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Functions2,414 in github.com/DrewKestell/BloogBot

FunctiondtAllocDefault
Navigation/Detour/Source/DetourAlloc.cpp:22
FunctiondtCalcPolyCenter
Navigation/Detour/Source/DetourCommon.cpp:191
FunctiondtClosestPtPointTriangle
Navigation/Detour/Source/DetourCommon.cpp:29
FunctiondtCreateNavMeshData
@par The output data array is allocated using the detour allocator (dtAlloc()). The method used to free the memory will be determined by how the til
Navigation/Detour/Source/DetourNavMeshBuilder.cpp:254
FunctiondtCustomAlloc
memory management
Navigation/MoveMap.h:38
FunctiondtCustomFree
Navigation/MoveMap.h:43
FunctiondtFreeDefault
Navigation/Detour/Source/DetourAlloc.cpp:27
FunctiondtIgnoreUnused
Navigation/Detour/Include/DetourCommon.h:38
MethoddtNavMesh
Navigation/Detour/Source/DetourNavMesh.cpp:188
FunctiondtNavMeshDataSwapEndian
@par @warning This function assumes that the header is in the correct endianess already. Call #dtNavMeshHeaderSwapEndian() first on the data if the d
Navigation/Detour/Source/DetourNavMeshBuilder.cpp:687
FunctiondtNavMeshHeaderSwapEndian
Navigation/Detour/Source/DetourNavMeshBuilder.cpp:635
MethoddtNavMeshQuery
Navigation/Detour/Source/DetourNavMeshQuery.cpp:138
MethoddtNodePool
/////////////////////////////////////////////////////////////////////////////////////
Navigation/Detour/Source/DetourNode.cpp:51
MethoddtNodeQueue
/////////////////////////////////////////////////////////////////////////////////////
Navigation/Detour/Source/DetourNode.cpp:154
MethoddtQueryFilter
Navigation/Detour/Source/DetourNavMeshQuery.cpp:63
FunctiondtStatusDetail
Returns true if specific detail is set.
Navigation/Detour/Include/DetourStatus.h:59
FunctiondtVcross
Derives the cross product of two vectors. (@p v1 x @p v2) @param[out] dest The cross product. [(x, y, z)] @param[in] v1 A Vector [(x, y, z)] @param[
Navigation/Detour/Include/DetourCommon.h:87
FunctiondtVlen
Derives the scalar length of the vector. @param[in] v The vector. [(x, y, z)] @return The scalar length of the vector.
Navigation/Detour/Include/DetourCommon.h:203
MethodeatAndPeekInputChar
Helper function to consume the next character in the input buffer and peek at the one following (without consuming it). */
Navigation/g3dlite/Include/G3D/TextInput.h:471
MethodelapsedCycles
The elapsed cycle time between tick and tock. An attempt is made to factor out all tick/tock overhead, so that back-to-back calls should retu
Navigation/g3dlite/Include/G3D/Stopwatch.h:118
MethodelapsedTime
Amount of time between the most recent tick and tock calls. 0 if tick has never been called. */
Navigation/g3dlite/Include/G3D/Stopwatch.h:96
MethodencodePolyId
Derives a standard polygon reference. @note This function is generally meant for internal use only. @param[in] salt The tile's salt value. @param[in]
Navigation/Detour/Include/DetourNavMesh.h:512
Methodend
C++ STL style iterator method. Returns one after the last iterator element. */
Navigation/g3dlite/Include/G3D/Table.h:542
Methodend
C++ STL style iterator method. Returns one after the last iterator element. */
Navigation/g3dlite/Include/G3D/Array.h:217
Methodend
C++ STL style iterator method. Returns one after the last iterator element. */
Navigation/g3dlite/Include/G3D/PointKDTree.h:1177
MethodendBoxIntersection
Navigation/g3dlite/Include/G3D/PointKDTree.h:1052
MethodendBoxIntersection
Navigation/g3dlite/Include/G3D/KDTree.h:1425
MethodendCycleCount
Navigation/g3dlite/Include/G3D/System.h:498
Methodendian
Navigation/g3dlite/Include/G3D/BinaryInput.h:194
Methodendian
Navigation/g3dlite/Include/G3D/BinaryOutput.h:156
Methodenqueue
pushBack */
Navigation/g3dlite/Include/G3D/Queue.h:203
MethodensureShortestPath
Mutates the array of N control points that begins at \a A. It is useful to override this method by one that wraps the values if they are angles
Navigation/g3dlite/Include/G3D/Spline.h:277
MethodensureShortestPath
Navigation/g3dlite/Include/G3D/UprightFrame.h:70
Methodequals
Navigation/g3dlite/Include/G3D/EqualsTrait.h:20
Methodevaluate
Return the position at time s. The spline is defined outside of the time samples by extrapolation or cycling. */
Navigation/g3dlite/Include/G3D/Spline.h:289
Methodexists
\copydoc _exists */
Navigation/g3dlite/Include/G3D/FileSystem.h:336
Functionexp
Navigation/g3dlite/Include/G3D/Quat.h:704
Functionexp2
2^x */
Navigation/g3dlite/Include/G3D/g3dmath.h:441
Methodexpand
Returns a new Rect2D that is bigger/smaller by the specified amount (negative is shrink.) */
Navigation/g3dlite/Include/G3D/Rect2D.h:330
MethodextendedType
Navigation/g3dlite/Include/G3D/TextInput.h:104
Methodextent
Distance from corner(0) to the next corner along the box's local axis a. */
Navigation/g3dlite/Include/G3D/Box.h:132
Methodextent
Distance from corner(0) to the next corner along axis a. */
Navigation/g3dlite/Include/G3D/AABox.h:125
MethodfarPlaneZ
Returns a negative z-value. */
Navigation/g3dlite/Include/G3D/GCamera.h:279
MethodfastClear
Clear without freeing the underlying array. */
Navigation/g3dlite/Include/G3D/Queue.h:275
MethodfastDirection
Potentially less accurate but faster than direction(). Only works if System::hasSSE is true. */
Navigation/g3dlite/Include/G3D/Vector2.h:151
MethodfastDirection
Navigation/g3dlite/Include/G3D/Vector3.h:732
MethodfastRemove
Navigation/g3dlite/Include/G3D/SmallArray.h:86
MethodfastSet
Unsafe access to the underlying data structure with no wrapping support; requires that (x, y) is in bounds. */
Navigation/g3dlite/Include/G3D/Map2D.h:241
MethodfastUnit
Returns a normalized vector. May be computed with lower precision than unit */
Navigation/g3dlite/Include/G3D/Vector3.h:260
Methodfclose
Navigation/g3dlite/Include/G3D/FileSystem.h:297
Functionfeet
0.3048 m */
Navigation/g3dlite/Include/G3D/units.h:58
MethodfinalizeSlicedFindPath
Navigation/Detour/Source/DetourNavMeshQuery.cpp:1423
MethodfinalizeSlicedFindPathPartial
Navigation/Detour/Source/DetourNavMeshQuery.cpp:1507
MethodfindConnectingPolys
/////////////////////////////////////////////////////////////////////////////////////
Navigation/Detour/Source/DetourNavMesh.cpp:300
MethodfindDistanceToWall
@par @p hitPos is not adjusted using the height detail data. @p hitDist will equal the search radius if there is no wall within the radius. In this
Navigation/Detour/Source/DetourNavMeshQuery.cpp:3326
MethodfindIndex
Returns the index of (the first occurance of) an index or -1 if not found. */
Navigation/g3dlite/Include/G3D/Array.h:848
FunctionfindLastSlash
Finds the index of the first '\\' or '/' character, starting at index \a start (if \a start is -1, starts at the end of the string). \sa G3D::findSl
Navigation/g3dlite/Include/G3D/stringutils.h:48
MethodfindLocalNeighbourhood
@par This method is optimized for a small search radius and small number of result polygons. Candidate polygons are found by searching the navigatio
Navigation/Detour/Source/DetourNavMeshQuery.cpp:2961
MethodfindNearestPolyInTile
Navigation/Detour/Source/DetourNavMesh.cpp:699
MethodfindNext
Finds the next element, setting isDone if one can't be found. Looks at the current element first. */
Navigation/g3dlite/Include/G3D/Table.h:464
MethodfindNode
Navigation/Detour/Source/DetourNode.cpp:106
MethodfindPolysAroundCircle
@par At least one result array must be provided. The order of the result set is from least to highest cost to reach the polygon. A common use case
Navigation/Detour/Source/DetourNavMeshQuery.cpp:2606
MethodfindPolysAroundShape
@par The order of the result set is from least to highest cost. At least one result array must be provided. A common use case for this method is to
Navigation/Detour/Source/DetourNavMeshQuery.cpp:2781
MethodfindRandomPoint
Navigation/Detour/Source/DetourNavMeshQuery.cpp:219
MethodfindRandomPointAroundCircle
Navigation/Detour/Source/DetourNavMeshQuery.cpp:311
FunctionfindSlash
Finds the index of the first '\\' or '/' character, starting at index \a start. \sa G3D::findLastSlash, G3D::isSlash */
Navigation/g3dlite/Include/G3D/stringutils.h:34
MethodfindSmoothPath
Navigation/PathFinder.cpp:654
MethodfirstIndex
Navigation/g3dlite/Include/G3D/Array.h:786
MethodfixupCorridor
Navigation/PathFinder.cpp:555
FunctionflipEndian16
Given a 16-bit integer, returns the integer with the bytes in the opposite order. */
Navigation/g3dlite/Include/G3D/g3dmath.h:848
FunctionflipEndian32
Given a 32-bit integer, returns the integer with the bytes in the opposite order. */
Navigation/g3dlite/Include/G3D/g3dmath.h:840
MethodflipHorizontal
Navigation/g3dlite/Include/G3D/Map2D.h:468
MethodflipVertical
Navigation/g3dlite/Include/G3D/Map2D.h:451
Methodfopen
\copydoc _fopen */
Navigation/g3dlite/Include/G3D/FileSystem.h:293
MethodfreeMemory
Frees the heap structures for the nodes. */
Navigation/g3dlite/Include/G3D/Table.h:274
MethodfromARGB
Navigation/g3dlite/Include/G3D/Color4uint8.h:67
MethodfromARGB
Navigation/g3dlite/Include/G3D/Color3uint8.h:63
MethodfromDiagonal
Navigation/g3dlite/Include/G3D/Matrix3.h:264
MethodfromDiagonal
Navigation/g3dlite/Include/G3D/Matrix.h:296
MethodfromOriginAndDirection
Creates a Ray from a origin and a (nonzero) unit direction. */
Navigation/g3dlite/Include/G3D/Ray.h:82
MethodfromPointAndDirection
Creates a line from a point and a (nonzero) direction. */
Navigation/g3dlite/Include/G3D/Line.h:59
MethodfromTwoPoints
* Constructs a line from two (not equal) points. */
Navigation/g3dlite/Include/G3D/LineSegment.h:47
MethodfromTwoPoints
Constructs a line from two (not equal) points. */
Navigation/g3dlite/Include/G3D/Line.h:52
MethodfuzzyContains
Returns true if the point is nearly in the plane. */
Navigation/g3dlite/Include/G3D/Plane.h:112
MethodfuzzyEq
Navigation/g3dlite/Include/G3D/Vector2.h:408
MethodfuzzyEq
Note: two quats can represent the Quat::sameRotation and not be equal. */
Navigation/g3dlite/Include/G3D/Quat.h:163
MethodfuzzyEq
Navigation/g3dlite/Include/G3D/Color3.h:301
MethodfuzzyEq
Navigation/g3dlite/Include/G3D/Vector3.h:608
MethodfuzzyEq
Navigation/g3dlite/Include/G3D/Color4.h:245
FunctionfuzzyGe
Navigation/g3dlite/Include/G3D/g3dmath.h:821
FunctionfuzzyGt
Navigation/g3dlite/Include/G3D/g3dmath.h:817
FunctionfuzzyLe
Navigation/g3dlite/Include/G3D/g3dmath.h:829
FunctionfuzzyLt
Navigation/g3dlite/Include/G3D/g3dmath.h:825
MethodfuzzyNe
Navigation/g3dlite/Include/G3D/Vector2.h:414
MethodfuzzyNe
Navigation/g3dlite/Include/G3D/Color3.h:307
MethodfuzzyNe
Navigation/g3dlite/Include/G3D/Vector3.h:614
MethodfuzzyNe
Navigation/g3dlite/Include/G3D/Color4.h:252
MethodgaussJordanPseudoInverse
(A<SUP>T</SUP>A)<SUP>-1</SUP>A<SUP>T</SUP>) computed using Gauss-Jordan elimination. */
Navigation/g3dlite/Include/G3D/Matrix.h:518
Methodget
Navigation/g3dlite/Include/G3D/Pointer.h:122
Methodget
Navigation/g3dlite/Include/G3D/Pointer.h:158
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