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Functions2,414 in github.com/DrewKestell/BloogBot

Methodoperator-
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Navigation/g3dlite/Include/G3D/Vector3.h:640
Methodoperator-
Navigation/g3dlite/Include/G3D/Vector3int16.h:68
Methodoperator-
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Navigation/g3dlite/Include/G3D/Color4.h:285
Methodoperator-
Navigation/g3dlite/Include/G3D/Vector3int32.h:62
Methodoperator-
Navigation/g3dlite/Include/G3D/Rect2D.h:288
Methodoperator->
Navigation/g3dlite/Include/G3D/ReferenceCount.h:345
Methodoperator->
Navigation/g3dlite/Include/G3D/Table.h:515
Methodoperator->
Overloaded dereference operator so the iterator can masquerade as a pointer to a member */
Navigation/g3dlite/Include/G3D/PointKDTree.h:1031
Methodoperator->
Navigation/g3dlite/Include/G3D/PointKDTree.h:1152
Methodoperator->
Overloaded dereference operator so the iterator can masquerade as a pointer to a member */
Navigation/g3dlite/Include/G3D/KDTree.h:1404
Methodoperator->
Navigation/g3dlite/Include/G3D/KDTree.h:1633
Methodoperator->
Navigation/g3dlite/Include/G3D/Set.h:157
Methodoperator->
Navigation/g3dlite/Include/G3D/PointHashGrid.h:428
Methodoperator->
Navigation/g3dlite/Include/G3D/PointHashGrid.h:615
Methodoperator->
Navigation/g3dlite/Include/G3D/PointHashGrid.h:733
Methodoperator->
Navigation/g3dlite/Include/G3D/PointHashGrid.h:835
Methodoperator/
Navigation/g3dlite/Include/G3D/Vector2.h:363
Methodoperator/
Navigation/g3dlite/Include/G3D/Color1.h:108
Methodoperator/
Navigation/g3dlite/Include/G3D/Quat.h:154
Methodoperator/
Navigation/g3dlite/Include/G3D/Color3.h:144
Methodoperator/
Navigation/g3dlite/Include/G3D/Matrix2.h:55
Methodoperator/
Navigation/g3dlite/Include/G3D/Vector4.h:143
Methodoperator/
Navigation/g3dlite/Include/G3D/Vector3.h:138
Methodoperator/
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Navigation/g3dlite/Include/G3D/Vector3.h:654
Methodoperator/
Navigation/g3dlite/Include/G3D/Rect2D.h:276
Methodoperator/=
Navigation/g3dlite/Include/G3D/Vector3.h:149
Functionoperator<
Navigation/g3dlite/Include/G3D/enumclass.h:120
Methodoperator<
Navigation/g3dlite/Include/G3D/Matrix.h:254
Methodoperator<<
Shifts both x and y */
Navigation/g3dlite/Include/G3D/Vector2int16.h:82
Functionoperator<=
Navigation/g3dlite/Include/G3D/enumclass.h:132
Methodoperator<=
Navigation/g3dlite/Include/G3D/Matrix.h:262
Methodoperator=
Navigation/Detour/Include/DetourNode.h:55
Methodoperator=
Navigation/Detour/Include/DetourNode.h:112
Methodoperator=
Navigation/g3dlite/Include/G3D/Pointer.h:271
Methodoperator=
Atomic set */
Navigation/g3dlite/Include/G3D/AtomicInt32.h:62
Functionoperator==
Navigation/g3dlite/Include/G3D/enumclass.h:104
Functionoperator==
Two addresses may point to the same computer but be != because they have different IP's. */
Navigation/g3dlite/Include/G3D/NetAddress.h:97
Methodoperator==
Navigation/g3dlite/Include/G3D/Crypto.h:44
Methodoperator==
Navigation/g3dlite/Include/G3D/ReferenceCount.h:316
Methodoperator==
Navigation/g3dlite/Include/G3D/ReferenceCount.h:532
Methodoperator==
Navigation/g3dlite/Include/G3D/Vector2int16.h:100
Methodoperator==
Navigation/g3dlite/Include/G3D/Vector2.h:285
Methodoperator==
Navigation/g3dlite/Include/G3D/Color1uint8.h:80
Methodoperator==
Navigation/g3dlite/Include/G3D/CoordinateFrame.h:79
Methodoperator==
Navigation/g3dlite/Include/G3D/Sphere.h:52
Methodoperator==
Navigation/g3dlite/Include/G3D/Color4uint8.h:110
Methodoperator==
Navigation/g3dlite/Include/G3D/Table.h:113
Methodoperator==
Navigation/g3dlite/Include/G3D/Table.h:481
Methodoperator==
Navigation/g3dlite/Include/G3D/BumpMapPreprocess.h:51
Methodoperator==
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Navigation/g3dlite/Include/G3D/Color3.h:321
Methodoperator==
For two triangles to be equal they must have the same vertices <I>in the same order</I>. That is, vertex[0] == vertex[0], etc. */
Navigation/g3dlite/Include/G3D/Triangle.h:113
Methodoperator==
Navigation/g3dlite/Include/G3D/PointKDTree.h:930
Methodoperator==
Navigation/g3dlite/Include/G3D/PointKDTree.h:1127
Methodoperator==
Navigation/g3dlite/Include/G3D/Matrix.h:266
Methodoperator==
Navigation/g3dlite/Include/G3D/AABox.h:238
Methodoperator==
Navigation/g3dlite/Include/G3D/GUniqueID.h:42
Methodoperator==
Navigation/g3dlite/Include/G3D/Color3uint8.h:113
Methodoperator==
Navigation/g3dlite/Include/G3D/Vector4int8.h:97
Methodoperator==
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Vector4.h:593
Methodoperator==
Returns true iff the values referenced by the handles are equivalent. */
Navigation/g3dlite/Include/G3D/KDTree.h:110
Methodoperator==
Navigation/g3dlite/Include/G3D/KDTree.h:225
Methodoperator==
Navigation/g3dlite/Include/G3D/KDTree.h:1298
Methodoperator==
Navigation/g3dlite/Include/G3D/KDTree.h:1606
Methodoperator==
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Navigation/g3dlite/Include/G3D/Vector3.h:625
Methodoperator==
Navigation/g3dlite/Include/G3D/Set.h:132
Methodoperator==
Navigation/g3dlite/Include/G3D/PointHashGrid.h:394
Methodoperator==
Navigation/g3dlite/Include/G3D/PointHashGrid.h:591
Methodoperator==
Navigation/g3dlite/Include/G3D/PointHashGrid.h:709
Methodoperator==
Navigation/g3dlite/Include/G3D/PointHashGrid.h:846
Methodoperator==
Navigation/g3dlite/Include/G3D/Vector3int16.h:101
Methodoperator==
Navigation/g3dlite/Include/G3D/Color4.h:269
Methodoperator==
Navigation/g3dlite/Include/G3D/Vector3int32.h:95
Methodoperator==
Navigation/g3dlite/Include/G3D/Rect2D.h:292
Functionoperator>
Navigation/g3dlite/Include/G3D/enumclass.h:124
Methodoperator>
Navigation/g3dlite/Include/G3D/Matrix.h:250
Functionoperator>=
Navigation/g3dlite/Include/G3D/enumclass.h:128
Methodoperator>=
Navigation/g3dlite/Include/G3D/Matrix.h:258
Methodoperator>>
Shifts both x and y */
Navigation/g3dlite/Include/G3D/Vector2int16.h:77
Methodoperator[]
Performs bounds checks in debug mode. [] are relative to the start of the file, not the current position. Seeks to the new position before
Navigation/g3dlite/Include/G3D/BinaryInput.h:219
Methodoperator[]
* member access, allows use of construct mat[r][c] */
Navigation/g3dlite/Include/G3D/Matrix3.h:88
Methodoperator[]
Navigation/g3dlite/Include/G3D/Matrix2.h:60
Methodoperator[]
Navigation/g3dlite/Include/G3D/Matrix4.h:101
Methodoperator[]
Returns NULL if the object is not in the cache */
Navigation/g3dlite/Include/G3D/WeakCache.h:62
MethodoutOfMemoryCallback
When System::malloc fails to allocate memory because the system is out of memory, it invokes this handler (if it is not NULL). The argument
Navigation/g3dlite/Include/G3D/System.h:404
Methodoverlaps
Returns true if the intersection of the boxes is non-empty. */
Navigation/g3dlite/Include/G3D/Box2D.h:115
MethodpackTileID
Navigation/MoveMap.cpp:195
MethodpitchDegrees
Navigation/g3dlite/Include/G3D/Matrix4.h:241
Methodpixel1
Navigation/g3dlite/Include/G3D/GImage.h:152
Methodpixel3
Returns a pointer to the upper left pixel as Color3uint8. */
Navigation/g3dlite/Include/G3D/GImage.h:178
Methodpixel4
Returns a pointer to the upper left pixel as Color4uint8. */
Navigation/g3dlite/Include/G3D/GImage.h:165
Methodpoint
Argument may be 0 or 1 */
Navigation/g3dlite/Include/G3D/Capsule.h:51
MethodpointToObjectSpace
Transforms the point into object space. Assumes that the rotation matrix is orthonormal. */
Navigation/g3dlite/Include/G3D/CoordinateFrame.h:200
MethodpointToWorldSpace
Transforms the point into world space. */
Navigation/g3dlite/Include/G3D/CoordinateFrame.h:190
MethodpopBack
Remove the last element from the queue. The queue will never shrink in size. (A typical queue only uses popFront). */
Navigation/g3dlite/Include/G3D/Queue.h:212
MethodpopDiscard
Navigation/g3dlite/Include/G3D/SmallArray.h:116
MethodpopDiscard
Pops the last element and discards it without returning anything. Faster than pop. By default, does not shrink the underlying array.*/
Navigation/g3dlite/Include/G3D/Array.h:703
MethodpopFront
Remove the next element from the head of the queue. The queue will never shrink in size. */
Navigation/g3dlite/Include/G3D/Queue.h:226
Methodpop_back
"The member function removes the last element of the controlled sequence, which must be non-empty." For compatibility with std::vector. */
Navigation/g3dlite/Include/G3D/Array.h:642
Methodpow
Navigation/g3dlite/Include/G3D/Color3.h:168
Functionpow2
Returns 2^x */
Navigation/g3dlite/Include/G3D/g3dmath.h:374
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