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hub / github.com/EasyRPG/Player / SetChipset

Method SetChipset

src/tilemap.cpp:31–34  ·  view source on GitHub ↗

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29 return layer_down.GetChipset();
30}
31void Tilemap::SetChipset(BitmapRef const& chipset) {
32 layer_down.SetChipset(chipset);
33 layer_up.SetChipset(chipset);
34}
35
36bool Tilemap::IsVisible() const {
37 return layer_down.IsVisible();

Callers 1

OnTilemapSpriteReadyMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected