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Functions21,529 in github.com/GameFoundry/B3DFramework

↓ 8 callersMethodReset
Source/Tests/Utility/B3DUnitTestScenes.cpp:291
↓ 8 callersMethodResize
Source/Engine/Core/Components/B3DLightProbeVolume.cpp:136
↓ 8 callersFunctionRunSubmitThreadCommand
Source/Engine/Core/GpuBackend/B3DGpuSubmitThread.cpp:27
↓ 8 callersMethodSeekToIndex
Source/Engine/Utility/Reflection/B3DRTTIIterator.h:161
↓ 8 callersMethodSetFlagOnObject
Source/Tests/Utility/B3DUnitTestScenes.cpp:364
↓ 8 callersMethodSetLayer
Source/Engine/Core/Components/B3DDecal.cpp:186
↓ 8 callersMethodSetMobility
Source/Engine/Core/Scene/B3DSceneObject.cpp:990
↓ 8 callersMethodSetScale
Source/Engine/Core/GUI/B3DGUIElement.cpp:161
↓ 8 callersFunctionSetShared
Sets a pointer to itself. */
Source/Engine/Core/GpuBackend/B3DGpuCommandBuffer.h:829
↓ 8 callersFunctionSpawnMultiple
Source/Engine/Core/Particles/B3DParticleEmitter.cpp:112
↓ 8 callersMethodStop
Source/Engine/Core/Profiling/B3DProfilerCPU.cpp:38
↓ 8 callersMethodSubmitTransferCommandBuffers
Source/Engine/Core/GpuBackend/B3DGpuWorkContext.cpp:212
↓ 8 callersFunctionTan
Source/Engine/Utility/Math/B3DMath.h:132
↓ 8 callersMethodToString
<inheritdoc/>
Source/Scripting/bsfSharp/Utility/Color.cs:286
↓ 8 callersMethodUpdatePerObjectBuffer
Source/Plugins/bsfRenderBeast/Utility/B3DUniformBufferPools.cpp:232
↓ 8 callersMethodUpdateWorldTransformIfDirty
Source/Engine/Core/Scene/B3DSceneObject.cpp:328
↓ 8 callersMethodWaitUntilIdle
Source/Plugins/bsfD3D12GpuBackend/B3DD3D12GpuQueue.cpp:262
↓ 8 callersMethodWriteData
Source/Engine/Core/Mesh/B3DMesh.cpp:35
↓ 8 callersMethoddump
! @brief internal implementation of the serialization function This function is called by the public member function dump and organizes t
Source/Engine/Utility/ThirdParty/json.hpp:9767
↓ 8 callersMethodeval
Source/Engine/Utility/ThirdParty/simdpp/types/int8.h:63
↓ 8 callersMethodeval
Source/Engine/Utility/ThirdParty/simdpp/types/int16x8.h:88
↓ 8 callersMethodeval
Source/Engine/Utility/ThirdParty/simdpp/types/int8x32.h:79
↓ 8 callersMethodeval
Source/Engine/Utility/ThirdParty/simdpp/types/int8x64.h:86
↓ 8 callersMethodeval
Source/Engine/Utility/ThirdParty/simdpp/types/int16x32.h:84
↓ 8 callersMethodeval
Source/Engine/Utility/ThirdParty/simdpp/types/int16x16.h:80
↓ 8 callersMethodeval
Source/Engine/Utility/ThirdParty/simdpp/types/int8x16.h:88
↓ 8 callersMethodeval
Source/Engine/Utility/ThirdParty/simdpp/types/int16.h:63
↓ 8 callersFunctionhalf_to_float
Source/Engine/Core/ThirdParty/tinyexr.h:1087
↓ 8 callersFunctionhufLength
Source/Engine/Core/ThirdParty/tinyexr.h:2270
↓ 8 callersFunctioni_popcnt
Source/Engine/Utility/ThirdParty/simdpp/detail/insn/i_popcnt.h:50
↓ 8 callersFunctioni_reduce_and
Source/Engine/Utility/ThirdParty/simdpp/detail/insn/i_reduce_and.h:26
↓ 8 callersFunctioni_reduce_or
Source/Engine/Utility/ThirdParty/simdpp/detail/insn/i_reduce_or.h:26
↓ 8 callersFunctioni_reduce_popcnt
Source/Engine/Utility/ThirdParty/simdpp/detail/insn/i_reduce_popcnt.h:25
↓ 8 callersFunctionnvg__clampf
Source/Engine/Core/ThirdParty/nanovg.c:147
↓ 8 callersFunctionnvg__signf
Source/Engine/Core/ThirdParty/nanovg.c:146
↓ 8 callersMethodreset
reset token_buffer; current character is beginning of token
Source/Engine/Utility/ThirdParty/json.hpp:3311
↓ 8 callersFunctionstbiw__putc
Source/Engine/Core/ThirdParty/stb_image_write.h:394
↓ 8 callersFunctionswap
Source/Engine/Utility/Utility/B3DBitfield.h:492
↓ 8 callersFunctiontranspose_inplace
Helper function. @code r = [a0,a4,a8,a12,a1,a5,a9,a13,a2,a6,a10,a14,a3,a7,a11,a15] @endcode The 256-bit version applies the 128 bit
Source/Engine/Utility/ThirdParty/simdpp/detail/insn/transpose.h:86
↓ 8 callersFunctionyytokenName
A printable representation of TOKEN. */
Source/Plugins/bsfSL/B3DParserFX.c:1184
↓ 7 callersMethodAdd
Source/Engine/Core/Material/B3DShaderVariation.cpp:258
↓ 7 callersMethodAllocate
Source/Engine/Core/GpuBackend/Allocators/B3DGpuTlsfAllocator.h:479
↓ 7 callersFunctionAllocateImage
TODO: Simply return nullptr when failed to allocate?
Source/Engine/Core/ThirdParty/tinyexr.h:5779
↓ 7 callersFunctionB3DColorToNVGColor
Converts a B3D color into a NanoVG color. */
Source/Engine/Core/VectorGraphics/B3DNVGVectorGraphics.cpp:58
↓ 7 callersMethodBegin
Source/Engine/Utility/Utility/B3DTArray.h:214
↓ 7 callersMethodBuildRules
Source/Engine/Core/GUI/StyleSheet/B3DGUIStyleSheet.cpp:479
↓ 7 callersMethodCancel
Source/Engine/Core/Renderer/B3DRenderer.cpp:271
↓ 7 callersMethodClear
Source/Engine/Core/Image/B3DTexture.cpp:742
↓ 7 callersMethodContains
Returns true if the set contains an entity with the provided identifier and version. */
Source/Engine/Utility/ECS/B3DSparseSet.h:384
↓ 7 callersMethodCreateGpuProgram
Source/Plugins/bsfNullGpuBackend/B3DNullGpuDevice.cpp:192
↓ 7 callersMethodCreateHeap
Source/Plugins/bsfVulkanGpuBackend/B3DVulkanHeapBackend.cpp:40
↓ 7 callersMethodDeserialize
Source/Scripting/bsfScript/Serialization/B3DManagedSerializableList.cpp:185
↓ 7 callersFunctionDestroy
Destroys command buffer. Command buffer must not be used after this is called. */
Source/Engine/Core/GpuBackend/B3DGpuCommandBuffer.h:851
↓ 7 callersFunctionDownsampleCubemap
Resizes the provided cubemap faces and outputs a new set of resized faces. */
Source/Plugins/bsfFreeImgImporter/B3DFreeImgImporter.cpp:520
↓ 7 callersFunctionEnsureRenderThread
Returns false if currently not at the render thread, and triggers an ensure. */
Source/Engine/Core/CoreObject/B3DRenderThread.h:117
↓ 7 callersMethodEraseIfValid
Removes an entity from the set if it exists, otherwise does nothing. Returns true if entity was removed. */
Source/Engine/Utility/ECS/B3DSparseSet.h:260
↓ 7 callersMethodEvaluate
Source/Engine/Utility/Image/B3DColorGradient.cpp:26
↓ 7 callersMethodEvaluateIntegrated
Source/Engine/Core/Animation/B3DAnimationCurve.cpp:731
↓ 7 callersMethodFinalize
Source/Engine/Core/Text/B3DTextGeometry.cpp:85
↓ 7 callersMethodFreeCPUDescriptor
Source/Plugins/bsfD3D12GpuBackend/Managers/B3DD3D12DescriptorManager.cpp:194
↓ 7 callersMethodGetAssembly
Source/Scripting/bsfMono/B3DMonoManager.cpp:257
↓ 7 callersMethodGetElementTypes
Returns a pointer to any array of underlying element types for textures/buffers. */
Source/Plugins/bsfVulkanGpuBackend/B3DVulkanGpuPipelineParameterLayout.h:31
↓ 7 callersMethodGetFirstFreeElementPackedIndex
* When using in-place deletion policy returns the packed index to the first invalid element. * When using swap-only deletion policy returns the num
Source/Engine/Utility/ECS/B3DSparseSet.h:422
↓ 7 callersMethodGetI32
Source/Engine/Core/Material/B3DShaderVariation.cpp:34
↓ 7 callersFunctionGetId
Returns the unique ID of the sprite material. */
Source/Engine/Core/2D/B3DSpriteMaterial.h:108
↓ 7 callersMethodGetIndices16
Source/Engine/Core/Mesh/B3DMeshData.cpp:27
↓ 7 callersMethodGetLineCount
Returns the number of lines that were generated. */
Source/Engine/Core/Text/B3DTextGeometry.h:224
↓ 7 callersMethodGetMinimumCapacity
@copydoc DefaultContainerAllocator::ForElementType::GetMinimumCapacity */
Source/Engine/Utility/Allocators/B3DContainerAllocators.h:110
↓ 7 callersMethodGetMobility
Source/Engine/Core/Scene/B3DSceneObject.cpp:963
↓ 7 callersMethodGetNativeObjectAsShared
Returns the wrapped native object as a shared pointer. */
Source/Scripting/bsfScript/B3DScriptResourceWrapper.h:75
↓ 7 callersFunctionGetPitch
Source/Engine/Core/Components/B3DAudioSource.h:60
↓ 7 callersMethodGetReflectionType
()
Source/Scripting/bsfSharp/Generated/ManagedTypeInfo.generated.cs:28
↓ 7 callersMethodGetRight
* Gets the X (right) axis of the object. * * @return Right axis of the object. */
Source/Engine/Utility/Math/B3DTransform.h:111
↓ 7 callersFunctionGetSize
Source/Engine/Core/GUI/B3DGUISpace.h:23
↓ 7 callersMethodGetState
* Returns the current native state of the buffer. * * @note Assumes single-threaded command recording per resource (render thread + internal w
Source/Plugins/bsfD3D12GpuBackend/B3DD3D12GpuBuffer.h:48
↓ 7 callersFunctionGetTexture
Source/Engine/Core/Components/B3DSkybox.h:51
↓ 7 callersMethodGetTimePrecise
Source/Engine/Utility/Utility/B3DTime.cpp:57
↓ 7 callersMethodGetUsedBindingSequentialIndex
Returns the sequential index of the binding at the specific slot. Returns ~0u if slot is not used. */
Source/Plugins/bsfVulkanGpuBackend/B3DVulkanGpuPipelineParameterLayout.h:37
↓ 7 callersMethodGetWorldMatrix
Source/Engine/Core/Scene/B3DSceneObject.cpp:427
↓ 7 callersMethodGetWrappedObject
Returns the raw pointer to the underlying wrapped object. */
Source/Engine/Utility/Reflection/B3DRTTIObjectWrapper.h:145
↓ 7 callersMethodHasTextureParameter
Source/Engine/Core/Material/B3DShader.cpp:412
↓ 7 callersMethodIndex
Source/Engine/Utility/ECS/B3DSparseSet.h:82
↓ 7 callersFunctionInitEXRHeader
Source/Engine/Core/ThirdParty/tinyexr.h:10119
↓ 7 callersMethodInitialize
Source/Engine/Core/Text/B3DFont.cpp:110
↓ 7 callersMethodInitialize
Source/Engine/Core/Mesh/B3DMesh.cpp:82
↓ 7 callersMethodInsert
Source/Engine/Utility/Utility/B3DTArray.h:455
↓ 7 callersFunctionIs3D
Source/Engine/Core/Audio/B3DAudioClip.h:118
↓ 7 callersMethodIsEntityValid
Returns true if the entity has been created and is still valid. */
Source/Engine/Utility/ECS/B3DRegistry.h:125
↓ 7 callersFunctionIsValid
Source/Engine/Core/B3DPrerequisites.h:1045
↓ 7 callersMethodIsValid
Checks if the element has all the properties required for rendering. */
Source/Plugins/bsfRenderBeast/RenderState/B3DParticleRenderState.h:212
↓ 7 callersMethodIteratorSupportsSeekToIndex
Source/Engine/Utility/Reflection/B3DRTTIECSField.h:61
↓ 7 callersMethodIteratorSupportsSeekToKey
Source/Engine/Utility/Reflection/B3DRTTIECSField.h:62
↓ 7 callersMethodNotifyCompositorTargetChanged
* Notifies the view that the render target the compositor is rendering to has changed. Note that this does not * mean the final render target, rat
Source/Plugins/bsfRenderBeast/B3DRendererView.h:482
↓ 7 callersFunctionOnCreated
Called once when the component has been created. Called regardless of the state the component is in. */
Source/Engine/Core/Scene/B3DComponent.h:168
↓ 7 callersFunctionParseI32
Source/Engine/Utility/String/B3DString.cpp:785
↓ 7 callersFunctionParseStateDelete
Source/Plugins/bsfSL/B3DASTFX.c:508
↓ 7 callersMethodReadVarInt
Source/Engine/Utility/Utility/B3DBitstream.h:747
↓ 7 callersMethodRetireAllocation
* Schedule deferred-free of @p allocation against the allocator's current completion marker. * Caller must hold the allocator mutex when @p ThreadP
Source/Engine/Core/GpuBackend/Allocators/B3DGpuAllocator.h:334
↓ 7 callersFunctionRoundToMultiple
Rounds @p x to the nearest multiple of @p multiple. */
Source/Engine/Utility/Math/B3DMath.h:311
↓ 7 callersMethodSeek
Source/Engine/Utility/Utility/B3DBufferedBitstream.h:238
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