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hub / github.com/EasyRPG/Player / OnTilemapSpriteReady

Method OnTilemapSpriteReady

src/spriteset_map.cpp:274–288  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

272}
273
274void Spriteset_Map::OnTilemapSpriteReady(FileRequestResult*) {
275 if (!Game_Map::GetChipsetName().empty()) {
276 tilemap->SetChipset(Cache::Chipset(Game_Map::GetChipsetName()));
277 }
278 else {
279 tilemap->SetChipset(Bitmap::Create(480, 256));
280 }
281
282 tilemap->SetMapDataDown(Game_Map::GetMapDataDown());
283 tilemap->SetMapDataUp(Game_Map::GetMapDataUp());
284 tilemap->SetPassableDown(Game_Map::GetPassagesDown());
285 tilemap->SetPassableUp(Game_Map::GetPassagesUp());
286 tilemap->SetAnimationType(Game_Map::GetAnimationType());
287 tilemap->SetAnimationSpeed(Game_Map::GetAnimationSpeed());
288}
289
290void Spriteset_Map::OnPanoramaSpriteReady(FileRequestResult* result) {
291 BitmapRef panorama_bmp = Cache::Panorama(result->file);

Callers

nothing calls this directly

Calls 8

SetMapDataDownMethod · 0.80
SetMapDataUpMethod · 0.80
SetPassableDownMethod · 0.80
SetPassableUpMethod · 0.80
emptyMethod · 0.45
SetChipsetMethod · 0.45
SetAnimationTypeMethod · 0.45
SetAnimationSpeedMethod · 0.45

Tested by

no test coverage detected