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Functions
2,414 in github.com/DrewKestell/BloogBot
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Functions
2,414
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Types & classes
861
Method
operator!=
Navigation/g3dlite/Include/G3D/CoordinateFrame.h:83
Method
operator!=
Navigation/g3dlite/Include/G3D/Sphere.h:56
Method
operator!=
Navigation/g3dlite/Include/G3D/Color4uint8.h:114
Method
operator!=
Navigation/g3dlite/Include/G3D/Table.h:114
Method
operator!=
Navigation/g3dlite/Include/G3D/Table.h:477
Method
operator!=
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Color3.h:326
Method
operator!=
Navigation/g3dlite/Include/G3D/PointKDTree.h:926
Method
operator!=
Navigation/g3dlite/Include/G3D/PointKDTree.h:1123
Method
operator!=
Navigation/g3dlite/Include/G3D/Matrix.h:270
Method
operator!=
Navigation/g3dlite/Include/G3D/AABox.h:242
Method
operator!=
Navigation/g3dlite/Include/G3D/GUniqueID.h:46
Method
operator!=
Navigation/g3dlite/Include/G3D/Color3uint8.h:117
Method
operator!=
Navigation/g3dlite/Include/G3D/Vector4int8.h:101
Method
operator!=
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Vector4.h:598
Method
operator!=
Navigation/g3dlite/Include/G3D/KDTree.h:1294
Method
operator!=
Navigation/g3dlite/Include/G3D/KDTree.h:1602
Method
operator!=
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Vector3.h:630
Method
operator!=
Navigation/g3dlite/Include/G3D/Set.h:124
Method
operator!=
Navigation/g3dlite/Include/G3D/PointHashGrid.h:380
Method
operator!=
Navigation/g3dlite/Include/G3D/PointHashGrid.h:581
Method
operator!=
Navigation/g3dlite/Include/G3D/PointHashGrid.h:698
Method
operator!=
Navigation/g3dlite/Include/G3D/PointHashGrid.h:838
Method
operator!=
Navigation/g3dlite/Include/G3D/Vector3int16.h:105
Method
operator!=
Navigation/g3dlite/Include/G3D/Color4.h:275
Method
operator!=
Navigation/g3dlite/Include/G3D/Vector3int32.h:99
Method
operator!=
Navigation/g3dlite/Include/G3D/Rect2D.h:296
Method
operator()
Navigation/Utilities/UnorderedMapSet.h:114
Method
operator()
Navigation/Utilities/UnorderedMapSet.h:119
Method
operator()
Navigation/g3dlite/Include/G3D/Array.h:1002
Method
operator()
Navigation/g3dlite/Include/G3D/PointKDTree.h:423
Method
operator()
Navigation/g3dlite/Include/G3D/KDTree.h:267
Method
operator()
Navigation/g3dlite/Include/G3D/KDTree.h:289
Method
operator()
Navigation/g3dlite/Include/G3D/KDTree.h:312
Function
operator*
Navigation/g3dlite/Include/G3D/Vector2.h:224
Function
operator*
---------------------------------------------------------------------------- <code>v * M == M.transpose() * v</code> */
Navigation/g3dlite/Include/G3D/Matrix3.h:349
Function
operator*
Navigation/g3dlite/Include/G3D/Quat.h:712
Function
operator*
Navigation/g3dlite/Include/G3D/Color3.h:249
Function
operator*
Navigation/g3dlite/Include/G3D/Matrix.h:621
Function
operator*
Navigation/g3dlite/Include/G3D/Vector4.h:712
Function
operator*
Navigation/g3dlite/Include/G3D/Vector3.h:552
Function
operator*
Navigation/g3dlite/Include/G3D/Color4.h:188
Method
operator*
Navigation/g3dlite/Include/G3D/Pointer.h:281
Method
operator*
Navigation/g3dlite/Include/G3D/Vector2int16.h:62
Method
operator*
Navigation/g3dlite/Include/G3D/Vector2.h:305
Method
operator*
Navigation/g3dlite/Include/G3D/Color1.h:100
Method
operator*
Compose: create the transformation that is <I>other</I> followed by <I>this</I>.*/
Navigation/g3dlite/Include/G3D/CoordinateFrame.h:277
Method
operator*
* matrix * vector [3x3 * 3x1 = 3x1] */
Navigation/g3dlite/Include/G3D/Matrix3.h:137
Method
operator*
Navigation/g3dlite/Include/G3D/Quat.h:138
Method
operator*
Navigation/g3dlite/Include/G3D/Color3.h:140
Method
operator*
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Color3.h:341
Method
operator*
Multiplies both pieces by \a f; note that this will result in a non-unit quaternion that needs to be normalized */
Navigation/g3dlite/Include/G3D/PhysicsFrame.h:90
Method
operator*
Navigation/g3dlite/Include/G3D/Matrix2.h:31
Method
operator*
Matrix multiplication. To perform element-by-element multiplication, see arrayMul. */
Navigation/g3dlite/Include/G3D/Matrix.h:362
Method
operator*
Navigation/g3dlite/Include/G3D/Vector4.h:139
Method
operator*
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Vector4.h:613
Method
operator*
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Vector3.h:645
Method
operator*
Navigation/g3dlite/Include/G3D/Vector3int16.h:72
Method
operator*
Navigation/g3dlite/Include/G3D/Color4.h:120
Method
operator*
Navigation/g3dlite/Include/G3D/Color4.h:291
Method
operator*
Navigation/g3dlite/Include/G3D/Vector3int32.h:66
Method
operator*
Navigation/g3dlite/Include/G3D/Rect2D.h:272
Function
operator+
Navigation/g3dlite/Include/G3D/enumclass.h:172
Function
operator+
Navigation/g3dlite/Include/G3D/Matrix.h:625
Method
operator+
Navigation/g3dlite/Include/G3D/Vector2int16.h:54
Method
operator+
Navigation/g3dlite/Include/G3D/Vector2.h:295
Method
operator+
Navigation/g3dlite/Include/G3D/Color1.h:70
Method
operator+
Navigation/g3dlite/Include/G3D/CoordinateFrame.h:282
Method
operator+
Translates the sphere */
Navigation/g3dlite/Include/G3D/Sphere.h:125
Method
operator+
Navigation/g3dlite/Include/G3D/Quat.h:111
Method
operator+
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Color3.h:331
Method
operator+
Navigation/g3dlite/Include/G3D/PhysicsFrame.h:94
Method
operator+
Navigation/g3dlite/Include/G3D/Matrix4.h:122
Method
operator+
See also A += B, which is more efficient in many cases */
Navigation/g3dlite/Include/G3D/Matrix.h:376
Method
operator+
Navigation/g3dlite/Include/G3D/AABox.h:246
Method
operator+
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Vector4.h:603
Method
operator+
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Vector3.h:635
Method
operator+
Navigation/g3dlite/Include/G3D/Vector3int16.h:64
Method
operator+
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Color4.h:280
Method
operator+
Navigation/g3dlite/Include/G3D/Vector3int32.h:58
Method
operator+
Navigation/g3dlite/Include/G3D/Rect2D.h:284
Method
operator++
Post increment (slower than preincrement). */
Navigation/g3dlite/Include/G3D/Table.h:505
Method
operator++
Post increment (much slower than preincrement!). */
Navigation/g3dlite/Include/G3D/PointKDTree.h:1016
Method
operator++
Post increment (slower than preincrement). */
Navigation/g3dlite/Include/G3D/PointKDTree.h:1142
Method
operator++
Post increment (slower than preincrement). */
Navigation/g3dlite/Include/G3D/Set.h:147
Method
operator++
Post increment (slower) */
Navigation/g3dlite/Include/G3D/PointHashGrid.h:420
Method
operator++
Post increment (slower) */
Navigation/g3dlite/Include/G3D/PointHashGrid.h:608
Method
operator++
Post increment (slower) */
Navigation/g3dlite/Include/G3D/PointHashGrid.h:726
Method
operator++
Post increment (slower) */
Navigation/g3dlite/Include/G3D/PointHashGrid.h:861
Function
operator-
Navigation/g3dlite/Include/G3D/enumclass.h:176
Function
operator-
Navigation/g3dlite/Include/G3D/Matrix.h:617
Method
operator-
Navigation/g3dlite/Include/G3D/Vector2int16.h:58
Method
operator-
Navigation/g3dlite/Include/G3D/Vector2.h:300
Method
operator-
Navigation/g3dlite/Include/G3D/Color1.h:88
Method
operator-
Navigation/g3dlite/Include/G3D/CoordinateFrame.h:286
Method
operator-
Translates the sphere */
Navigation/g3dlite/Include/G3D/Sphere.h:130
Method
operator-
Navigation/g3dlite/Include/G3D/Quat.h:95
Method
operator-
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Color3.h:336
Method
operator-
See also A -= B, which is more efficient in many cases */
Navigation/g3dlite/Include/G3D/Matrix.h:383
Method
operator-
Navigation/g3dlite/Include/G3D/AABox.h:253
Method
operator-
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Vector4.h:608
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