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Functions21,529 in github.com/GameFoundry/B3DFramework

↓ 9 callersMethodGetInfo
Source/Plugins/bsfRenderBeast/Shading/B3DLightProbes.cpp:765
↓ 9 callersFunctionGetMaterialPtr
Source/Engine/Core/Material/B3DMaterial.cpp:48
↓ 9 callersMethodGetMicroseconds
Source/Engine/Utility/Utility/B3DTimer.cpp:30
↓ 9 callersFunctionGetName
Returns the name of the category. */
Source/Engine/Utility/Debug/B3DLog.h:62
↓ 9 callersMethodGetName
Source/Scripting/bsfMono/B3DMonoMethod.cpp:47
↓ 9 callersMethodGetParamIndex
Source/Engine/Core/Material/B3DMaterialParameters.cpp:247
↓ 9 callersMethodGetPassCount
Source/Engine/Core/Material/B3DMaterial.cpp:261
↓ 9 callersFunctionGetPosition
Source/Engine/Core/Physics/B3DColliderShape.h:99
↓ 9 callersMethodGetRenderPass
Returns the render pass that this framebuffer is tied to. */
Source/Plugins/bsfVulkanGpuBackend/B3DVulkanFramebuffer.h:91
↓ 9 callersMethodGetRenderableCount
* @name Renderable accessors — convenience wrappers around RenderableObjectStorage * @{ */
Source/Plugins/bsfRenderBeast/B3DRenderBeastScene.h:367
↓ 9 callersMethodGetReturnType
Source/Scripting/bsfMono/B3DMonoMethod.cpp:52
↓ 9 callersMethodGetRowSkip
Source/Engine/Core/Image/B3DPixelData.cpp:46
↓ 9 callersFunctionGetShader
Returns the shader used by the material. */
Source/Engine/Core/Renderer/B3DRendererMaterial.h:163
↓ 9 callersMethodGetSubresource
Source/Plugins/bsfVulkanGpuBackend/B3DVulkanTexture.cpp:349
↓ 9 callersFunctionGetTypeInfo
Returns the type information for the internal list. */
Source/Scripting/bsfScript/Serialization/B3DManagedSerializableList.h:45
↓ 9 callersMethodGetVec3DataIter
Source/Engine/Core/Mesh/B3DMeshData.cpp:249
↓ 9 callersMethodIsLoaded
<summary>Checks is the resource with the specified UUID loaded.</summary> <param name="uuid">UUID of the resource to check.</param> <param name="check
Source/Scripting/bsfSharp/Generated/Resources.generated.cs:82
↓ 9 callersMethodLock
Source/Engine/Core/Resources/B3DResourceHandle.h:389
↓ 9 callersFunctionMmallocStrdup
Source/Plugins/bsfSL/B3DMMAlloc.c:64
↓ 9 callersMethodNotifyDone
Source/Engine/Utility/Threading/B3DWaitGroup.h:36
↓ 9 callersMethodNotifyOperationEnded
Source/Engine/Utility/Reflection/B3DRTTIType.h:462
↓ 9 callersMethodNotifyOperationStarted
Source/Engine/Utility/Reflection/B3DRTTIType.h:457
↓ 9 callersMethodPostRequestShutdownCommand
Source/Engine/Utility/Threading/B3DSingleConsumerQueue.cpp:94
↓ 9 callersMethodScroll
Source/Engine/Core/GUI/B3DGUIScrollBar.cpp:131
↓ 9 callersMethodSeekToKey
Source/Engine/Utility/Reflection/B3DRTTIIterator.h:178
↓ 9 callersMethodSetParent
Source/Engine/Core/Scene/B3DSceneObject.cpp:568
↓ 9 callersMethodSetTransform
Source/Engine/Core/Debug/B3DDebugDraw.cpp:39
↓ 9 callersFunctionTextureSurface
Source/Engine/Core/Utility/B3DCommonTypes.h:526
↓ 9 callersMethodTransformAffine
Source/Engine/Utility/Math/B3DRay.cpp:23
↓ 9 callersMethodUnload
Source/Scripting/bsfMono/B3DMonoLoader.cpp:31
↓ 9 callersMethodUpdate
Source/Plugins/bsfRenderBeast/RenderState/B3DLightRenderState.cpp:187
↓ 9 callersFunctionWeakHashLen32WithSeeds
Return a 16-byte hash for 48 bytes. Quick and dirty. Callers do best to use "random-looking" values for a and b.
Source/Engine/Utility/ThirdParty/CityHash/city.cc:321
↓ 9 callersMethodWrite
Source/Engine/Core/Image/B3DTexture.cpp:485
↓ 9 callersMethodboolean
Source/Engine/Utility/ThirdParty/json.hpp:4388
↓ 9 callersMethodcend
NOLINT
Source/Engine/Utility/Utility/B3DTArray.h:545
↓ 9 callersMethodnumber_float
Source/Engine/Utility/ThirdParty/json.hpp:4403
↓ 9 callersMethodsax_parse
Source/Engine/Utility/ThirdParty/json.hpp:4581
↓ 9 callersFunctionsize
! @brief returns the number of elements Returns the number of elements in a JSON value. @return The return value depends on the differen
Source/Engine/Utility/ThirdParty/json.hpp:15547
↓ 9 callersFunctionstbiw__jpg_processDU
Source/Engine/Core/ThirdParty/stb_image_write.h:1328
↓ 9 callersFunctionstbiw__jpg_writeBits
Source/Engine/Core/ThirdParty/stb_image_write.h:1253
↓ 9 callersFunctionsubvec_insert
Source/Engine/Utility/ThirdParty/simdpp/core/detail/subvec_insert.h:35
↓ 9 callersFunctionyyrhsLength
Number of symbols composing the right hand side of rule #RULE. */
Source/Plugins/bsfSL/B3DParserFX.c:2056
↓ 8 callersFunctionAddToVector
Source/Engine/Core/Particles/B3DParticleDistribution.cpp:8
↓ 8 callersMethodBegin
Source/Engine/Core/Profiling/B3DProfilerCPU.cpp:169
↓ 8 callersMethodBind
Source/Plugins/bsfRenderBeast/B3DRendererView.cpp:33
↓ 8 callersMethodClear
Source/Plugins/bsfRenderBeast/B3DRenderCompositor.cpp:276
↓ 8 callersMethodClip
Source/Engine/Core/Mesh/B3DMeshUtility.cpp:544
↓ 8 callersFunctionClipCursor
Platform/Linux/Source/Engine/Core/Private/Linux/B3DLinuxPlatform.cpp:170
↓ 8 callersMethodCopyBufferToBuffer
Source/Plugins/bsfD3D12GpuBackend/B3DD3D12GpuCommandBuffer.cpp:1220
↓ 8 callersMethodCreateBuffer
Source/Plugins/bsfVulkanGpuBackend/B3DVulkanGpuBuffer.cpp:219
↓ 8 callersMethodCreateGpuCommandBufferPool
Source/Plugins/bsfNullGpuBackend/B3DNullGpuDevice.cpp:141
↓ 8 callersFunctionDecodeBC4
Decodes a BC4 block (8 bytes) into 16 single-channel values.
Source/Tests/TestSuites/B3DImporterTestSuite.cpp:206
↓ 8 callersFunctionDoMouseClick
Notifies the input handler that a mouse press or release occurred. Triggers an event in the input handler. */
Platform/Win32/Source/Engine/Core/Private/Win32/B3DWin32Mouse.cpp:24
↓ 8 callersMethodEach
Allows easy iteration over all tags using a range for loop. */
Source/Engine/Utility/ECS/B3DTagStorage.h:67
↓ 8 callersMethodExecute
Source/Plugins/bsfRenderBeast/Shading/B3DLightGrid.cpp:114
↓ 8 callersFunctionFloor
Source/Engine/Utility/Math/B3DMath.h:279
↓ 8 callersFunctionFreeEXRImage
Source/Engine/Core/ThirdParty/tinyexr.h:10181
↓ 8 callersMethodGetBoneInfo
Source/Scripting/bsfScript/Extensions/B3DSkeletonEx.cpp:6
↓ 8 callersMethodGetBox
Returns the axis aligned box representing the bounds. */
Source/Engine/Utility/Math/B3DBounds.h:39
↓ 8 callersMethodGetD3D12Image
Returns the low-level image resource wrapping the native D3D12 texture. */
Source/Plugins/bsfD3D12GpuBackend/B3DD3D12Texture.h:118
↓ 8 callersFunctionGetData
Returns pointer to the internal data buffer for a data parameter at the specified index. */
Source/Engine/Core/Material/B3DMaterialParameters.h:394
↓ 8 callersMethodGetElementCount
Source/Engine/Core/Image/B3DPixelUtility.cpp:2130
↓ 8 callersMethodGetForward
* Gets the negative Z (forward) axis of the object. * * @return Forward axis of the object. */
Source/Engine/Utility/Math/B3DTransform.h:97
↓ 8 callersMethodGetHWnd
Platform/Win32/Source/Engine/Utility/Private/Win32/B3DWin32Window.cpp:480
↓ 8 callersMethodGetLength
<summary> Returns the length of the vector. </summary>
Source/Scripting/bsfSharp/Math/TVector2.cs:21
↓ 8 callersMethodGetMappedMemory
Returns a pointer to persistently mapped memory of the image, or null pointer if the image is not mappable. */
Source/Plugins/bsfVulkanGpuBackend/B3DVulkanTexture.h:124
↓ 8 callersFunctionGetMaterial
Source/Engine/Core/Components/B3DCollider.h:53
↓ 8 callersFunctionGetMouseData
Method triggered whenever a mouse event happens. */
Platform/Win32/Source/Engine/Core/Private/Win32/B3DWin32Platform.cpp:630
↓ 8 callersMethodGetParticleSystemCount
* @name ParticleSystem accessors — convenience wrappers around ParticleSystemObjectStorage * @{ */
Source/Plugins/bsfRenderBeast/B3DRenderBeastScene.h:402
↓ 8 callersMethodGetPriority
Source/Scripting/bsfScript/Extensions/B3DRenderTargetEx.cpp:22
↓ 8 callersMethodGetQueueFamily
* Returns index of the queue family for the specified queue type. Returns -1 if no queues for the specified type * exist. There will always be a q
Source/Plugins/bsfVulkanGpuBackend/B3DVulkanGpuDevice.h:136
↓ 8 callersFunctionGetSelf
Source/Engine/Core/Material/B3DVariation.h:181
↓ 8 callersMethodGetSerializableObjectInfo
Source/Scripting/bsfScript/Serialization/B3DScriptAssemblyManager.cpp:779
↓ 8 callersMethodGetSliceSkip
Source/Engine/Core/Image/B3DPixelData.cpp:54
↓ 8 callersMethodGetSpriteImage
Source/Engine/Core/Material/B3DMaterialParameters.cpp:482
↓ 8 callersMethodGetVertexData
Source/Engine/Core/Mesh/B3DMesh.cpp:316
↓ 8 callersMethodGetWeak
Source/Engine/Core/Resources/B3DResourceHandle.h:382
↓ 8 callersFunctionHasParameter
Source/Engine/Core/Material/B3DShaderVariation.h:179
↓ 8 callersMethodIncrement
Source/Engine/Utility/Threading/B3DWaitGroup.h:54
↓ 8 callersMethodIncrementStrongReferenceCount
Increments the strong reference count. */
Source/Engine/Utility/Utility/B3DShared.h:442
↓ 8 callersMethodInitialize
Source/Plugins/bsfD3D12GpuBackend/B3DD3D12Texture.cpp:97
↓ 8 callersMethodInitialize
Source/Plugins/bsfPhysX/B3DPhysXJoint.h:76
↓ 8 callersMethodInitialize
Source/Plugins/bsfNullGpuBackend/B3DNullGpuDevice.cpp:46
↓ 8 callersMethodInvSqrt
<summary> Returns an inverse square root (1/sqrt(x)) of the provided value. </summary> <param name="f">Value to take the inverse square root of. Must
Source/Scripting/bsfSharp/Math/MathEx.cs:523
↓ 8 callersMethodIsButtonHeld
Source/Engine/Core/Input/B3DInput.cpp:541
↓ 8 callersMethodIsFree
Source/Engine/Core/GpuBackend/Allocators/B3DGpuTlsfAllocator.h:206
↓ 8 callersMethodIsNullNode
Source/Engine/Core/GpuBackend/Allocators/B3DGpuTlsfAllocator.h:207
↓ 8 callersMethodIsRunning
True iff OnStartUp() successfully brought the ring online and the reaper is reaping. */
Platform/Linux/Source/Engine/Utility/Private/Linux/B3DLinuxFileDataStream.h:47
↓ 8 callersMethodLoad
Source/Scripting/bsfMono/B3DMonoLoader.cpp:14
↓ 8 callersFunctionLog
Source/Engine/Utility/Math/B3DMath.h:167
↓ 8 callersMethodMarkFrame
Source/Engine/Utility/Allocators/B3DFrameAllocator.cpp:259
↓ 8 callersMethodMarkFrameComplete
Simulates the GPU completing all work up to (and including) frame @p index. */
Source/Tests/TestSuites/B3DGpuAllocatorTestSuite.cpp:214
↓ 8 callersMethodMarkRenderProxyDataDirtyInternal
Source/Engine/Core/GpuBackend/B3DViewport.cpp:101
↓ 8 callersFunctionMerge
* Merges two SpriteMaterialInfo%s into one structure. User must guarantee that the two objects are mergeable * by ensuring their merge hashes match
Source/Engine/Core/2D/B3DSpriteMaterial.h:129
↓ 8 callersMethodMin
<summary> Returns the minimum value of the two provided. </summary> <param name="a">First value to compare.</param> <param name="b">Second value to co
Source/Scripting/bsfSharp/Math/MathEx.cs:48
↓ 8 callersFunctionRaiseToPower
Source/Engine/Utility/Math/B3DMath.h:159
↓ 8 callersMethodRegisterAssetImporter
Source/Engine/Core/Importer/B3DImporter.cpp:299
↓ 8 callersMethodRelease
Source/Plugins/bsfRenderBeast/Shading/B3DPostProcessing.cpp:1155
↓ 8 callersMethodRemove
Source/Engine/Core/GUI/B3DGUIMeshBatches.cpp:289
↓ 8 callersFunctionRepeat
Source/Engine/Utility/Math/B3DMath.h:353
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