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Types & classes5,843 in github.com/GameFoundry/B3DFramework

↓ 209 callersClassVector3
<summary> A three dimensional vector. </summary>
Source/Scripting/bsfSharp/Math/Vector3.cs:15
↓ 115 callersClassShaderVariationParameter
Name, type and value of a variation parameter. */
Source/Engine/Core/Material/B3DShaderVariation.h:50
↓ 90 callersClassB3D_SCRIPT_EXPORT
Source/Engine/Core/GUI/B3DGUIUnits.h:18
↓ 89 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Renderer/B3DRenderSettings.h:313
↓ 77 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Physics/B3DColliderShape.h:18
↓ 73 callersClassSceneObject
Scene
Source/Engine/Core/B3DPrerequisites.h:522
↓ 66 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Components/B3DJoint.h:17
↓ 62 callersClassDegree
<summary> Wrapper class which indicates a given angle value is in degrees. Degree values are interchangeable with radian values, and conversions will
Source/Scripting/bsfSharp/Math/Degree.cs:15
↓ 53 callersClassArea2
Version of b3d::Area2 suitable for SIMD use. */
Source/Engine/Utility/Math/B3DSIMD.h:94
↓ 52 callersClassPath
Source/Engine/Utility/Prerequisites/B3DFwdDeclUtil.h:232
↓ 49 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Particles/B3DParticleEmitter.h:23
↓ 44 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Components/B3DRigidbody.h:21
↓ 42 callersClassVector4
<summary> A four dimensional vector with a homogeneous w coordinate. </summary>
Source/Scripting/bsfSharp/Math/Vector4.cs:15
↓ 41 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Components/B3DCamera.h:19
↓ 39 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Input/B3DInputFwd.h:28
↓ 37 callersClassB3D_SCRIPT_EXPORT
Source/Engine/Core/Material/B3DShader.h:148
↓ 31 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Components/B3DAnimation.h:18
↓ 29 callersClassB3D_SCRIPT_EXPORT
Source/Engine/Core/Particles/B3DParticleEvolver.h:73
↓ 25 callersClassB3D_SCRIPT_EXPORT
Source/Engine/Core/Animation/B3DAnimationClip.h:96
↓ 25 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Components/B3DCharacterController.h:22
↓ 24 callersClassPosition
Source/Tests/TestSuites/B3DECSTestSuite.cpp:23
↓ 23 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Resources/B3DPackage.h:19
↓ 23 callersClassT
Source/Engine/Core/Scene/B3DSceneObject.h:510
↓ 23 callersClassVelocity
Source/Tests/TestSuites/B3DECSTestSuite.cpp:69
↓ 22 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Importer/B3DMeshImportOptions.h:17
↓ 22 callersEnumB3D_SCRIPT_EXPORT
Source/Scripting/bsfScript/Serialization/B3DManagedTypeInfo.h:15
↓ 21 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Components/B3DAudioSource.h:18
↓ 21 callersEnumB3D_SCRIPT_EXPORT
Source/Scripting/bsfScript/B3DPlayInEditor.h:16
↓ 21 callersClassRadian
<summary> Wrapper class which indicates a given angle value is in radians. Radian values are interchangeable with degree values, and conversions will
Source/Scripting/bsfSharp/Math/Radian.cs:15
↓ 21 callersClassTVector3
Source/Engine/Utility/Math/B3DVector3.h:19
↓ 20 callersClassB3D_SCRIPT_EXPORT
Source/Engine/Core/Importer/B3DImporter.h:23
↓ 20 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Image/B3DPixelUtility.h:18
↓ 20 callersClassSchedulerTask
Represents a function to execute using the Scheduler. */
Source/Engine/Utility/Threading/B3DScheduler.h:35
↓ 19 callersClassB3D_SCRIPT_EXPORT
Source/Scripting/bsfScript/Extensions/B3DMeshDataEx.h:16
↓ 19 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Components/B3DD6Joint.h:17
↓ 19 callersClassColor
Source/Engine/Utility/Prerequisites/B3DFwdDeclUtil.h:216
↓ 19 callersClassPlane
Source/Scripting/bsfSharp/Math/Plane.cs:12
↓ 18 callersClassComplex
Source/Engine/Utility/Math/B3DComplex.h:15
↓ 17 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Localization/B3DStringTable.h:18
↓ 17 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Platform/B3DFolderMonitor.h:15
↓ 17 callersClassRawData
Source/Engine/Core/Utility/B3DDrawHelper.cpp:374
↓ 17 callersClassTVector2
Source/Engine/Utility/Math/B3DVector2.h:16
↓ 17 callersEnumType
Source/Engine/Core/GUI/B3DGUIDropDownMenu.h:39
↓ 16 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/GUI/B3DGUIScrollArea.h:17
↓ 16 callersClassGLSLAttribute
Holds a GLSL program input attribute used in vertex programs. */
Source/Plugins/ShaderBackends/bsfShaderBackendVKSL/B3DGLSLToSPIRV.cpp:692
↓ 16 callersClassTRadian
Source/Engine/Utility/Math/B3DRadian.h:23
↓ 15 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Scene/B3DSceneObject.h:25
↓ 15 callersClassColor
Source/Engine/Core/B3DPrerequisites.h:365
↓ 15 callersClassRenderPassCreateInformation
* Descriptor structure used for initialization of a render pass. Render pass will bind the provided * render target and allow draw calls to be exec
Source/Engine/Core/GpuBackend/B3DGpuCommandBuffer.h:430
↓ 15 callersClassTQuaternion
Source/Engine/Utility/Math/B3DQuaternion.h:17
↓ 14 callersClassB3D_SCRIPT_EXPORT
Source/Scripting/bsfScript/Extensions/B3DRenderTargetEx.h:16
↓ 14 callersClassConstructPrivately
Source/Scripting/bsfScript/Serialization/B3DManagedSerializableList.h:33
↓ 14 callersClassTVector4
Source/Engine/Utility/Math/B3DVector4.h:16
↓ 13 callersClassB3D_SCRIPT_EXPORT
Source/Engine/Core/Text/B3DFont.h:21
↓ 13 callersClassB3D_SCRIPT_EXPORT
Source/Engine/Core/Audio/B3DAudio.h:19
↓ 13 callersClassB3D_SCRIPT_EXPORT
Source/Scripting/bsfScript/Extensions/B3DTextureEx.h:17
↓ 13 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/GpuBackend/B3DViewport.h:22
↓ 13 callersClassTDegree
Source/Engine/Utility/Math/B3DDegree.h:23
↓ 13 callersClassTSize2
Source/Engine/Utility/Math/B3DSize2.h:16
↓ 13 callersClassUnitTestSerializationObjectB
Source/Tests/Utility/B3DUnitTestSerializableObjects.h:9
↓ 12 callersClassB3D_SCRIPT_EXPORT
Source/Engine/Utility/Math/B3DRandom.h:17
↓ 11 callersClassB3D_SCRIPT_EXPORT
Source/Engine/Core/Components/B3DLightProbeVolume.h:51
↓ 11 callersClassB3D_SCRIPT_EXPORT
Source/Scripting/bsfScript/Extensions/B3DMeshEx.h:17
↓ 11 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Components/B3DParticleSystem.h:36
↓ 11 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Components/B3DDistanceJoint.h:17
↓ 11 callersClassPixelData
Source/Engine/Core/Renderer/B3DRenderer.h:19
↓ 11 callersClassRandom
Source/Engine/Core/Particles/B3DParticleEvolver.h:11
↓ 10 callersClassB3D_SCRIPT_EXPORT
Source/Engine/Utility/Utility/B3DUtil.h:158
↓ 10 callersClassB3D_SCRIPT_EXPORT
Source/Scripting/bsfScript/Extensions/B3DAnimationEx.h:16
↓ 10 callersClassBitLength
Encodes a length in bits, as a number of bytes and the number of leftover bits. */
Source/Engine/Utility/Utility/B3DBitLength.h:14
↓ 10 callersClassGpuQueueId
Uniquely represents a GPU queue. */
Source/Engine/Core/GpuBackend/B3DGpuQueue.h:23
↓ 10 callersClassHString
Source/Engine/Utility/Prerequisites/B3DFwdDeclUtil.h:229
↓ 10 callersClassinput_adapter
Source/Engine/Utility/ThirdParty/json.hpp:2135
↓ 9 callersClassGUICommandEvent
Source/Engine/Core/B3DPrerequisites.h:458
↓ 9 callersClassQueuedEvent
Stores information about a queued input event that is to be triggered later. */
Source/Engine/Core/Input/B3DInput.h:59
↓ 9 callersClassSpriteInfo
Source/Engine/Core/GUI/B3DGUIRenderable.h:276
↓ 9 callersClassTVector3I
Source/Engine/Utility/Math/B3DVector3I.h:16
↓ 9 callersClassTVector4I
Source/Engine/Utility/Math/B3DVector4I.h:16
↓ 9 callersClassWorldTransform
World-space transform — position/rotation/scale in world coordinates. */
Source/Engine/Core/Scene/B3DSceneObjectFragments.h:25
↓ 8 callersClassAABox
* Version of b3d::AABox suitable for SIMD use. Takes up a bit more memory than standard AABox and is always 16-byte * aligned. */
Source/Engine/Utility/Math/B3DSIMD.h:41
↓ 8 callersClassB3D_SCRIPT_EXPORT
Source/Engine/Utility/Image/B3DColorGradient.h:67
↓ 8 callersClassB3D_SCRIPT_EXPORT
Source/Scripting/bsfScript/Extensions/B3DPixelDataEx.h:17
↓ 8 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Components/B3DReflectionProbe.h:27
↓ 8 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Components/B3DHingeJoint.h:17
↓ 8 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Components/B3DLight.h:25
↓ 8 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Resources/B3DBuiltinResources.h:20
↓ 8 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Audio/B3DAudioClip.h:15
↓ 8 callersClassBounds
<summary> Bounds represented by an axis aligned box and a sphere. </summary>
Source/Scripting/bsfSharp/Math/Bounds.cs:14
↓ 8 callersClassShaderObjectParameterInformation
* Describes a single object (texture, sampler state, etc.) shader parameter. * * @see Shader::AddParameter(). */
Source/Engine/Core/Material/B3DShader.h:90
↓ 8 callersClassTMatrix4
Source/Engine/Utility/Math/B3DMatrix4.h:20
↓ 8 callersClassdiyfp
Source/Engine/Utility/ThirdParty/json.hpp:8656
↓ 7 callersClassB3D_SCRIPT_EXPORT
Source/Engine/Core/Text/B3DFontImportOptions.h:16
↓ 7 callersClassB3D_SCRIPT_EXPORT
Source/Engine/Core/GUI/B3DGUIListBox.h:19
↓ 7 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Image/B3DPixelData.h:18
↓ 7 callersEnumB3D_SCRIPT_EXPORT
Source/Engine/Core/Animation/B3DAnimationUtility.h:165
↓ 7 callersClassData
Source/Engine/Utility/Utility/B3DAny.h:29
↓ 7 callersClassGpuBufferViewInformation
Information that controls how is the buffer viewed when bound to a GPU pipeline. */
Source/Engine/Core/GpuBackend/B3DGpuParameter.h:71
↓ 7 callersClassMatrix4
<summary> A 4x4 matrix. Can be used for homogenous transformations of three dimensional vectors and points. </summary>
Source/Scripting/bsfSharp/Math/Matrix4.cs:15
↓ 7 callersClassPrefabLinkInformation
Contains information required for linking a game object with an object within a prefab it is linked to. */
Source/Engine/Core/Scene/B3DPrefabUtility.h:15
↓ 7 callersClassQuaternion
Source/Scripting/bsfSharp/Math/Quaternion.cs:12
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