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Functions21,529 in github.com/GameFoundry/B3DFramework

↓ 13 callersMethodBeginSample
Source/Engine/Core/Profiling/B3DProfilerCPU.cpp:108
↓ 13 callersFunctionCeilToMultiple
Source/Engine/Utility/Math/B3DMath.h:243
↓ 13 callersMethodCreate
Source/Engine/Core/Text/B3DFont.cpp:645
↓ 13 callersFunctionEvaluateCubic
Source/Engine/Core/Animation/B3DAnimationCurve.cpp:368
↓ 13 callersMethodFree
Source/Plugins/bsfRenderBeast/Utility/B3DTextureRowAllocator.h:124
↓ 13 callersMethodGetField
Source/Scripting/bsfMono/B3DMonoClass.cpp:123
↓ 13 callersMethodGetFlags
Source/Engine/Core/Image/B3DPixelUtility.cpp:1961
↓ 13 callersMethodGetHeight
* Returns the actual height of the swap chain, in pixels. This might differ from the requested size in case it * wasn't supported. */
Source/Plugins/bsfVulkanGpuBackend/B3DVulkanSwapChain.h:87
↓ 13 callersMethodGetLength
* Set of methods that can be specialized so we have a generalized way for retrieving length of strings of * different types. */
Source/Engine/Utility/String/B3DStringFormat.h:174
↓ 13 callersMethodGetMonoClass
Source/Scripting/bsfScript/Serialization/B3DManagedTypeInfo.cpp:177
↓ 13 callersMethodGetParticleCount
Returns the number of particles that are currently active. */
Source/Engine/Core/Private/Particles/B3DParticleSet.h:229
↓ 13 callersMethodGetPixelArea
Source/Engine/Core/GpuBackend/B3DViewport.cpp:25
↓ 13 callersMethodGetPxRigidDynamic
Returns the internal PhysX dynamic actor. */
Source/Plugins/bsfPhysX/B3DPhysXRigidbody.h:59
↓ 13 callersMethodGetRange
Source/Plugins/bsfVulkanGpuBackend/B3DVulkanTexture.cpp:337
↓ 13 callersMethodGetRttiId
Source/Plugins/bsfPhysX/RTTI/B3DPhysXMeshRTTI.h:53
↓ 13 callersMethodGetSNorm
<summary>Returns a random value in range [-1, 1].</summary>
Source/Scripting/bsfSharp/Generated/Random.generated.cs:53
↓ 13 callersFunctionGetShared
Returns a shared_ptr version of "this" pointer. */
Source/Engine/Core/CoreObject/B3DCoreObject.h:71
↓ 13 callersMethodGetVersion
Returns the current version of the provided entity, or invalid version if entity is not part of this set. */
Source/Engine/Utility/ECS/B3DSparseSet.h:358
↓ 13 callersMethodGetWidth
Returns the width of the swap chain. */
Source/Plugins/bsfD3D12GpuBackend/B3DD3D12SwapChain.h:88
↓ 13 callersMethodInitialize
Source/Engine/Core/Material/B3DMaterial.cpp:584
↓ 13 callersMethodIsValid
Source/Engine/Core/GpuBackend/B3DGpuQueries.h:57
↓ 13 callersMethodIsValid
Swap chain that was marked as invalid cannot be used for acquiring more images, instead the caller should trigger a swap chain rebuild. */
Source/Plugins/bsfVulkanGpuBackend/B3DVulkanSwapChain.h:149
↓ 13 callersFunctionLoad
Source/Engine/Core/Resources/B3DResources.h:116
↓ 13 callersMethodMoveCaretToChar
Source/Engine/Core/GUI/B3DGUIInputCaret.cpp:165
↓ 13 callersMethodRead
Source/Engine/Utility/Utility/B3DBitstream.h:593
↓ 13 callersMethodRead
Source/Engine/Core/Image/B3DTexture.cpp:606
↓ 13 callersMethodSet
* Sets parameter value directly to mapped memory via a GpuMappedRegion. * * @param mappedRegion Active mapping containing the mapped memory
Source/Engine/Core/Renderer/B3DGpuUniformBuffer.h:42
↓ 13 callersMethodSin
<summary> Returns the sine of the provided value. </summary> <param name="f">Angle in radians.</param> <returns>Sine of the angle.</returns>
Source/Scripting/bsfSharp/Math/MathEx.cs:371
↓ 13 callersFunctionUpdateRenderElements
* Recreates the internal render elements. Must be called before GetRenderElementVertexAndIndexData/FillBuffer if element is dirty. * Marks the elem
Source/Engine/Core/GUI/B3DGUIRenderable.h:170
↓ 13 callersFunctionWriteAttributeToMemory
Source/Engine/Core/ThirdParty/tinyexr.h:1269
↓ 13 callersMethodnumber_unsigned
Source/Engine/Utility/ThirdParty/json.hpp:4398
↓ 13 callersFunctionnvg__minf
Source/Engine/Core/ThirdParty/nanovg.c:143
↓ 12 callersMethodAdd
* Adds a new entity to the set and returns an iterator of the added entity. * Caller must ensure not to add an entity with an index that's already
Source/Engine/Utility/ECS/B3DSparseSet.h:219
↓ 12 callersFunctionClear
Removes all defines. */
Source/Engine/Core/Material/B3DShaderVariation.h:34
↓ 12 callersFunctionConvertFixed26Dot6ToFloat
Converts a 26.6 fixed point format to float. */
Source/Engine/Core/Text/B3DFont.cpp:26
↓ 12 callersMethodCreateEntity
Creates a brand new entity with a unique identifier. */
Source/Engine/Utility/ECS/B3DRegistry.h:152
↓ 12 callersMethodEnd
Source/Engine/Core/Profiling/B3DProfilerCPU.cpp:190
↓ 12 callersMethodFreeAndReclaim
* Releases @p allocation immediately, bypassing the deferred-free queue. The slot is * returned to the pool synchronously so a subsequent TryAlloca
Source/Engine/Core/GpuBackend/Allocators/B3DGpuAllocator.h:204
↓ 12 callersMethodGetActive
Source/Engine/Core/Scene/B3DSceneObject.cpp:955
↓ 12 callersMethodGetBool
Source/Engine/Core/Material/B3DShaderVariation.cpp:61
↓ 12 callersMethodGetDynamicOffsetIndex
Source/Engine/Core/GpuBackend/B3DGpuPipelineParameterLayout.cpp:290
↓ 12 callersMethodGetNativeObjectAsHandle
Returns the wrapped native object as a handle. */
Source/Scripting/bsfScript/B3DScriptResourceWrapper.h:78
↓ 12 callersMethodGetThreadId
Source/Engine/Core/GpuBackend/B3DGpuSubmitThread.cpp:214
↓ 12 callersMethodGetValue
Source/Engine/Core/GUI/StyleSheet/B3DGUIStyleSheetParser.h:104
↓ 12 callersMethodGetWidth
* Returns the actual width of the swap chain, in pixels. This might differ from the requested size in case it * wasn't supported. */
Source/Plugins/bsfVulkanGpuBackend/B3DVulkanSwapChain.h:81
↓ 12 callersFunctionMarkRenderProxyDataDirtyInternal
* Marks the render proxy data as dirty. This causes the data from the main thread object be synced with the render thread * version of the object.
Source/Engine/Core/GpuBackend/B3DViewport.h:93
↓ 12 callersMethodMultiplyDirection
Transform a 3D direction by this matrix. */
Source/Engine/Utility/Math/B3DMatrix4.h:388
↓ 12 callersMethodResize
Source/Engine/Utility/Utility/B3DBitstream.h:1023
↓ 12 callersMethodRotate
Source/Engine/Core/Components/B3DRigidbody.cpp:33
↓ 12 callersMethodSeekToEnd
Source/Engine/Utility/Reflection/B3DRTTIIterator.h:148
↓ 12 callersFunctionSetConditionalOp
Source/Plugins/bsfSL/B3DASTFX.c:378
↓ 12 callersMethodSetDrawOperation
Source/Plugins/bsfD3D12GpuBackend/B3DD3D12GpuCommandBuffer.cpp:374
↓ 12 callersFunctionSetFlag
Enables or disabled a flag controlling component's behaviour. */
Source/Engine/Core/Scene/B3DComponent.h:223
↓ 12 callersMethodSetRotation
Source/Engine/Core/Scene/B3DSceneObject.cpp:356
↓ 12 callersMethodSetVertexBuffers
Source/Plugins/bsfD3D12GpuBackend/B3DD3D12GpuCommandBuffer.cpp:351
↓ 12 callersMethodSetVertexDescription
Source/Plugins/bsfD3D12GpuBackend/B3DD3D12GpuCommandBuffer.cpp:369
↓ 12 callersFunctionSubMesh
Source/Engine/Core/GpuBackend/B3DSubMesh.h:18
↓ 12 callersMethodUpdate
Source/Engine/Core/GUI/B3DGUIWidget.cpp:483
↓ 12 callersFunctionblend_mask
Source/Engine/Utility/ThirdParty/simdpp/detail/null/shuffle.h:200
↓ 12 callersFunctioncpy2
Source/Engine/Core/ThirdParty/tinyexr.h:883
↓ 12 callersFunctioni_set_splat
Source/Engine/Utility/ThirdParty/simdpp/detail/insn/set_splat.h:28
↓ 12 callersFunctioni_shift_l_v
Source/Engine/Utility/ThirdParty/simdpp/detail/insn/i_shift_l_v.h:83
↓ 12 callersFunctioni_shift_r_v
Source/Engine/Utility/ThirdParty/simdpp/detail/insn/i_shift_r_v.h:89
↓ 12 callersFunctionneg
Source/Engine/Utility/ThirdParty/simdpp/detail/null/math.h:119
↓ 12 callersFunctionnvg__absf
Source/Engine/Core/ThirdParty/nanovg.c:145
↓ 12 callersFunctionnvg__maxf
Source/Engine/Core/ThirdParty/nanovg.c:144
↓ 12 callersMethodread
Read n bytes into destination buffer
Source/Engine/Core/ThirdParty/exr_reader.hh:50
↓ 12 callersFunctionrev21
Within each 4-element set: r0 = a1; r1 = a0; r2 = a3; r3 = a2; - 1032 Cost: 1
Source/Engine/Utility/ThirdParty/simdpp/detail/shuffle/neon_int16x8.h:97
↓ 12 callersFunctionshift_l
Source/Engine/Utility/ThirdParty/simdpp/detail/null/math.h:197
↓ 12 callersFunctionswap8
Source/Engine/Core/ThirdParty/tinyexr.h:1011
↓ 12 callersFunctionv_emul_avg_trunc
Source/Engine/Utility/ThirdParty/simdpp/detail/insn/i_avg_trunc.h:251
↓ 11 callersMethodAddNewObjectIds
Source/Tests/Utility/B3DUnitTestScenes.h:240
↓ 11 callersFunctionAdvanceCompleteAndFlush
Source/Tests/TestSuites/B3DGpuAllocatorTestSuite.cpp:302
↓ 11 callersFunctionAppendCodeBlock
Source/Plugins/bsfSL/B3DASTFX.c:221
↓ 11 callersFunctionB3DCopy
Source/Engine/Utility/Utility/B3DUtil.h:67
↓ 11 callersMethodClear
Source/Engine/Utility/Debug/B3DLog.cpp:32
↓ 11 callersMethodCos
<summary> Returns the cosine of the provided value. </summary> <param name="f">Angle in radians.</param> <returns>Cosine of the angle.</returns>
Source/Scripting/bsfSharp/Math/MathEx.cs:381
↓ 11 callersMethodCreateCount
Source/Tests/TestSuites/B3DGpuAllocatorTestSuite.cpp:175
↓ 11 callersMethodDestroy
Source/Engine/Core/Scene/B3DPrefab.cpp:81
↓ 11 callersMethodDoForEach
Source/Engine/Utility/ECS/B3DRuntimeView.h:224
↓ 11 callersFunctionEquals
Source/Engine/Utility/Serialization/B3DSerializedObject.cpp:13
↓ 11 callersMethodEvaluate
Source/Scripting/bsfScript/Extensions/B3DColorGradientEx.cpp:6
↓ 11 callersFunctionFree
Source/Engine/Utility/Allocators/B3DFrameAllocator.h:188
↓ 11 callersMethodGet
Source/Engine/Utility/ECS/B3DGroup.h:461
↓ 11 callersMethodGetAttenuationRadius
Source/Engine/Core/Components/B3DLight.h:108
↓ 11 callersMethodGetColorAttachmentCount
Gets the number of color frame-buffer attachments. */
Source/Plugins/bsfVulkanGpuBackend/B3DVulkanRenderPass.h:102
↓ 11 callersMethodGetFeatureSet
Returns the feature set the renderer is operating on. Render thread only. */
Source/Plugins/bsfRenderBeast/B3DRenderBeast.h:83
↓ 11 callersMethodGetGpuDevice
Source/Plugins/bsfRenderBeast/B3DRenderBeast.h:102
↓ 11 callersMethodGetIterator
Returns an iterator to the provided entity. Caller must ensure the entity is part of the set before calling. */
Source/Engine/Utility/ECS/B3DSparseSet.h:549
↓ 11 callersMethodGetLineHeight
Source/Engine/Core/Text/B3DTextGeometry.cpp:551
↓ 11 callersMethodGetProperty
<summary> Returns a serializable property for a specific list element. </summary> <param name="elementIdx">Index of the element in the list.</param> <
Source/Scripting/bsfSharp/Serialization/SerializableList.cs:57
↓ 11 callersMethodGetRange
Source/Plugins/bsfD3D12GpuBackend/B3DD3D12Texture.cpp:73
↓ 11 callersFunctionGetRotation
Source/Engine/Core/Physics/B3DColliderShape.h:106
↓ 11 callersMethodGetSymbol
Platform/Unix/Source/Engine/Utility/Private/Unix/B3DUnixDynamicLibrary.cpp:39
↓ 11 callersMethodGetTypeInfo
Source/Scripting/bsfScript/Serialization/B3DScriptAssemblyManager.cpp:325
↓ 11 callersMethodGetTypeName
Source/Scripting/bsfMono/B3DScriptTypeMetaData.cpp:77
↓ 11 callersMethodGetValue
Source/Engine/Utility/Reflection/B3DRTTIIterator.h:150
↓ 11 callersMethodHasDepthAttachment
Returns true if the framebuffer has a depth attachment. */
Source/Plugins/bsfVulkanGpuBackend/B3DVulkanRenderPass.h:108
↓ 11 callersMethodHasFlag
<summary> Checks if the scene object has a specific bit flag set. </summary> <param name="flag">The flag to check.</param>
Source/Scripting/bsfSharp/Scene/SceneObject.cs:509
↓ 11 callersMethodIsConnected
Source/Engine/Core/Network/B3DNetwork.cpp:456
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