Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/DrewKestell/BloogBot
/ functions
Functions
2,414 in github.com/DrewKestell/BloogBot
⨍
Functions
2,414
◇
Types & classes
861
Method
operator-
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Vector3.h:640
Method
operator-
Navigation/g3dlite/Include/G3D/Vector3int16.h:68
Method
operator-
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Color4.h:285
Method
operator-
Navigation/g3dlite/Include/G3D/Vector3int32.h:62
Method
operator-
Navigation/g3dlite/Include/G3D/Rect2D.h:288
Method
operator->
Navigation/g3dlite/Include/G3D/ReferenceCount.h:345
Method
operator->
Navigation/g3dlite/Include/G3D/Table.h:515
Method
operator->
Overloaded dereference operator so the iterator can masquerade as a pointer to a member */
Navigation/g3dlite/Include/G3D/PointKDTree.h:1031
Method
operator->
Navigation/g3dlite/Include/G3D/PointKDTree.h:1152
Method
operator->
Overloaded dereference operator so the iterator can masquerade as a pointer to a member */
Navigation/g3dlite/Include/G3D/KDTree.h:1404
Method
operator->
Navigation/g3dlite/Include/G3D/KDTree.h:1633
Method
operator->
Navigation/g3dlite/Include/G3D/Set.h:157
Method
operator->
Navigation/g3dlite/Include/G3D/PointHashGrid.h:428
Method
operator->
Navigation/g3dlite/Include/G3D/PointHashGrid.h:615
Method
operator->
Navigation/g3dlite/Include/G3D/PointHashGrid.h:733
Method
operator->
Navigation/g3dlite/Include/G3D/PointHashGrid.h:835
Method
operator/
Navigation/g3dlite/Include/G3D/Vector2.h:363
Method
operator/
Navigation/g3dlite/Include/G3D/Color1.h:108
Method
operator/
Navigation/g3dlite/Include/G3D/Quat.h:154
Method
operator/
Navigation/g3dlite/Include/G3D/Color3.h:144
Method
operator/
Navigation/g3dlite/Include/G3D/Matrix2.h:55
Method
operator/
Navigation/g3dlite/Include/G3D/Vector4.h:143
Method
operator/
Navigation/g3dlite/Include/G3D/Vector3.h:138
Method
operator/
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Vector3.h:654
Method
operator/
Navigation/g3dlite/Include/G3D/Rect2D.h:276
Method
operator/=
Navigation/g3dlite/Include/G3D/Vector3.h:149
Function
operator<
Navigation/g3dlite/Include/G3D/enumclass.h:120
Method
operator<
Navigation/g3dlite/Include/G3D/Matrix.h:254
Method
operator<<
Shifts both x and y */
Navigation/g3dlite/Include/G3D/Vector2int16.h:82
Function
operator<=
Navigation/g3dlite/Include/G3D/enumclass.h:132
Method
operator<=
Navigation/g3dlite/Include/G3D/Matrix.h:262
Method
operator=
Navigation/Detour/Include/DetourNode.h:55
Method
operator=
Navigation/Detour/Include/DetourNode.h:112
Method
operator=
Navigation/g3dlite/Include/G3D/Pointer.h:271
Method
operator=
Atomic set */
Navigation/g3dlite/Include/G3D/AtomicInt32.h:62
Function
operator==
Navigation/g3dlite/Include/G3D/enumclass.h:104
Function
operator==
Two addresses may point to the same computer but be != because they have different IP's. */
Navigation/g3dlite/Include/G3D/NetAddress.h:97
Method
operator==
Navigation/g3dlite/Include/G3D/Crypto.h:44
Method
operator==
Navigation/g3dlite/Include/G3D/ReferenceCount.h:316
Method
operator==
Navigation/g3dlite/Include/G3D/ReferenceCount.h:532
Method
operator==
Navigation/g3dlite/Include/G3D/Vector2int16.h:100
Method
operator==
Navigation/g3dlite/Include/G3D/Vector2.h:285
Method
operator==
Navigation/g3dlite/Include/G3D/Color1uint8.h:80
Method
operator==
Navigation/g3dlite/Include/G3D/CoordinateFrame.h:79
Method
operator==
Navigation/g3dlite/Include/G3D/Sphere.h:52
Method
operator==
Navigation/g3dlite/Include/G3D/Color4uint8.h:110
Method
operator==
Navigation/g3dlite/Include/G3D/Table.h:113
Method
operator==
Navigation/g3dlite/Include/G3D/Table.h:481
Method
operator==
Navigation/g3dlite/Include/G3D/BumpMapPreprocess.h:51
Method
operator==
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Color3.h:321
Method
operator==
For two triangles to be equal they must have the same vertices <I>in the same order</I>. That is, vertex[0] == vertex[0], etc. */
Navigation/g3dlite/Include/G3D/Triangle.h:113
Method
operator==
Navigation/g3dlite/Include/G3D/PointKDTree.h:930
Method
operator==
Navigation/g3dlite/Include/G3D/PointKDTree.h:1127
Method
operator==
Navigation/g3dlite/Include/G3D/Matrix.h:266
Method
operator==
Navigation/g3dlite/Include/G3D/AABox.h:238
Method
operator==
Navigation/g3dlite/Include/G3D/GUniqueID.h:42
Method
operator==
Navigation/g3dlite/Include/G3D/Color3uint8.h:113
Method
operator==
Navigation/g3dlite/Include/G3D/Vector4int8.h:97
Method
operator==
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Vector4.h:593
Method
operator==
Returns true iff the values referenced by the handles are equivalent. */
Navigation/g3dlite/Include/G3D/KDTree.h:110
Method
operator==
Navigation/g3dlite/Include/G3D/KDTree.h:225
Method
operator==
Navigation/g3dlite/Include/G3D/KDTree.h:1298
Method
operator==
Navigation/g3dlite/Include/G3D/KDTree.h:1606
Method
operator==
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Vector3.h:625
Method
operator==
Navigation/g3dlite/Include/G3D/Set.h:132
Method
operator==
Navigation/g3dlite/Include/G3D/PointHashGrid.h:394
Method
operator==
Navigation/g3dlite/Include/G3D/PointHashGrid.h:591
Method
operator==
Navigation/g3dlite/Include/G3D/PointHashGrid.h:709
Method
operator==
Navigation/g3dlite/Include/G3D/PointHashGrid.h:846
Method
operator==
Navigation/g3dlite/Include/G3D/Vector3int16.h:101
Method
operator==
Navigation/g3dlite/Include/G3D/Color4.h:269
Method
operator==
Navigation/g3dlite/Include/G3D/Vector3int32.h:95
Method
operator==
Navigation/g3dlite/Include/G3D/Rect2D.h:292
Function
operator>
Navigation/g3dlite/Include/G3D/enumclass.h:124
Method
operator>
Navigation/g3dlite/Include/G3D/Matrix.h:250
Function
operator>=
Navigation/g3dlite/Include/G3D/enumclass.h:128
Method
operator>=
Navigation/g3dlite/Include/G3D/Matrix.h:258
Method
operator>>
Shifts both x and y */
Navigation/g3dlite/Include/G3D/Vector2int16.h:77
Method
operator[]
Performs bounds checks in debug mode. [] are relative to the start of the file, not the current position. Seeks to the new position before
Navigation/g3dlite/Include/G3D/BinaryInput.h:219
Method
operator[]
* member access, allows use of construct mat[r][c] */
Navigation/g3dlite/Include/G3D/Matrix3.h:88
Method
operator[]
Navigation/g3dlite/Include/G3D/Matrix2.h:60
Method
operator[]
Navigation/g3dlite/Include/G3D/Matrix4.h:101
Method
operator[]
Returns NULL if the object is not in the cache */
Navigation/g3dlite/Include/G3D/WeakCache.h:62
Method
outOfMemoryCallback
When System::malloc fails to allocate memory because the system is out of memory, it invokes this handler (if it is not NULL). The argument
Navigation/g3dlite/Include/G3D/System.h:404
Method
overlaps
Returns true if the intersection of the boxes is non-empty. */
Navigation/g3dlite/Include/G3D/Box2D.h:115
Method
packTileID
Navigation/MoveMap.cpp:195
Method
pitchDegrees
Navigation/g3dlite/Include/G3D/Matrix4.h:241
Method
pixel1
Navigation/g3dlite/Include/G3D/GImage.h:152
Method
pixel3
Returns a pointer to the upper left pixel as Color3uint8. */
Navigation/g3dlite/Include/G3D/GImage.h:178
Method
pixel4
Returns a pointer to the upper left pixel as Color4uint8. */
Navigation/g3dlite/Include/G3D/GImage.h:165
Method
point
Argument may be 0 or 1 */
Navigation/g3dlite/Include/G3D/Capsule.h:51
Method
pointToObjectSpace
Transforms the point into object space. Assumes that the rotation matrix is orthonormal. */
Navigation/g3dlite/Include/G3D/CoordinateFrame.h:200
Method
pointToWorldSpace
Transforms the point into world space. */
Navigation/g3dlite/Include/G3D/CoordinateFrame.h:190
Method
popBack
Remove the last element from the queue. The queue will never shrink in size. (A typical queue only uses popFront). */
Navigation/g3dlite/Include/G3D/Queue.h:212
Method
popDiscard
Navigation/g3dlite/Include/G3D/SmallArray.h:116
Method
popDiscard
Pops the last element and discards it without returning anything. Faster than pop. By default, does not shrink the underlying array.*/
Navigation/g3dlite/Include/G3D/Array.h:703
Method
popFront
Remove the next element from the head of the queue. The queue will never shrink in size. */
Navigation/g3dlite/Include/G3D/Queue.h:226
Method
pop_back
"The member function removes the last element of the controlled sequence, which must be non-empty." For compatibility with std::vector. */
Navigation/g3dlite/Include/G3D/Array.h:642
Method
pow
Navigation/g3dlite/Include/G3D/Color3.h:168
Function
pow2
Returns 2^x */
Navigation/g3dlite/Include/G3D/g3dmath.h:374
← previous
next →
2,101–2,200 of 2,414, ranked by callers