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Functions
2,414 in github.com/DrewKestell/BloogBot
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Functions
2,414
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Types & classes
861
Method
hashCode
Navigation/g3dlite/Include/G3D/GUniqueID.h:66
Method
hashCode
Navigation/g3dlite/Include/G3D/Vector4int8.h:105
Method
hashCode
Navigation/g3dlite/Include/G3D/ImageFormat.h:436
Method
hashCode
Navigation/g3dlite/Include/G3D/Vector4.h:704
Method
hashCode
Navigation/g3dlite/Include/G3D/G3D.h:82
Method
hashCode
Navigation/g3dlite/Include/G3D/KDTree.h:126
Method
hashCode
Navigation/g3dlite/Include/G3D/KDTree.h:229
Method
hashCode
Navigation/g3dlite/Include/G3D/Vector3.h:783
Method
hashCode
Navigation/g3dlite/Include/G3D/HashTrait.h:26
Method
hashCode
Navigation/g3dlite/Include/G3D/HashTrait.h:31
Method
hashCode
Navigation/g3dlite/Include/G3D/HashTrait.h:36
Method
hashCode
Navigation/g3dlite/Include/G3D/HashTrait.h:40
Method
hashCode
Navigation/g3dlite/Include/G3D/HashTrait.h:48
Method
hashCode
Navigation/g3dlite/Include/G3D/HashTrait.h:52
Method
hashCode
Navigation/g3dlite/Include/G3D/HashTrait.h:57
Method
hashCode
Navigation/g3dlite/Include/G3D/HashTrait.h:62
Method
hashCode
Navigation/g3dlite/Include/G3D/HashTrait.h:66
Method
hashCode
Navigation/g3dlite/Include/G3D/HashTrait.h:70
Method
hashCode
Use the FNV-1 hash (http://isthe.com/chongo/tech/comp/fnv/#FNV-1).
Navigation/g3dlite/Include/G3D/HashTrait.h:75
Method
hashCode
Navigation/g3dlite/Include/G3D/Vector3int16.h:124
Method
hashCode
Navigation/g3dlite/Include/G3D/Color4.h:342
Method
hashCode
Navigation/g3dlite/Include/G3D/Vector3int32.h:118
Method
height
Navigation/g3dlite/Include/G3D/GImage.h:129
Method
height
Navigation/g3dlite/Include/G3D/Cylinder.h:74
Method
height
Distance between the sphere centers. The total extent of the cylinder is 2r + h. */
Navigation/g3dlite/Include/G3D/Capsule.h:58
Method
height
Pixel height */
Navigation/g3dlite/Include/G3D/Map2D.h:632
Method
height
Navigation/g3dlite/Include/G3D/Rect2D.h:150
Function
hours
3600 s */
Navigation/g3dlite/Include/G3D/units.h:107
Function
iAbs
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/g3dmath.h:515
Function
iCeil
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/g3dmath.h:520
Function
iMod3
Navigation/g3dlite/Include/G3D/g3dmath.h:833
Function
iSign
Navigation/g3dlite/Include/G3D/g3dmath.h:205
Method
identity
Navigation/g3dlite/Include/G3D/Matrix2.h:27
Method
inArray
Returns true iff address points to an element of this array. Used by append. */
Navigation/g3dlite/Include/G3D/Array.h:129
Method
inBounds
is (x, y) strictly within the image bounds, or will it trigger some kind of wrap mode */
Navigation/g3dlite/Include/G3D/Map2D.h:350
Method
inEdge
Returns true if e or ~e is in the edgeIndex list. */
Navigation/g3dlite/Include/G3D/MeshAlg.h:74
Method
inFace
Navigation/g3dlite/Include/G3D/MeshAlg.h:84
Method
inFace
Returns true if f is contained in the faceIndex array in either slot. To see if it is forward in that face, just check edge.faceIndex[0] =
Navigation/g3dlite/Include/G3D/MeshAlg.h:178
Method
inRange
Navigation/PathFinder.cpp:800
Method
inRangeYZX
Navigation/PathFinder.cpp:792
Method
inZipfile
\copydoc _inZipfile */
Navigation/g3dlite/Include/G3D/FileSystem.h:283
Function
inches
0.0254 m */
Navigation/g3dlite/Include/G3D/units.h:53
Method
index
Computes a data array index from a queue position. The queue position may be negative. */
Navigation/g3dlite/Include/G3D/Queue.h:98
Method
inf
Constructs a Rect2D with infinite boundaries. Use isFinite() to test either min or max. */
Navigation/g3dlite/Include/G3D/Rect2D.h:245
Method
init
@par Must be the first function called after construction, before other functions are used. This function can be used multiple times.
Navigation/Detour/Source/DetourNavMeshQuery.cpp:166
Method
init
\param n Number of elements */
Navigation/g3dlite/Include/G3D/Array.h:105
Method
initOffsetArray
Initializes m_offsetArray. */
Navigation/g3dlite/Include/G3D/PointHashGrid.h:158
Method
initSlicedFindPath
@par @warning Calling any non-slice methods before calling finalizeSlicedFindPath() or finalizeSlicedFindPathPartial() may result in corrupted data!
Navigation/Detour/Source/DetourNavMeshQuery.cpp:1145
Method
insert
Inserts at the specified index and shifts all other elements up by one. */
Navigation/g3dlite/Include/G3D/Array.h:392
Method
insert
Inserts an object into the set if it is not already present. O(log n) time. Does not cause the tree to be balanced. */
Navigation/g3dlite/Include/G3D/PointKDTree.h:623
Method
insert
Inserts an object into the set if it is not already present. O(log n) time. Does not cause the tree to be balanced. */
Navigation/g3dlite/Include/G3D/KDTree.h:938
Method
insert
Insert @a v at position @a p given by <code>getPosition(v, p)</code>. Multiple elements that are equal may be inserted; all copies will be
Navigation/g3dlite/Include/G3D/PointHashGrid.h:257
Method
intersect
Returns the overlap region between the two rectangles. This may have zero area if they do not intersect. See the two-Rect2D constructor for a w
Navigation/g3dlite/Include/G3D/Rect2D.h:405
Method
intersectRay
Navigation/g3dlite/Include/G3D/KDTree.h:603
Method
intersectionTime
Navigation/g3dlite/Include/G3D/Ray.h:169
Method
intersectsOrTouches
Like intersection, but counts the adjacent case as touching. */
Navigation/g3dlite/Include/G3D/Rect2D.h:267
Method
inverse
Navigation/g3dlite/Include/G3D/Matrix2.h:36
Function
isDigit
These standard C functions are renamed for clarity/naming conventions and to return bool, not int. */
Navigation/g3dlite/Include/G3D/stringutils.h:145
Method
isDirectory
\copydoc _isDirectory */
Navigation/g3dlite/Include/G3D/FileSystem.h:341
Method
isFile
\copydoc _isFile */
Navigation/g3dlite/Include/G3D/FileSystem.h:346
Method
isFinite
Navigation/g3dlite/Include/G3D/Box.h:188
Method
isFinite
Navigation/g3dlite/Include/G3D/AABox.h:88
Method
isFinite
Navigation/g3dlite/Include/G3D/Vector4.h:679
Method
isFinite
Navigation/g3dlite/Include/G3D/Vector3.h:620
Method
isFinite
Navigation/g3dlite/Include/G3D/Color4.h:173
Method
isFinite
Navigation/g3dlite/Include/G3D/Rect2D.h:201
Method
isInClosedList
@par The closed list is the list of polygons that were fully evaluated during the last navigation graph search. (A* or Dijkstra)
Navigation/Detour/Source/DetourNavMeshQuery.cpp:3527
Method
isLastReference
TODO: distinguish between last strong and last any pointer Returns true if this is the last reference to an object. Useful for flushing memoizati
Navigation/g3dlite/Include/G3D/ReferenceCount.h:368
Method
isLeaf
Returns true if this node is a leaf (no children) */
Navigation/g3dlite/Include/G3D/PointKDTree.h:218
Method
isLeaf
Returns true if this node is a leaf (no children) */
Navigation/g3dlite/Include/G3D/KDTree.h:417
Function
isLetter
These standard C functions are renamed for clarity/naming conventions and to return bool, not int. */
Navigation/g3dlite/Include/G3D/stringutils.h:152
Method
isNewer
\copydoc _isNewer */
Navigation/g3dlite/Include/G3D/FileSystem.h:356
Function
isNewline
These standard C functions are renamed for clarity/naming conventions and to return bool, not int. */
Navigation/g3dlite/Include/G3D/stringutils.h:138
Method
isNil
Navigation/g3dlite/Include/G3D/AnyVal.h:343
Method
isNull
Navigation/g3dlite/Include/G3D/Pointer.h:97
Method
isNull
Navigation/g3dlite/Include/G3D/Pointer.h:130
Method
isNull
Navigation/g3dlite/Include/G3D/Pointer.h:166
Method
isNull
Navigation/g3dlite/Include/G3D/ReferenceCount.h:350
Function
isOdd
Navigation/g3dlite/Include/G3D/g3dmath.h:761
Method
isOne
Navigation/g3dlite/Include/G3D/Color1.h:54
Method
isOne
Navigation/g3dlite/Include/G3D/Color3.h:84
Method
isOne
Navigation/g3dlite/Include/G3D/Color4.h:82
Method
isPlaceholder
Navigation/g3dlite/Include/G3D/Any.h:328
Method
isPointInsideTriangle
Navigation/g3dlite/Include/G3D/CollisionDetection.h:1050
Function
isPow2
Navigation/g3dlite/Include/G3D/g3dmath.h:757
Function
isQuote
Navigation/g3dlite/Include/G3D/stringutils.h:160
Method
isShared
True if this is a shared value between multiple instances. */
Navigation/g3dlite/Include/G3D/AnyVal.h:279
Method
isSharedType
True when m_value is a double pointer */
Navigation/g3dlite/Include/G3D/AnyVal.h:284
Function
isSlash
Navigation/g3dlite/Include/G3D/stringutils.h:156
Method
isUnit
Navigation/g3dlite/Include/G3D/Vector2.h:432
Method
isUnit
Is the magnitude nearly 1.0? */
Navigation/g3dlite/Include/G3D/Quat.h:248
Method
isUnit
Navigation/g3dlite/Include/G3D/Vector4.h:685
Method
isUnit
Navigation/g3dlite/Include/G3D/Vector3.h:774
Function
isValidPointer
Returns true if the pointer is likely to be a valid pointer (instead of an arbitrary number). Useful for debugging purposes. */
Navigation/g3dlite/Include/G3D/debug.h:52
Method
isValidPolyRef
Navigation/Detour/Source/DetourNavMesh.cpp:1147
Function
isWhiteSpace
These standard C functions are renamed for clarity/naming conventions and to return bool, not int. */
Navigation/g3dlite/Include/G3D/stringutils.h:131
Method
isZero
Navigation/g3dlite/Include/G3D/Vector2.h:426
Method
isZero
Navigation/g3dlite/Include/G3D/Color1.h:50
Method
isZero
Navigation/g3dlite/Include/G3D/Color3.h:80
Method
isZero
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Vector4.h:673
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