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github.com/DrewKestell/BloogBot
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Functions
2,414 in github.com/DrewKestell/BloogBot
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Functions
2,414
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Types & classes
861
Method
WndProc
(IntPtr hWnd, int msg, int wParam, int lParam)
BloogBot/ThreadSynchronizer.cs:85
Method
WoWContainer
( IntPtr pointer, ulong guid, ObjectType objectType)
BloogBot/Game/Objects/WoWContainer.cs:8
Method
WoWEventHandler
()
BloogBot/Game/WoWEventHandler.cs:8
Method
WoWGameObject
( IntPtr pointer, ulong guid, ObjectType objectType)
BloogBot/Game/Objects/WoWGameObject.cs:8
Method
WoWItem
( IntPtr pointer, ulong guid, ObjectType objectType)
BloogBot/Game/Objects/WoWItem.cs:9
Method
WoWObject
()
BloogBot/Game/Objects/WoWObject.cs:41
Method
WoWPet
( IntPtr pointer, ulong guid, ObjectType objectType)
BloogBot/Game/Objects/WoWPet.cs:10
Method
WoWPlayer
( IntPtr pointer, ulong guid, ObjectType objectType)
BloogBot/Game/Objects/WoWPlayer.cs:8
Method
WoWUnit
()
BloogBot/Game/Objects/WoWUnit.cs:12
Method
WowDb
()
BloogBot/Game/WowDb.cs:11
Method
WowEventHandler_OnDialogOpened
(object sender, OnDialogFrameOpenArgs e)
BloogBot/AI/SharedStates/RepairEquipmentState.cs:82
Method
WowEventHandler_OnDialogOpened
(object sender, OnDialogFrameOpenArgs e)
BloogBot/AI/SharedStates/SellItemsState.cs:111
Method
WowEventHandler_OnMerchantFrameOpened
(object sender, OnMerchantFrameOpenArgs e)
BloogBot/AI/SharedStates/RepairEquipmentState.cs:85
Method
WowEventHandler_OnMerchantFrameOpened
(object sender, OnMerchantFrameOpenArgs e)
BloogBot/AI/SharedStates/SellItemsState.cs:114
Method
WriteProcessMemory
( IntPtr hProcess, IntPtr lpBaseAddress, byte[] lpBuffer, int
BloogBot/MemoryManager.cs:42
Method
WriteProcessMemory
( IntPtr hProcess, IntPtr lpBaseAddress, byte[] lpBuffer, int
Bootstrapper/WinImports.cs:35
Method
WrongType
Navigation/g3dlite/Include/G3D/AnyVal.h:222
Method
XML
Navigation/g3dlite/Include/G3D/XML.h:80
Method
XYZ
Navigation/Navigation.h:15
Method
XYZ
(float x, float y, float z)
BloogBot/Game/XYZ.cs:12
Method
XYZXYZ
(float x1, float y1, float z1, float x2, float y2, float z2)
BloogBot/Game/XYZXYZ.cs:15
Method
_WeakPtrLinkedList
Navigation/g3dlite/Include/G3D/ReferenceCount.h:46
Method
_copy
Navigation/g3dlite/Include/G3D/Array.h:118
Method
_copy
If a clear was needed, assumes it already occured */
Navigation/g3dlite/Include/G3D/Queue.h:74
Function
aCos
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/g3dmath.h:603
Function
aSin
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/g3dmath.h:627
Function
aTan
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/g3dmath.h:640
Function
aTan2
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/g3dmath.h:645
Function
abs
Navigation/g3dlite/Include/G3D/vectorMath.h:72
Method
additionalTargetingCriteria
(WoWUnit u, Position[] path)
BloogBotTests/NavigationTests.cs:87
Method
adjoint
Navigation/g3dlite/Include/G3D/Matrix.h:497
Method
advance
Advance to the next value */
Navigation/g3dlite/Include/G3D/PointHashGrid.h:517
Method
advance
Navigation/g3dlite/Include/G3D/PointHashGrid.h:654
Method
advanceCell
Called from advance() */
Navigation/g3dlite/Include/G3D/PointHashGrid.h:494
Function
all
Returns true if x is not exactly equal to 0.0f. */
Navigation/g3dlite/Include/G3D/g3dmath.h:412
Function
all
Navigation/g3dlite/Include/G3D/vectorMath.h:84
Method
allZero
Navigation/g3dlite/Include/G3D/Matrix.h:568
Function
any
Returns true if x is not exactly equal to 0.0f. */
Navigation/g3dlite/Include/G3D/g3dmath.h:405
Function
any
Navigation/g3dlite/Include/G3D/vectorMath.h:96
Method
anyZero
Navigation/g3dlite/Include/G3D/Matrix.h:572
Method
append
Appends a control point at a specific time that must be greater than that of the previous point. */
Navigation/g3dlite/Include/G3D/Spline.h:128
Method
appendPortals
Navigation/Detour/Source/DetourNavMeshQuery.cpp:1638
Method
appendVertex
Navigation/Detour/Source/DetourNavMeshQuery.cpp:1608
Method
area
@brief Surface area */
Navigation/g3dlite/Include/G3D/Box2D.h:101
Method
area
Navigation/g3dlite/Include/G3D/AABox.h:206
Method
area
Navigation/g3dlite/Include/G3D/Rect2D.h:197
Method
arrayMul
Navigation/g3dlite/Include/G3D/Matrix.h:423
Method
asUInt32
Navigation/g3dlite/Include/G3D/Color4uint8.h:76
Method
asUInt32
Returns the color packed into a uint32 (the upper byte is 0xFF) */
Navigation/g3dlite/Include/G3D/Color3uint8.h:87
Method
average
Navigation/g3dlite/Include/G3D/Quat.h:134
Method
average
Navigation/g3dlite/Include/G3D/Color3.h:203
Method
average
Returns the average value of all elements of the map */
Navigation/g3dlite/Include/G3D/Map2D.h:526
Method
average
Navigation/g3dlite/Include/G3D/Vector3.h:385
Method
axis
Unit length. */
Navigation/g3dlite/Include/G3D/Box.h:123
Method
balance
Rebalances the tree (slow). Call when objects have moved substantially from their original positions (which unbalances the tree and causes
Navigation/g3dlite/Include/G3D/PointKDTree.h:751
Method
balance
Rebalances the tree (slow). Call when objects have moved substantially from their original positions (which unbalances the tree and causes
Navigation/g3dlite/Include/G3D/KDTree.h:1093
Method
baseOffMeshLinks
Navigation/Detour/Source/DetourNavMesh.cpp:562
Method
begin
C++ STL style iterator method. Returns the first Entry, which contains a key and value. Use preincrement (++entry) to get to the next ele
Navigation/g3dlite/Include/G3D/Table.h:534
Method
begin
C++ STL style iterator method. Returns the first iterator element. Do not change the size of the array while iterating. */
Navigation/g3dlite/Include/G3D/Array.h:206
Method
begin
C++ STL style iterator method. Returns the first member. Use preincrement (++entry) to get to the next element (iteration order is arbitr
Navigation/g3dlite/Include/G3D/PointKDTree.h:1168
Method
beginBoxIntersection
Iterates through the members that intersect the box */
Navigation/g3dlite/Include/G3D/PointKDTree.h:1048
Method
beginBoxIntersection
Iterates through the members that intersect the box */
Navigation/g3dlite/Include/G3D/KDTree.h:1421
Method
beginBoxIntersection
Finds all values whose positions are within @a box. It is an error to mutate the PointHashGrid while iterating through it. @param e
Navigation/g3dlite/Include/G3D/PointHashGrid.h:631
Method
beginCells
Iterates through the non-empty cells. This is intended primarily for debugging and visualizing the data structure.*/
Navigation/g3dlite/Include/G3D/PointHashGrid.h:874
Method
beginCycleCount
Navigation/g3dlite/Include/G3D/System.h:493
Method
beginSphereIntersection
Finds all values whose positions are within @a sphere. It is an error to mutate the HashGrid while iterating through it. */
Navigation/g3dlite/Include/G3D/PointHashGrid.h:745
Method
bgr
Navigation/g3dlite/Include/G3D/Color4uint8.h:98
Method
bgr
Navigation/g3dlite/Include/G3D/Color3.h:244
Method
bgr
Navigation/g3dlite/Include/G3D/Color3uint8.h:71
Method
bgr
Navigation/g3dlite/Include/G3D/Color4.h:177
Method
bicubic
Given four control points and a value on the range [0, 1) evaluates the Catmull-rom spline between the times of the middle two control
Navigation/g3dlite/Include/G3D/Map2D.h:251
Method
bilinear
Needs to access elements from (floor(x), floor(y)) to (floor(x) + 1, floor(y) + 1) and will use the wrap mode appropriately (possibly gene
Navigation/g3dlite/Include/G3D/Map2D.h:553
Method
boolean
Navigation/g3dlite/Include/G3D/TextInput.h:117
Method
border
@deprecated @sa expand() */
Navigation/g3dlite/Include/G3D/Rect2D.h:321
Method
boundary
Returns true if either faceIndex is NONE. */
Navigation/g3dlite/Include/G3D/MeshAlg.h:185
Method
bounds
Returns the bounds on this cell */
Navigation/g3dlite/Include/G3D/PointHashGrid.h:794
Method
bubbleUp
Navigation/Detour/Source/DetourNode.cpp:170
Method
bump
Advances the origin along the direction by @a distance */
Navigation/g3dlite/Include/G3D/Ray.h:87
Method
byte
Navigation/g3dlite/Include/G3D/GImage.h:133
Method
bytePosition
Number of bytes from the beginning of the buffer that this token was parsed from. Begins at 0 */
Navigation/g3dlite/Include/G3D/TextInput.h:139
Method
cacheLifetime
\copydoc _cacheLifetime */
Navigation/g3dlite/Include/G3D/FileSystem.h:316
Method
callback
()
BloogBot/UI/MainViewModel.cs:45
Method
callbackInternal
()
BloogBot/AI/Bot.cs:152
Method
capacity
"The member function returns the storage currently allocated to hold the controlled sequence, a value at least as large as size()" For
Navigation/g3dlite/Include/G3D/Array.h:651
Function
ceilPow2
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/g3dmath.h:745
Method
center
Returns normal * distance from origin */
Navigation/g3dlite/Include/G3D/Plane.h:132
Method
center
Center of mass */
Navigation/g3dlite/Include/G3D/Cylinder.h:70
Method
center
Returns the centroid of the box. */
Navigation/g3dlite/Include/G3D/AABox.h:116
Method
center
Navigation/g3dlite/Include/G3D/Capsule.h:62
Method
center
Navigation/g3dlite/Include/G3D/Rect2D.h:193
Function
centimeters
0.01 m */
Navigation/g3dlite/Include/G3D/units.h:38
Method
changed
Returns true if this map has been written to since the last call to setChanged(false). This is useful if you are caching a texture map other valu
Navigation/g3dlite/Include/G3D/Map2D.h:318
Method
channels
The number of channels; either 3 (RGB) or 4 (RGBA) */
Navigation/g3dlite/Include/G3D/GImage.h:121
Method
checkIntegrity
Navigation/g3dlite/Include/G3D/Table.h:166
Method
childArray
Navigation/g3dlite/Include/G3D/XML.h:120
Function
clamp
Navigation/g3dlite/Include/G3D/vectorMath.h:108
Method
clamp
Navigation/g3dlite/Include/G3D/Vector4.h:160
Method
clamp
Navigation/g3dlite/Include/G3D/Vector3.h:304
Method
clear
Navigation/Detour/Include/DetourNode.h:114
Method
clear
Navigation/g3dlite/Include/G3D/SmallArray.h:46
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