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Types & classes861 in github.com/DrewKestell/BloogBot

↓ 40 callersClassLog
System log for debugging purposes. The first log opened is the "common log" and can be accessed with the static method common(). If you access com
Navigation/g3dlite/Include/G3D/Log.h:48
↓ 16 callersClassAABox
An axis-aligned box. */
Navigation/g3dlite/Include/G3D/AABox.h:30
↓ 14 callersClassColor3
Do not subclass-- this implementation makes assumptions about the memory layout. */
Navigation/g3dlite/Include/G3D/Color3.h:33
↓ 14 callersClassVector3
<B>Swizzles</B> Vector classes have swizzle operators, e.g. <CODE>v.xy()</CODE>, that allow selection of arbitrary sub-fields. These cannot be used
Navigation/g3dlite/Include/G3D/Vector3.h:57
↓ 13 callersClassVector2
Forward declarations for G3D types
Navigation/g3dlite/Include/G3D/AnyVal.h:18
↓ 12 callersClassColor1
Monochrome color. This is just a float, but it has nice semantics because a scaling by 255 automatically occurs when switching between fixed point
Navigation/g3dlite/Include/G3D/Color1.h:29
↓ 11 callersClassQuat
Arbitrary quaternion (not necessarily unit) Unit quaternions are used in computer graphics to represent rotation about an axis. Any 3x3 rotation
Navigation/g3dlite/Include/G3D/Quat.h:49
↓ 11 callersClassVector3
Navigation/g3dlite/Include/G3D/AnyVal.h:19
↓ 10 callersClassVector2
Navigation/g3dlite/Include/G3D/Vector2.h:29
↓ 10 callersClassVector2int16
Navigation/g3dlite/Include/G3D/Vector2int16.h:27
↓ 10 callersClassVector4
Navigation/g3dlite/Include/G3D/Vector4.h:31
↓ 9 callersClassColor4
Do not subclass-- this implementation makes assumptions about the memory layout. */
Navigation/g3dlite/Include/G3D/Color4.h:33
↓ 6 callersClassMatrix4
A 4x4 matrix. See also G3D::CoordinateFrame, G3D::Matrix3, G3D::Quat */
Navigation/g3dlite/Include/G3D/Matrix4.h:35
↓ 6 callersClassVector3int16
Navigation/g3dlite/Include/G3D/Vector3int16.h:33
↓ 6 callersClassVector3int32
Navigation/g3dlite/Include/G3D/Vector3int32.h:26
↓ 5 callersClassColor3uint8
Navigation/g3dlite/Include/G3D/Color3uint8.h:42
↓ 5 callersClassMatrix2
@beta */
Navigation/g3dlite/Include/G3D/Matrix2.h:10
↓ 4 callersClassColor4uint8
Navigation/g3dlite/Include/G3D/Color4uint8.h:35
↓ 4 callersEnumPathType
Navigation/PathFinder.h:77
↓ 4 callersClassSphere
Sphere. */
Navigation/g3dlite/Include/G3D/Sphere.h:24
↓ 3 callersClassCoordinateFrame
A rigid body RT (rotation-translation) transformation. CoordinateFrame abstracts a 4x4 matrix that maps object space to world space: v_world
Navigation/g3dlite/Include/G3D/CoordinateFrame.h:58
↓ 3 callersClassMatrix
N x M matrix. The actual data is tracked internally by a reference counted pointer; it is efficient to pass and assign Matrix objects because no
Navigation/g3dlite/Include/G3D/Matrix.h:56
↓ 3 callersClassRay
A 3D Ray. */
Navigation/g3dlite/Include/G3D/Ray.h:24
↓ 3 callersClassVector4
Navigation/g3dlite/Include/G3D/AnyVal.h:20
↓ 2 callersClassAxisComparator
Navigation/g3dlite/Include/G3D/PointKDTree.h:415
↓ 2 callersClassBoxIntersectionIterator
Navigation/g3dlite/Include/G3D/PointKDTree.h:885
↓ 2 callersClassBoxIntersectionIterator
Navigation/g3dlite/Include/G3D/KDTree.h:1253
↓ 2 callersClassBumpMapPreprocess
Not in the BumpMap class to avoid a circular dependency between Texture and BumpMap. G3D::GImage::computeNormalMap(). */
Navigation/g3dlite/Include/G3D/BumpMapPreprocess.h:25
↓ 2 callersClassIterator
Navigation/g3dlite/Include/G3D/Table.h:418
↓ 2 callersClassIterator
Navigation/g3dlite/Include/G3D/PointKDTree.h:1112
↓ 2 callersClassIterator
Navigation/g3dlite/Include/G3D/KDTree.h:1590
↓ 2 callersClassIterator
Navigation/g3dlite/Include/G3D/Set.h:113
↓ 2 callersClassLine
An infinite 3D line. */
Navigation/g3dlite/Include/G3D/Line.h:25
↓ 2 callersClassListSettings
Navigation/g3dlite/Include/G3D/FileSystem.h:46
↓ 2 callersClassPhysicsFrame
An RT transformation using a quaternion; suitable for physics integration. This interface is in "Beta" and will change in the next release. */
Navigation/g3dlite/Include/G3D/PhysicsFrame.h:30
↓ 2 callersClassSettings
Navigation/g3dlite/Include/G3D/TextInput.h:231
↓ 2 callersClassSettings
Navigation/g3dlite/Include/G3D/TextOutput.h:63
↓ 2 callersClassVector3
Navigation/g3dlite/Include/G3D/Matrix4.h:72
↓ 2 callersClassVector3int32
Navigation/g3dlite/Include/G3D/Vector3.h:33
↓ 1 callersClassBoxIterator
Navigation/g3dlite/Include/G3D/PointHashGrid.h:458
↓ 1 callersClassCellIterator
Navigation/g3dlite/Include/G3D/PointHashGrid.h:768
↓ 1 callersClassCenterComparator
Navigation/g3dlite/Include/G3D/KDTree.h:261
↓ 1 callersClassComparator
Navigation/g3dlite/Include/G3D/KDTree.h:305
↓ 1 callersClassCoordinateFrame
Navigation/g3dlite/Include/G3D/Box.h:26
↓ 1 callersClassDefaultComparator
Navigation/g3dlite/Include/G3D/Array.h:1000
↓ 1 callersClassFace
Navigation/g3dlite/Include/G3D/MeshAlg.h:94
↓ 1 callersClassHandle
Navigation/g3dlite/Include/G3D/PointKDTree.h:110
↓ 1 callersClassIndirectValue
Navigation/g3dlite/Include/G3D/Pointer.h:262
↓ 1 callersClassIterator
Navigation/g3dlite/Include/G3D/PointHashGrid.h:341
↓ 1 callersClassLineSegment
An finite segment of an infinite 3D line. */
Navigation/g3dlite/Include/G3D/LineSegment.h:21
↓ 1 callersClassMatrix3
3x3 matrix. Do not subclass. */
Navigation/g3dlite/Include/G3D/Matrix3.h:37
↓ 1 callersClassPacketSizeException
Navigation/g3dlite/Include/G3D/NetworkDevice.h:470
↓ 1 callersClassSphereIterator
Navigation/g3dlite/Include/G3D/PointHashGrid.h:457
ClassAABox
Navigation/g3dlite/Include/G3D/CoordinateFrame.h:252
ClassAABox
Navigation/g3dlite/Include/G3D/Sphere.h:120
ClassAABox
Navigation/g3dlite/Include/G3D/Ray.h:144
ClassAABox
Navigation/g3dlite/Include/G3D/Box.h:91
ClassAABox
Navigation/g3dlite/Include/G3D/Triangle.h:130
ClassAABox
Navigation/g3dlite/Include/G3D/Cylinder.h:23
ClassAABox
Navigation/g3dlite/Include/G3D/AnyVal.h:34
ClassAABox
Navigation/g3dlite/Include/G3D/Capsule.h:23
ClassAABox
Navigation/g3dlite/Include/G3D/CollisionDetection.h:613
ClassAABox
Navigation/g3dlite/Include/G3D/MeshAlg.h:522
EnumAMPM
Navigation/g3dlite/Include/G3D/G3DGameUnits.h:26
ClassAccessor
Navigation/g3dlite/Include/G3D/Pointer.h:103
ClassAfflictionWarlockBot
AfflictionWarlockBot/AfflictionWarlockBot.cs:9
ClassAlignedMemoryManager
Allocates memory on 16-byte boundaries. \sa MemoryManager, CRTMemoryManager, AreaMemoryManager */
Navigation/g3dlite/Include/G3D/MemoryManager.h:55
ClassAlignedMemoryManager
Navigation/g3dlite/Include/G3D/MemoryManager.h:62
ClassAny
Navigation/g3dlite/Include/G3D/Vector2.h:32
ClassAny
Navigation/g3dlite/Include/G3D/CoordinateFrame.h:35
ClassAny
Navigation/g3dlite/Include/G3D/GLight.h:19
ClassAny
Navigation/g3dlite/Include/G3D/Matrix3.h:32
ClassAny
\brief Easy loading and saving of human-readable configuration files. Any encodes typed, structured data and can serialize it to a human readable for
Navigation/g3dlite/Include/G3D/Any.h:180
ClassAny
Navigation/g3dlite/Include/G3D/GCamera.h:23
ClassAny
Navigation/g3dlite/Include/G3D/BumpMapPreprocess.h:19
ClassAny
Navigation/g3dlite/Include/G3D/Quat.h:73
ClassAny
Navigation/g3dlite/Include/G3D/Color3.h:27
ClassAny
Navigation/g3dlite/Include/G3D/PhysicsFrame.h:60
ClassAny
Navigation/g3dlite/Include/G3D/Matrix4.h:28
ClassAny
Navigation/g3dlite/Include/G3D/Vector4.h:33
ClassAny
Navigation/g3dlite/Include/G3D/Vector3.h:34
ClassAny
Navigation/g3dlite/Include/G3D/Welder.h:11
ClassAny
Navigation/g3dlite/Include/G3D/Color4.h:27
ClassAny
Navigation/g3dlite/Include/G3D/Rect2D.h:34
ClassAnyTableReader
Convenient iteration over the keys of a Any::TABLE, usually for implementing construction of an object from an Any. Getting an element using ei
Navigation/g3dlite/Include/G3D/Any.h:661
ClassAnyVal
\deprecated <b>Use the G3D::Any class instead. This is only provided for backwards compatibility to G3D 7.xx.</b> A generic value, useful for
Navigation/g3dlite/Include/G3D/AnyVal.h:182
ClassApp
BloogBot/UI/App.xaml.cs:7
ClassArcaneMageBot
ArcaneMageBot/ArcaneMageBot.cs:9
ClassAreaMemoryManager
\brief Allocates memory in large blocks and then frees it as an area. Useful for ensuring cache coherence and for reducing the time cost of mult
Navigation/g3dlite/Include/G3D/AreaMemoryManager.h:32
ClassArmsWarriorBot
ArmsWarriorBot/ArmsWarriorBot.cs:13
ClassArray
Navigation/g3dlite/Include/G3D/Array.h:93
ClassAtomicInt32
An integer that may safely be used on different threads without external locking. On Win32, Linux, FreeBSD, and Mac OS X this is implemented withou
Navigation/g3dlite/Include/G3D/AtomicInt32.h:29
EnumAuraFlags
BloogBot/Game/Enums/AuraFlags.cs:5
EnumAxis
Navigation/g3dlite/Include/G3D/Vector3.h:109
ClassBVItem
Navigation/Detour/Source/DetourNavMeshBuilder.cpp:33
ClassBackstabRogueBot
BackstabRogueBot/BackstabRogueBot.cs:14
ClassBadMSVCSpecial
Navigation/g3dlite/Include/G3D/TextInput.h:513
ClassBalanceDruidBot
NOTES: - Make sure you put 2/2 points into the Nature's Reach talent as soon as possible. This profile assumes you'll have the increased range.
BalanceDruidBot/BalanceDruidBot.cs:13
ClassBayerAlgorithm
Navigation/g3dlite/Include/G3D/ImageFormat.h:386
EnumBayerPattern
Navigation/g3dlite/Include/G3D/ImageFormat.h:136
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