116
↓ 6 callers
Function
setColor
n64/examples/jam25/src/user/Credits.cpp:39
↓ 6 callers
Method
setFlag
n64/engine/include/scene/object.h:52
↓ 6 callers
Method
setObjectSelection
src/context.h:85
↓ 6 callers
Function
splitString
src/utils/string.h:53
↓ 5 callers
Function
ConnectedToggleButton
A toggleable "connected" button (like in toolbars)
src/editor/pages/parts/viewport3D.cpp:39
↓ 5 callers
Function
VectorComboBox
src/editor/imgui/helper.h:93
↓ 5 callers
Method
_directive
(self, kind, identifier, members=False)
docs/_apigen.py:57
↓ 5 callers
Function
_heading
(title, char)
docs/_apigen.py:38
↓ 5 callers
Method
addPoint
src/utils/aabb.h:36
↓ 5 callers
Function
alignUp
n64/engine/include/lib/math.h:23
↓ 5 callers
Function
collideCacheContactConstraint
@brief Cache or update a ContactConstraint for a newly detected contact pair, using the provided EPA result and contact parameters. @param rigidBodyA
n64/engine/src/collision/collide.cpp:850
↓ 5 callers
Method
draw
src/editor/pages/parts/viewport3D.cpp:404
↓ 5 callers
Function
drawRingXZ
n64/engine/src/debug/debugDraw.cpp:21
↓ 5 callers
Method
getCenter
src/utils/aabb.h:28
↓ 5 callers
Method
getCompRefs
* Returns pointer to the component reference table. * This is beyond the Object struct, but still in valid allocated memory. * @return p
n64/engine/include/scene/object.h:65
↓ 5 callers
Method
getHalfExtend
src/utils/aabb.h:32
↓ 5 callers
Method
getMenu
n64/engine/include/debug/menu.h:41
↓ 5 callers
Method
getSize
src/renderer/texture.h:32
↓ 5 callers
Function
getTriDistance
n64/engine/src/collision/epa.cpp:63
↓ 5 callers
Function
init
n64/examples/jam25/src/user/HUD.cpp:33
↓ 5 callers
Method
init
n64/engine/src/vi/swapChain.cpp:73
↓ 5 callers
Method
isSleeping
n64/engine/include/collision/rigidBody.h:107
↓ 5 callers
Function
iterateObjects
src/editor/pages/parts/viewport3D.cpp:114
↓ 5 callers
Function
matrix3Transpose
n64/engine/src/collision/rigidBody.cpp:106
↓ 5 callers
Function
parseU64
src/utils/string.h:66
↓ 5 callers
Method
reset
src/utils/aabb.h:22
↓ 5 callers
Method
rotateToWorld
n64/engine/src/collision/rigidBody.cpp:486
↓ 5 callers
Method
save
src/editor/pages/parts/nodeEditor.cpp:143
↓ 5 callers
Method
setOffset
n64/engine/include/renderer/material.h:65
↓ 5 callers
Method
setSpeed
n64/engine/src/audio/audioManager.cpp:213
↓ 5 callers
Method
setVelocity
n64/engine/src/collision/rigidBody.cpp:396
↓ 5 callers
Function
splitTextBlock
n64/examples/jam25/src/user/Credits.cpp:52
↓ 5 callers
Method
toString
src/utils/jsonBuilder.h:72
↓ 5 callers
Function
trim
src/utils/codeParser.cpp:53
↓ 5 callers
Method
update
src/editor/imgui/theme.cpp:97
↓ 5 callers
Function
use3D
n64/engine/include/renderer/drawLayer.h:52
↓ 5 callers
Function
vec3AssumeNormalized
Use when the vector is already known to be unit-length (e.g. hit normals from capsule sweeps / raycasts). Only falls back for degenerate (zero) vector
n64/engine/include/collision/vecMath.h:36
↓ 4 callers
Function
CollapsingSubHeader
src/editor/imgui/helper.h:54
↓ 4 callers
Function
IconToggle
src/editor/imgui/helper.h:78
↓ 4 callers
Method
addLight
src/renderer/scene.h:57
↓ 4 callers
Method
applyCompoundProperties
n64/engine/src/collision/rigidBody.cpp:195
↓ 4 callers
Function
applyDeltaToChildren
src/editor/pages/parts/viewport3D.cpp:138
↓ 4 callers
Method
bounce
n64/engine/include/collision/colliderShape.h:62
↓ 4 callers
Function
byteSize
src/utils/string.h:85
↓ 4 callers
Function
clearSurface
n64/engine/include/lib/memory.h:44
↓ 4 callers
Function
contactTriangleArea2
@brief Computes the squared area of a triangle formed by three points. @param p0 First point of the triangle. @param p1 Second point of the triangle.
n64/engine/src/collision/collide.cpp:759
↓ 4 callers
Function
destroy
n64/examples/jam25/src/user/HUD.cpp:28
↓ 4 callers
Function
fatal
src/main.cpp:132
↓ 4 callers
Method
fill
n64/engine/include/lib/fifo.h:17
↓ 4 callers
Function
freeDepthBuffer
n64/engine/src/lib/memory.cpp:39
↓ 4 callers
Method
friction
n64/engine/include/collision/colliderShape.h:64
↓ 4 callers
Method
getPrefabByUUID
src/project/assetManager.h:163
↓ 4 callers
Function
getScenePath
src/project/scene/sceneManager.cpp:15
↓ 4 callers
Method
getWidth
src/renderer/texture.h:28
↓ 4 callers
Function
integerToPow2
src/renderer/n64/n64Material.cpp:17
↓ 4 callers
Method
isDirty
src/editor/undoRedo.cpp:135
↓ 4 callers
Method
isOnSteepSurface
* True when the body is on an upward-facing surface steeper than the limit. * If this is the case, isOnFloor() will also return true. * This
n64/engine/include/collision/characterBody.h:120
↓ 4 callers
Method
isReady
n64/examples/jam25/src/user/systems/dialog.cpp:44
↓ 4 callers
Method
localNormalToWorld
n64/engine/src/collision/meshCollider.cpp:83
↓ 4 callers
Function
makeSafeContactNormal
n64/engine/src/collision/collide.cpp:27
↓ 4 callers
Method
markAssetMetaDirty
src/project/assetManager.cpp:711
↓ 4 callers
Function
quatDot
@brief Computes the dot product of two quaternions. @param a The first quaternion. @param b The second quaternion. @return The dot product of the two
n64/engine/include/collision/vecMath.h:260
↓ 4 callers
Method
queryRay
n64/engine/src/collision/aabbTree.cpp:419
↓ 4 callers
Method
raycast
n64/engine/src/collision/collisionScene.cpp:1520
↓ 4 callers
Method
readsMeshCollider
n64/engine/src/collision/meshCollider.cpp:180
↓ 4 callers
Method
sanitizeObjectSelection
Ensure that the selected object UUIDs are valid in the current scene, and update selObjectUUID accordingly
src/context.h:148
↓ 4 callers
Method
save
src/project/project.cpp:147
↓ 4 callers
Method
serialize
src/project/assetManager.cpp:229
↓ 4 callers
Method
serialize
src/project/project.cpp:60
↓ 4 callers
Method
setObjectID
src/renderer/object.h:28
↓ 4 callers
Function
sha256_64bit
src/utils/hash.h:10
↓ 4 callers
Method
syncFromRigidBody
n64/engine/src/collision/colliderShape.cpp:93
↓ 4 callers
Method
syncOwnerTransform
n64/engine/src/collision/meshCollider.cpp:196
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