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github.com/DrewKestell/BloogBot
/ functions
Functions
2,414 in github.com/DrewKestell/BloogBot
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Functions
2,414
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Types & classes
861
Method
clear
Erases all control points and times, but retains the state of cyclic and finalInterval. */
Navigation/g3dlite/Include/G3D/Spline.h:163
Method
clear
Removes all elements */
Navigation/g3dlite/Include/G3D/Table.h:549
Method
clear
Removes all elements. Use resize(0, false) or fastClear if you want to remove all elements without deallocating the underlying array so that
Navigation/g3dlite/Include/G3D/Array.h:322
Method
clear
Removes all elements (invoking their destructors). @param freeStorage If false, the underlying array is not deallocated (allowing fast push i
Navigation/g3dlite/Include/G3D/Queue.h:251
Method
clear
Removes all data. @param shrink If true, underlying structures are deallocated as they are freed.*/
Navigation/g3dlite/Include/G3D/PointHashGrid.h:922
Method
clear
Navigation/g3dlite/Include/G3D/MeshAlg.h:222
Method
clearAndSetMemoryManager
Navigation/g3dlite/Include/G3D/SmallArray.h:50
Method
clearAndSetMemoryManager
Changes the internal memory manager to m */
Navigation/g3dlite/Include/G3D/Table.h:306
Method
clearAndSetMemoryManager
Navigation/g3dlite/Include/G3D/Array.h:326
Method
clearAndSetMemoryManager
Navigation/g3dlite/Include/G3D/Set.h:44
Method
clearCache
\copydoc _clearCache */
Navigation/g3dlite/Include/G3D/FileSystem.h:288
Method
clearData
Removes all elements of the set while maintaining the structure of the tree */
Navigation/g3dlite/Include/G3D/PointKDTree.h:597
Method
clip
Navigation/g3dlite/Include/G3D/Rect2D.h:358
Method
clipSide2D
Navigation/g3dlite/Include/G3D/Rect2D.h:53
Method
clone
Navigation/g3dlite/Include/G3D/Pointer.h:126
Method
clone
Navigation/g3dlite/Include/G3D/Pointer.h:162
Method
cloneTree
Recursively clone the passed in node tree, setting pointers for members in the memberTable as appropriate. called by the assignment operator
Navigation/g3dlite/Include/G3D/PointKDTree.h:539
Method
cloneTree
Recursively clone the passed in node tree, setting pointers for members in the memberTable as appropriate. called by the assignment operator
Navigation/g3dlite/Include/G3D/KDTree.h:853
Method
closestPoint
Returns the closest point on the Ray to point. */
Navigation/g3dlite/Include/G3D/Ray.h:99
Method
closestPoint
Navigation/g3dlite/Include/G3D/Plane.h:127
Method
closestPoint
Navigation/g3dlite/Include/G3D/Line.h:96
Method
closestPointOnPoly
@par Uses the detail polygons to find the surface height. (Most accurate.) @p pos does not have to be within the bounds of the polygon or navigation
Navigation/Detour/Source/DetourNavMeshQuery.cpp:504
Method
collisionTimeForMovingPointFixedTriangle
Calculates time between the intersection of a moving point and a fixed triangle. @note This is only a one sided collision test. The s
Navigation/g3dlite/Include/G3D/CollisionDetection.h:487
Method
cols
Number of columns */
Navigation/g3dlite/Include/G3D/Matrix.h:329
Method
compareGT
Only compiled if you use the sort procedure. */
Navigation/g3dlite/Include/G3D/Array.h:135
Function
compareItemX
Navigation/Detour/Source/DetourNavMeshBuilder.cpp:40
Function
compareItemY
Navigation/Detour/Source/DetourNavMeshBuilder.cpp:51
Function
compareItemZ
Navigation/Detour/Source/DetourNavMeshBuilder.cpp:62
Method
computeBounds
Returns the bounds of the sub array. Used by makeNode. */
Navigation/g3dlite/Include/G3D/PointKDTree.h:133
Method
computeBounds
Returns the bounds of the sub array. Used by makeNode. */
Navigation/g3dlite/Include/G3D/KDTree.h:235
Method
conj
Negates the imaginary part. */
Navigation/g3dlite/Include/G3D/Quat.h:126
Method
connectExtLinks
Navigation/Detour/Source/DetourNavMesh.cpp:388
Method
connectExtOffMeshLinks
Navigation/Detour/Source/DetourNavMesh.cpp:455
Method
connectIntLinks
Navigation/Detour/Source/DetourNavMesh.cpp:525
Method
contains
Navigation/g3dlite/Include/G3D/SmallArray.h:133
Method
contains
Navigation/g3dlite/Include/G3D/Box2D.h:79
Method
contains
Returns true if the given element is in the array. */
Navigation/g3dlite/Include/G3D/Array.h:589
Method
contains
less than or equal to containment */
Navigation/g3dlite/Include/G3D/AABox.h:185
Method
contains
Returns true if the given element is in the queue. */
Navigation/g3dlite/Include/G3D/Queue.h:331
Method
contains
Navigation/g3dlite/Include/G3D/Rect2D.h:249
Method
containsAttribute
Navigation/g3dlite/Include/G3D/XML.h:145
Method
containsDirectedEdge
Contains the forward edge e if e >= 0 and the backward edge ~e otherwise. */
Navigation/g3dlite/Include/G3D/MeshAlg.h:151
Method
containsEdge
Navigation/g3dlite/Include/G3D/MeshAlg.h:142
Method
containsVertex
Navigation/g3dlite/Include/G3D/MeshAlg.h:111
Method
containsVertex
Navigation/g3dlite/Include/G3D/MeshAlg.h:165
Method
copyFile
\copydoc _copyFile */
Navigation/g3dlite/Include/G3D/FileSystem.h:331
Method
corner
Navigation/g3dlite/Include/G3D/Box.h:115
Method
corner
Returns the corners in the order: (min,min), (max,min), (max,max), (min,max). */
Navigation/g3dlite/Include/G3D/Rect2D.h:301
Method
correct
Normalize or otherwise adjust this interpolated Control. */
Navigation/g3dlite/Include/G3D/Spline.h:280
Method
cpuSpeedMHz
Returns the speed of processor 0 in MHz. Always returns 0 on linux.*/
Navigation/g3dlite/Include/G3D/System.h:183
Method
create
Navigation/g3dlite/Include/G3D/Table.h:143
Method
create
Navigation/g3dlite/Include/G3D/Map2D.h:298
Method
createDirectory
\copydoc _createDirectory */
Navigation/g3dlite/Include/G3D/FileSystem.h:321
Method
createFilter
Navigation/PathFinder.cpp:489
Method
createOrGetMMapManager
Navigation/MoveMap.cpp:149
Method
crop
Crops this map so that it only contains pixels between (x, y) and (x + w - 1, y + h - 1) inclusive. */
Navigation/g3dlite/Include/G3D/Map2D.h:486
Function
cross
Navigation/g3dlite/Include/G3D/vectorMath.h:144
Method
currentDirectory
\copydoc _currentDirectory */
Navigation/g3dlite/Include/G3D/FileSystem.h:326
Function
cyclicCatmullRomSpline
Navigation/g3dlite/Include/G3D/splinefunc.h:63
Function
days
86400 s */
Navigation/g3dlite/Include/G3D/units.h:112
Method
debugGetAverageBucketSize
Returns the average size of non-empty buckets. */
Navigation/g3dlite/Include/G3D/Table.h:379
Method
debugGetAverageBucketSize
Navigation/g3dlite/Include/G3D/PointHashGrid.h:940
Method
debugGetDeepestBucketSize
Returns the length of the deepest m_bucket. */
Navigation/g3dlite/Include/G3D/Table.h:357
Method
debugGetDeepestBucketSize
Navigation/g3dlite/Include/G3D/PointHashGrid.h:936
Method
debugGetLoad
A small load (close to zero) means the hash table is acting very efficiently most of the time. A large load (close to 1) means the hash ta
Navigation/g3dlite/Include/G3D/Table.h:404
Method
debugGetNumBuckets
Returns the number of buckets. */
Navigation/g3dlite/Include/G3D/Table.h:411
Method
decodePolyId
Decodes a standard polygon reference. @note This function is generally meant for internal use only. @param[in] ref The polygon reference to decode.
Navigation/Detour/Include/DetourNavMesh.h:528
Method
decodePolyIdPoly
Extracts the polygon's index (within its tile) from the specified polygon reference. @note This function is generally meant for internal use only. @pa
Navigation/Detour/Include/DetourNavMesh.h:581
Method
decodePolyIdSalt
Extracts a tile's salt value from the specified polygon reference. @note This function is generally meant for internal use only. @param[in] ref The p
Navigation/Detour/Include/DetourNavMesh.h:551
Method
decodePolyIdTile
Extracts the tile's index from the specified polygon reference. @note This function is generally meant for internal use only. @param[in] ref The poly
Navigation/Detour/Include/DetourNavMesh.h:566
Function
degrees
pi/180 */
Navigation/g3dlite/Include/G3D/units.h:80
Method
deleteAll
Calls delete on all objects[0...size-1] and sets the size to zero. */
Navigation/g3dlite/Include/G3D/Array.h:824
Method
deleteAll
Calls delete on all objects[0...size-1] and sets the queue size to zero. */
Navigation/g3dlite/Include/G3D/Queue.h:345
Method
deleteAll
Navigation/g3dlite/Include/G3D/Set.h:105
Method
deleteAll
Calls delete on all of the values, which are assumed to be pointers. This is a helper to avoid requiring you to iterate through the data
Navigation/g3dlite/Include/G3D/PointHashGrid.h:903
Method
deleteKeys
Calls delete on all of the keys and then clears the table. */
Navigation/g3dlite/Include/G3D/Table.h:886
Method
deleteValues
Calls delete on all of the values. This is unsafe-- do not call unless you know that each value appears at most once. Does not clear the
Navigation/g3dlite/Include/G3D/Table.h:905
Method
dequeue
popFront */
Navigation/g3dlite/Include/G3D/Queue.h:239
Function
deserialize
Navigation/g3dlite/Include/G3D/enumclass.h:188
Method
deserializeStructure
Clears the member table */
Navigation/g3dlite/Include/G3D/PointKDTree.h:289
Method
deserializeStructure
Clears the member table */
Navigation/g3dlite/Include/G3D/PointKDTree.h:1094
Method
deserializeStructure
Clears the member table */
Navigation/g3dlite/Include/G3D/KDTree.h:495
Method
deserializeStructure
Clears the member table */
Navigation/g3dlite/Include/G3D/KDTree.h:1552
Method
destroy
Navigation/g3dlite/Include/G3D/Table.h:153
Method
determinant
Navigation/g3dlite/Include/G3D/Matrix2.h:46
Method
direction
Navigation/g3dlite/Include/G3D/Vector2.h:378
Method
direction
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Vector3.h:724
Method
directionOrZero
Returns Vector3::zero() if the length is nearly zero, otherwise returns a unit vector. */
Navigation/g3dlite/Include/G3D/Vector3.h:210
Method
dist3DSqr
Navigation/PathFinder.cpp:806
Method
distance
Returns the closest distance between point and the Ray */
Navigation/g3dlite/Include/G3D/Ray.h:111
Method
distance
Returns distance from point to plane. Distance is negative if point is behind (not in plane in direction opposite normal) the plane. */
Navigation/g3dlite/Include/G3D/Plane.h:123
Method
distance
Returns the distance between point and the line */
Navigation/g3dlite/Include/G3D/LineSegment.h:66
Method
distance
Returns the distance between point and the line */
Navigation/g3dlite/Include/G3D/Line.h:71
Method
distanceSquared
Navigation/g3dlite/Include/G3D/LineSegment.h:70
Function
dot
Navigation/g3dlite/Include/G3D/vectorMath.h:48
Method
dot
Navigation/g3dlite/Include/G3D/Vector2.h:390
Method
dot
Navigation/g3dlite/Include/G3D/Quat.h:158
Method
dot
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Vector4.h:658
Method
downcast
Navigation/g3dlite/Include/G3D/ReferenceCount.h:272
Function
drand48
Navigation/g3dlite/Include/G3D/g3dmath.h:64
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